mirror of
https://github.com/rr-/pq-cli.git
synced 2026-11-12 22:40:36 -07:00
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No files matched your search
@@ -0,0 +1,4 @@
|
||||
dist/
|
||||
build/
|
||||
__pycache__
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
default_install_hook_types: [pre-commit, commit-msg]
|
||||
default_stages: [pre-commit]
|
||||
|
||||
repos:
|
||||
|
||||
- repo: https://github.com/astral-sh/ruff-pre-commit
|
||||
rev: v0.17.1
|
||||
hooks:
|
||||
- id: ruff-check
|
||||
args: [--fix]
|
||||
- id: ruff-format
|
||||
|
||||
- repo: local
|
||||
hooks:
|
||||
- id: ty
|
||||
name: ty
|
||||
entry: uv run ty check
|
||||
language: system
|
||||
pass_filenames: false
|
||||
types: [python]
|
||||
- id: commit-msg-50-72
|
||||
name: Commit message 50/72 rule
|
||||
entry: python3 .prek/check_commit_msg
|
||||
language: system
|
||||
stages: [commit-msg]
|
||||
Executable
+95
@@ -0,0 +1,95 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Fail the commit if its message breaks the 50/72 rule.
|
||||
|
||||
Subject line <= 50 chars, a blank line, then body wrapped at <= 72 chars.
|
||||
The subject also has to open with a module prefix. Wired in as a
|
||||
prek/pre-commit commit-msg hook so it is enforced mechanically instead of by
|
||||
memory.
|
||||
"""
|
||||
|
||||
import re
|
||||
import sys
|
||||
from collections.abc import Sequence
|
||||
from pathlib import Path
|
||||
|
||||
MAX_SUBJECT = 50
|
||||
MAX_BODY = 72
|
||||
|
||||
# `module-prefix: description`, the prefix at the very start of the subject.
|
||||
# A prefix names a file, so it spells the name as the file does: underscores
|
||||
# within a name, `/` between folders, `+` between two modules.
|
||||
SUBJECT_RE = re.compile(r"^[a-z0-9][a-z0-9_+./]*: \S")
|
||||
|
||||
# Subjects git or a rebase writes itself, which the rule is not about.
|
||||
EXEMPT_PREFIXES = ("Merge ", "Revert ", "fixup! ", "squash! ", "amend! ")
|
||||
|
||||
|
||||
def main(argv: Sequence[str]) -> int:
|
||||
if len(argv) != 2:
|
||||
sys.stderr.write(f"Usage: {argv[0]} COMMIT_MSG_FILE\n")
|
||||
return 2
|
||||
|
||||
message_path = Path(argv[1])
|
||||
with message_path.open(encoding="utf-8") as handle:
|
||||
raw_lines = handle.read().splitlines()
|
||||
|
||||
# `git commit -v` appends a diff below a scissors line; ignore it.
|
||||
cut = next(
|
||||
(
|
||||
i
|
||||
for i, line in enumerate(raw_lines)
|
||||
if ">8" in line and line[:1] == "#"
|
||||
),
|
||||
None,
|
||||
)
|
||||
if cut is not None:
|
||||
raw_lines = raw_lines[:cut]
|
||||
|
||||
lines = [line for line in raw_lines if not line.startswith("#")]
|
||||
while lines and not lines[-1].strip():
|
||||
lines.pop()
|
||||
if not lines:
|
||||
return 0
|
||||
|
||||
errors: list[str] = []
|
||||
subject = lines[0]
|
||||
if not subject.startswith(EXEMPT_PREFIXES):
|
||||
if len(subject) > MAX_SUBJECT:
|
||||
errors.append(
|
||||
f"subject is {len(subject)} chars (max {MAX_SUBJECT})"
|
||||
)
|
||||
if not SUBJECT_RE.match(subject):
|
||||
head = subject.split(":")[0]
|
||||
if "," in head:
|
||||
errors.append(
|
||||
f"prefix `{head}` separates modules with a comma; join"
|
||||
" them with `+`"
|
||||
)
|
||||
elif "-" in head:
|
||||
errors.append(
|
||||
f"prefix `{head}` uses a dash; spell the module as its"
|
||||
f" file does (`{head.replace('-', '_')}`)"
|
||||
)
|
||||
else:
|
||||
errors.append(
|
||||
"subject must open with a lowercase module prefix, as in"
|
||||
" `mechanic: shorten quests`"
|
||||
)
|
||||
if len(lines) > 1 and lines[1].strip():
|
||||
errors.append("second line must be blank (subject, blank, body)")
|
||||
for number, line in enumerate(lines[2:], start=3):
|
||||
if len(line) > MAX_BODY:
|
||||
errors.append(
|
||||
f"body line {number} is {len(line)} chars (max {MAX_BODY})"
|
||||
)
|
||||
|
||||
if errors:
|
||||
sys.stderr.write("Commit message breaks the 50/72 rule:\n")
|
||||
for error in errors:
|
||||
sys.stderr.write(f" - {error}\n")
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(main(sys.argv))
|
||||
@@ -0,0 +1,39 @@
|
||||
# Changelog
|
||||
|
||||
## [Unreleased](https://github.com/rr-/pq-cli/compare/1.1.0...main) - ××××-××-××
|
||||
|
||||
## [1.1.0](https://github.com/rr-/pq-cli/compare/1.0.4...1.1.0) - 2026-10-17
|
||||
|
||||
**Gameplay**
|
||||
- Changed the game mechanics to match the current web version of Progress Quest, which pqcli now plays exactly like, random rolls included (#21):
|
||||
- Changed the time needed to level up to grow exponentially: levels come much faster early on and much slower past level 49
|
||||
- Changed quests to be much shorter
|
||||
- Changed stat gains that favor the best stat to only consider the six prime stats
|
||||
- Changed item rewards on inventories past 250 kinds of items to sometimes add one more of something already carried
|
||||
- Changed impressive characters in cinematics to be named in the new styles, such as "the Queen of the Half Halflings"
|
||||
- Changed the cinematic texts to match the web version
|
||||
- Changed acts to begin as their loading task starts
|
||||
- Added the Chancellor, Baroness and Inquistor titles
|
||||
- Changed the random number generator to the one the web version uses, stored with each character; existing characters get a new one on first load
|
||||
- Changed roman numerals past 4000 to use the web version's T and A numerals
|
||||
- Fixed the plot bar staying empty during the Prologue
|
||||
- Fixed the quest log keeping 101 quests instead of 100
|
||||
- Fixed "an" not being used before words starting with Ü
|
||||
|
||||
**Customization**
|
||||
- Added data files for all word lists (monsters, spells, equipment, races, classes, titles and more), which can be replaced in `$XDG_CONFIG_HOME/pqcli/data/` or a directory given with `--data-dir` (#3)
|
||||
- Added customizable combat descriptions (`combat_verbs.json`), which say "Executing" by default (#3)
|
||||
- Added `--dump-data DIR` to copy the built-in word lists out for editing (#3)
|
||||
|
||||
**Saves**
|
||||
- Added importing and exporting characters as `.pqw` files, the format of the web version, from both interfaces and with `--import-save` and `--export-save` (#21)
|
||||
|
||||
**Installation**
|
||||
- Added a `Dockerfile` and `docker-compose.yml` to run the game in a container, with saves kept in a persistent volume
|
||||
- Added character creation on first run when there are no saved characters yet
|
||||
|
||||
**Development**
|
||||
- Added tests, including gameplay traces and a comparison with the web version's own code (`just test`)
|
||||
- Added a `justfile`
|
||||
- Changed the hooks to prek, with ruff in place of black and isort, ty for type checking, and a 50/72 commit message check
|
||||
- Removed `poetry.lock`
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
FROM python:3.12-slim
|
||||
|
||||
ENV PYTHONDONTWRITEBYTECODE=1 \
|
||||
PYTHONUNBUFFERED=1
|
||||
|
||||
WORKDIR /app
|
||||
|
||||
COPY . .
|
||||
|
||||
RUN pip install --no-cache-dir .
|
||||
|
||||
CMD ["pqcli", "--basic"]
|
||||
@@ -1,5 +1,5 @@
|
||||
<p align="center">
|
||||
<img alt="ProgressQuest" src="http://progressquest.com/pq.png">
|
||||
<img alt="Progress Quest" src="http://progressquest.com/pq.png">
|
||||
</p>
|
||||
|
||||
Relive the great adventure… this time in the terminal realm!
|
||||
@@ -10,27 +10,168 @@ Relive the great adventure… this time in the terminal realm!
|
||||
|
||||
## Features
|
||||
|
||||
- Saves (with backups) to `$XDG_CONFIG_HOME/pqcli/save.dat`
|
||||
- Clean terminal interface
|
||||
- Smooth progress bars using UTF-8 block characters
|
||||
- Scrollable list boxes
|
||||
- Faithful port of the game logic
|
||||
- Saves (with backups) to `$XDG_CONFIG_HOME/pqcli/save.dat`
|
||||
- Terminal interface that comes in 2 flavors:
|
||||
- Rich and colorful (`--curses`, default)
|
||||
- Minimal, suitable for raw grind (`--basic`)
|
||||
- Ideal to run on your server
|
||||
|
||||
## How it looks like
|
||||
|
||||

|
||||
Curses interface:
|
||||
|
||||

|
||||

|
||||
|
||||
Basic interface:
|
||||
|
||||

|
||||
|
||||
## How to install
|
||||
|
||||
If you have Python 3.7, just run `pip install --user pqcli` and you're good to go!
|
||||
If you have Python 3.10 or newer, just run `pip install --user pqcli` and you're good to go!
|
||||
Then type `pqcli` to run the game.
|
||||
|
||||
In case if you want to use the git version, the process is just a little bit
|
||||
more complex:
|
||||
In case if you want to use the git version, the process is just a bit more complex:
|
||||
|
||||
```console
|
||||
$ git clone https://github.com/rr-/pq-cli.git
|
||||
$ cd pq-cli
|
||||
$ pip install --user .
|
||||
```
|
||||
|
||||
## Docker / Docker Compose
|
||||
|
||||
The repository includes a `Dockerfile` and `docker-compose.yml` that run the
|
||||
game with `--basic` and keep save data in a persistent named volume.
|
||||
|
||||
There is no registry pipeline required for this setup: build locally, then run
|
||||
with Compose.
|
||||
|
||||
```console
|
||||
# Build image locally from the Dockerfile
|
||||
docker compose build
|
||||
|
||||
# First run (interactive): create your character in the shared save volume
|
||||
docker compose run --rm pqcli-init
|
||||
|
||||
# Later runs on a server (detached, default save slot 1):
|
||||
docker compose up -d pqcli
|
||||
|
||||
# List existing saves in the same volume:
|
||||
docker compose run --rm pqcli-init pqcli --basic --list-saves
|
||||
|
||||
# Change detached slot if needed (example: slot 2):
|
||||
PQCLI_SAVE_SLOT=2 docker compose up -d pqcli
|
||||
|
||||
# Follow logs / stop detached container:
|
||||
docker compose logs -f pqcli
|
||||
docker compose stop pqcli
|
||||
```
|
||||
|
||||
On first run, if no save data exists in the mounted volume, `pqcli` will
|
||||
automatically launch an interactive character-creation bootstrap in CLI mode
|
||||
before starting the normal interface.
|
||||
|
||||
For server usage, run first-time setup without a forced slot (`pqcli-init`),
|
||||
then run the long-lived detached service (`pqcli`) that loads slot `1` by
|
||||
default.
|
||||
|
||||
## Customizing the adventure
|
||||
|
||||
All word lists (monsters, spells, equipment, races, classes, titles and so on)
|
||||
live in JSON files. To change them, copy the built-in files somewhere and edit
|
||||
them:
|
||||
|
||||
```console
|
||||
$ pqcli --dump-data ~/.config/pqcli/data
|
||||
```
|
||||
|
||||
On startup, pqcli reads `$XDG_CONFIG_HOME/pqcli/data/` (or the directory
|
||||
given with `--data-dir DIR`). Each `NAME.json` there replaces the built-in
|
||||
list of the same name. Files you leave out fall back to the built-in lists,
|
||||
so you can delete the copies you don't change. If a file is malformed, pqcli
|
||||
prints what is wrong and refuses to start.
|
||||
|
||||
The available files are `spells`, `offense_attrib`, `defense_attrib`,
|
||||
`offense_bad`, `defense_bad`, `shields`, `armors`, `weapons`, `specials`,
|
||||
`item_attrib`, `item_ofs`, `boring_items`, `monsters`, `races`, `classes`,
|
||||
`titles`, `impressive_titles` and `combat_verbs`.
|
||||
|
||||
For example, to vary the combat descriptions, create `combat_verbs.json`.
|
||||
`{target}` is replaced with the enemy:
|
||||
|
||||
```json
|
||||
[
|
||||
"Executing {target}",
|
||||
"In a fierce battle to thwart {target}",
|
||||
"Fighting bravely against {target}",
|
||||
"Kicking the butt of {target}"
|
||||
]
|
||||
```
|
||||
|
||||
A few things to keep in mind:
|
||||
|
||||
- Order matters in `spells.json`: spells are learned roughly from the top
|
||||
down, so keep weaker spells first.
|
||||
- Titles near the top of `titles.json` show up more often.
|
||||
- Stats in `races.json` and `classes.json` are written as `STR`, `CON`,
|
||||
`DEX`, `INT`, `WIS`, `CHA`, `HP Max` or `MP Max`.
|
||||
- Existing characters keep their race and class even if you remove them from
|
||||
the lists.
|
||||
|
||||
## Moving characters to and from the web version
|
||||
|
||||
pqcli reads and writes the `.pqw` files that the
|
||||
[web version](http://progressquest.com/play/)'s roster page saves and
|
||||
loads. A character keeps its random number generator state either way, so
|
||||
it carries on exactly as it would have where it came from.
|
||||
|
||||
- In either interface, pick *Import* or *Export* from the main menu.
|
||||
- From the command line:
|
||||
|
||||
```console
|
||||
$ pqcli --import-save Grumdrig.pqw
|
||||
$ pqcli --list-saves
|
||||
1. Grumdrig
|
||||
$ pqcli --export-save 1 Grumdrig.pqw
|
||||
```
|
||||
|
||||
Export never overwrites an existing file. pqcli plays offline only, so
|
||||
online realm, guild and motto settings are dropped on import, with a
|
||||
warning.
|
||||
|
||||
## Contributing
|
||||
|
||||
```sh
|
||||
# Clone the repository:
|
||||
git clone https://github.com/rr-/pq-cli.git
|
||||
cd pq-cli
|
||||
|
||||
# Install to a local venv:
|
||||
uv sync
|
||||
|
||||
# Install the git hooks (formatting, linting, commit messages):
|
||||
uv run prek install
|
||||
|
||||
# Run the game and the tests:
|
||||
just run
|
||||
just test
|
||||
```
|
||||
|
||||
This project uses [uv](https://docs.astral.sh/uv/) for packaging.
|
||||
Install instructions are available at [uv#installation](https://docs.astral.sh/uv/getting-started/installation/).
|
||||
The `justfile` needs [just](https://github.com/casey/just); without it, use
|
||||
`uv run pqcli` and `uv run pytest`.
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### `_curses.error: init_pair() returned ERR`
|
||||
|
||||
If running on Linux and you get the error `_curses.error: init_pair() returned ERR`,
|
||||
try making sure that your `$TERM` variable is set to a value which supports
|
||||
256 colors, such as via the following:
|
||||
|
||||
TERM=xterm-256color pqcli
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
services:
|
||||
pqcli-init:
|
||||
build: .
|
||||
image: ghcr.io/${GITHUB_REPOSITORY_OWNER:-local}/pq-cli:latest
|
||||
stdin_open: true
|
||||
tty: true
|
||||
command: ["pqcli", "--basic"]
|
||||
environment:
|
||||
XDG_CONFIG_HOME: /data
|
||||
volumes:
|
||||
- pqcli-data:/data
|
||||
|
||||
pqcli:
|
||||
build: .
|
||||
stdin_open: true
|
||||
tty: true
|
||||
stop_signal: SIGINT
|
||||
stop_grace_period: 30s
|
||||
command: ["sh", "-c", "pqcli --basic --load-save ${PQCLI_SAVE_SLOT:-1}"]
|
||||
environment:
|
||||
XDG_CONFIG_HOME: /data
|
||||
volumes:
|
||||
- pqcli-data:/data
|
||||
|
||||
volumes:
|
||||
pqcli-data:
|
||||
@@ -0,0 +1,29 @@
|
||||
default: run
|
||||
|
||||
# Run the game; extra arguments go to pqcli
|
||||
run *args:
|
||||
uv run pqcli {{args}}
|
||||
|
||||
# Run with the curses interface
|
||||
curses *args:
|
||||
uv run pqcli --curses {{args}}
|
||||
|
||||
# Run with the basic interface
|
||||
basic *args:
|
||||
uv run pqcli --basic {{args}}
|
||||
|
||||
# Run the formatters and linters on all files
|
||||
lint:
|
||||
uv run prek run -a
|
||||
|
||||
# Download Progress Quest web's game logic for the upstream tests
|
||||
fetch-upstream:
|
||||
uv run python tests/upstream/fetch.py
|
||||
|
||||
# Run the test suite; extra arguments go to pytest
|
||||
test *args: fetch-upstream
|
||||
uv run pytest {{args}}
|
||||
|
||||
# Re-record the gameplay parity fixtures (only when gameplay should change)
|
||||
record-traces:
|
||||
uv run python tests/game_trace.py
|
||||
+193
-7
@@ -1,28 +1,214 @@
|
||||
import argparse
|
||||
import sys
|
||||
from pathlib import Path
|
||||
from typing import TextIO
|
||||
|
||||
import xdg
|
||||
from xdg_base_dirs import xdg_config_home
|
||||
|
||||
from pqcli import pqw
|
||||
from pqcli.game_data import (
|
||||
DataError,
|
||||
GameData,
|
||||
dump_builtin_data,
|
||||
load_game_data,
|
||||
)
|
||||
from pqcli.mechanic import Player
|
||||
from pqcli.roster import Roster
|
||||
from pqcli.ui import Ui
|
||||
from pqcli.ui.basic import BasicUserInterface
|
||||
from pqcli.ui.curses import CursesUserInterface
|
||||
|
||||
SAVE_PATH = Path(xdg.XDG_CONFIG_HOME) / "pqcli" / "save.dat"
|
||||
SAVE_PATH = Path(xdg_config_home()) / "pqcli" / "save.dat"
|
||||
DATA_PATH = Path(xdg_config_home()) / "pqcli" / "data"
|
||||
|
||||
|
||||
def parse_args() -> argparse.Namespace:
|
||||
parser = argparse.ArgumentParser(prog="pqcli")
|
||||
parser.add_argument("--cheats", help="enable cheats", action="store_true")
|
||||
|
||||
group = parser.add_mutually_exclusive_group()
|
||||
group.set_defaults(ui=CursesUserInterface)
|
||||
group.add_argument(
|
||||
"--basic",
|
||||
dest="ui",
|
||||
action="store_const",
|
||||
const=BasicUserInterface,
|
||||
help="Use basic user interface (very crude, but uses least CPU)",
|
||||
)
|
||||
group.add_argument(
|
||||
"--curses",
|
||||
dest="ui",
|
||||
action="store_const",
|
||||
const=CursesUserInterface,
|
||||
help="Use curses user interface (fast, but no colors output)",
|
||||
)
|
||||
|
||||
parser.add_argument(
|
||||
"--no-colors",
|
||||
dest="colors",
|
||||
action="store_false",
|
||||
help="Disable color highlighting in curses interface",
|
||||
)
|
||||
|
||||
parser.add_argument(
|
||||
"--no-save",
|
||||
dest="use_saves",
|
||||
action="store_false",
|
||||
help=argparse.SUPPRESS,
|
||||
)
|
||||
parser.add_argument("--cheats", action="store_true", help="???")
|
||||
parser.add_argument(
|
||||
"--list-saves",
|
||||
action="store_true",
|
||||
help="list saved characters and exit",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--load-save",
|
||||
type=int,
|
||||
metavar="NUM",
|
||||
help="play chosen character",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--data-dir",
|
||||
type=Path,
|
||||
default=DATA_PATH,
|
||||
metavar="DIR",
|
||||
help=(
|
||||
"directory with custom word lists; each NAME.json replaces "
|
||||
f"the built-in list of that name (default: {DATA_PATH})"
|
||||
),
|
||||
)
|
||||
parser.add_argument(
|
||||
"--dump-data",
|
||||
type=Path,
|
||||
metavar="DIR",
|
||||
help="copy the built-in word lists to DIR for editing and exit",
|
||||
)
|
||||
parser.add_argument(
|
||||
"--import-save",
|
||||
type=Path,
|
||||
action="append",
|
||||
metavar="FILE",
|
||||
help=(
|
||||
"add the character in a Progress Quest web save (.pqw) to the "
|
||||
"roster and exit; can be given more than once"
|
||||
),
|
||||
)
|
||||
parser.add_argument(
|
||||
"--export-save",
|
||||
nargs=2,
|
||||
metavar=("NUM", "FILE"),
|
||||
help=(
|
||||
"write the chosen character to a Progress Quest web save "
|
||||
"(.pqw) and exit"
|
||||
),
|
||||
)
|
||||
return parser.parse_args()
|
||||
|
||||
|
||||
def list_players(roster: Roster, file: TextIO | None = None) -> None:
|
||||
for i, player in enumerate(roster.players, start=1):
|
||||
print(f"{i}. {player.name}", file=file)
|
||||
|
||||
|
||||
def bootstrap_first_run(
|
||||
roster: Roster, args: argparse.Namespace, data: GameData
|
||||
) -> None:
|
||||
if roster.players or args.list_saves or args.load_save:
|
||||
return
|
||||
|
||||
print("No saved characters found. Starting first-run character creation.")
|
||||
ui = BasicUserInterface(roster, None, args, data)
|
||||
while not roster.players:
|
||||
player = ui.create_player(auto_play=False)
|
||||
if player:
|
||||
return
|
||||
if not ui.confirm("No character created. Do you want to try again?"):
|
||||
print("A character is required for first run.", file=sys.stderr)
|
||||
raise SystemExit(1)
|
||||
|
||||
|
||||
def import_saves(
|
||||
roster: Roster, data: GameData, paths: list[Path], use_saves: bool
|
||||
) -> None:
|
||||
imported = []
|
||||
for path in paths:
|
||||
try:
|
||||
player, warnings = pqw.read_file(path, data)
|
||||
except pqw.PqwError as ex:
|
||||
print(f"pqcli: {ex}", file=sys.stderr)
|
||||
exit(1)
|
||||
for warning in warnings:
|
||||
print(f"pqcli: {path}: {warning}", file=sys.stderr)
|
||||
imported.append(player)
|
||||
roster.players.extend(imported)
|
||||
if use_saves:
|
||||
roster.save()
|
||||
for player in imported:
|
||||
print(f"Imported {player.name}")
|
||||
|
||||
|
||||
def export_save(roster: Roster, data: GameData, num: str, file: str) -> None:
|
||||
if not num.isdigit() or not 1 <= int(num) <= len(roster.players):
|
||||
print("Invalid player. Available players:", file=sys.stderr)
|
||||
list_players(roster, file=sys.stderr)
|
||||
exit(1)
|
||||
player = roster.players[int(num) - 1]
|
||||
try:
|
||||
pqw.write_file(player, Path(file), data)
|
||||
except pqw.PqwError as ex:
|
||||
print(f"pqcli: {ex}", file=sys.stderr)
|
||||
exit(1)
|
||||
print(f"Exported {player.name} to {file}")
|
||||
|
||||
|
||||
def main() -> None:
|
||||
args = parse_args()
|
||||
roster = Roster.load(SAVE_PATH)
|
||||
|
||||
if args.dump_data:
|
||||
try:
|
||||
paths = dump_builtin_data(args.dump_data)
|
||||
except DataError as ex:
|
||||
print(f"pqcli: {ex}", file=sys.stderr)
|
||||
exit(1)
|
||||
print(f"Wrote {len(paths)} files to {args.dump_data}")
|
||||
exit(0)
|
||||
|
||||
try:
|
||||
Ui(roster, args).run()
|
||||
data = load_game_data(args.data_dir)
|
||||
except DataError as ex:
|
||||
print(f"pqcli: {ex}", file=sys.stderr)
|
||||
exit(1)
|
||||
|
||||
roster = Roster.load(SAVE_PATH)
|
||||
|
||||
if args.list_saves:
|
||||
list_players(roster)
|
||||
exit(0)
|
||||
|
||||
if args.import_save:
|
||||
import_saves(roster, data, args.import_save, args.use_saves)
|
||||
exit(0)
|
||||
|
||||
if args.export_save:
|
||||
export_save(roster, data, *args.export_save)
|
||||
exit(0)
|
||||
|
||||
player: Player | None = None
|
||||
if args.load_save:
|
||||
try:
|
||||
player = list(roster.players)[args.load_save - 1]
|
||||
except IndexError:
|
||||
print("Invalid player. Available players:", file=sys.stderr)
|
||||
list_players(roster, file=sys.stderr)
|
||||
exit(1)
|
||||
|
||||
bootstrap_first_run(roster, args, data)
|
||||
|
||||
try:
|
||||
ui = args.ui(roster, player, args, data)
|
||||
ui.run()
|
||||
finally:
|
||||
roster.save()
|
||||
if args.use_saves:
|
||||
roster.save()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
+6
-680
@@ -1,5 +1,4 @@
|
||||
import enum
|
||||
import typing as T
|
||||
from dataclasses import dataclass
|
||||
|
||||
|
||||
@@ -39,56 +38,9 @@ PRIME_STATS = [
|
||||
|
||||
ALL_STATS = PRIME_STATS + [StatType.hp_max, StatType.mp_max]
|
||||
|
||||
|
||||
SPELLS = [
|
||||
"Slime Finger",
|
||||
"Rabbit Punch",
|
||||
"Hastiness",
|
||||
"Good Move",
|
||||
"Sadness",
|
||||
"Seasick",
|
||||
"Shoelaces",
|
||||
"Innoculate",
|
||||
"Cone of Annoyance",
|
||||
"Magnetic Orb",
|
||||
"Invisible Hands",
|
||||
"Revolting Cloud",
|
||||
"Aqueous Humor",
|
||||
"Spectral Miasma",
|
||||
"Clever Fellow",
|
||||
"Lockjaw",
|
||||
"History Lesson",
|
||||
"Hydrophobia",
|
||||
"Big Sister",
|
||||
"Cone of Paste",
|
||||
"Mulligan",
|
||||
"Nestor's Bright Idea",
|
||||
"Holy Batpole",
|
||||
"Tumor (Benign)",
|
||||
"Braingate",
|
||||
"Summon a Bitch",
|
||||
"Nonplus",
|
||||
"Animate Nightstand",
|
||||
"Eye of the Troglodyte",
|
||||
"Curse Name",
|
||||
"Dropsy",
|
||||
"Vitreous Humor",
|
||||
"Roger's Grand Illusion",
|
||||
"Covet",
|
||||
"Black Idaho",
|
||||
"Astral Miasma",
|
||||
"Spectral Oyster",
|
||||
"Acrid Hands",
|
||||
"Angioplasty",
|
||||
"Grognor's Big Day Off",
|
||||
"Tumor (Malignant)",
|
||||
"Animate Tunic",
|
||||
"Ursine Armor",
|
||||
"Holy Roller",
|
||||
"Tonsilectomy",
|
||||
"Curse Family",
|
||||
"Infinite Confusion",
|
||||
]
|
||||
# The word lists live in pqcli/data/*.json (see pqcli.game_data).
|
||||
# Saves pickle Monster, Race and Class instances by import path, so these
|
||||
# classes must stay in this module.
|
||||
|
||||
|
||||
@dataclass
|
||||
@@ -97,652 +49,26 @@ class Modifier:
|
||||
quality: int
|
||||
|
||||
|
||||
OFFENSE_ATTRIB = [
|
||||
Modifier("Polished", 1),
|
||||
Modifier("Serrated", 1),
|
||||
Modifier("Heavy", 1),
|
||||
Modifier("Pronged", 2),
|
||||
Modifier("Steely", 2),
|
||||
Modifier("Vicious", 3),
|
||||
Modifier("Venomed", 4),
|
||||
Modifier("Stabbity", 4),
|
||||
Modifier("Dancing", 5),
|
||||
Modifier("Invisible", 6),
|
||||
Modifier("Vorpal", 7),
|
||||
]
|
||||
|
||||
DEFENSE_ATTRIB = [
|
||||
Modifier("Studded", 1),
|
||||
Modifier("Banded", 2),
|
||||
Modifier("Gilded", 2),
|
||||
Modifier("Festooned", 3),
|
||||
Modifier("Holy", 4),
|
||||
Modifier("Cambric", 1),
|
||||
Modifier("Fine", 4),
|
||||
Modifier("Impressive", 5),
|
||||
Modifier("Custom", 3),
|
||||
]
|
||||
|
||||
OFFENSE_BAD = [
|
||||
Modifier("Dull", -2),
|
||||
Modifier("Tarnished", -1),
|
||||
Modifier("Rusty", -3),
|
||||
Modifier("Padded", -5),
|
||||
Modifier("Bent", -4),
|
||||
Modifier("Mini", -4),
|
||||
Modifier("Rubber", -6),
|
||||
Modifier("Nerf", -7),
|
||||
Modifier("Unbalanced", -2),
|
||||
]
|
||||
|
||||
DEFENSE_BAD = [
|
||||
Modifier("Holey", -1),
|
||||
Modifier("Patched", -1),
|
||||
Modifier("Threadbare", -2),
|
||||
Modifier("Faded", -1),
|
||||
Modifier("Rusty", -3),
|
||||
Modifier("Motheaten", -3),
|
||||
Modifier("Mildewed", -2),
|
||||
Modifier("Torn", -3),
|
||||
Modifier("Dented", -3),
|
||||
Modifier("Cursed", -5),
|
||||
Modifier("Plastic", -4),
|
||||
Modifier("Cracked", -4),
|
||||
Modifier("Warped", -3),
|
||||
Modifier("Corroded", -3),
|
||||
]
|
||||
|
||||
|
||||
@dataclass
|
||||
class EquipmentPreset:
|
||||
name: str
|
||||
quality: int
|
||||
|
||||
|
||||
SHIELDS = [
|
||||
EquipmentPreset("Parasol", 0),
|
||||
EquipmentPreset("Pie Plate", 1),
|
||||
EquipmentPreset("Garbage Can Lid", 2),
|
||||
EquipmentPreset("Buckler", 3),
|
||||
EquipmentPreset("Plexiglass", 4),
|
||||
EquipmentPreset("Fender", 4),
|
||||
EquipmentPreset("Round Shield", 5),
|
||||
EquipmentPreset("Carapace", 5),
|
||||
EquipmentPreset("Scutum", 6),
|
||||
EquipmentPreset("Propugner", 6),
|
||||
EquipmentPreset("Kite Shield", 7),
|
||||
EquipmentPreset("Pavise", 8),
|
||||
EquipmentPreset("Tower Shield", 9),
|
||||
EquipmentPreset("Baroque Shield", 11),
|
||||
EquipmentPreset("Aegis", 12),
|
||||
EquipmentPreset("Magnetic Field", 18),
|
||||
]
|
||||
|
||||
ARMORS = [
|
||||
EquipmentPreset("Lace", 1),
|
||||
EquipmentPreset("Macrame", 2),
|
||||
EquipmentPreset("Burlap", 3),
|
||||
EquipmentPreset("Canvas", 4),
|
||||
EquipmentPreset("Flannel", 5),
|
||||
EquipmentPreset("Chamois", 6),
|
||||
EquipmentPreset("Pleathers", 7),
|
||||
EquipmentPreset("Leathers", 8),
|
||||
EquipmentPreset("Bearskin", 9),
|
||||
EquipmentPreset("Ringmail", 10),
|
||||
EquipmentPreset("Scale Mail", 12),
|
||||
EquipmentPreset("Chainmail", 14),
|
||||
EquipmentPreset("Splint Mail", 15),
|
||||
EquipmentPreset("Platemail", 16),
|
||||
EquipmentPreset("ABS", 17),
|
||||
EquipmentPreset("Kevlar", 18),
|
||||
EquipmentPreset("Titanium", 19),
|
||||
EquipmentPreset("Mithril Mail", 20),
|
||||
EquipmentPreset("Diamond Mail", 25),
|
||||
EquipmentPreset("Plasma", 30),
|
||||
]
|
||||
|
||||
WEAPONS = [
|
||||
EquipmentPreset("Stick", 0),
|
||||
EquipmentPreset("Broken Bottle", 1),
|
||||
EquipmentPreset("Shiv", 1),
|
||||
EquipmentPreset("Sprig", 1),
|
||||
EquipmentPreset("Oxgoad", 1),
|
||||
EquipmentPreset("Eelspear", 2),
|
||||
EquipmentPreset("Bowie Knife", 2),
|
||||
EquipmentPreset("Claw Hammer", 2),
|
||||
EquipmentPreset("Handpeen", 2),
|
||||
EquipmentPreset("Andiron", 3),
|
||||
EquipmentPreset("Hatchet", 3),
|
||||
EquipmentPreset("Tomahawk", 3),
|
||||
EquipmentPreset("Hackbarm", 3),
|
||||
EquipmentPreset("Crowbar", 4),
|
||||
EquipmentPreset("Mace", 4),
|
||||
EquipmentPreset("Battleadze", 4),
|
||||
EquipmentPreset("Leafmace", 5),
|
||||
EquipmentPreset("Shortsword", 5),
|
||||
EquipmentPreset("Longiron", 5),
|
||||
EquipmentPreset("Poachard", 5),
|
||||
EquipmentPreset("Baselard", 5),
|
||||
EquipmentPreset("Whinyard", 6),
|
||||
EquipmentPreset("Blunderbuss", 6),
|
||||
EquipmentPreset("Longsword", 6),
|
||||
EquipmentPreset("Crankbow", 6),
|
||||
EquipmentPreset("Blibo", 7),
|
||||
EquipmentPreset("Broadsword", 7),
|
||||
EquipmentPreset("Kreen", 7),
|
||||
EquipmentPreset("Warhammer", 7),
|
||||
EquipmentPreset("Morning Star", 8),
|
||||
EquipmentPreset("Pole-adze", 8),
|
||||
EquipmentPreset("Spontoon", 8),
|
||||
EquipmentPreset("Bastard Sword", 9),
|
||||
EquipmentPreset("Peen-arm", 9),
|
||||
EquipmentPreset("Culverin", 10),
|
||||
EquipmentPreset("Lance", 10),
|
||||
EquipmentPreset("Halberd", 11),
|
||||
EquipmentPreset("Poleax", 12),
|
||||
EquipmentPreset("Bandyclef", 15),
|
||||
]
|
||||
|
||||
SPECIALS = [
|
||||
"Diadem",
|
||||
"Festoon",
|
||||
"Gemstone",
|
||||
"Phial",
|
||||
"Tiara",
|
||||
"Scabbard",
|
||||
"Arrow",
|
||||
"Lens",
|
||||
"Lamp",
|
||||
"Hymnal",
|
||||
"Fleece",
|
||||
"Laurel",
|
||||
"Brooch",
|
||||
"Gimlet",
|
||||
"Cobble",
|
||||
"Albatross",
|
||||
"Brazier",
|
||||
"Bandolier",
|
||||
"Tome",
|
||||
"Garnet",
|
||||
"Amethyst",
|
||||
"Candelabra",
|
||||
"Corset",
|
||||
"Sphere",
|
||||
"Sceptre",
|
||||
"Ankh",
|
||||
"Talisman",
|
||||
"Orb",
|
||||
"Gammel",
|
||||
"Ornament",
|
||||
"Brocade",
|
||||
"Galoon",
|
||||
"Bijou",
|
||||
"Spangle",
|
||||
"Gimcrack",
|
||||
"Hood",
|
||||
"Vulpeculum",
|
||||
]
|
||||
|
||||
ITEM_ATTRIB = [
|
||||
"Golden",
|
||||
"Gilded",
|
||||
"Spectral",
|
||||
"Astral",
|
||||
"Garlanded",
|
||||
"Precious",
|
||||
"Crafted",
|
||||
"Dual",
|
||||
"Filigreed",
|
||||
"Cruciate",
|
||||
"Arcane",
|
||||
"Blessed",
|
||||
"Reverential",
|
||||
"Lucky",
|
||||
"Enchanted",
|
||||
"Gleaming",
|
||||
"Grandiose",
|
||||
"Sacred",
|
||||
"Legendary",
|
||||
"Mythic",
|
||||
"Crystalline",
|
||||
"Austere",
|
||||
"Ostentatious",
|
||||
"One True",
|
||||
"Proverbial",
|
||||
"Fearsome",
|
||||
"Deadly",
|
||||
"Benevolent",
|
||||
"Unearthly",
|
||||
"Magnificent",
|
||||
"Iron",
|
||||
"Ormolu",
|
||||
"Puissant",
|
||||
]
|
||||
|
||||
ITEM_OFS = [
|
||||
"Foreboding",
|
||||
"Foreshadowing",
|
||||
"Nervousness",
|
||||
"Happiness",
|
||||
"Torpor",
|
||||
"Danger",
|
||||
"Craft",
|
||||
"Silence",
|
||||
"Invisibility",
|
||||
"Rapidity",
|
||||
"Pleasure",
|
||||
"Practicality",
|
||||
"Hurting",
|
||||
"Joy",
|
||||
"Petulance",
|
||||
"Intrusion",
|
||||
"Chaos",
|
||||
"Suffering",
|
||||
"Extroversion",
|
||||
"Frenzy",
|
||||
"Sisu",
|
||||
"Solitude",
|
||||
"Punctuality",
|
||||
"Efficiency",
|
||||
"Comfort",
|
||||
"Patience",
|
||||
"Internment",
|
||||
"Incarceration",
|
||||
"Misapprehension",
|
||||
"Loyalty",
|
||||
"Envy",
|
||||
"Acrimony",
|
||||
"Worry",
|
||||
"Fear",
|
||||
"Awe",
|
||||
"Guile",
|
||||
"Prurience",
|
||||
"Fortune",
|
||||
"Perspicacity",
|
||||
"Domination",
|
||||
"Submission",
|
||||
"Fealty",
|
||||
"Hunger",
|
||||
"Despair",
|
||||
"Cruelty",
|
||||
"Grob",
|
||||
"Dignard",
|
||||
"Ra",
|
||||
"the Bone",
|
||||
"Diamonique",
|
||||
"Electrum",
|
||||
"Hydragyrum",
|
||||
]
|
||||
|
||||
BORING_ITEMS = [
|
||||
"nail",
|
||||
"lunchpail",
|
||||
"sock",
|
||||
"I.O.U.",
|
||||
"cookie",
|
||||
"pint",
|
||||
"toothpick",
|
||||
"writ",
|
||||
"newspaper",
|
||||
"letter",
|
||||
"plank",
|
||||
"hat",
|
||||
"egg",
|
||||
"coin",
|
||||
"needle",
|
||||
"bucket",
|
||||
"ladder",
|
||||
"chicken",
|
||||
"twig",
|
||||
"dirtclod",
|
||||
"counterpane",
|
||||
"vest",
|
||||
"teratoma",
|
||||
"bunny",
|
||||
"rock",
|
||||
"pole",
|
||||
"carrot",
|
||||
"canoe",
|
||||
"inkwell",
|
||||
"hoe",
|
||||
"bandage",
|
||||
"trowel",
|
||||
"towel",
|
||||
"planter box",
|
||||
"anvil",
|
||||
"axle",
|
||||
"tuppence",
|
||||
"casket",
|
||||
"nosegay",
|
||||
"trinket",
|
||||
"credenza",
|
||||
"writ",
|
||||
]
|
||||
|
||||
|
||||
@dataclass
|
||||
class Monster:
|
||||
name: str
|
||||
level: int
|
||||
item: T.Optional[str]
|
||||
|
||||
|
||||
MONSTERS = [
|
||||
Monster("Anhkheg", 6, "chitin"),
|
||||
Monster("Ant", 0, "antenna"),
|
||||
Monster("Ape", 4, "ass"),
|
||||
Monster("Baluchitherium", 14, "ear"),
|
||||
Monster("Beholder", 10, "eyestalk"),
|
||||
Monster("Black Pudding", 10, "saliva"),
|
||||
Monster("Blink Dog", 4, "eyelid"),
|
||||
Monster("Cub Scout", 1, "neckerchief"),
|
||||
Monster("Girl Scout", 2, "cookie"),
|
||||
Monster("Boy Scout", 3, "merit badge"),
|
||||
Monster("Eagle Scout", 4, "merit badge"),
|
||||
Monster("Bugbear", 3, "skin"),
|
||||
Monster("Bugboar", 3, "tusk"),
|
||||
Monster("Boogie", 3, "slime"),
|
||||
Monster("Camel", 2, "hump"),
|
||||
Monster("Carrion Crawler", 3, "egg"),
|
||||
Monster("Catoblepas", 6, "neck"),
|
||||
Monster("Centaur", 4, "rib"),
|
||||
Monster("Centipede", 0, "leg"),
|
||||
Monster("Cockatrice", 5, "wattle"),
|
||||
Monster("Couatl", 9, "wing"),
|
||||
Monster("Crayfish", 0, "antenna"),
|
||||
Monster("Demogorgon", 53, "tentacle"),
|
||||
Monster("Jubilex", 17, "gel"),
|
||||
Monster("Manes", 1, "tooth"),
|
||||
Monster("Orcus", 27, "wand"),
|
||||
Monster("Succubus", 6, "bra"),
|
||||
Monster("Vrock", 8, "neck"),
|
||||
Monster("Hezrou", 9, "leg"),
|
||||
Monster("Glabrezu", 10, "collar"),
|
||||
Monster("Nalfeshnee", 11, "tusk"),
|
||||
Monster("Marilith", 7, "arm"),
|
||||
Monster("Balor", 8, "whip"),
|
||||
Monster("Yeenoghu", 25, "flail"),
|
||||
Monster("Asmodeus", 52, "leathers"),
|
||||
Monster("Baalzebul", 43, "pants"),
|
||||
Monster("Barbed Devil", 8, "flame"),
|
||||
Monster("Bone Devil", 9, "hook"),
|
||||
Monster("Dispater", 30, "matches"),
|
||||
Monster("Erinyes", 6, "thong"),
|
||||
Monster("Geryon", 30, "cornucopia"),
|
||||
Monster("Malebranche", 5, "fork"),
|
||||
Monster("Ice Devil", 11, "snow"),
|
||||
Monster("Lemure", 3, "blob"),
|
||||
Monster("Pit Fiend", 13, "seed"),
|
||||
Monster("Ankylosaurus", 9, "tail"),
|
||||
Monster("Brontosaurus", 30, "brain"),
|
||||
Monster("Diplodocus", 24, "fin"),
|
||||
Monster("Elasmosaurus", 15, "neck"),
|
||||
Monster("Gorgosaurus", 13, "arm"),
|
||||
Monster("Iguanadon", 6, "thumb"),
|
||||
Monster("Megalosaurus", 12, "jaw"),
|
||||
Monster("Monoclonius", 8, "horn"),
|
||||
Monster("Pentasaurus", 12, "head"),
|
||||
Monster("Stegosaurus", 18, "plate"),
|
||||
Monster("Triceratops", 16, "horn"),
|
||||
Monster("Tyranosauraus Rex", 18, "forearm"),
|
||||
Monster("Djinn", 7, "lamp"),
|
||||
Monster("Doppleganger", 4, "face"),
|
||||
Monster("Black Dragon", 7, None),
|
||||
Monster("Plaid Dragon", 7, "sporrin"),
|
||||
Monster("Blue Dragon", 9, None),
|
||||
Monster("Beige Dragon", 9, None),
|
||||
Monster("Brass Dragon", 7, "pole"),
|
||||
Monster("Tin Dragon", 8, None),
|
||||
Monster("Bronze Dragon", 9, "medal"),
|
||||
Monster("Chromatic Dragon", 16, "scale"),
|
||||
Monster("Copper Dragon", 8, "loafer"),
|
||||
Monster("Gold Dragon", 8, "filling"),
|
||||
Monster("Green Dragon", 8, None),
|
||||
Monster("Platinum Dragon", 21, None),
|
||||
Monster("Red Dragon", 10, "cocktail"),
|
||||
Monster("Silver Dragon", 10, None),
|
||||
Monster("White Dragon", 6, "tooth"),
|
||||
Monster("Dragon Turtle", 13, "shell"),
|
||||
Monster("Dryad", 2, "acorn"),
|
||||
Monster("Dwarf", 1, "drawers"),
|
||||
Monster("Eel", 2, "sashimi"),
|
||||
Monster("Efreet", 10, "cinder"),
|
||||
Monster("Sand Elemental", 8, "glass"),
|
||||
Monster("Bacon Elemental", 10, "bit"),
|
||||
Monster("Porn Elemental", 12, "lube"),
|
||||
Monster("Cheese Elemental", 14, "curd"),
|
||||
Monster("Hair Elemental", 16, "follicle"),
|
||||
Monster("Swamp Elf", 1, "lilypad"),
|
||||
Monster("Brown Elf", 1, "tusk"),
|
||||
Monster("Sea Elf", 1, "jerkin"),
|
||||
Monster("Ettin", 10, "fur"),
|
||||
Monster("Frog", 0, "leg"),
|
||||
Monster("Violet Fungi", 3, "spore"),
|
||||
Monster("Gargoyle", 4, "gravel"),
|
||||
Monster("Gelatinous Cube", 4, "jam"),
|
||||
Monster("Ghast", 4, "vomit"),
|
||||
Monster("Ghost", 10, None),
|
||||
Monster("Ghoul", 2, "muscle"),
|
||||
Monster("Humidity Giant", 12, "drops"),
|
||||
Monster("Beef Giant", 11, "steak"),
|
||||
Monster("Quartz Giant", 10, "crystal"),
|
||||
Monster("Porcelain Giant", 9, "fixture"),
|
||||
Monster("Rice Giant", 8, "grain"),
|
||||
Monster("Cloud Giant", 12, "condensation"),
|
||||
Monster("Fire Giant", 11, "cigarettes"),
|
||||
Monster("Frost Giant", 10, "snowman"),
|
||||
Monster("Hill Giant", 8, "corpse"),
|
||||
Monster("Stone Giant", 9, "hatchling"),
|
||||
Monster("Storm Giant", 15, "barometer"),
|
||||
Monster("Mini Giant", 4, "pompadour"),
|
||||
Monster("Gnoll", 2, "collar"),
|
||||
Monster("Gnome", 1, "hat"),
|
||||
Monster("Goblin", 1, "ear"),
|
||||
Monster("Grid Bug", 1, "carapace"),
|
||||
Monster("Jellyrock", 9, "seedling"),
|
||||
Monster("Beer Golem", 15, "foam"),
|
||||
Monster("Oxygen Golem", 17, "platelet"),
|
||||
Monster("Cardboard Golem", 14, "recycling"),
|
||||
Monster("Rubber Golem", 16, "ball"),
|
||||
Monster("Leather Golem", 15, "fob"),
|
||||
Monster("Gorgon", 8, "testicle"),
|
||||
Monster("Gray Ooze", 3, "gravy"),
|
||||
Monster("Green Slime", 2, "sample"),
|
||||
Monster("Griffon", 7, "nest"),
|
||||
Monster("Banshee", 7, "larynx"),
|
||||
Monster("Harpy", 3, "mascara"),
|
||||
Monster("Hell Hound", 5, "tongue"),
|
||||
Monster("Hippocampus", 4, "mane"),
|
||||
Monster("Hippogriff", 3, "egg"),
|
||||
Monster("Hobgoblin", 1, "patella"),
|
||||
Monster("Homonculus", 2, "fluid"),
|
||||
Monster("Hydra", 8, "gyrum"),
|
||||
Monster("Imp", 2, "tail"),
|
||||
Monster("Invisible Stalker", 8, None),
|
||||
Monster("Iron Peasant", 3, "chaff"),
|
||||
Monster("Jumpskin", 3, "shin"),
|
||||
Monster("Kobold", 1, "penis"),
|
||||
Monster("Leprechaun", 1, "wallet"),
|
||||
Monster("Leucrotta", 6, "hoof"),
|
||||
Monster("Lich", 11, "crown"),
|
||||
Monster("Lizard Man", 2, "tail"),
|
||||
Monster("Lurker", 10, "sac"),
|
||||
Monster("Manticore", 6, "spike"),
|
||||
Monster("Mastodon", 12, "tusk"),
|
||||
Monster("Medusa", 6, "eye"),
|
||||
Monster("Multicell", 2, "dendrite"),
|
||||
Monster("Pirate", 1, "booty"),
|
||||
Monster("Berserker", 1, "shirt"),
|
||||
Monster("Caveman", 2, "club"),
|
||||
Monster("Dervish", 1, "robe"),
|
||||
Monster("Merman", 1, "trident"),
|
||||
Monster("Mermaid", 1, "gills"),
|
||||
Monster("Mimic", 9, "hinge"),
|
||||
Monster("Mind Flayer", 8, "tentacle"),
|
||||
Monster("Minotaur", 6, "map"),
|
||||
Monster("Yellow Mold", 1, "spore"),
|
||||
Monster("Morkoth", 7, "teeth"),
|
||||
Monster("Mummy", 6, "gauze"),
|
||||
Monster("Naga", 9, "rattle"),
|
||||
Monster("Nebbish", 1, "belly"),
|
||||
Monster("Neo-Otyugh", 11, "organ "),
|
||||
Monster("Nixie", 1, "webbing"),
|
||||
Monster("Nymph", 3, "hanky"),
|
||||
Monster("Ochre Jelly", 6, "nucleus"),
|
||||
Monster("Octopus", 2, "beak"),
|
||||
Monster("Ogre", 4, "talon"),
|
||||
Monster("Ogre Mage", 5, "apparel"),
|
||||
Monster("Orc", 1, "snout"),
|
||||
Monster("Otyugh", 7, "organ"),
|
||||
Monster("Owlbear", 5, "feather"),
|
||||
Monster("Pegasus", 4, "aileron"),
|
||||
Monster("Peryton", 4, "antler"),
|
||||
Monster("Piercer", 3, "tip"),
|
||||
Monster("Pixie", 1, "dust"),
|
||||
Monster("Man-o-war", 3, "tentacle"),
|
||||
Monster("Purple Worm", 15, "dung"),
|
||||
Monster("Quasit", 3, "tail"),
|
||||
Monster("Rakshasa", 7, "pajamas"),
|
||||
Monster("Rat", 0, "tail"),
|
||||
Monster("Remorhaz", 11, "protrusion"),
|
||||
Monster("Roc", 18, "wing"),
|
||||
Monster("Roper", 11, "twine"),
|
||||
Monster("Rot Grub", 1, "eggsac"),
|
||||
Monster("Rust Monster", 5, "shavings"),
|
||||
Monster("Satyr", 5, "hoof"),
|
||||
Monster("Sea Hag", 3, "wart"),
|
||||
Monster("Silkie", 3, "fur"),
|
||||
Monster("Shadow", 3, "silhouette"),
|
||||
Monster("Shambling Mound", 10, "mulch"),
|
||||
Monster("Shedu", 9, "hoof"),
|
||||
Monster("Shrieker", 3, "stalk"),
|
||||
Monster("Skeleton", 1, "clavicle"),
|
||||
Monster("Spectre", 7, "vestige"),
|
||||
Monster("Sphinx", 10, "paw"),
|
||||
Monster("Spider", 0, "web"),
|
||||
Monster("Sprite", 1, "can"),
|
||||
Monster("Stirge", 1, "proboscis"),
|
||||
Monster("Stun Bear", 5, "tooth"),
|
||||
Monster("Stun Worm", 2, "trode"),
|
||||
Monster("Su-monster", 5, "tail"),
|
||||
Monster("Sylph", 3, "thigh"),
|
||||
Monster("Titan", 20, "sandal"),
|
||||
Monster("Trapper", 12, "shag"),
|
||||
Monster("Treant", 10, "acorn"),
|
||||
Monster("Triton", 3, "scale"),
|
||||
Monster("Troglodyte", 2, "tail"),
|
||||
Monster("Troll", 6, "hide"),
|
||||
Monster("Umber Hulk", 8, "claw"),
|
||||
Monster("Unicorn", 4, "blood"),
|
||||
Monster("Vampire", 8, "pancreas"),
|
||||
Monster("Wight", 4, "lung"),
|
||||
Monster("Will-o'-the-Wisp", 9, "wisp"),
|
||||
Monster("Wraith", 5, "finger"),
|
||||
Monster("Wyvern", 7, "wing"),
|
||||
Monster("Xorn", 7, "jaw"),
|
||||
Monster("Yeti", 4, "fur"),
|
||||
Monster("Zombie", 2, "forehead"),
|
||||
Monster("Wasp", 0, "stinger"),
|
||||
Monster("Rat", 1, "tail"),
|
||||
Monster("Bunny", 0, "ear"),
|
||||
Monster("Moth", 0, "dust"),
|
||||
Monster("Beagle", 0, "collar"),
|
||||
Monster("Midge", 0, "corpse"),
|
||||
Monster("Ostrich", 1, "beak"),
|
||||
Monster("Billy Goat", 1, "beard"),
|
||||
Monster("Bat", 1, "wing"),
|
||||
Monster("Koala", 2, "heart"),
|
||||
Monster("Wolf", 2, "paw"),
|
||||
Monster("Whippet", 2, "collar"),
|
||||
Monster("Uruk", 2, "boot"),
|
||||
Monster("Poroid", 4, "node"),
|
||||
Monster("Moakum", 8, "frenum"),
|
||||
Monster("Fly", 0, None),
|
||||
Monster("Hogbird", 3, "curl"),
|
||||
Monster("Wolog", 4, "lemma"),
|
||||
]
|
||||
item: str | None
|
||||
|
||||
|
||||
@dataclass
|
||||
class Race:
|
||||
name: str
|
||||
attr: T.List[StatType]
|
||||
|
||||
|
||||
RACES = [
|
||||
Race("Half Orc", [StatType.hp_max]),
|
||||
Race("Half Man", [StatType.charisma]),
|
||||
Race("Half Halfling", [StatType.dexterity]),
|
||||
Race("Double Hobbit", [StatType.strength]),
|
||||
Race("Hob-Hobbit", [StatType.dexterity, StatType.condition]),
|
||||
Race("Low Elf", [StatType.condition]),
|
||||
Race("Dung Elf", [StatType.wisdom]),
|
||||
Race("Talking Pony", [StatType.mp_max, StatType.intelligence]),
|
||||
Race("Gyrognome", [StatType.dexterity]),
|
||||
Race("Lesser Dwarf", [StatType.condition]),
|
||||
Race("Crested Dwarf", [StatType.charisma]),
|
||||
Race("Eel Man", [StatType.dexterity]),
|
||||
Race("Panda Man", [StatType.condition, StatType.strength]),
|
||||
Race("Trans-Kobold", [StatType.wisdom]),
|
||||
Race("Enchanted Motorcycle", [StatType.mp_max]),
|
||||
Race("Will o' the Wisp", [StatType.wisdom]),
|
||||
Race("Battle-Finch", [StatType.dexterity, StatType.intelligence]),
|
||||
Race("Double Wookiee", [StatType.strength]),
|
||||
Race("Skraeling", [StatType.wisdom]),
|
||||
Race("Demicanadian", [StatType.condition]),
|
||||
Race("Land Squid", [StatType.strength, StatType.hp_max]),
|
||||
]
|
||||
attr: list[StatType]
|
||||
|
||||
|
||||
@dataclass
|
||||
class Class:
|
||||
name: str
|
||||
attr: T.List[StatType]
|
||||
|
||||
|
||||
CLASSES = [
|
||||
Class("Ur-Paladin", [StatType.wisdom, StatType.condition]),
|
||||
Class("Voodoo Princess", [StatType.intelligence, StatType.charisma]),
|
||||
Class("Robot Monk", [StatType.strength]),
|
||||
Class("Mu-Fu Monk", [StatType.dexterity]),
|
||||
Class("Mage Illusioner", [StatType.intelligence, StatType.mp_max]),
|
||||
Class("Shiv-Knight", [StatType.dexterity]),
|
||||
Class("Inner Mason", [StatType.condition]),
|
||||
Class("Fighter/Organist", [StatType.charisma, StatType.strength]),
|
||||
Class("Puma Burgular", [StatType.dexterity]),
|
||||
Class("Runeloremaster", [StatType.wisdom]),
|
||||
Class("Hunter Strangler", [StatType.dexterity, StatType.intelligence]),
|
||||
Class("Battle-Felon", [StatType.strength]),
|
||||
Class("Tickle-Mimic", [StatType.wisdom, StatType.intelligence]),
|
||||
Class("Slow Poisoner", [StatType.condition]),
|
||||
Class("Bastard Lunatic", [StatType.condition]),
|
||||
Class("Lowling", [StatType.wisdom]),
|
||||
Class("Birdrider", [StatType.wisdom]),
|
||||
Class("Vermineer", [StatType.intelligence]),
|
||||
]
|
||||
|
||||
TITLES = [
|
||||
"Mr.",
|
||||
"Mrs.",
|
||||
"Sir",
|
||||
"Sgt.",
|
||||
"Ms.",
|
||||
"Captain",
|
||||
"Chief",
|
||||
"Admiral",
|
||||
"Saint",
|
||||
]
|
||||
|
||||
IMPRESSIVE_TITLES = [
|
||||
"King",
|
||||
"Queen",
|
||||
"Lord",
|
||||
"Lady",
|
||||
"Viceroy",
|
||||
"Mayor",
|
||||
"Prince",
|
||||
"Princess",
|
||||
"Chief",
|
||||
"Boss",
|
||||
"Archbishop",
|
||||
]
|
||||
attr: list[StatType]
|
||||
@@ -0,0 +1,22 @@
|
||||
[
|
||||
{"name": "Lace", "quality": 1},
|
||||
{"name": "Macrame", "quality": 2},
|
||||
{"name": "Burlap", "quality": 3},
|
||||
{"name": "Canvas", "quality": 4},
|
||||
{"name": "Flannel", "quality": 5},
|
||||
{"name": "Chamois", "quality": 6},
|
||||
{"name": "Pleathers", "quality": 7},
|
||||
{"name": "Leathers", "quality": 8},
|
||||
{"name": "Bearskin", "quality": 9},
|
||||
{"name": "Ringmail", "quality": 10},
|
||||
{"name": "Scale Mail", "quality": 12},
|
||||
{"name": "Chainmail", "quality": 14},
|
||||
{"name": "Splint Mail", "quality": 15},
|
||||
{"name": "Platemail", "quality": 16},
|
||||
{"name": "ABS", "quality": 17},
|
||||
{"name": "Kevlar", "quality": 18},
|
||||
{"name": "Titanium", "quality": 19},
|
||||
{"name": "Mithril Mail", "quality": 20},
|
||||
{"name": "Diamond Mail", "quality": 25},
|
||||
{"name": "Plasma", "quality": 30}
|
||||
]
|
||||
@@ -0,0 +1,44 @@
|
||||
[
|
||||
"nail",
|
||||
"lunchpail",
|
||||
"sock",
|
||||
"I.O.U.",
|
||||
"cookie",
|
||||
"pint",
|
||||
"toothpick",
|
||||
"writ",
|
||||
"newspaper",
|
||||
"letter",
|
||||
"plank",
|
||||
"hat",
|
||||
"egg",
|
||||
"coin",
|
||||
"needle",
|
||||
"bucket",
|
||||
"ladder",
|
||||
"chicken",
|
||||
"twig",
|
||||
"dirtclod",
|
||||
"counterpane",
|
||||
"vest",
|
||||
"teratoma",
|
||||
"bunny",
|
||||
"rock",
|
||||
"pole",
|
||||
"carrot",
|
||||
"canoe",
|
||||
"inkwell",
|
||||
"hoe",
|
||||
"bandage",
|
||||
"trowel",
|
||||
"towel",
|
||||
"planter box",
|
||||
"anvil",
|
||||
"axle",
|
||||
"tuppence",
|
||||
"casket",
|
||||
"nosegay",
|
||||
"trinket",
|
||||
"credenza",
|
||||
"writ"
|
||||
]
|
||||
@@ -0,0 +1,20 @@
|
||||
[
|
||||
{"name": "Ur-Paladin", "attr": ["WIS", "CON"]},
|
||||
{"name": "Voodoo Princess", "attr": ["INT", "CHA"]},
|
||||
{"name": "Robot Monk", "attr": ["STR"]},
|
||||
{"name": "Mu-Fu Monk", "attr": ["DEX"]},
|
||||
{"name": "Mage Illusioner", "attr": ["INT", "MP Max"]},
|
||||
{"name": "Shiv-Knight", "attr": ["DEX"]},
|
||||
{"name": "Inner Mason", "attr": ["CON"]},
|
||||
{"name": "Fighter/Organist", "attr": ["CHA", "STR"]},
|
||||
{"name": "Puma Burgular", "attr": ["DEX"]},
|
||||
{"name": "Runeloremaster", "attr": ["WIS"]},
|
||||
{"name": "Hunter Strangler", "attr": ["DEX", "INT"]},
|
||||
{"name": "Battle-Felon", "attr": ["STR"]},
|
||||
{"name": "Tickle-Mimic", "attr": ["WIS", "INT"]},
|
||||
{"name": "Slow Poisoner", "attr": ["CON"]},
|
||||
{"name": "Bastard Lunatic", "attr": ["CON"]},
|
||||
{"name": "Lowling", "attr": ["WIS"]},
|
||||
{"name": "Birdrider", "attr": ["WIS"]},
|
||||
{"name": "Vermineer", "attr": ["INT"]}
|
||||
]
|
||||
@@ -0,0 +1,3 @@
|
||||
[
|
||||
"Executing {target}"
|
||||
]
|
||||
@@ -0,0 +1,11 @@
|
||||
[
|
||||
{"name": "Studded", "quality": 1},
|
||||
{"name": "Banded", "quality": 2},
|
||||
{"name": "Gilded", "quality": 2},
|
||||
{"name": "Festooned", "quality": 3},
|
||||
{"name": "Holy", "quality": 4},
|
||||
{"name": "Cambric", "quality": 1},
|
||||
{"name": "Fine", "quality": 4},
|
||||
{"name": "Impressive", "quality": 5},
|
||||
{"name": "Custom", "quality": 3}
|
||||
]
|
||||
@@ -0,0 +1,16 @@
|
||||
[
|
||||
{"name": "Holey", "quality": -1},
|
||||
{"name": "Patched", "quality": -1},
|
||||
{"name": "Threadbare", "quality": -2},
|
||||
{"name": "Faded", "quality": -1},
|
||||
{"name": "Rusty", "quality": -3},
|
||||
{"name": "Motheaten", "quality": -3},
|
||||
{"name": "Mildewed", "quality": -2},
|
||||
{"name": "Torn", "quality": -3},
|
||||
{"name": "Dented", "quality": -3},
|
||||
{"name": "Cursed", "quality": -5},
|
||||
{"name": "Plastic", "quality": -4},
|
||||
{"name": "Cracked", "quality": -4},
|
||||
{"name": "Warped", "quality": -3},
|
||||
{"name": "Corroded", "quality": -3}
|
||||
]
|
||||
@@ -0,0 +1,16 @@
|
||||
[
|
||||
"King",
|
||||
"Queen",
|
||||
"Lord",
|
||||
"Lady",
|
||||
"Viceroy",
|
||||
"Mayor",
|
||||
"Prince",
|
||||
"Princess",
|
||||
"Chief",
|
||||
"Boss",
|
||||
"Archbishop",
|
||||
"Chancellor",
|
||||
"Baroness",
|
||||
"Inquistor"
|
||||
]
|
||||
@@ -0,0 +1,35 @@
|
||||
[
|
||||
"Golden",
|
||||
"Gilded",
|
||||
"Spectral",
|
||||
"Astral",
|
||||
"Garlanded",
|
||||
"Precious",
|
||||
"Crafted",
|
||||
"Dual",
|
||||
"Filigreed",
|
||||
"Cruciate",
|
||||
"Arcane",
|
||||
"Blessed",
|
||||
"Reverential",
|
||||
"Lucky",
|
||||
"Enchanted",
|
||||
"Gleaming",
|
||||
"Grandiose",
|
||||
"Sacred",
|
||||
"Legendary",
|
||||
"Mythic",
|
||||
"Crystalline",
|
||||
"Austere",
|
||||
"Ostentatious",
|
||||
"One True",
|
||||
"Proverbial",
|
||||
"Fearsome",
|
||||
"Deadly",
|
||||
"Benevolent",
|
||||
"Unearthly",
|
||||
"Magnificent",
|
||||
"Iron",
|
||||
"Ormolu",
|
||||
"Puissant"
|
||||
]
|
||||
@@ -0,0 +1,54 @@
|
||||
[
|
||||
"Foreboding",
|
||||
"Foreshadowing",
|
||||
"Nervousness",
|
||||
"Happiness",
|
||||
"Torpor",
|
||||
"Danger",
|
||||
"Craft",
|
||||
"Silence",
|
||||
"Invisibility",
|
||||
"Rapidity",
|
||||
"Pleasure",
|
||||
"Practicality",
|
||||
"Hurting",
|
||||
"Joy",
|
||||
"Petulance",
|
||||
"Intrusion",
|
||||
"Chaos",
|
||||
"Suffering",
|
||||
"Extroversion",
|
||||
"Frenzy",
|
||||
"Sisu",
|
||||
"Solitude",
|
||||
"Punctuality",
|
||||
"Efficiency",
|
||||
"Comfort",
|
||||
"Patience",
|
||||
"Internment",
|
||||
"Incarceration",
|
||||
"Misapprehension",
|
||||
"Loyalty",
|
||||
"Envy",
|
||||
"Acrimony",
|
||||
"Worry",
|
||||
"Fear",
|
||||
"Awe",
|
||||
"Guile",
|
||||
"Prurience",
|
||||
"Fortune",
|
||||
"Perspicacity",
|
||||
"Domination",
|
||||
"Submission",
|
||||
"Fealty",
|
||||
"Hunger",
|
||||
"Despair",
|
||||
"Cruelty",
|
||||
"Grob",
|
||||
"Dignard",
|
||||
"Ra",
|
||||
"the Bone",
|
||||
"Diamonique",
|
||||
"Electrum",
|
||||
"Hydragyrum"
|
||||
]
|
||||
@@ -0,0 +1,234 @@
|
||||
[
|
||||
{"name": "Anhkheg", "level": 6, "item": "chitin"},
|
||||
{"name": "Ant", "level": 0, "item": "antenna"},
|
||||
{"name": "Ape", "level": 4, "item": "ass"},
|
||||
{"name": "Baluchitherium", "level": 14, "item": "ear"},
|
||||
{"name": "Beholder", "level": 10, "item": "eyestalk"},
|
||||
{"name": "Black Pudding", "level": 10, "item": "saliva"},
|
||||
{"name": "Blink Dog", "level": 4, "item": "eyelid"},
|
||||
{"name": "Cub Scout", "level": 1, "item": "neckerchief"},
|
||||
{"name": "Girl Scout", "level": 2, "item": "cookie"},
|
||||
{"name": "Boy Scout", "level": 3, "item": "merit badge"},
|
||||
{"name": "Eagle Scout", "level": 4, "item": "merit badge"},
|
||||
{"name": "Bugbear", "level": 3, "item": "skin"},
|
||||
{"name": "Bugboar", "level": 3, "item": "tusk"},
|
||||
{"name": "Boogie", "level": 3, "item": "slime"},
|
||||
{"name": "Camel", "level": 2, "item": "hump"},
|
||||
{"name": "Carrion Crawler", "level": 3, "item": "egg"},
|
||||
{"name": "Catoblepas", "level": 6, "item": "neck"},
|
||||
{"name": "Centaur", "level": 4, "item": "rib"},
|
||||
{"name": "Centipede", "level": 0, "item": "leg"},
|
||||
{"name": "Cockatrice", "level": 5, "item": "wattle"},
|
||||
{"name": "Couatl", "level": 9, "item": "wing"},
|
||||
{"name": "Crayfish", "level": 0, "item": "antenna"},
|
||||
{"name": "Demogorgon", "level": 53, "item": "tentacle"},
|
||||
{"name": "Jubilex", "level": 17, "item": "gel"},
|
||||
{"name": "Manes", "level": 1, "item": "tooth"},
|
||||
{"name": "Orcus", "level": 27, "item": "wand"},
|
||||
{"name": "Succubus", "level": 6, "item": "bra"},
|
||||
{"name": "Vrock", "level": 8, "item": "neck"},
|
||||
{"name": "Hezrou", "level": 9, "item": "leg"},
|
||||
{"name": "Glabrezu", "level": 10, "item": "collar"},
|
||||
{"name": "Nalfeshnee", "level": 11, "item": "tusk"},
|
||||
{"name": "Marilith", "level": 7, "item": "arm"},
|
||||
{"name": "Balor", "level": 8, "item": "whip"},
|
||||
{"name": "Yeenoghu", "level": 25, "item": "flail"},
|
||||
{"name": "Asmodeus", "level": 52, "item": "leathers"},
|
||||
{"name": "Baalzebul", "level": 43, "item": "pants"},
|
||||
{"name": "Barbed Devil", "level": 8, "item": "flame"},
|
||||
{"name": "Bone Devil", "level": 9, "item": "hook"},
|
||||
{"name": "Dispater", "level": 30, "item": "matches"},
|
||||
{"name": "Erinyes", "level": 6, "item": "thong"},
|
||||
{"name": "Geryon", "level": 30, "item": "cornucopia"},
|
||||
{"name": "Malebranche", "level": 5, "item": "fork"},
|
||||
{"name": "Ice Devil", "level": 11, "item": "snow"},
|
||||
{"name": "Lemure", "level": 3, "item": "blob"},
|
||||
{"name": "Pit Fiend", "level": 13, "item": "seed"},
|
||||
{"name": "Ankylosaurus", "level": 9, "item": "tail"},
|
||||
{"name": "Brontosaurus", "level": 30, "item": "brain"},
|
||||
{"name": "Diplodocus", "level": 24, "item": "fin"},
|
||||
{"name": "Elasmosaurus", "level": 15, "item": "neck"},
|
||||
{"name": "Gorgosaurus", "level": 13, "item": "arm"},
|
||||
{"name": "Iguanadon", "level": 6, "item": "thumb"},
|
||||
{"name": "Megalosaurus", "level": 12, "item": "jaw"},
|
||||
{"name": "Monoclonius", "level": 8, "item": "horn"},
|
||||
{"name": "Pentasaurus", "level": 12, "item": "head"},
|
||||
{"name": "Stegosaurus", "level": 18, "item": "plate"},
|
||||
{"name": "Triceratops", "level": 16, "item": "horn"},
|
||||
{"name": "Tyrannosaurus Rex", "level": 18, "item": "forearm"},
|
||||
{"name": "Djinn", "level": 7, "item": "lamp"},
|
||||
{"name": "Doppelganger", "level": 4, "item": "face"},
|
||||
{"name": "Black Dragon", "level": 7, "item": null},
|
||||
{"name": "Plaid Dragon", "level": 7, "item": "sporrin"},
|
||||
{"name": "Blue Dragon", "level": 9, "item": null},
|
||||
{"name": "Beige Dragon", "level": 9, "item": null},
|
||||
{"name": "Brass Dragon", "level": 7, "item": "pole"},
|
||||
{"name": "Tin Dragon", "level": 8, "item": null},
|
||||
{"name": "Bronze Dragon", "level": 9, "item": "medal"},
|
||||
{"name": "Chromatic Dragon", "level": 16, "item": "scale"},
|
||||
{"name": "Copper Dragon", "level": 8, "item": "loafer"},
|
||||
{"name": "Gold Dragon", "level": 8, "item": "filling"},
|
||||
{"name": "Green Dragon", "level": 8, "item": null},
|
||||
{"name": "Platinum Dragon", "level": 21, "item": null},
|
||||
{"name": "Red Dragon", "level": 10, "item": "cocktail"},
|
||||
{"name": "Silver Dragon", "level": 10, "item": null},
|
||||
{"name": "White Dragon", "level": 6, "item": "tooth"},
|
||||
{"name": "Dragon Turtle", "level": 13, "item": "shell"},
|
||||
{"name": "Dryad", "level": 2, "item": "acorn"},
|
||||
{"name": "Dwarf", "level": 1, "item": "drawers"},
|
||||
{"name": "Eel", "level": 2, "item": "sashimi"},
|
||||
{"name": "Efreet", "level": 10, "item": "cinder"},
|
||||
{"name": "Sand Elemental", "level": 8, "item": "glass"},
|
||||
{"name": "Bacon Elemental", "level": 10, "item": "bit"},
|
||||
{"name": "Porn Elemental", "level": 12, "item": "lube"},
|
||||
{"name": "Cheese Elemental", "level": 14, "item": "curd"},
|
||||
{"name": "Hair Elemental", "level": 16, "item": "follicle"},
|
||||
{"name": "Swamp Elf", "level": 1, "item": "lilypad"},
|
||||
{"name": "Brown Elf", "level": 1, "item": "tusk"},
|
||||
{"name": "Sea Elf", "level": 1, "item": "jerkin"},
|
||||
{"name": "Ettin", "level": 10, "item": "fur"},
|
||||
{"name": "Frog", "level": 0, "item": "leg"},
|
||||
{"name": "Violet Fungi", "level": 3, "item": "spore"},
|
||||
{"name": "Gargoyle", "level": 4, "item": "gravel"},
|
||||
{"name": "Gelatinous Cube", "level": 4, "item": "jam"},
|
||||
{"name": "Ghast", "level": 4, "item": "vomit"},
|
||||
{"name": "Ghost", "level": 10, "item": null},
|
||||
{"name": "Ghoul", "level": 2, "item": "muscle"},
|
||||
{"name": "Humidity Giant", "level": 12, "item": "drops"},
|
||||
{"name": "Beef Giant", "level": 11, "item": "steak"},
|
||||
{"name": "Quartz Giant", "level": 10, "item": "crystal"},
|
||||
{"name": "Porcelain Giant", "level": 9, "item": "fixture"},
|
||||
{"name": "Rice Giant", "level": 8, "item": "grain"},
|
||||
{"name": "Cloud Giant", "level": 12, "item": "condensation"},
|
||||
{"name": "Fire Giant", "level": 11, "item": "cigarettes"},
|
||||
{"name": "Frost Giant", "level": 10, "item": "snowman"},
|
||||
{"name": "Hill Giant", "level": 8, "item": "corpse"},
|
||||
{"name": "Stone Giant", "level": 9, "item": "hatchling"},
|
||||
{"name": "Storm Giant", "level": 15, "item": "barometer"},
|
||||
{"name": "Mini Giant", "level": 4, "item": "pompadour"},
|
||||
{"name": "Gnoll", "level": 2, "item": "collar"},
|
||||
{"name": "Gnome", "level": 1, "item": "hat"},
|
||||
{"name": "Goblin", "level": 1, "item": "ear"},
|
||||
{"name": "Grid Bug", "level": 1, "item": "carapace"},
|
||||
{"name": "Jellyrock", "level": 9, "item": "seedling"},
|
||||
{"name": "Beer Golem", "level": 15, "item": "foam"},
|
||||
{"name": "Oxygen Golem", "level": 17, "item": "platelet"},
|
||||
{"name": "Cardboard Golem", "level": 14, "item": "recycling"},
|
||||
{"name": "Rubber Golem", "level": 16, "item": "ball"},
|
||||
{"name": "Leather Golem", "level": 15, "item": "fob"},
|
||||
{"name": "Gorgon", "level": 8, "item": "testicle"},
|
||||
{"name": "Gray Ooze", "level": 3, "item": "gravy"},
|
||||
{"name": "Green Slime", "level": 2, "item": "sample"},
|
||||
{"name": "Griffon", "level": 7, "item": "nest"},
|
||||
{"name": "Banshee", "level": 7, "item": "larynx"},
|
||||
{"name": "Harpy", "level": 3, "item": "mascara"},
|
||||
{"name": "Hell Hound", "level": 5, "item": "tongue"},
|
||||
{"name": "Hippocampus", "level": 4, "item": "mane"},
|
||||
{"name": "Hippogriff", "level": 3, "item": "egg"},
|
||||
{"name": "Hobgoblin", "level": 1, "item": "patella"},
|
||||
{"name": "Homunculus", "level": 2, "item": "fluid"},
|
||||
{"name": "Hydra", "level": 8, "item": "gyrum"},
|
||||
{"name": "Imp", "level": 2, "item": "tail"},
|
||||
{"name": "Invisible Stalker", "level": 8, "item": null},
|
||||
{"name": "Iron Peasant", "level": 3, "item": "chaff"},
|
||||
{"name": "Jumpskin", "level": 3, "item": "shin"},
|
||||
{"name": "Kobold", "level": 1, "item": "penis"},
|
||||
{"name": "Leprechaun", "level": 1, "item": "wallet"},
|
||||
{"name": "Leucrotta", "level": 6, "item": "hoof"},
|
||||
{"name": "Lich", "level": 11, "item": "crown"},
|
||||
{"name": "Lizard Man", "level": 2, "item": "tail"},
|
||||
{"name": "Lurker", "level": 10, "item": "sac"},
|
||||
{"name": "Manticore", "level": 6, "item": "spike"},
|
||||
{"name": "Mastodon", "level": 12, "item": "tusk"},
|
||||
{"name": "Medusa", "level": 6, "item": "eye"},
|
||||
{"name": "Multicell", "level": 2, "item": "dendrite"},
|
||||
{"name": "Pirate", "level": 1, "item": "booty"},
|
||||
{"name": "Berserker", "level": 1, "item": "shirt"},
|
||||
{"name": "Caveman", "level": 2, "item": "club"},
|
||||
{"name": "Dervish", "level": 1, "item": "robe"},
|
||||
{"name": "Merman", "level": 1, "item": "trident"},
|
||||
{"name": "Mermaid", "level": 1, "item": "gills"},
|
||||
{"name": "Mimic", "level": 9, "item": "hinge"},
|
||||
{"name": "Mind Flayer", "level": 8, "item": "tentacle"},
|
||||
{"name": "Minotaur", "level": 6, "item": "map"},
|
||||
{"name": "Yellow Mold", "level": 1, "item": "spore"},
|
||||
{"name": "Morkoth", "level": 7, "item": "teeth"},
|
||||
{"name": "Mummy", "level": 6, "item": "gauze"},
|
||||
{"name": "Naga", "level": 9, "item": "rattle"},
|
||||
{"name": "Nebbish", "level": 1, "item": "belly"},
|
||||
{"name": "Neo-Otyugh", "level": 11, "item": "organ "},
|
||||
{"name": "Nixie", "level": 1, "item": "webbing"},
|
||||
{"name": "Nymph", "level": 3, "item": "hanky"},
|
||||
{"name": "Ochre Jelly", "level": 6, "item": "nucleus"},
|
||||
{"name": "Octopus", "level": 2, "item": "beak"},
|
||||
{"name": "Ogre", "level": 4, "item": "talon"},
|
||||
{"name": "Ogre Mage", "level": 5, "item": "apparel"},
|
||||
{"name": "Orc", "level": 1, "item": "snout"},
|
||||
{"name": "Otyugh", "level": 7, "item": "organ"},
|
||||
{"name": "Owlbear", "level": 5, "item": "feather"},
|
||||
{"name": "Pegasus", "level": 4, "item": "aileron"},
|
||||
{"name": "Peryton", "level": 4, "item": "antler"},
|
||||
{"name": "Piercer", "level": 3, "item": "tip"},
|
||||
{"name": "Pixie", "level": 1, "item": "dust"},
|
||||
{"name": "Man-o-war", "level": 3, "item": "tentacle"},
|
||||
{"name": "Purple Worm", "level": 15, "item": "dung"},
|
||||
{"name": "Quasit", "level": 3, "item": "tail"},
|
||||
{"name": "Rakshasa", "level": 7, "item": "pajamas"},
|
||||
{"name": "Rat", "level": 0, "item": "tail"},
|
||||
{"name": "Remorhaz", "level": 11, "item": "protrusion"},
|
||||
{"name": "Roc", "level": 18, "item": "wing"},
|
||||
{"name": "Roper", "level": 11, "item": "twine"},
|
||||
{"name": "Rot Grub", "level": 1, "item": "eggsac"},
|
||||
{"name": "Rust Monster", "level": 5, "item": "shavings"},
|
||||
{"name": "Satyr", "level": 5, "item": "hoof"},
|
||||
{"name": "Sea Hag", "level": 3, "item": "wart"},
|
||||
{"name": "Silkie", "level": 3, "item": "fur"},
|
||||
{"name": "Shadow", "level": 3, "item": "silhouette"},
|
||||
{"name": "Shambling Mound", "level": 10, "item": "mulch"},
|
||||
{"name": "Shedu", "level": 9, "item": "hoof"},
|
||||
{"name": "Shrieker", "level": 3, "item": "stalk"},
|
||||
{"name": "Skeleton", "level": 1, "item": "clavicle"},
|
||||
{"name": "Spectre", "level": 7, "item": "vestige"},
|
||||
{"name": "Sphinx", "level": 10, "item": "paw"},
|
||||
{"name": "Spider", "level": 0, "item": "web"},
|
||||
{"name": "Sprite", "level": 1, "item": "can"},
|
||||
{"name": "Stirge", "level": 1, "item": "proboscis"},
|
||||
{"name": "Stun Bear", "level": 5, "item": "tooth"},
|
||||
{"name": "Stun Worm", "level": 2, "item": "trode"},
|
||||
{"name": "Su-monster", "level": 5, "item": "tail"},
|
||||
{"name": "Sylph", "level": 3, "item": "thigh"},
|
||||
{"name": "Titan", "level": 20, "item": "sandal"},
|
||||
{"name": "Trapper", "level": 12, "item": "shag"},
|
||||
{"name": "Treant", "level": 10, "item": "acorn"},
|
||||
{"name": "Triton", "level": 3, "item": "scale"},
|
||||
{"name": "Troglodyte", "level": 2, "item": "tail"},
|
||||
{"name": "Troll", "level": 6, "item": "hide"},
|
||||
{"name": "Umber Hulk", "level": 8, "item": "claw"},
|
||||
{"name": "Unicorn", "level": 4, "item": "blood"},
|
||||
{"name": "Vampire", "level": 8, "item": "pancreas"},
|
||||
{"name": "Wight", "level": 4, "item": "lung"},
|
||||
{"name": "Will-o'-the-Wisp", "level": 9, "item": "wisp"},
|
||||
{"name": "Wraith", "level": 5, "item": "finger"},
|
||||
{"name": "Wyvern", "level": 7, "item": "wing"},
|
||||
{"name": "Xorn", "level": 7, "item": "jaw"},
|
||||
{"name": "Yeti", "level": 4, "item": "fur"},
|
||||
{"name": "Zombie", "level": 2, "item": "forehead"},
|
||||
{"name": "Wasp", "level": 0, "item": "stinger"},
|
||||
{"name": "Rat", "level": 1, "item": "tail"},
|
||||
{"name": "Bunny", "level": 0, "item": "ear"},
|
||||
{"name": "Moth", "level": 0, "item": "dust"},
|
||||
{"name": "Beagle", "level": 0, "item": "collar"},
|
||||
{"name": "Midge", "level": 0, "item": "corpse"},
|
||||
{"name": "Ostrich", "level": 1, "item": "beak"},
|
||||
{"name": "Billy Goat", "level": 1, "item": "beard"},
|
||||
{"name": "Bat", "level": 1, "item": "wing"},
|
||||
{"name": "Koala", "level": 2, "item": "heart"},
|
||||
{"name": "Wolf", "level": 2, "item": "paw"},
|
||||
{"name": "Whippet", "level": 2, "item": "collar"},
|
||||
{"name": "Uruk", "level": 2, "item": "boot"},
|
||||
{"name": "Poroid", "level": 4, "item": "node"},
|
||||
{"name": "Moakum", "level": 8, "item": "frenum"},
|
||||
{"name": "Fly", "level": 0, "item": null},
|
||||
{"name": "Hogbird", "level": 3, "item": "curl"},
|
||||
{"name": "Wolog", "level": 4, "item": "lemma"}
|
||||
]
|
||||
@@ -0,0 +1,13 @@
|
||||
[
|
||||
{"name": "Polished", "quality": 1},
|
||||
{"name": "Serrated", "quality": 1},
|
||||
{"name": "Heavy", "quality": 1},
|
||||
{"name": "Pronged", "quality": 2},
|
||||
{"name": "Steely", "quality": 2},
|
||||
{"name": "Vicious", "quality": 3},
|
||||
{"name": "Venomed", "quality": 4},
|
||||
{"name": "Stabbity", "quality": 4},
|
||||
{"name": "Dancing", "quality": 5},
|
||||
{"name": "Invisible", "quality": 6},
|
||||
{"name": "Vorpal", "quality": 7}
|
||||
]
|
||||
@@ -0,0 +1,11 @@
|
||||
[
|
||||
{"name": "Dull", "quality": -2},
|
||||
{"name": "Tarnished", "quality": -1},
|
||||
{"name": "Rusty", "quality": -3},
|
||||
{"name": "Padded", "quality": -5},
|
||||
{"name": "Bent", "quality": -4},
|
||||
{"name": "Mini", "quality": -4},
|
||||
{"name": "Rubber", "quality": -6},
|
||||
{"name": "Nerf", "quality": -7},
|
||||
{"name": "Unbalanced", "quality": -2}
|
||||
]
|
||||
@@ -0,0 +1,23 @@
|
||||
[
|
||||
{"name": "Half Orc", "attr": ["HP Max"]},
|
||||
{"name": "Half Man", "attr": ["CHA"]},
|
||||
{"name": "Half Halfling", "attr": ["DEX"]},
|
||||
{"name": "Double Hobbit", "attr": ["STR"]},
|
||||
{"name": "Hob-Hobbit", "attr": ["DEX", "CON"]},
|
||||
{"name": "Low Elf", "attr": ["CON"]},
|
||||
{"name": "Dung Elf", "attr": ["WIS"]},
|
||||
{"name": "Talking Pony", "attr": ["MP Max", "INT"]},
|
||||
{"name": "Gyrognome", "attr": ["DEX"]},
|
||||
{"name": "Lesser Dwarf", "attr": ["CON"]},
|
||||
{"name": "Crested Dwarf", "attr": ["CHA"]},
|
||||
{"name": "Eel Man", "attr": ["DEX"]},
|
||||
{"name": "Panda Man", "attr": ["CON", "STR"]},
|
||||
{"name": "Trans-Kobold", "attr": ["WIS"]},
|
||||
{"name": "Enchanted Motorcycle", "attr": ["MP Max"]},
|
||||
{"name": "Will o' the Wisp", "attr": ["WIS"]},
|
||||
{"name": "Battle-Finch", "attr": ["DEX", "INT"]},
|
||||
{"name": "Double Wookiee", "attr": ["STR"]},
|
||||
{"name": "Skraeling", "attr": ["WIS"]},
|
||||
{"name": "Demicanadian", "attr": ["CON"]},
|
||||
{"name": "Land Squid", "attr": ["STR", "HP Max"]}
|
||||
]
|
||||
@@ -0,0 +1,18 @@
|
||||
[
|
||||
{"name": "Parasol", "quality": 0},
|
||||
{"name": "Pie Plate", "quality": 1},
|
||||
{"name": "Garbage Can Lid", "quality": 2},
|
||||
{"name": "Buckler", "quality": 3},
|
||||
{"name": "Plexiglass", "quality": 4},
|
||||
{"name": "Fender", "quality": 4},
|
||||
{"name": "Round Shield", "quality": 5},
|
||||
{"name": "Carapace", "quality": 5},
|
||||
{"name": "Scutum", "quality": 6},
|
||||
{"name": "Propugner", "quality": 6},
|
||||
{"name": "Kite Shield", "quality": 7},
|
||||
{"name": "Pavise", "quality": 8},
|
||||
{"name": "Tower Shield", "quality": 9},
|
||||
{"name": "Baroque Shield", "quality": 11},
|
||||
{"name": "Aegis", "quality": 12},
|
||||
{"name": "Magnetic Field", "quality": 18}
|
||||
]
|
||||
@@ -0,0 +1,39 @@
|
||||
[
|
||||
"Diadem",
|
||||
"Festoon",
|
||||
"Gemstone",
|
||||
"Phial",
|
||||
"Tiara",
|
||||
"Scabbard",
|
||||
"Arrow",
|
||||
"Lens",
|
||||
"Lamp",
|
||||
"Hymnal",
|
||||
"Fleece",
|
||||
"Laurel",
|
||||
"Brooch",
|
||||
"Gimlet",
|
||||
"Cobble",
|
||||
"Albatross",
|
||||
"Brazier",
|
||||
"Bandolier",
|
||||
"Tome",
|
||||
"Garnet",
|
||||
"Amethyst",
|
||||
"Candelabra",
|
||||
"Corset",
|
||||
"Sphere",
|
||||
"Sceptre",
|
||||
"Ankh",
|
||||
"Talisman",
|
||||
"Orb",
|
||||
"Gammel",
|
||||
"Ornament",
|
||||
"Brocade",
|
||||
"Galoon",
|
||||
"Bijou",
|
||||
"Spangle",
|
||||
"Gimcrack",
|
||||
"Hood",
|
||||
"Vulpeculum"
|
||||
]
|
||||
@@ -0,0 +1,49 @@
|
||||
[
|
||||
"Slime Finger",
|
||||
"Rabbit Punch",
|
||||
"Hastiness",
|
||||
"Good Move",
|
||||
"Sadness",
|
||||
"Seasick",
|
||||
"Shoelaces",
|
||||
"Inoculate",
|
||||
"Cone of Annoyance",
|
||||
"Magnetic Orb",
|
||||
"Invisible Hands",
|
||||
"Revolting Cloud",
|
||||
"Aqueous Humor",
|
||||
"Spectral Miasma",
|
||||
"Clever Fellow",
|
||||
"Lockjaw",
|
||||
"History Lesson",
|
||||
"Hydrophobia",
|
||||
"Big Sister",
|
||||
"Cone of Paste",
|
||||
"Mulligan",
|
||||
"Nestor's Bright Idea",
|
||||
"Holy Batpole",
|
||||
"Tumor (Benign)",
|
||||
"Braingate",
|
||||
"Summon a Bitch",
|
||||
"Nonplus",
|
||||
"Animate Nightstand",
|
||||
"Eye of the Troglodyte",
|
||||
"Curse Name",
|
||||
"Dropsy",
|
||||
"Vitreous Humor",
|
||||
"Roger's Grand Illusion",
|
||||
"Covet",
|
||||
"Black Idaho",
|
||||
"Astral Miasma",
|
||||
"Spectral Oyster",
|
||||
"Acrid Hands",
|
||||
"Angioplasty",
|
||||
"Grognor's Big Day Off",
|
||||
"Tumor (Malignant)",
|
||||
"Animate Tunic",
|
||||
"Ursine Armor",
|
||||
"Holy Roller",
|
||||
"Tonsillectomy",
|
||||
"Curse Family",
|
||||
"Infinite Confusion"
|
||||
]
|
||||
@@ -0,0 +1,11 @@
|
||||
[
|
||||
"Mr.",
|
||||
"Mrs.",
|
||||
"Sir",
|
||||
"Sgt.",
|
||||
"Ms.",
|
||||
"Captain",
|
||||
"Chief",
|
||||
"Admiral",
|
||||
"Saint"
|
||||
]
|
||||
@@ -0,0 +1,41 @@
|
||||
[
|
||||
{"name": "Stick", "quality": 0},
|
||||
{"name": "Broken Bottle", "quality": 1},
|
||||
{"name": "Shiv", "quality": 1},
|
||||
{"name": "Sprig", "quality": 1},
|
||||
{"name": "Oxgoad", "quality": 1},
|
||||
{"name": "Eelspear", "quality": 2},
|
||||
{"name": "Bowie Knife", "quality": 2},
|
||||
{"name": "Claw Hammer", "quality": 2},
|
||||
{"name": "Handpeen", "quality": 2},
|
||||
{"name": "Andiron", "quality": 3},
|
||||
{"name": "Hatchet", "quality": 3},
|
||||
{"name": "Tomahawk", "quality": 3},
|
||||
{"name": "Hackbarm", "quality": 3},
|
||||
{"name": "Crowbar", "quality": 4},
|
||||
{"name": "Mace", "quality": 4},
|
||||
{"name": "Battleadze", "quality": 4},
|
||||
{"name": "Leafmace", "quality": 5},
|
||||
{"name": "Shortsword", "quality": 5},
|
||||
{"name": "Longiron", "quality": 5},
|
||||
{"name": "Poachard", "quality": 5},
|
||||
{"name": "Baselard", "quality": 5},
|
||||
{"name": "Whinyard", "quality": 6},
|
||||
{"name": "Blunderbuss", "quality": 6},
|
||||
{"name": "Longsword", "quality": 6},
|
||||
{"name": "Crankbow", "quality": 6},
|
||||
{"name": "Blibo", "quality": 7},
|
||||
{"name": "Broadsword", "quality": 7},
|
||||
{"name": "Kreen", "quality": 7},
|
||||
{"name": "Warhammer", "quality": 7},
|
||||
{"name": "Morning Star", "quality": 8},
|
||||
{"name": "Pole-adze", "quality": 8},
|
||||
{"name": "Spontoon", "quality": 8},
|
||||
{"name": "Bastard Sword", "quality": 9},
|
||||
{"name": "Peen-arm", "quality": 9},
|
||||
{"name": "Culverin", "quality": 10},
|
||||
{"name": "Lance", "quality": 10},
|
||||
{"name": "Halberd", "quality": 11},
|
||||
{"name": "Poleax", "quality": 12},
|
||||
{"name": "Bandyclef", "quality": 15}
|
||||
]
|
||||
@@ -0,0 +1,257 @@
|
||||
import json
|
||||
import sys
|
||||
from collections.abc import Callable, Sequence
|
||||
from dataclasses import dataclass, fields
|
||||
from importlib import resources
|
||||
from pathlib import Path
|
||||
from typing import Any
|
||||
|
||||
from pqcli.config import (
|
||||
Class,
|
||||
EquipmentPreset,
|
||||
Modifier,
|
||||
Monster,
|
||||
Race,
|
||||
StatType,
|
||||
)
|
||||
|
||||
if sys.version_info >= (3, 11):
|
||||
from importlib.resources.abc import Traversable
|
||||
else:
|
||||
from importlib.abc import Traversable
|
||||
|
||||
TARGET_PLACEHOLDER = "{target}"
|
||||
|
||||
|
||||
class DataError(Exception):
|
||||
pass
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class GameData:
|
||||
spells: tuple[str, ...]
|
||||
offense_attrib: tuple[Modifier, ...]
|
||||
defense_attrib: tuple[Modifier, ...]
|
||||
offense_bad: tuple[Modifier, ...]
|
||||
defense_bad: tuple[Modifier, ...]
|
||||
shields: tuple[EquipmentPreset, ...]
|
||||
armors: tuple[EquipmentPreset, ...]
|
||||
weapons: tuple[EquipmentPreset, ...]
|
||||
specials: tuple[str, ...]
|
||||
item_attrib: tuple[str, ...]
|
||||
item_ofs: tuple[str, ...]
|
||||
boring_items: tuple[str, ...]
|
||||
monsters: tuple[Monster, ...]
|
||||
races: tuple[Race, ...]
|
||||
classes: tuple[Class, ...]
|
||||
titles: tuple[str, ...]
|
||||
impressive_titles: tuple[str, ...]
|
||||
combat_verbs: tuple[str, ...]
|
||||
|
||||
|
||||
DATA_FILES = tuple(field.name for field in fields(GameData))
|
||||
|
||||
|
||||
class _Context:
|
||||
def __init__(self, path: str) -> None:
|
||||
self.path = path
|
||||
|
||||
def error(self, message: str) -> DataError:
|
||||
return DataError(f"{self.path}: {message}")
|
||||
|
||||
|
||||
def _check_keys(
|
||||
ctx: _Context, where: str, obj: object, keys: Sequence[str]
|
||||
) -> dict[str, object]:
|
||||
if not isinstance(obj, dict):
|
||||
raise ctx.error(f"{where} must be an object")
|
||||
missing = [key for key in keys if key not in obj]
|
||||
if missing:
|
||||
raise ctx.error(f"{where} is missing {', '.join(map(repr, missing))}")
|
||||
extra = [key for key in obj if key not in keys]
|
||||
if extra:
|
||||
raise ctx.error(f"{where} has unknown {', '.join(map(repr, extra))}")
|
||||
return obj
|
||||
|
||||
|
||||
def _str(ctx: _Context, where: str, value: object) -> str:
|
||||
if not isinstance(value, str):
|
||||
raise ctx.error(f"{where} must be a string")
|
||||
return value
|
||||
|
||||
|
||||
def _int(ctx: _Context, where: str, value: object) -> int:
|
||||
if isinstance(value, bool) or not isinstance(value, int):
|
||||
raise ctx.error(f"{where} must be an integer")
|
||||
return value
|
||||
|
||||
|
||||
def _stat(ctx: _Context, where: str, value: object) -> StatType:
|
||||
name = _str(ctx, where, value)
|
||||
for stat in StatType:
|
||||
if name.lower() in (stat.value.lower(), stat.name):
|
||||
return stat
|
||||
allowed = ", ".join(stat.value for stat in StatType)
|
||||
raise ctx.error(f"{where}: unknown stat {value!r} (use one of {allowed})")
|
||||
|
||||
|
||||
def _parse_str(ctx: _Context, where: str, item: object) -> str:
|
||||
return _str(ctx, where, item)
|
||||
|
||||
|
||||
def _parse_verb(ctx: _Context, where: str, item: object) -> str:
|
||||
verb = _str(ctx, where, item)
|
||||
if TARGET_PLACEHOLDER not in verb:
|
||||
raise ctx.error(f"{where} must contain {TARGET_PLACEHOLDER}")
|
||||
return verb
|
||||
|
||||
|
||||
def _parse_modifier(ctx: _Context, where: str, item: object) -> Modifier:
|
||||
obj = _check_keys(ctx, where, item, ["name", "quality"])
|
||||
return Modifier(
|
||||
_str(ctx, f"{where}.name", obj["name"]),
|
||||
_int(ctx, f"{where}.quality", obj["quality"]),
|
||||
)
|
||||
|
||||
|
||||
def _parse_preset(ctx: _Context, where: str, item: object) -> EquipmentPreset:
|
||||
obj = _check_keys(ctx, where, item, ["name", "quality"])
|
||||
return EquipmentPreset(
|
||||
_str(ctx, f"{where}.name", obj["name"]),
|
||||
_int(ctx, f"{where}.quality", obj["quality"]),
|
||||
)
|
||||
|
||||
|
||||
def _parse_monster(ctx: _Context, where: str, item: object) -> Monster:
|
||||
obj = _check_keys(ctx, where, item, ["name", "level", "item"])
|
||||
loot = obj["item"]
|
||||
return Monster(
|
||||
_str(ctx, f"{where}.name", obj["name"]),
|
||||
_int(ctx, f"{where}.level", obj["level"]),
|
||||
None if loot is None else _str(ctx, f"{where}.item", loot),
|
||||
)
|
||||
|
||||
|
||||
def _parse_attrs(ctx: _Context, where: str, value: object) -> list[StatType]:
|
||||
if not isinstance(value, list):
|
||||
raise ctx.error(f"{where} must be a list of stats")
|
||||
return [_stat(ctx, f"{where}[{i}]", stat) for i, stat in enumerate(value)]
|
||||
|
||||
|
||||
def _parse_race(ctx: _Context, where: str, item: object) -> Race:
|
||||
obj = _check_keys(ctx, where, item, ["name", "attr"])
|
||||
return Race(
|
||||
_str(ctx, f"{where}.name", obj["name"]),
|
||||
_parse_attrs(ctx, f"{where}.attr", obj["attr"]),
|
||||
)
|
||||
|
||||
|
||||
def _parse_class(ctx: _Context, where: str, item: object) -> Class:
|
||||
obj = _check_keys(ctx, where, item, ["name", "attr"])
|
||||
return Class(
|
||||
_str(ctx, f"{where}.name", obj["name"]),
|
||||
_parse_attrs(ctx, f"{where}.attr", obj["attr"]),
|
||||
)
|
||||
|
||||
|
||||
_PARSERS: dict[str, Callable[[_Context, str, object], object]] = {
|
||||
"spells": _parse_str,
|
||||
"offense_attrib": _parse_modifier,
|
||||
"defense_attrib": _parse_modifier,
|
||||
"offense_bad": _parse_modifier,
|
||||
"defense_bad": _parse_modifier,
|
||||
"shields": _parse_preset,
|
||||
"armors": _parse_preset,
|
||||
"weapons": _parse_preset,
|
||||
"specials": _parse_str,
|
||||
"item_attrib": _parse_str,
|
||||
"item_ofs": _parse_str,
|
||||
"boring_items": _parse_str,
|
||||
"monsters": _parse_monster,
|
||||
"races": _parse_race,
|
||||
"classes": _parse_class,
|
||||
"titles": _parse_str,
|
||||
"impressive_titles": _parse_str,
|
||||
"combat_verbs": _parse_verb,
|
||||
}
|
||||
assert set(_PARSERS) == set(DATA_FILES)
|
||||
|
||||
|
||||
def _parse(name: str, path: str, text: str) -> tuple[object, ...]:
|
||||
ctx = _Context(path)
|
||||
try:
|
||||
value = json.loads(text)
|
||||
except json.JSONDecodeError as ex:
|
||||
raise ctx.error(f"invalid JSON: {ex}") from ex
|
||||
if not isinstance(value, list):
|
||||
raise ctx.error("must be a list")
|
||||
if not value:
|
||||
raise ctx.error("must not be empty")
|
||||
parser = _PARSERS[name]
|
||||
return tuple(parser(ctx, f"[{i}]", item) for i, item in enumerate(value))
|
||||
|
||||
|
||||
def _builtin_dir() -> Traversable:
|
||||
return resources.files("pqcli") / "data"
|
||||
|
||||
|
||||
def _read_text(path: Traversable, display: str) -> str:
|
||||
try:
|
||||
return path.read_text(encoding="utf-8")
|
||||
except UnicodeDecodeError as ex:
|
||||
raise DataError(f"{display}: not valid UTF-8: {ex}") from ex
|
||||
except OSError as ex:
|
||||
raise DataError(f"{display}: cannot read: {ex}") from ex
|
||||
|
||||
|
||||
def load_game_data(override_dir: Path | None = None) -> GameData:
|
||||
"""Load the built-in word lists, replacing any that override_dir has.
|
||||
|
||||
A missing override_dir is fine. Each <name>.json in it replaces the
|
||||
whole built-in list of that name.
|
||||
"""
|
||||
overrides: set[str] = set()
|
||||
if override_dir is not None and override_dir.exists():
|
||||
if not override_dir.is_dir():
|
||||
raise DataError(f"{override_dir}: not a directory")
|
||||
for path in sorted(override_dir.glob("*.json")):
|
||||
if path.stem in DATA_FILES:
|
||||
overrides.add(path.stem)
|
||||
else:
|
||||
print(
|
||||
f"pqcli: ignoring {path}: not a known data file "
|
||||
f"(known: {', '.join(DATA_FILES)})",
|
||||
file=sys.stderr,
|
||||
)
|
||||
|
||||
# The element type of each tuple depends on the GameData field it
|
||||
# fills, so it is only checked when GameData receives it.
|
||||
values: dict[str, tuple[Any, ...]] = {}
|
||||
for name in DATA_FILES:
|
||||
if name in overrides:
|
||||
assert override_dir is not None
|
||||
source: Traversable = override_dir / f"{name}.json"
|
||||
display = str(source)
|
||||
else:
|
||||
source = _builtin_dir() / f"{name}.json"
|
||||
display = f"<built-in>/{name}.json"
|
||||
values[name] = _parse(name, display, _read_text(source, display))
|
||||
return GameData(**values)
|
||||
|
||||
|
||||
def dump_builtin_data(target_dir: Path) -> list[Path]:
|
||||
"""Copy the built-in data files to target_dir, never overwriting."""
|
||||
targets = [target_dir / f"{name}.json" for name in DATA_FILES]
|
||||
existing = [path for path in targets if path.exists()]
|
||||
if existing:
|
||||
raise DataError(
|
||||
"refusing to overwrite "
|
||||
+ ", ".join(str(path) for path in existing)
|
||||
)
|
||||
target_dir.mkdir(parents=True, exist_ok=True)
|
||||
for name, path in zip(DATA_FILES, targets):
|
||||
source = _builtin_dir() / f"{name}.json"
|
||||
path.write_text(
|
||||
_read_text(source, f"<built-in>/{name}.json"), encoding="utf-8"
|
||||
)
|
||||
return targets
|
||||
+71
-3
@@ -1,8 +1,29 @@
|
||||
import typing as T
|
||||
import datetime
|
||||
|
||||
from pqcli import random
|
||||
|
||||
|
||||
def format_float(num: float) -> str:
|
||||
ret = f"{num:.01f}"
|
||||
if ret.endswith("0"):
|
||||
ret = ret[:-2]
|
||||
return ret
|
||||
|
||||
|
||||
def format_timespan(timespan: datetime.timedelta) -> str:
|
||||
num = timespan.total_seconds()
|
||||
if num < 60.0:
|
||||
return f"~{int(num)}s"
|
||||
num /= 60
|
||||
if num < 60.0:
|
||||
return f"~{int(num)}m"
|
||||
num /= 60
|
||||
if num < 24.0:
|
||||
return f"~{format_float(num)}h"
|
||||
num /= 24
|
||||
return f"~{format_float(num)}d"
|
||||
|
||||
|
||||
def generate_name() -> str:
|
||||
parts = [
|
||||
"br|cr|dr|fr|gr|j|kr|l|m|n|pr||||r|sh|tr|v|wh|x|y|z".split("|"),
|
||||
@@ -33,6 +54,11 @@ def to_roman(num: int) -> str:
|
||||
ret = "-"
|
||||
num = -num
|
||||
|
||||
while _rome(10000, "T"):
|
||||
pass
|
||||
_rome(9000, "MT")
|
||||
_rome(5000, "A")
|
||||
_rome(4000, "MA")
|
||||
while _rome(1000, "M"):
|
||||
pass
|
||||
_rome(900, "CM")
|
||||
@@ -53,6 +79,43 @@ def to_roman(num: int) -> str:
|
||||
return ret
|
||||
|
||||
|
||||
def to_arabic(roman: str) -> int:
|
||||
num = 0
|
||||
rest = roman.upper()
|
||||
|
||||
def _arab(ds: str, dn: int) -> bool:
|
||||
nonlocal num, rest
|
||||
if not rest.startswith(ds):
|
||||
return False
|
||||
rest = rest[len(ds) :]
|
||||
num += dn
|
||||
return True
|
||||
|
||||
while _arab("T", 10000):
|
||||
pass
|
||||
_arab("MT", 9000)
|
||||
_arab("A", 5000)
|
||||
_arab("MA", 4000)
|
||||
while _arab("M", 1000):
|
||||
pass
|
||||
_arab("CM", 900)
|
||||
_arab("D", 500)
|
||||
_arab("CD", 400)
|
||||
while _arab("C", 100):
|
||||
pass
|
||||
_arab("XC", 90)
|
||||
_arab("L", 50)
|
||||
_arab("XL", 40)
|
||||
while _arab("X", 10):
|
||||
pass
|
||||
_arab("IX", 9)
|
||||
_arab("V", 5)
|
||||
_arab("IV", 4)
|
||||
while _arab("I", 1):
|
||||
pass
|
||||
return num
|
||||
|
||||
|
||||
def act_name(act: int) -> str:
|
||||
if act == 0:
|
||||
return "Prologue"
|
||||
@@ -75,7 +138,7 @@ def plural(subject: str) -> str:
|
||||
|
||||
def indefinite(subject: str, qty: int) -> str:
|
||||
if qty == 1:
|
||||
if subject.startswith(tuple("AEIOU?aeiou?")):
|
||||
if subject.startswith(tuple("AEIOUÜaeiouü")):
|
||||
return "an " + subject
|
||||
return "a " + subject
|
||||
return str(qty) + " " + plural(subject)
|
||||
@@ -87,7 +150,7 @@ def definite(subject: str, qty: int) -> str:
|
||||
return "the " + subject
|
||||
|
||||
|
||||
def prefix(a: T.List[str], m: int, subject: str, sep: str = " ") -> str:
|
||||
def prefix(a: list[str], m: int, subject: str, sep: str = " ") -> str:
|
||||
m = abs(m)
|
||||
if m < 1 or m > len(a):
|
||||
return subject
|
||||
@@ -122,3 +185,8 @@ def special(m: int, subject: str) -> str:
|
||||
return prefix(
|
||||
["Battle-", "cursed ", "Were-", "undead ", "demon "], m, subject, ""
|
||||
)
|
||||
|
||||
|
||||
def terminate_message(player_name: str) -> str:
|
||||
adjective = random.choice(["faithful", "noble", "loyal", "brave"])
|
||||
return f"Terminate {adjective} {player_name}?"
|
||||
+330
-188
@@ -1,40 +1,85 @@
|
||||
import contextlib
|
||||
import datetime
|
||||
import functools
|
||||
import itertools
|
||||
import logging
|
||||
import typing as T
|
||||
import math
|
||||
from collections import defaultdict
|
||||
from collections.abc import Callable, Generator, Iterator, Sequence
|
||||
from dataclasses import dataclass
|
||||
|
||||
import urwid
|
||||
from typing import Any
|
||||
|
||||
from pqcli import random
|
||||
from pqcli.config import *
|
||||
from pqcli.lingo import *
|
||||
from pqcli.config import (
|
||||
PRIME_STATS,
|
||||
Class,
|
||||
EquipmentPreset,
|
||||
EquipmentType,
|
||||
Modifier,
|
||||
Monster,
|
||||
Race,
|
||||
StatType,
|
||||
)
|
||||
from pqcli.game_data import TARGET_PLACEHOLDER, GameData
|
||||
from pqcli.lingo import (
|
||||
act_name,
|
||||
big,
|
||||
definite,
|
||||
generate_name,
|
||||
indefinite,
|
||||
plural,
|
||||
sick,
|
||||
special,
|
||||
young,
|
||||
)
|
||||
from pqcli.random import Alea, RngState
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
_SIGNALS: dict[tuple["SignalMixin", str], list[Callable[..., object]]] = (
|
||||
defaultdict(list)
|
||||
)
|
||||
|
||||
|
||||
class SignalMixin:
|
||||
def __init_subclass__(cls: T.Any, **kwargs: T.Any) -> None:
|
||||
urwid.signals.register_signal(cls, cls.signals)
|
||||
super().__init_subclass__(**kwargs)
|
||||
_muted = 0
|
||||
|
||||
def emit(self, signal_name: str, *user_data: T.Any) -> None:
|
||||
urwid.signals.emit_signal(self, signal_name, *user_data)
|
||||
@staticmethod
|
||||
@contextlib.contextmanager
|
||||
def muted() -> Generator[None, None, None]:
|
||||
"""Suppress all signal emission for the duration of the block."""
|
||||
SignalMixin._muted += 1
|
||||
try:
|
||||
yield
|
||||
finally:
|
||||
SignalMixin._muted -= 1
|
||||
|
||||
def connect(self, signal_name: str, callback: T.Callable) -> None:
|
||||
urwid.signals.connect_signal(self, signal_name, callback)
|
||||
def emit(self, signal_name: str, *user_data: object) -> None:
|
||||
if SignalMixin._muted:
|
||||
return
|
||||
for callback in _SIGNALS[self, signal_name]:
|
||||
callback(*user_data)
|
||||
|
||||
def __getstate__(self) -> T.Any:
|
||||
return {
|
||||
key: value
|
||||
for key, value in self.__dict__.items()
|
||||
if "signal" not in key
|
||||
}
|
||||
def connect(
|
||||
self, signal_name: str, callback: Callable[..., object]
|
||||
) -> None:
|
||||
_SIGNALS[self, signal_name].append(callback)
|
||||
|
||||
def disconnect(
|
||||
self, signal_name: str, callback: Callable[..., object]
|
||||
) -> None:
|
||||
try:
|
||||
idx = _SIGNALS[self, signal_name].index(callback)
|
||||
except ValueError:
|
||||
return
|
||||
del _SIGNALS[self, signal_name][idx]
|
||||
|
||||
|
||||
def level_up_time(level: int) -> int:
|
||||
# seconds
|
||||
return 20 * level * 60
|
||||
# seconds: 20 minutes for level 1, exponential increase after that.
|
||||
# floor(x + 0.5) mirrors JS Math.round, unlike Python's round().
|
||||
return math.floor((20 + 1.15**level) * 60 + 0.5)
|
||||
|
||||
|
||||
class Bar(SignalMixin):
|
||||
@@ -46,9 +91,12 @@ class Bar(SignalMixin):
|
||||
self.emit("change")
|
||||
|
||||
def reset(self, new_max: int, position: float = 0.0) -> None:
|
||||
self._max = new_max
|
||||
self._position = position
|
||||
self.emit("change")
|
||||
if not math.isclose(new_max, self._max) or not math.isclose(
|
||||
position, self._position
|
||||
):
|
||||
self._max = new_max
|
||||
self._position = position
|
||||
self.emit("change")
|
||||
|
||||
def increment(self, inc: float) -> None:
|
||||
self.reposition(self._position + inc)
|
||||
@@ -66,17 +114,20 @@ class Bar(SignalMixin):
|
||||
return self._position >= self.max_
|
||||
|
||||
def reposition(self, new_pos: float) -> None:
|
||||
self._position = float(min(new_pos, self._max))
|
||||
self.emit("change")
|
||||
old_pos = self._position
|
||||
new_pos = float(min(new_pos, self._max))
|
||||
self._position = new_pos
|
||||
if not math.isclose(new_pos, old_pos):
|
||||
self.emit("change")
|
||||
|
||||
|
||||
class Stats(SignalMixin):
|
||||
signals = ["change"]
|
||||
|
||||
def __init__(self, values: T.Dict[StatType, int]) -> None:
|
||||
def __init__(self, values: dict[StatType, int]) -> None:
|
||||
self._values = values
|
||||
|
||||
def __iter__(self) -> T.Iterator[T.Tuple[StatType, int]]:
|
||||
def __iter__(self) -> Iterator[tuple[StatType, int]]:
|
||||
return iter(self._values.items())
|
||||
|
||||
def __getitem__(self, stat: StatType) -> int:
|
||||
@@ -86,6 +137,12 @@ class Stats(SignalMixin):
|
||||
def best(self) -> StatType:
|
||||
return max(self, key=lambda kv: kv[1])[0]
|
||||
|
||||
@property
|
||||
def best_prime(self) -> StatType:
|
||||
return max(
|
||||
(kv for kv in self if kv[0] in PRIME_STATS), key=lambda kv: kv[1]
|
||||
)[0]
|
||||
|
||||
def increment(self, stat: StatType, qty: int = 1) -> None:
|
||||
self._values[stat] += qty
|
||||
logger.info("Increased %s to %d", stat.value, self[stat])
|
||||
@@ -93,36 +150,36 @@ class Stats(SignalMixin):
|
||||
|
||||
|
||||
class QuestBook(SignalMixin):
|
||||
signals = ["complete_act", "complete_quest"]
|
||||
signals = ["start_act", "start_quest"]
|
||||
|
||||
def __init__(self) -> None:
|
||||
self._quests: T.List[str] = []
|
||||
self._quests: list[str] = []
|
||||
self._act = 0
|
||||
self.plot_bar = Bar(max_=1)
|
||||
self.quest_bar = Bar(max_=1)
|
||||
self.monster: T.Optional[Monster] = None
|
||||
self.monster: Monster | None = None
|
||||
|
||||
@property
|
||||
def act(self) -> int:
|
||||
return self._act
|
||||
|
||||
@property
|
||||
def quests(self) -> T.List[str]:
|
||||
def quests(self) -> list[str]:
|
||||
return self._quests
|
||||
|
||||
@property
|
||||
def current_quest(self) -> T.Optional[str]:
|
||||
def current_quest(self) -> str | None:
|
||||
if self._quests:
|
||||
return self._quests[-1]
|
||||
return None
|
||||
|
||||
def increment_act(self) -> None:
|
||||
self._act += 1
|
||||
self.emit("complete_act")
|
||||
self.emit("start_act", self._act)
|
||||
|
||||
def add_quest(self, name: str) -> None:
|
||||
logger.info("Commencing quest: %s", name)
|
||||
self._quests = self._quests[-100:]
|
||||
self._quests = self._quests[-99:]
|
||||
self._quests.append(name)
|
||||
|
||||
|
||||
@@ -137,7 +194,7 @@ class Inventory(SignalMixin):
|
||||
|
||||
def __init__(self, capacity: int = 0) -> None:
|
||||
self._gold = 0
|
||||
self._items: T.List[InventoryItem] = []
|
||||
self._items: list[InventoryItem] = []
|
||||
self.encum_bar = Bar(max_=capacity)
|
||||
|
||||
@property
|
||||
@@ -147,7 +204,7 @@ class Inventory(SignalMixin):
|
||||
def __len__(self) -> int:
|
||||
return len(self._items)
|
||||
|
||||
def __iter__(self) -> T.Iterator[InventoryItem]:
|
||||
def __iter__(self) -> Iterator[InventoryItem]:
|
||||
return iter(self._items)
|
||||
|
||||
def __getitem__(self, idx: int) -> InventoryItem:
|
||||
@@ -164,7 +221,7 @@ class Inventory(SignalMixin):
|
||||
|
||||
def pop(self, index: int) -> None:
|
||||
item = self._items[index]
|
||||
logger.info("Lost %s (qty=%d)", item.name, item.quantity)
|
||||
logger.info("Lost %s", indefinite(item.name, item.quantity))
|
||||
self._items.pop(index)
|
||||
self.sync_encumbrance()
|
||||
self.emit("item_del", item)
|
||||
@@ -193,16 +250,16 @@ class Equipment(SignalMixin):
|
||||
signals = ["change"]
|
||||
|
||||
def __init__(self) -> None:
|
||||
self._items: T.Dict[EquipmentType, str] = {
|
||||
self._items: dict[EquipmentType, str] = {
|
||||
EquipmentType.weapon: "Sharp Rock",
|
||||
EquipmentType.hauberk: "-3 Burlap",
|
||||
}
|
||||
self.best = self[EquipmentType.weapon]
|
||||
|
||||
def __iter__(self) -> T.Iterator[T.Tuple[EquipmentType, str]]:
|
||||
def __iter__(self) -> Iterator[tuple[EquipmentType, str]]:
|
||||
return iter(self._items.items())
|
||||
|
||||
def __getitem__(self, equipment_type: EquipmentType) -> T.Optional[str]:
|
||||
def __getitem__(self, equipment_type: EquipmentType) -> str | None:
|
||||
return self._items.get(equipment_type, None)
|
||||
|
||||
def put(self, equipment_type: EquipmentType, item_name: str) -> None:
|
||||
@@ -226,11 +283,17 @@ class SpellBook(SignalMixin):
|
||||
signals = ["add", "change"]
|
||||
|
||||
def __init__(self) -> None:
|
||||
self._spells: T.List[Spell] = []
|
||||
self._spells: list[Spell] = []
|
||||
|
||||
def __iter__(self) -> T.Iterator[Spell]:
|
||||
def __iter__(self) -> Iterator[Spell]:
|
||||
return iter(self._spells)
|
||||
|
||||
def __bool__(self) -> bool:
|
||||
return bool(self._spells)
|
||||
|
||||
def __len__(self) -> int:
|
||||
return len(self._spells)
|
||||
|
||||
def add(self, spell_name: str, level: int) -> None:
|
||||
for spell in self._spells:
|
||||
if spell.name == spell_name:
|
||||
@@ -245,7 +308,7 @@ class SpellBook(SignalMixin):
|
||||
self.emit("add", spell)
|
||||
|
||||
@property
|
||||
def best(self) -> T.Optional[Spell]:
|
||||
def best(self) -> Spell | None:
|
||||
if not self._spells:
|
||||
return None
|
||||
return max(self._spells, key=lambda spell: spell.level)
|
||||
@@ -259,7 +322,7 @@ class BaseTask:
|
||||
|
||||
@dataclass
|
||||
class KillTask(BaseTask):
|
||||
monster: T.Optional[Monster] = None
|
||||
monster: Monster | None = None
|
||||
|
||||
|
||||
class BuyTask(BaseTask):
|
||||
@@ -286,6 +349,10 @@ class PlotTask(RegularTask):
|
||||
pass
|
||||
|
||||
|
||||
class LoadingTask(RegularTask):
|
||||
pass
|
||||
|
||||
|
||||
class Player(SignalMixin):
|
||||
signals = ["new_task", "level_up"]
|
||||
|
||||
@@ -296,12 +363,15 @@ class Player(SignalMixin):
|
||||
race: Race,
|
||||
class_: Class,
|
||||
stats: Stats,
|
||||
rng: Alea | None = None,
|
||||
) -> None:
|
||||
self.name: str = name
|
||||
self.birthday: datetime.datetime = birthday
|
||||
self.race: Race = race
|
||||
self.class_: Class = class_
|
||||
self.stats: Stats = stats
|
||||
self.rng: Alea = rng or Alea()
|
||||
self.elapsed = 0.0
|
||||
|
||||
self.exp_bar = Bar(max_=level_up_time(1))
|
||||
self.level = 1
|
||||
@@ -312,8 +382,14 @@ class Player(SignalMixin):
|
||||
self.spell_book = SpellBook()
|
||||
|
||||
self.task_bar = Bar(max_=1)
|
||||
self.task: T.Optional[BaseTask] = None
|
||||
self.queue: T.List[BaseTask] = []
|
||||
self.task: BaseTask | None = None
|
||||
self.queue: list[BaseTask] = []
|
||||
|
||||
def __setstate__(self, obj: dict[str, Any]) -> None:
|
||||
self.__dict__.update(obj)
|
||||
self.elapsed = obj.get("elapsed", 0.0)
|
||||
if "rng" not in obj:
|
||||
self.rng = Alea()
|
||||
|
||||
def set_task(self, task: BaseTask) -> None:
|
||||
self.task = task
|
||||
@@ -322,9 +398,9 @@ class Player(SignalMixin):
|
||||
self.emit("new_task")
|
||||
|
||||
def equip_price(self) -> int:
|
||||
return 5 * (self.level ** 2) + 10 * self.level + 20
|
||||
return 5 * (self.level**2) + 10 * self.level + 20
|
||||
|
||||
def level_up(self) -> None:
|
||||
def level_up(self, data: GameData) -> None:
|
||||
self.level += 1
|
||||
logger.info("Leveled up to level %d!", self.level)
|
||||
self.stats.increment(
|
||||
@@ -337,23 +413,23 @@ class Player(SignalMixin):
|
||||
)
|
||||
self.win_stat()
|
||||
self.win_stat()
|
||||
self.win_spell()
|
||||
self.win_spell(data)
|
||||
self.exp_bar.reset(level_up_time(self.level))
|
||||
self.emit("level_up")
|
||||
|
||||
def win_stat(self) -> bool:
|
||||
chosen_stat: T.Optional[StatType] = None
|
||||
chosen_stat: StatType | None = None
|
||||
|
||||
if random.odds(1, 2):
|
||||
chosen_stat = random.choice(list(StatType))
|
||||
else:
|
||||
# favor the best stat so it will tend to clump
|
||||
t = sum(value ** 2 for _stat, value in self.stats)
|
||||
t = sum(self.stats[stat] ** 2 for stat in PRIME_STATS)
|
||||
t = random.below(t)
|
||||
chosen_stat = None
|
||||
for stat, value in self.stats:
|
||||
for stat in PRIME_STATS:
|
||||
chosen_stat = stat
|
||||
t -= value ** 2
|
||||
t -= self.stats[stat] ** 2
|
||||
if t < 0:
|
||||
break
|
||||
|
||||
@@ -363,31 +439,34 @@ class Player(SignalMixin):
|
||||
self.inventory.set_capacity(10 + self.stats[StatType.strength])
|
||||
return True
|
||||
|
||||
def win_spell(self) -> None:
|
||||
def win_spell(self, data: GameData) -> None:
|
||||
spells = data.spells
|
||||
self.spell_book.add(
|
||||
SPELLS[
|
||||
spells[
|
||||
random.below_low(
|
||||
min(self.stats[StatType.wisdom] + self.level, len(SPELLS))
|
||||
min(self.stats[StatType.wisdom] + self.level, len(spells))
|
||||
)
|
||||
],
|
||||
1,
|
||||
)
|
||||
|
||||
def win_equipment(self) -> None:
|
||||
def win_equipment(self, data: GameData) -> None:
|
||||
choice = random.choice(list(EquipmentType))
|
||||
|
||||
stuff: T.List[EquipmentPreset]
|
||||
better: T.List[Modifier]
|
||||
worse: T.List[Modifier]
|
||||
stuff: Sequence[EquipmentPreset]
|
||||
better: Sequence[Modifier]
|
||||
worse: Sequence[Modifier]
|
||||
|
||||
if choice == EquipmentType.weapon:
|
||||
stuff = WEAPONS
|
||||
better = OFFENSE_ATTRIB
|
||||
worse = OFFENSE_BAD
|
||||
stuff = data.weapons
|
||||
better = data.offense_attrib
|
||||
worse = data.offense_bad
|
||||
else:
|
||||
stuff = SHIELDS if choice == EquipmentType.shield else ARMORS
|
||||
better = DEFENSE_ATTRIB
|
||||
worse = DEFENSE_BAD
|
||||
stuff = (
|
||||
data.shields if choice == EquipmentType.shield else data.armors
|
||||
)
|
||||
better = data.defense_attrib
|
||||
worse = data.defense_bad
|
||||
|
||||
equipment = pick_equipment(stuff, self.level)
|
||||
name = equipment.name
|
||||
@@ -415,46 +494,62 @@ class Player(SignalMixin):
|
||||
logger.info("Gained %s %s", name, choice.value)
|
||||
self.equipment.put(choice, name)
|
||||
|
||||
def win_item(self) -> None:
|
||||
self.inventory.add(special_item(), 1)
|
||||
def win_item(self, data: GameData) -> None:
|
||||
# Past 250 rows, sometimes add one more of something already carried.
|
||||
# Upstream counts the Gold row too, and picking it yields 1 gold.
|
||||
rows = len(self.inventory) + 1
|
||||
if max(250, random.below(999)) < rows:
|
||||
index = random.below(rows)
|
||||
if index == 0:
|
||||
self.inventory.add_gold(1)
|
||||
else:
|
||||
self.inventory.add(self.inventory[index - 1].name, 1)
|
||||
else:
|
||||
self.inventory.add(special_item(data), 1)
|
||||
|
||||
|
||||
class Simulation:
|
||||
def __init__(self, player: Player) -> None:
|
||||
def __init__(self, player: Player, data: GameData) -> None:
|
||||
self.player = player
|
||||
self.data = data
|
||||
self.last_tick = datetime.datetime.now()
|
||||
self.elapsed = 0.0
|
||||
|
||||
def tick(self, elapsed: float = 100.0) -> None:
|
||||
# each character plays on its own generator, saved along with it
|
||||
with random.using(self.player.rng):
|
||||
self._tick(elapsed)
|
||||
|
||||
def _tick(self, elapsed: float) -> None:
|
||||
self.player.elapsed += elapsed
|
||||
|
||||
if self.player.task is None:
|
||||
self.player.set_task(RegularTask("Loading", 2_000))
|
||||
self.player.set_task(LoadingTask("Loading", 2000))
|
||||
self.player.queue += [
|
||||
RegularTask(
|
||||
"Experiencing an enigmatic and foreboding night vision",
|
||||
10_000,
|
||||
10000,
|
||||
),
|
||||
RegularTask(
|
||||
"Much is revealed about that wise old bastard "
|
||||
"you'd underestimated",
|
||||
6_000,
|
||||
6000,
|
||||
),
|
||||
RegularTask(
|
||||
"A shocking series of events leaves you "
|
||||
"alone and bewildered, but resolute",
|
||||
6_000,
|
||||
6000,
|
||||
),
|
||||
RegularTask(
|
||||
"Drawing upon an unrealized reserve of determination, "
|
||||
"you set out on a long and dangerous journey",
|
||||
4_000,
|
||||
4000,
|
||||
),
|
||||
PlotTask(f"Loading {act_name(1)}", 2_000),
|
||||
PlotTask(f"Loading {act_name(1)}", 2000),
|
||||
]
|
||||
self.player.quest_book.plot_bar.reset(28)
|
||||
self.player.quest_book.plot_bar.reset(26)
|
||||
return
|
||||
|
||||
if not self.player.task_bar.done:
|
||||
self.elapsed += elapsed
|
||||
self.player.task_bar.increment(elapsed)
|
||||
return
|
||||
|
||||
@@ -462,7 +557,7 @@ class Simulation:
|
||||
gain = self.player.task and isinstance(self.player.task, KillTask)
|
||||
if gain:
|
||||
if self.player.exp_bar.done:
|
||||
self.player.level_up()
|
||||
self.player.level_up(self.data)
|
||||
else:
|
||||
self.player.exp_bar.increment(self.player.task_bar.max_ / 1000)
|
||||
|
||||
@@ -486,6 +581,13 @@ class Simulation:
|
||||
self.player.quest_book.plot_bar.increment(
|
||||
self.player.task_bar.max_ / 1000
|
||||
)
|
||||
elif self.player.quest_book.act == 0 and not isinstance(
|
||||
self.player.task, LoadingTask | PlotTask
|
||||
):
|
||||
# the Prologue story tasks fill the plot bar
|
||||
self.player.quest_book.plot_bar.increment(
|
||||
self.player.task_bar.max_ / 1000
|
||||
)
|
||||
|
||||
self.dequeue()
|
||||
|
||||
@@ -497,7 +599,7 @@ class Simulation:
|
||||
or self.player.task.monster.item is None
|
||||
):
|
||||
# npc
|
||||
self.player.win_item()
|
||||
self.player.win_item(self.data)
|
||||
elif self.player.task.monster.item:
|
||||
self.player.inventory.add(
|
||||
(
|
||||
@@ -511,9 +613,9 @@ class Simulation:
|
||||
elif isinstance(self.player.task, BuyTask):
|
||||
# buy some equipment
|
||||
self.player.inventory.add_gold(-self.player.equip_price())
|
||||
self.player.win_equipment()
|
||||
self.player.win_equipment(self.data)
|
||||
|
||||
elif isinstance(self.player.task, (HeadingToMarketTask, SellTask)):
|
||||
elif isinstance(self.player.task, HeadingToMarketTask | SellTask):
|
||||
if isinstance(self.player.task, SellTask):
|
||||
item = self.player.inventory[0]
|
||||
amount = item.quantity * self.player.level
|
||||
@@ -528,40 +630,45 @@ class Simulation:
|
||||
self.player.set_task(
|
||||
SellTask(
|
||||
"Selling " + indefinite(item.name, item.quantity),
|
||||
1_000,
|
||||
1000,
|
||||
)
|
||||
)
|
||||
break
|
||||
|
||||
elif isinstance(self.player.task, PlotTask):
|
||||
self.complete_act()
|
||||
|
||||
old = self.player.task
|
||||
if self.player.queue:
|
||||
self.player.set_task(self.player.queue.pop(0))
|
||||
task = self.player.queue.pop(0)
|
||||
if isinstance(task, PlotTask):
|
||||
# the act starts as its loading task does, as upstream
|
||||
self.complete_act()
|
||||
task = PlotTask(
|
||||
f"Loading {act_name(self.player.quest_book.act)}",
|
||||
task.duration,
|
||||
)
|
||||
self.player.set_task(task)
|
||||
elif self.player.inventory.encum_bar.done:
|
||||
self.player.set_task(
|
||||
HeadingToMarketTask(
|
||||
"Heading to market to sell loot", 4_000
|
||||
)
|
||||
HeadingToMarketTask("Heading to market to sell loot", 4000)
|
||||
)
|
||||
elif not isinstance(old, (KillTask, HeadingToKillingFieldsTask)):
|
||||
elif not isinstance(old, KillTask | HeadingToKillingFieldsTask):
|
||||
if self.player.inventory.gold > self.player.equip_price():
|
||||
self.player.set_task(
|
||||
BuyTask(
|
||||
"Negotiating purchase of better equipment", 5_000
|
||||
"Negotiating purchase of better equipment", 5000
|
||||
)
|
||||
)
|
||||
else:
|
||||
self.player.set_task(
|
||||
HeadingToKillingFieldsTask(
|
||||
"Heading to the killing fields", 4_000
|
||||
"Heading to the killing fields", 4000
|
||||
)
|
||||
)
|
||||
else:
|
||||
self.player.set_task(
|
||||
monster_task(
|
||||
self.player.level, self.player.quest_book.monster
|
||||
self.data,
|
||||
self.player.level,
|
||||
self.player.quest_book.monster,
|
||||
)
|
||||
)
|
||||
|
||||
@@ -571,21 +678,21 @@ class Simulation:
|
||||
60 * 60 * (1 + 5 * self.player.quest_book.act)
|
||||
)
|
||||
if self.player.quest_book.act > 1:
|
||||
self.player.win_item()
|
||||
self.player.win_equipment()
|
||||
self.player.win_item(self.data)
|
||||
self.player.win_equipment(self.data)
|
||||
|
||||
def complete_quest(self) -> None:
|
||||
self.player.quest_book.quest_bar.reset(50 + random.below_low(1000))
|
||||
self.player.quest_book.quest_bar.reset(50 + random.below(100))
|
||||
if self.player.quest_book.current_quest:
|
||||
logger.info(
|
||||
"Quest completed: %s", self.player.quest_book.current_quest
|
||||
)
|
||||
random.choice(
|
||||
[
|
||||
self.player.win_spell,
|
||||
self.player.win_equipment,
|
||||
functools.partial(self.player.win_spell, self.data),
|
||||
functools.partial(self.player.win_equipment, self.data),
|
||||
self.player.win_stat,
|
||||
self.player.win_item,
|
||||
functools.partial(self.player.win_item, self.data),
|
||||
]
|
||||
)()
|
||||
|
||||
@@ -593,26 +700,27 @@ class Simulation:
|
||||
caption = ""
|
||||
choice = random.below(5)
|
||||
if choice == 0:
|
||||
self.player.quest_book.monster = unnamed_monster(
|
||||
self.player.level, iterations=3
|
||||
)
|
||||
caption = "Exterminate " + definite(
|
||||
self.player.quest_book.monster.name, 2
|
||||
monster = unnamed_monster(
|
||||
self.data, self.player.level, iterations=3
|
||||
)
|
||||
self.player.quest_book.monster = monster
|
||||
caption = "Exterminate " + definite(monster.name, 2)
|
||||
elif choice == 1:
|
||||
caption = "Seek " + definite(interesting_item(), 1)
|
||||
caption = "Seek " + definite(interesting_item(self.data), 1)
|
||||
elif choice == 2:
|
||||
caption = "Deliver this " + boring_item()
|
||||
caption = "Deliver this " + boring_item(self.data)
|
||||
elif choice == 3:
|
||||
caption = "Fetch me " + indefinite(boring_item(), 1)
|
||||
caption = "Fetch me " + indefinite(boring_item(self.data), 1)
|
||||
elif choice == 4:
|
||||
monster = unnamed_monster(self.player.level, iterations=1)
|
||||
monster = unnamed_monster(
|
||||
self.data, self.player.level, iterations=1
|
||||
)
|
||||
caption = "Placate " + definite(monster.name, 2)
|
||||
else:
|
||||
raise AssertionError
|
||||
|
||||
self.player.quest_book.add_quest(caption)
|
||||
self.player.quest_book.emit("complete_quest")
|
||||
self.player.quest_book.emit("start_quest", caption)
|
||||
|
||||
def interplot_cinematic(self) -> None:
|
||||
def enqueue(task: BaseTask) -> None:
|
||||
@@ -625,19 +733,19 @@ class Simulation:
|
||||
RegularTask(
|
||||
"Exhausted, you arrive at a friendly oasis "
|
||||
"in a hostile land",
|
||||
1_000,
|
||||
1000,
|
||||
)
|
||||
)
|
||||
enqueue(
|
||||
RegularTask("You greet old friends and meet new allies", 2_000)
|
||||
RegularTask("You greet old friends and meet new allies", 2000)
|
||||
)
|
||||
enqueue(
|
||||
RegularTask(
|
||||
"You are privy to a council of powerful do-gooders", 2_000
|
||||
"You are privy to a council of powerful do-gooders", 2000
|
||||
)
|
||||
)
|
||||
enqueue(
|
||||
RegularTask("There is much to be done. You are chosen!", 1_000)
|
||||
RegularTask("There is much to be done. You are chosen!", 1000)
|
||||
)
|
||||
|
||||
elif choice == 1:
|
||||
@@ -645,15 +753,15 @@ class Simulation:
|
||||
RegularTask(
|
||||
"Your quarry is in sight, "
|
||||
"but a mighty enemy bars your path!",
|
||||
1_000,
|
||||
1000,
|
||||
)
|
||||
)
|
||||
|
||||
nemesis = named_monster(self.player.level + 3)
|
||||
nemesis = named_monster(self.data, self.player.level + 3)
|
||||
|
||||
enqueue(
|
||||
RegularTask(
|
||||
f"A desperate struggle commences with {nemesis}", 4_000
|
||||
f"A desperate struggle commences with {nemesis}", 4000
|
||||
)
|
||||
)
|
||||
|
||||
@@ -665,20 +773,20 @@ class Simulation:
|
||||
if s % 3 == 0:
|
||||
enqueue(
|
||||
RegularTask(
|
||||
f"Locked in grim combat with {nemesis}", 2_000
|
||||
f"Locked in grim combat with {nemesis}", 2000
|
||||
)
|
||||
)
|
||||
elif s % 3 == 1:
|
||||
enqueue(
|
||||
RegularTask(
|
||||
f"{nemesis} seems to have the upper hand", 2_000
|
||||
f"{nemesis} seems to have the upper hand", 2000
|
||||
)
|
||||
)
|
||||
elif s % 3 == 2:
|
||||
enqueue(
|
||||
RegularTask(
|
||||
f"You seem to gain the advantage over {nemesis}",
|
||||
2_000,
|
||||
2000,
|
||||
)
|
||||
)
|
||||
else:
|
||||
@@ -687,53 +795,52 @@ class Simulation:
|
||||
enqueue(
|
||||
RegularTask(
|
||||
f"Victory! {nemesis} is slain! "
|
||||
"Exhausted, you lose conciousness",
|
||||
3_000,
|
||||
"Exhausted, you lose consciousness",
|
||||
3000,
|
||||
)
|
||||
)
|
||||
enqueue(
|
||||
RegularTask(
|
||||
"You awake in a friendly place, but the road awaits", 2_000
|
||||
"You awake in a friendly place, but the road awaits", 2000
|
||||
)
|
||||
)
|
||||
|
||||
elif choice == 2:
|
||||
nemesis = impressive_guy()
|
||||
nemesis = impressive_guy(self.data)
|
||||
enqueue(
|
||||
RegularTask(
|
||||
"Oh sweet relief! "
|
||||
f"You've reached the protection of the good {nemesis}",
|
||||
2_000,
|
||||
f"You've reached the kind protection of {nemesis}",
|
||||
2000,
|
||||
)
|
||||
)
|
||||
enqueue(
|
||||
RegularTask(
|
||||
"There is rejoicing, "
|
||||
f"and an unnerving encouter with {nemesis} in private",
|
||||
3_000,
|
||||
f"and an unnerving encounter with {nemesis} in private",
|
||||
3000,
|
||||
)
|
||||
)
|
||||
enqueue(
|
||||
RegularTask(
|
||||
f"You forget your {boring_item()} and go back to get it",
|
||||
2_000,
|
||||
f"You forget your {boring_item(self.data)} "
|
||||
"and go back to get it",
|
||||
2000,
|
||||
)
|
||||
)
|
||||
enqueue(
|
||||
RegularTask(
|
||||
"What's this!? You overhear something shocking!", 2_000
|
||||
"What's this!? You overhear something shocking!", 2000
|
||||
)
|
||||
)
|
||||
enqueue(
|
||||
RegularTask(
|
||||
f"Could {nemesis} be a dirty double-dealer?", 2_000
|
||||
)
|
||||
RegularTask(f"Could {nemesis} be a dirty double-dealer?", 2000)
|
||||
)
|
||||
enqueue(
|
||||
RegularTask(
|
||||
"Who can possibly be trusted with this news!? ... "
|
||||
"Who can possibly be trusted with this news!? -- "
|
||||
"Oh yes, of course",
|
||||
3_000,
|
||||
3000,
|
||||
)
|
||||
)
|
||||
|
||||
@@ -742,62 +849,59 @@ class Simulation:
|
||||
|
||||
enqueue(
|
||||
PlotTask(
|
||||
f"Loading {act_name(self.player.quest_book.act + 1)}", 1_000
|
||||
f"Loading {act_name(self.player.quest_book.act + 1)}", 1000
|
||||
)
|
||||
)
|
||||
|
||||
|
||||
def special_item() -> str:
|
||||
return interesting_item() + " of " + T.cast(str, random.choice(ITEM_OFS))
|
||||
def special_item(data: GameData) -> str:
|
||||
return interesting_item(data) + " of " + random.choice(data.item_ofs)
|
||||
|
||||
|
||||
def interesting_item() -> str:
|
||||
return (
|
||||
T.cast(str, random.choice(ITEM_ATTRIB))
|
||||
+ " "
|
||||
+ T.cast(str, random.choice(SPECIALS))
|
||||
)
|
||||
def interesting_item(data: GameData) -> str:
|
||||
return random.choice(data.item_attrib) + " " + random.choice(data.specials)
|
||||
|
||||
|
||||
def boring_item() -> str:
|
||||
return T.cast(str, random.choice(BORING_ITEMS))
|
||||
def boring_item(data: GameData) -> str:
|
||||
return random.choice(data.boring_items)
|
||||
|
||||
|
||||
def impressive_guy() -> str:
|
||||
return T.cast(str, random.choice(IMPRESSIVE_TITLES)) + (
|
||||
" of the " + T.cast(Race, random.choice(RACES)).name
|
||||
if random.below(2)
|
||||
else " of " + generate_name()
|
||||
)
|
||||
def impressive_guy(data: GameData) -> str:
|
||||
if random.below(2):
|
||||
title = random.choice(data.impressive_titles)
|
||||
race = random.choice(data.races)
|
||||
return f"the {title} of the {plural(race.name)}"
|
||||
title = random.choice(data.impressive_titles)
|
||||
return f"{title} {generate_name()} of {generate_name()}"
|
||||
|
||||
|
||||
def unnamed_monster(level: int, iterations: int) -> Monster:
|
||||
result = T.cast(Monster, random.choice(MONSTERS))
|
||||
def unnamed_monster(data: GameData, level: int, iterations: int) -> Monster:
|
||||
result = random.choice(data.monsters)
|
||||
for _ in range(iterations):
|
||||
alternative = T.cast(Monster, random.choice(MONSTERS))
|
||||
alternative = random.choice(data.monsters)
|
||||
if abs(level - alternative.level) < abs(level - result.level):
|
||||
result = alternative
|
||||
return result
|
||||
|
||||
|
||||
def named_monster(level: int) -> str:
|
||||
monster = unnamed_monster(level, iterations=4)
|
||||
def named_monster(data: GameData, level: int) -> str:
|
||||
monster = unnamed_monster(data, level, iterations=4)
|
||||
return generate_name() + " the " + monster.name
|
||||
|
||||
|
||||
def pick_equipment(
|
||||
source: T.List[EquipmentPreset], goal: int
|
||||
source: Sequence[EquipmentPreset], goal: int
|
||||
) -> EquipmentPreset:
|
||||
result = T.cast(EquipmentPreset, random.choice(source))
|
||||
result = random.choice(source)
|
||||
for _ in range(5):
|
||||
alternative = T.cast(EquipmentPreset, random.choice(source))
|
||||
alternative = random.choice(source)
|
||||
if abs(goal - alternative.quality) < abs(goal - result.quality):
|
||||
result = alternative
|
||||
return result
|
||||
|
||||
|
||||
def monster_task(
|
||||
player_level: int, quest_monster: T.Optional[Monster]
|
||||
data: GameData, player_level: int, quest_monster: Monster | None
|
||||
) -> KillTask:
|
||||
level = player_level
|
||||
for _ in range(level):
|
||||
@@ -807,15 +911,17 @@ def monster_task(
|
||||
level = 1
|
||||
|
||||
is_definite = False
|
||||
monster: T.Optional[Monster] = None
|
||||
monster: Monster | None = None
|
||||
if random.odds(1, 25):
|
||||
# use an NPC every once in a while
|
||||
race = random.choice(RACES)
|
||||
race = random.choice(data.races)
|
||||
if random.odds(1, 2):
|
||||
result = "passing " + race.name + " " + random.choice(CLASSES).name
|
||||
result = (
|
||||
"passing " + race.name + " " + random.choice(data.classes).name
|
||||
)
|
||||
else:
|
||||
result = (
|
||||
random.choice_low(TITLES)
|
||||
random.choice_low(data.titles)
|
||||
+ " "
|
||||
+ generate_name()
|
||||
+ " the "
|
||||
@@ -829,8 +935,9 @@ def monster_task(
|
||||
result = monster.name
|
||||
lev = monster.level
|
||||
else:
|
||||
# pick the monster out of so many random ones closest to the level we want
|
||||
monster = unnamed_monster(level, iterations=5)
|
||||
# pick the monster out of so many random ones closest to the level
|
||||
# we want
|
||||
monster = unnamed_monster(data, level, iterations=5)
|
||||
result = monster.name
|
||||
lev = monster.level
|
||||
|
||||
@@ -869,39 +976,74 @@ def monster_task(
|
||||
result = indefinite(result, qty)
|
||||
|
||||
duration = (2 * 3 * level * 1000) // player_level
|
||||
return KillTask(f"Executing {result}", duration, monster=monster)
|
||||
# with a single verb, skip the roll so the stock RNG stream is unchanged
|
||||
verb = (
|
||||
data.combat_verbs[0]
|
||||
if len(data.combat_verbs) == 1
|
||||
else random.choice(data.combat_verbs)
|
||||
)
|
||||
description = verb.replace(TARGET_PLACEHOLDER, result)
|
||||
return KillTask(description, duration, monster=monster)
|
||||
|
||||
|
||||
@dataclass
|
||||
class _Roll:
|
||||
stats: Stats
|
||||
seed: RngState # generator state before the roll
|
||||
after: RngState
|
||||
|
||||
|
||||
class StatsBuilder:
|
||||
def __init__(self) -> None:
|
||||
self.history: T.List[Stats] = []
|
||||
def __init__(self, rng: Alea | None = None) -> None:
|
||||
self._rng = rng or Alea()
|
||||
self.history: list[_Roll] = []
|
||||
|
||||
@property
|
||||
def seed(self) -> RngState:
|
||||
"""Generator state the current stats were rolled from.
|
||||
|
||||
Like upstream, a new character's game continues from this state,
|
||||
so its first rolls replay the stat roll's numbers.
|
||||
"""
|
||||
return self.history[-1].seed
|
||||
|
||||
def roll(self) -> Stats:
|
||||
values: T.Dict[StatType, int] = {
|
||||
stat: 3 + random.below(6) + random.below(6) + random.below(6)
|
||||
for stat in PRIME_STATS
|
||||
}
|
||||
values[StatType.hp_max] = (
|
||||
random.below(8) + values[StatType.condition] // 6
|
||||
)
|
||||
values[StatType.mp_max] = (
|
||||
random.below(8) + values[StatType.intelligence] // 6
|
||||
)
|
||||
seed = self._rng.state()
|
||||
with random.using(self._rng):
|
||||
values: dict[StatType, int] = {
|
||||
stat: 3 + random.below(6) + random.below(6) + random.below(6)
|
||||
for stat in PRIME_STATS
|
||||
}
|
||||
values[StatType.hp_max] = (
|
||||
random.below(8) + values[StatType.condition] // 6
|
||||
)
|
||||
values[StatType.mp_max] = (
|
||||
random.below(8) + values[StatType.intelligence] // 6
|
||||
)
|
||||
stats = Stats(values)
|
||||
self.history.append(stats)
|
||||
self.history.append(_Roll(stats, seed, self._rng.state()))
|
||||
return stats
|
||||
|
||||
def unroll(self) -> Stats:
|
||||
self.history.pop()
|
||||
return self.history[-1]
|
||||
if len(self.history) > 1:
|
||||
self.history.pop()
|
||||
self._rng = Alea.from_state(self.history[-1].after)
|
||||
return self.history[-1].stats
|
||||
|
||||
|
||||
def create_player(
|
||||
name: str, race: Race, class_: Class, stats: Stats
|
||||
name: str,
|
||||
race: Race,
|
||||
class_: Class,
|
||||
stats: Stats,
|
||||
seed: RngState | None = None,
|
||||
) -> Player:
|
||||
now = datetime.datetime.now()
|
||||
random.seed(now)
|
||||
player = Player(
|
||||
birthday=now, name=name, race=race, class_=class_, stats=stats
|
||||
birthday=datetime.datetime.now(),
|
||||
name=name,
|
||||
race=race,
|
||||
class_=class_,
|
||||
stats=stats,
|
||||
rng=Alea.from_state(seed) if seed is not None else None,
|
||||
)
|
||||
return player
|
||||
+380
@@ -0,0 +1,380 @@
|
||||
"""Import and export Progress Quest web saves (.pqw files).
|
||||
|
||||
A .pqw file is base64 of one character's JSON, as the web version's roster
|
||||
page downloads it. Characters keep their generator state both ways, so they
|
||||
carry on exactly as they would have where they came from.
|
||||
"""
|
||||
|
||||
import base64
|
||||
import binascii
|
||||
import copy
|
||||
import datetime
|
||||
import json
|
||||
from pathlib import Path
|
||||
from typing import Any, cast
|
||||
|
||||
from pqcli.config import Class, EquipmentType, Monster, Race, StatType
|
||||
from pqcli.game_data import GameData
|
||||
from pqcli.lingo import act_name, to_arabic, to_roman
|
||||
from pqcli.mechanic import (
|
||||
BaseTask,
|
||||
BuyTask,
|
||||
HeadingToKillingFieldsTask,
|
||||
HeadingToMarketTask,
|
||||
InventoryItem,
|
||||
KillTask,
|
||||
LoadingTask,
|
||||
Player,
|
||||
PlotTask,
|
||||
RegularTask,
|
||||
SellTask,
|
||||
Simulation,
|
||||
Spell,
|
||||
Stats,
|
||||
)
|
||||
from pqcli.random import Alea, RngState
|
||||
|
||||
# Spells upstream renamed; its loader merges old saves the same way.
|
||||
SPELL_RENAMES = [
|
||||
("Innoculate", "Inoculate"),
|
||||
("Tonsilectomy", "Tonsillectomy"),
|
||||
]
|
||||
|
||||
# Fields of the web save that pqcli has no use for.
|
||||
ONLINE_FIELDS = ("online", "guild", "motto")
|
||||
|
||||
LOADING_CAPTION = "Loading...."
|
||||
|
||||
|
||||
class PqwError(Exception):
|
||||
pass
|
||||
|
||||
|
||||
def decode(text: str) -> dict[str, Any]:
|
||||
"""Turn the contents of a .pqw file into the web save's game object."""
|
||||
try:
|
||||
raw = base64.b64decode("".join(text.split()), validate=True)
|
||||
except (binascii.Error, ValueError) as ex:
|
||||
raise PqwError(f"not a .pqw file: {ex}") from ex
|
||||
try:
|
||||
decoded = raw.decode("utf-8")
|
||||
except UnicodeDecodeError:
|
||||
# saves from before 2022 were base64 of the raw JS string
|
||||
decoded = raw.decode("latin-1")
|
||||
try:
|
||||
game = json.loads(decoded)
|
||||
except json.JSONDecodeError as ex:
|
||||
raise PqwError(f"not a .pqw file: {ex}") from ex
|
||||
if not isinstance(game, dict) or "Traits" not in game:
|
||||
raise PqwError("not a .pqw file: no character in it")
|
||||
return game
|
||||
|
||||
|
||||
def encode(game: dict[str, Any]) -> str:
|
||||
"""Turn a web save's game object into the contents of a .pqw file."""
|
||||
text = json.dumps(game, ensure_ascii=False, separators=(",", ":"))
|
||||
return base64.b64encode(text.encode("utf-8")).decode("ascii")
|
||||
|
||||
|
||||
def _field(game: dict[str, Any], *path: str | int) -> Any:
|
||||
value: Any = game
|
||||
for key in path:
|
||||
try:
|
||||
value = value[key]
|
||||
except (KeyError, IndexError, TypeError) as ex:
|
||||
name = ".".join(map(str, path))
|
||||
raise PqwError(f"missing field {name}") from ex
|
||||
return value
|
||||
|
||||
|
||||
def _int(game: dict[str, Any], *path: str | int) -> int:
|
||||
value = _field(game, *path)
|
||||
try:
|
||||
return int(value)
|
||||
except (TypeError, ValueError) as ex:
|
||||
name = ".".join(map(str, path))
|
||||
raise PqwError(f"field {name} is not a number: {value!r}") from ex
|
||||
|
||||
|
||||
def _bar(game: dict[str, Any], name: str) -> tuple[int, float]:
|
||||
position = _field(game, name, "position")
|
||||
if not isinstance(position, int | float):
|
||||
raise PqwError(f"field {name}.position is not a number")
|
||||
return _int(game, name, "max"), position
|
||||
|
||||
|
||||
def _parse_monster(text: str) -> Monster | None:
|
||||
if not text:
|
||||
return None
|
||||
parts = text.split("|")
|
||||
if len(parts) != 3:
|
||||
raise PqwError(f"cannot read monster {text!r}")
|
||||
name, level, item = parts
|
||||
try:
|
||||
return Monster(name, int(level), None if item == "*" else item)
|
||||
except ValueError as ex:
|
||||
raise PqwError(f"cannot read monster {text!r}") from ex
|
||||
|
||||
|
||||
def _encode_monster(monster: Monster) -> str:
|
||||
return f"{monster.name}|{monster.level}|{monster.item or '*'}"
|
||||
|
||||
|
||||
def _parse_task(game: dict[str, Any]) -> BaseTask:
|
||||
kind = str(_field(game, "task"))
|
||||
caption = str(_field(game, "kill"))
|
||||
duration = _bar(game, "TaskBar")[0]
|
||||
if kind.startswith("kill|"):
|
||||
monster = _parse_monster(kind.removeprefix("kill|"))
|
||||
return KillTask(caption.removesuffix("..."), duration, monster)
|
||||
if caption == LOADING_CAPTION:
|
||||
return LoadingTask("Loading", duration)
|
||||
task_class: type[BaseTask] = {
|
||||
"buying": BuyTask,
|
||||
"market": HeadingToMarketTask,
|
||||
"sell": SellTask,
|
||||
"heading": HeadingToKillingFieldsTask,
|
||||
"": RegularTask,
|
||||
}.get(kind, RegularTask)
|
||||
return task_class(caption.removesuffix("..."), duration)
|
||||
|
||||
|
||||
def _encode_task(task: BaseTask) -> tuple[str, str]:
|
||||
if isinstance(task, LoadingTask):
|
||||
return "", LOADING_CAPTION
|
||||
caption = task.description + "..."
|
||||
if isinstance(task, KillTask):
|
||||
monster = task.monster or Monster("", 0, None)
|
||||
return "kill|" + _encode_monster(monster), caption
|
||||
for task_class, kind in [
|
||||
(BuyTask, "buying"),
|
||||
(HeadingToMarketTask, "market"),
|
||||
(SellTask, "sell"),
|
||||
(HeadingToKillingFieldsTask, "heading"),
|
||||
]:
|
||||
if isinstance(task, task_class):
|
||||
return kind, caption
|
||||
return "", caption
|
||||
|
||||
|
||||
def _parse_queue_entry(entry: Any) -> RegularTask:
|
||||
parts = str(entry).split("|", 2)
|
||||
if len(parts) != 3 or parts[0] not in {"task", "plot"}:
|
||||
raise PqwError(f"cannot read queued task {entry!r}")
|
||||
try:
|
||||
duration = int(parts[1]) * 1000
|
||||
except ValueError as ex:
|
||||
raise PqwError(f"cannot read queued task {entry!r}") from ex
|
||||
if parts[0] == "plot":
|
||||
# renamed after the act it starts once it comes up
|
||||
return PlotTask("Loading", duration)
|
||||
return RegularTask(parts[2], duration)
|
||||
|
||||
|
||||
def _encode_queue_entry(task: BaseTask) -> str:
|
||||
seconds = task.duration // 1000
|
||||
if isinstance(task, PlotTask):
|
||||
return f"plot|{seconds}|Loading"
|
||||
return f"task|{seconds}|{task.description}"
|
||||
|
||||
|
||||
def _parse_spells(game: dict[str, Any]) -> list[Spell]:
|
||||
rows = [(str(row[0]), str(row[1])) for row in _field(game, "Spells")]
|
||||
levels = {name: to_arabic(roman) for name, roman in rows}
|
||||
spells = []
|
||||
for name, _roman in rows:
|
||||
renamed = dict(SPELL_RENAMES).get(name)
|
||||
if renamed is not None:
|
||||
levels[renamed] = levels.get(renamed, 0) + levels[name]
|
||||
name = renamed
|
||||
elif any(new == name and old in levels for old, new in SPELL_RENAMES):
|
||||
continue # merged into the old spell's place
|
||||
spells.append(Spell(name, levels[name]))
|
||||
return spells
|
||||
|
||||
|
||||
def _find_by_name(
|
||||
items: tuple[Race, ...] | tuple[Class, ...], name: str
|
||||
) -> Race | Class | None:
|
||||
return next((item for item in items if item.name == name), None)
|
||||
|
||||
|
||||
def import_game(
|
||||
game: dict[str, Any], data: GameData
|
||||
) -> tuple[Player, list[str]]:
|
||||
"""Build a pqcli character from a web save, plus any warnings."""
|
||||
warnings = []
|
||||
for field in ONLINE_FIELDS:
|
||||
if game.get(field):
|
||||
warnings.append(f"dropped {field!r}: pqcli plays offline only")
|
||||
|
||||
name = str(_field(game, "Traits", "Name"))
|
||||
race_name = str(_field(game, "Traits", "Race"))
|
||||
class_name = str(_field(game, "Traits", "Class"))
|
||||
race = _find_by_name(data.races, race_name) or Race(race_name, [])
|
||||
class_ = _find_by_name(data.classes, class_name) or Class(class_name, [])
|
||||
|
||||
stats = Stats({stat: _int(game, "Stats", stat.value) for stat in StatType})
|
||||
seed = _field(game, "seed")
|
||||
if not (isinstance(seed, list) and len(seed) == 4):
|
||||
raise PqwError("field seed is not a generator state")
|
||||
stamp = game.get("birthstamp")
|
||||
birthday = (
|
||||
datetime.datetime.fromtimestamp(stamp / 1000)
|
||||
if isinstance(stamp, int | float)
|
||||
else datetime.datetime.now()
|
||||
)
|
||||
|
||||
player = Player(
|
||||
name=name,
|
||||
birthday=birthday,
|
||||
race=cast(Race, race),
|
||||
class_=cast(Class, class_),
|
||||
stats=stats,
|
||||
rng=Alea.from_state(cast(RngState, tuple(seed))),
|
||||
)
|
||||
player.level = _int(game, "Traits", "Level")
|
||||
player.elapsed = float(game.get("elapsed", 0)) * 1000
|
||||
|
||||
player.exp_bar.reset(*_bar(game, "ExpBar"))
|
||||
player.task_bar.reset(*_bar(game, "TaskBar"))
|
||||
player.quest_book.plot_bar.reset(*_bar(game, "PlotBar"))
|
||||
player.quest_book.quest_bar.reset(*_bar(game, "QuestBar"))
|
||||
|
||||
player.quest_book._act = _int(game, "act")
|
||||
player.quest_book._quests = [str(q) for q in _field(game, "Quests")]
|
||||
player.quest_book.monster = _parse_monster(
|
||||
str(game.get("questmonster", ""))
|
||||
)
|
||||
|
||||
for kind in EquipmentType:
|
||||
item = str(_field(game, "Equips").get(kind.value, ""))
|
||||
if item:
|
||||
player.equipment.put(kind, item)
|
||||
player.equipment.best = str(game.get("bestequip", player.equipment.best))
|
||||
|
||||
rows = _field(game, "Inventory")
|
||||
if not rows or rows[0][0] != "Gold":
|
||||
raise PqwError("field Inventory does not start with Gold")
|
||||
player.inventory._gold = _int(game, "Inventory", 0, 1)
|
||||
player.inventory._items = [
|
||||
InventoryItem(str(row[0]), int(row[1])) for row in rows[1:]
|
||||
]
|
||||
player.inventory.encum_bar.reset(*_bar(game, "EncumBar"))
|
||||
|
||||
player.spell_book._spells = _parse_spells(game)
|
||||
|
||||
player.task = _parse_task(game)
|
||||
player.queue = [_parse_queue_entry(e) for e in _field(game, "queue")]
|
||||
return player, warnings
|
||||
|
||||
|
||||
def export_game(player: Player, data: GameData) -> dict[str, Any]:
|
||||
"""Build a web save from a pqcli character."""
|
||||
if player.task is None:
|
||||
# never played: set up the Prologue first, on a copy
|
||||
player = copy.deepcopy(player)
|
||||
Simulation(player, data).tick(0)
|
||||
assert player.task is not None
|
||||
|
||||
seed = list(player.rng.state())
|
||||
birthstamp = int(player.birthday.timestamp() * 1000)
|
||||
now = datetime.datetime.now()
|
||||
kind, caption = _encode_task(player.task)
|
||||
best_stat = player.stats.best_prime
|
||||
best_spell = player.spell_book.best
|
||||
|
||||
quest_monster = player.quest_book.monster
|
||||
# upstream picks the quest monster by its index in the monster list
|
||||
quest_monster_index = (
|
||||
data.monsters.index(quest_monster)
|
||||
if quest_monster in data.monsters
|
||||
else 0
|
||||
)
|
||||
|
||||
def bar(position: float, max_: int) -> dict[str, float]:
|
||||
return {"position": position, "max": max_}
|
||||
|
||||
return {
|
||||
"Traits": {
|
||||
"Name": player.name,
|
||||
"Race": player.race.name,
|
||||
"Class": player.class_.name,
|
||||
"Level": player.level,
|
||||
},
|
||||
"dna": seed,
|
||||
"seed": seed,
|
||||
"birthday": player.birthday.strftime("%a %b %d %Y %H:%M:%S"),
|
||||
"birthstamp": birthstamp,
|
||||
"date": now.strftime("%a %b %d %Y %H:%M:%S"),
|
||||
"stamp": int(now.timestamp() * 1000),
|
||||
"Stats": {stat.value: player.stats[stat] for stat in StatType},
|
||||
"beststat": f"{best_stat.value} {player.stats[best_stat]}",
|
||||
"task": kind,
|
||||
"tasks": 0,
|
||||
"elapsed": int(player.elapsed // 1000),
|
||||
"bestequip": player.equipment.best,
|
||||
"Equips": {
|
||||
kind.value: player.equipment[kind] or "" for kind in EquipmentType
|
||||
},
|
||||
"Inventory": [["Gold", player.inventory.gold]]
|
||||
+ [[item.name, item.quantity] for item in player.inventory],
|
||||
"Spells": [
|
||||
[spell.name, to_roman(spell.level)] for spell in player.spell_book
|
||||
],
|
||||
"bestspell": (
|
||||
f"{best_spell.name} {to_roman(best_spell.level)}"
|
||||
if best_spell
|
||||
else ""
|
||||
),
|
||||
"act": player.quest_book.act,
|
||||
"bestplot": act_name(player.quest_book.act),
|
||||
"Quests": list(player.quest_book.quests),
|
||||
"bestquest": player.quest_book.current_quest or "",
|
||||
"questmonster": (
|
||||
_encode_monster(quest_monster) if quest_monster else ""
|
||||
),
|
||||
"questmonsterindex": quest_monster_index,
|
||||
"kill": caption,
|
||||
"ExpBar": bar(player.exp_bar.position, player.exp_bar.max_),
|
||||
"EncumBar": bar(
|
||||
player.inventory.encum_bar.position,
|
||||
player.inventory.encum_bar.max_,
|
||||
),
|
||||
"PlotBar": bar(
|
||||
player.quest_book.plot_bar.position,
|
||||
player.quest_book.plot_bar.max_,
|
||||
),
|
||||
"QuestBar": bar(
|
||||
player.quest_book.quest_bar.position,
|
||||
player.quest_book.quest_bar.max_,
|
||||
),
|
||||
"TaskBar": bar(player.task_bar.position, player.task_bar.max_),
|
||||
"queue": [_encode_queue_entry(task) for task in player.queue],
|
||||
}
|
||||
|
||||
|
||||
def read_file(path: Path, data: GameData) -> tuple[Player, list[str]]:
|
||||
"""Import the character in a .pqw file, plus any warnings."""
|
||||
try:
|
||||
text = path.read_text(encoding="ascii", errors="replace")
|
||||
except OSError as ex:
|
||||
raise PqwError(f"cannot read {path}: {ex.strerror}") from ex
|
||||
return import_game(decode(text), data)
|
||||
|
||||
|
||||
def write_file(player: Player, path: Path, data: GameData) -> None:
|
||||
"""Export a character to a .pqw file, never overwriting one."""
|
||||
text = encode(export_game(player, data))
|
||||
try:
|
||||
with path.open("x", encoding="ascii") as handle:
|
||||
handle.write(text)
|
||||
except FileExistsError as ex:
|
||||
raise PqwError(f"{path} already exists") from ex
|
||||
except OSError as ex:
|
||||
raise PqwError(f"cannot write {path}: {ex.strerror}") from ex
|
||||
|
||||
|
||||
def default_file_name(player: Player) -> str:
|
||||
# the web version names its downloads the same way
|
||||
return f"{player.name}.pqw"
|
||||
+105
-7
@@ -1,21 +1,119 @@
|
||||
import random
|
||||
import typing as T
|
||||
import contextlib
|
||||
import time
|
||||
from collections.abc import Callable, Generator, Sequence
|
||||
from typing import TypeVar
|
||||
|
||||
RngState = tuple[float, float, float, int]
|
||||
|
||||
T = TypeVar("T")
|
||||
|
||||
_2_POW_32 = 0x100000000
|
||||
_2_POW_MINUS_32 = 2.3283064365386963e-10
|
||||
|
||||
|
||||
def seed(source: T.Any) -> None:
|
||||
random.seed(source)
|
||||
def _to_uint32(value: float) -> float:
|
||||
# JS `value >>> 0` for the non-negative values Mash produces
|
||||
return float(int(value) % _2_POW_32)
|
||||
|
||||
|
||||
def choice(source: T.Sequence[T.Any]) -> T.Any:
|
||||
def _mash() -> Callable[[str], float]:
|
||||
n = float(0xEFC8249D)
|
||||
|
||||
def mash(data: str) -> float:
|
||||
nonlocal n
|
||||
# JS strings are UTF-16, and charCodeAt() returns code units
|
||||
units = data.encode("utf-16-le")
|
||||
for i in range(0, len(units), 2):
|
||||
n += units[i] | (units[i + 1] << 8)
|
||||
h = 0.02519603282416938 * n
|
||||
n = _to_uint32(h)
|
||||
h -= n
|
||||
h *= n
|
||||
n = _to_uint32(h)
|
||||
h -= n
|
||||
n += h * _2_POW_32
|
||||
return _to_uint32(n) * _2_POW_MINUS_32
|
||||
|
||||
return mash
|
||||
|
||||
|
||||
class Alea:
|
||||
"""Johannes Baagøe's Alea PRNG (MIT), as used by Progress Quest web.
|
||||
|
||||
Ported bit for bit so that games seeded alike play out alike. Saves
|
||||
pickle this class by import path, so it must stay in this module.
|
||||
"""
|
||||
|
||||
def __init__(self, *args: str) -> None:
|
||||
if not args:
|
||||
args = (str(int(time.time() * 1000)),)
|
||||
mash = _mash()
|
||||
self._s0 = mash(" ")
|
||||
self._s1 = mash(" ")
|
||||
self._s2 = mash(" ")
|
||||
self._c = 1
|
||||
for arg in args:
|
||||
self._s0 -= mash(arg)
|
||||
if self._s0 < 0:
|
||||
self._s0 += 1
|
||||
self._s1 -= mash(arg)
|
||||
if self._s1 < 0:
|
||||
self._s1 += 1
|
||||
self._s2 -= mash(arg)
|
||||
if self._s2 < 0:
|
||||
self._s2 += 1
|
||||
|
||||
@classmethod
|
||||
def from_state(cls, state: RngState) -> "Alea":
|
||||
rng = cls.__new__(cls)
|
||||
rng._s0, rng._s1, rng._s2, rng._c = state
|
||||
return rng
|
||||
|
||||
def state(self) -> RngState:
|
||||
return (self._s0, self._s1, self._s2, self._c)
|
||||
|
||||
def random(self) -> float:
|
||||
t = 2091639 * self._s0 + self._c * _2_POW_MINUS_32
|
||||
self._s0 = self._s1
|
||||
self._s1 = self._s2
|
||||
self._c = int(t)
|
||||
self._s2 = t - self._c
|
||||
return self._s2
|
||||
|
||||
def uint32(self) -> int:
|
||||
return int(self.random() * _2_POW_32)
|
||||
|
||||
|
||||
_current = Alea()
|
||||
|
||||
|
||||
def seed(source: str) -> None:
|
||||
global _current
|
||||
_current = Alea(source)
|
||||
|
||||
|
||||
@contextlib.contextmanager
|
||||
def using(rng: Alea) -> Generator[None, None, None]:
|
||||
"""Draw from rng instead of the shared generator inside the block."""
|
||||
global _current
|
||||
previous = _current
|
||||
_current = rng
|
||||
try:
|
||||
yield
|
||||
finally:
|
||||
_current = previous
|
||||
|
||||
|
||||
def choice(source: Sequence[T]) -> T:
|
||||
return source[below(len(source))]
|
||||
|
||||
|
||||
def choice_low(source: T.Sequence[T.Any]) -> T.Any:
|
||||
def choice_low(source: Sequence[T]) -> T:
|
||||
return source[below_low(len(source))]
|
||||
|
||||
|
||||
def below(num: int) -> int:
|
||||
return random.randint(0, num - 1)
|
||||
return _current.uint32() % num
|
||||
|
||||
|
||||
def below_low(num: int) -> int:
|
||||
|
||||
+13
-3
@@ -1,17 +1,19 @@
|
||||
import logging
|
||||
import pickle
|
||||
import typing as T
|
||||
from datetime import datetime
|
||||
from pathlib import Path
|
||||
|
||||
from pqcli.mechanic import Player
|
||||
|
||||
|
||||
class Roster:
|
||||
def __init__(self, path: Path, players: T.List[Player]) -> None:
|
||||
def __init__(self, path: Path, players: list[Player]) -> None:
|
||||
self.path = path
|
||||
self.players = players
|
||||
self._last_save = datetime.now()
|
||||
|
||||
@staticmethod
|
||||
def load(path: T.Union[str, Path]) -> "Roster":
|
||||
def load(path: str | Path) -> "Roster":
|
||||
real_path = Path(path)
|
||||
if real_path.exists():
|
||||
return Roster(
|
||||
@@ -20,10 +22,18 @@ class Roster:
|
||||
return Roster(real_path, players=[])
|
||||
|
||||
def save(self) -> None:
|
||||
self._last_save = datetime.now()
|
||||
old_path = self.path.with_name(self.path.name + ".old")
|
||||
tmp_path = self.path.with_name(self.path.name + ".new")
|
||||
tmp_path.parent.mkdir(parents=True, exist_ok=True)
|
||||
tmp_path.write_bytes(pickle.dumps(self.players))
|
||||
if self.path.exists():
|
||||
if old_path.exists():
|
||||
old_path.unlink()
|
||||
self.path.rename(old_path)
|
||||
tmp_path.rename(self.path)
|
||||
|
||||
def save_periodically(self) -> None:
|
||||
if (datetime.now() - self._last_save).total_seconds() >= 300:
|
||||
logging.info("Saving...")
|
||||
self.save()
|
||||
-115
@@ -1,115 +0,0 @@
|
||||
import argparse
|
||||
import datetime
|
||||
import logging
|
||||
import sys
|
||||
from pathlib import Path
|
||||
from signal import SIG_DFL, SIGPIPE, signal
|
||||
|
||||
from pqcli import random
|
||||
from pqcli.config import CLASSES, RACES
|
||||
from pqcli.mechanic import (
|
||||
Player,
|
||||
Simulation,
|
||||
StatsBuilder,
|
||||
act_name,
|
||||
create_player,
|
||||
generate_name,
|
||||
)
|
||||
from pqcli.roster import Roster
|
||||
|
||||
signal(SIGPIPE, SIG_DFL)
|
||||
logging.basicConfig(
|
||||
stream=sys.stdout, level=logging.DEBUG, format="%(message)s"
|
||||
)
|
||||
|
||||
|
||||
# make things predictable
|
||||
SEED_A = 1664525
|
||||
SEED_B = 2141
|
||||
SEED_C = 1013904223
|
||||
|
||||
|
||||
def custom_random(num: int) -> int:
|
||||
global SEED_A, SEED_B, SEED_C
|
||||
SEED_B = (SEED_A * SEED_B + SEED_C) % 0x100000000
|
||||
return SEED_B % num
|
||||
|
||||
|
||||
random.below = custom_random
|
||||
|
||||
|
||||
def character_sheet(player: Player) -> None:
|
||||
print(f"{player.name} the {player.race.name}")
|
||||
print(f"Level {player.level} {player.class_.name}")
|
||||
print(f"Plot stage: {act_name(player.quest_book.act)}")
|
||||
print(f"Quest: {player.quest_book.current_quest}")
|
||||
print()
|
||||
print("Stats:")
|
||||
for stat, value in player.stats:
|
||||
print(f" {stat.value}: {value}")
|
||||
print()
|
||||
print(f"Equipment (best: {player.equipment.best}):")
|
||||
for equipment, item_name in player.equipment:
|
||||
print(f" {equipment.value}: {item_name}")
|
||||
print()
|
||||
print("Spell Book:")
|
||||
for spell in player.spell_book:
|
||||
print(f" {spell.name}: {spell.level}")
|
||||
print()
|
||||
print("Inventory:")
|
||||
print(f" Gold: {player.inventory.gold}")
|
||||
for item in player.inventory:
|
||||
print(f" {item.name}: {item.quantity}")
|
||||
|
||||
|
||||
def parse_args() -> argparse.Namespace:
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument("-r", "--roster", type=Path)
|
||||
parser.add_argument("-l", "--max-level", type=int, default=5)
|
||||
return parser.parse_args()
|
||||
|
||||
|
||||
def random_player() -> Player:
|
||||
return create_player(
|
||||
stats=StatsBuilder().roll(),
|
||||
name=generate_name(),
|
||||
race=random.choice(RACES),
|
||||
class_=random.choice(CLASSES),
|
||||
)
|
||||
|
||||
|
||||
def main() -> None:
|
||||
args = parse_args()
|
||||
|
||||
if args.roster:
|
||||
roster = Roster.load(args.roster)
|
||||
if not roster.players:
|
||||
roster.players.append(random_player())
|
||||
roster.save()
|
||||
player = roster.players[0]
|
||||
else:
|
||||
roster = None
|
||||
player = random_player()
|
||||
|
||||
start = datetime.datetime.now()
|
||||
elapsed = 0
|
||||
last_level = 0
|
||||
simulation = Simulation(player)
|
||||
try:
|
||||
while True:
|
||||
if player.level != last_level:
|
||||
last_level = player.level
|
||||
character_sheet(player)
|
||||
if player.level >= args.max_level:
|
||||
break
|
||||
simulation.tick()
|
||||
elapsed += 100
|
||||
finally:
|
||||
print("real time: ", (datetime.datetime.now() - start))
|
||||
print("virtual time: ", datetime.timedelta(milliseconds=elapsed))
|
||||
if roster:
|
||||
roster.save()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -1,142 +0,0 @@
|
||||
import argparse
|
||||
import typing as T
|
||||
|
||||
import urwid
|
||||
|
||||
from pqcli import random
|
||||
from pqcli.mechanic import Player
|
||||
from pqcli.roster import Roster
|
||||
from pqcli.ui.confirm_dialog import ConfirmDialog
|
||||
from pqcli.ui.game_view import GameView
|
||||
from pqcli.ui.new_game_view import NewGameView
|
||||
from pqcli.ui.roster_view import RosterView
|
||||
|
||||
|
||||
TICK_FREQ = 0.1
|
||||
SAVE_FREQ = 60.0
|
||||
PALETTE: T.List[T.Tuple[str, ...]] = [
|
||||
("button", "", ""),
|
||||
("button-focus", "light red", "black"),
|
||||
("linebox", "", ""),
|
||||
("linebox-focus", "light red", "black"),
|
||||
("linebox-content", "", ""),
|
||||
("linebox-content-focus", "", ""),
|
||||
("progressbar-normal", "", "", "standout"),
|
||||
("progressbar-done", "black", "light red"),
|
||||
("progressbar-smooth", "light red", ""),
|
||||
]
|
||||
|
||||
|
||||
class ConfirmExitDialog(ConfirmDialog):
|
||||
def __init__(self, old_view: urwid.Widget) -> None:
|
||||
super().__init__("Really quit?", old_view)
|
||||
|
||||
|
||||
def bind_commands() -> None:
|
||||
for key, direction in {
|
||||
"k": "up",
|
||||
"j": "down",
|
||||
"h": "left",
|
||||
"l": "right",
|
||||
}.items():
|
||||
for key_variant in {key, key.upper()}:
|
||||
urwid.command_map[key_variant] = f"cursor {direction}"
|
||||
urwid.command_map["tab"] = f"cursor down"
|
||||
urwid.command_map["shift tab"] = f"cursor up"
|
||||
|
||||
|
||||
class Ui:
|
||||
def __init__(self, roster: Roster, args: argparse.Namespace) -> None:
|
||||
bind_commands()
|
||||
|
||||
self.roster = roster
|
||||
self.args = args
|
||||
self.loop = urwid.MainLoop(
|
||||
None, PALETTE, unhandled_input=self.unhandled_input
|
||||
)
|
||||
self.old_views: T.List[urwid.Widget] = []
|
||||
|
||||
self.switch_to_roster_view()
|
||||
|
||||
def run(self) -> None:
|
||||
self.loop.set_alarm_in(TICK_FREQ, self.on_tick)
|
||||
self.loop.set_alarm_in(SAVE_FREQ, self.on_save)
|
||||
self.loop.run()
|
||||
|
||||
def unhandled_input(self, key: str) -> bool:
|
||||
callback = getattr(self.loop.widget, "unhandled_input", None)
|
||||
if callback and callback(key):
|
||||
return True
|
||||
|
||||
if key == "ctrl q":
|
||||
self.switch_to_exit_view()
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def switch_to_roster_view(self) -> None:
|
||||
self.loop.widget = RosterView(self.roster)
|
||||
self._connect("load_game", self.switch_to_game_view)
|
||||
self._connect("new_game", self.switch_to_new_game_view)
|
||||
self._connect("delete_game", self.switch_to_delete_player_view)
|
||||
self._connect("exit", self.switch_to_exit_view)
|
||||
|
||||
def switch_to_exit_view(self) -> None:
|
||||
if isinstance(self.loop.widget, ConfirmExitDialog):
|
||||
return
|
||||
self.old_views.append(self.loop.widget)
|
||||
self.loop.widget = ConfirmExitDialog(self.old_views[-1])
|
||||
self._connect("confirm", self.exit)
|
||||
self._connect("cancel", self.cancel_dialog)
|
||||
|
||||
def switch_to_new_game_view(self) -> None:
|
||||
self.loop.widget = NewGameView()
|
||||
self._connect("confirm", self.create_player)
|
||||
self._connect("cancel", self.switch_to_roster_view)
|
||||
|
||||
def create_player(self, player: Player) -> None:
|
||||
self.roster.players.append(player)
|
||||
self.switch_to_roster_view()
|
||||
|
||||
def delete_player(self, player_idx: int) -> None:
|
||||
del self.roster.players[player_idx]
|
||||
self.switch_to_roster_view()
|
||||
|
||||
def switch_to_game_view(self, player_idx: int) -> None:
|
||||
player = self.roster.players[player_idx]
|
||||
self.loop.widget = GameView(self.loop, player, self.args)
|
||||
self._connect("cancel", self.switch_to_roster_view)
|
||||
|
||||
def switch_to_delete_player_view(self, player_idx: int) -> None:
|
||||
adjective = random.choice(["faithful", "noble", "loyal", "brave"])
|
||||
player_name = self.roster.players[player_idx].name
|
||||
|
||||
self.old_views.append(self.loop.widget)
|
||||
self.loop.widget = ConfirmDialog(
|
||||
f"Terminate {adjective} {player_name}?", self.old_views[-1]
|
||||
)
|
||||
self._connect("confirm", lambda: self.delete_player(player_idx))
|
||||
self._connect("cancel", self.cancel_dialog)
|
||||
|
||||
def exit(self) -> None:
|
||||
raise urwid.ExitMainLoop()
|
||||
|
||||
def cancel_dialog(self) -> None:
|
||||
assert len(self.old_views)
|
||||
self.loop.widget = self.old_views.pop()
|
||||
|
||||
def _connect(self, signal_name: str, callback: T.Callable) -> None:
|
||||
urwid.signals.connect_signal(
|
||||
self.loop.widget,
|
||||
signal_name,
|
||||
lambda _sender, *args: callback(*args),
|
||||
)
|
||||
|
||||
def on_tick(self, _loop: urwid.MainLoop, _user_data: T.Any) -> None:
|
||||
if hasattr(self.loop.widget, "tick"):
|
||||
self.loop.widget.tick()
|
||||
self.loop.set_alarm_in(TICK_FREQ, self.on_tick)
|
||||
|
||||
def on_save(self, _loop: urwid.MainLoop, _user_data: T.Any) -> None:
|
||||
self.roster.save()
|
||||
self.loop.set_alarm_in(SAVE_FREQ, self.on_save)
|
||||
@@ -0,0 +1,24 @@
|
||||
import abc
|
||||
import argparse
|
||||
|
||||
from pqcli.game_data import GameData
|
||||
from pqcli.mechanic import Player
|
||||
from pqcli.roster import Roster
|
||||
|
||||
|
||||
class BaseUserInterface(abc.ABC):
|
||||
def __init__(
|
||||
self,
|
||||
roster: Roster,
|
||||
player: Player | None,
|
||||
args: argparse.Namespace,
|
||||
data: GameData,
|
||||
) -> None:
|
||||
self.roster = roster
|
||||
self.data = data
|
||||
self.args = args
|
||||
self.player = player
|
||||
|
||||
@abc.abstractmethod
|
||||
def run(self) -> None:
|
||||
raise NotImplementedError("not implemented")
|
||||
@@ -0,0 +1,287 @@
|
||||
import argparse
|
||||
import enum
|
||||
import logging
|
||||
import signal
|
||||
import sys
|
||||
import time
|
||||
from collections.abc import Sequence
|
||||
from datetime import datetime, timedelta
|
||||
from pathlib import Path
|
||||
from types import FrameType
|
||||
from typing import TypeVar
|
||||
|
||||
from pqcli import lingo, pqw
|
||||
from pqcli.config import PRIME_STATS
|
||||
from pqcli.game_data import GameData
|
||||
from pqcli.mechanic import Player, Simulation, StatsBuilder, create_player
|
||||
from pqcli.roster import Roster
|
||||
from pqcli.ui.base import BaseUserInterface
|
||||
|
||||
LOGO = r"""
|
||||
____ ___ _
|
||||
| _ \ _ __ ___ __ _ _ __ ___ ___ ___ / _ \ _ _ ___ ___| |_
|
||||
| |_) | '__/ _ \ / _` | '__/ _ \/ __/ __| | | | | | |/ _ \/ __| __|
|
||||
| __/| | | (_) | (_| | | | __/\__ \__ \ |_| | |_| | __/\__ \ |_
|
||||
|_| |_| \___/ \__, |_| \___||___/___/\__\_\\__,_|\___||___/\__|
|
||||
|___/
|
||||
"""
|
||||
|
||||
|
||||
T = TypeVar("T")
|
||||
|
||||
|
||||
class MainMenu(enum.IntEnum):
|
||||
create = 1
|
||||
play = 2
|
||||
info = 3
|
||||
delete = 4
|
||||
import_ = 5
|
||||
export = 6
|
||||
quit = 7
|
||||
|
||||
|
||||
class BasicUserInterface(BaseUserInterface):
|
||||
def __init__(
|
||||
self,
|
||||
roster: Roster,
|
||||
player: Player | None,
|
||||
args: argparse.Namespace,
|
||||
data: GameData,
|
||||
) -> None:
|
||||
super().__init__(roster, player, args, data)
|
||||
|
||||
def signal_handler(sig: int, frame: FrameType | None) -> None:
|
||||
logging.info("Quitting")
|
||||
if self.args.use_saves:
|
||||
self.roster.save()
|
||||
sys.exit(0)
|
||||
|
||||
signal.signal(signal.SIGINT, signal_handler)
|
||||
|
||||
def run(self) -> None:
|
||||
logging.basicConfig(
|
||||
stream=sys.stdout,
|
||||
level=logging.INFO,
|
||||
format="[%(asctime)s] %(message)s",
|
||||
)
|
||||
|
||||
self.logo()
|
||||
if self.player:
|
||||
self.play(self.player)
|
||||
else:
|
||||
self.main_menu()
|
||||
|
||||
def logo(self) -> None:
|
||||
print(LOGO)
|
||||
|
||||
def main_menu(self) -> None:
|
||||
while True:
|
||||
choice = self.menu(
|
||||
[
|
||||
(MainMenu.create, "Create a new character"),
|
||||
(MainMenu.play, "Play as character"),
|
||||
(MainMenu.info, "Query character info"),
|
||||
(MainMenu.delete, "Delete a character"),
|
||||
(MainMenu.import_, "Import a character (.pqw)"),
|
||||
(MainMenu.export, "Export a character (.pqw)"),
|
||||
(MainMenu.quit, "Quit"),
|
||||
]
|
||||
)
|
||||
|
||||
if choice == MainMenu.create:
|
||||
player = self.create_player()
|
||||
|
||||
elif choice == MainMenu.play:
|
||||
player = self.choose_player()
|
||||
if not player:
|
||||
continue
|
||||
self.play(player)
|
||||
|
||||
elif choice == MainMenu.info:
|
||||
player = self.choose_player()
|
||||
if not player:
|
||||
continue
|
||||
self.print_player_info(player)
|
||||
|
||||
elif choice == MainMenu.delete:
|
||||
player = self.choose_player()
|
||||
if not player:
|
||||
continue
|
||||
self.delete_player(player)
|
||||
|
||||
elif choice == MainMenu.import_:
|
||||
self.import_player()
|
||||
|
||||
elif choice == MainMenu.export:
|
||||
player = self.choose_player()
|
||||
if not player:
|
||||
continue
|
||||
self.export_player(player)
|
||||
|
||||
elif choice == MainMenu.quit:
|
||||
self.quit()
|
||||
break
|
||||
|
||||
def create_player(self, *, auto_play: bool = True) -> Player | None:
|
||||
name = input("Name your new character: ")
|
||||
if not name:
|
||||
print("Cancelled.")
|
||||
return None
|
||||
|
||||
race = self.menu([(race, race.name) for race in self.data.races])
|
||||
class_ = self.menu(
|
||||
[(class_, class_.name) for class_ in self.data.classes]
|
||||
)
|
||||
|
||||
stats_builder = StatsBuilder()
|
||||
while True:
|
||||
stats = stats_builder.roll()
|
||||
for stat in PRIME_STATS:
|
||||
print(f"{stat.value}: {stats[stat]}")
|
||||
print(f"Total: {sum(stats[stat] for stat in PRIME_STATS)}")
|
||||
if self.confirm("Is this okay?"):
|
||||
break
|
||||
|
||||
player = create_player(
|
||||
name=name,
|
||||
race=race,
|
||||
class_=class_,
|
||||
stats=stats,
|
||||
seed=stats_builder.seed,
|
||||
)
|
||||
self.roster.players.append(player)
|
||||
if auto_play and self.confirm(
|
||||
"Do you want to play as your new character?"
|
||||
):
|
||||
self.play(player)
|
||||
return player
|
||||
|
||||
def play(self, player: Player) -> None:
|
||||
print(f"Playing as {player.name}")
|
||||
simulation = Simulation(player, self.data)
|
||||
last_tick = datetime.now()
|
||||
last_level = 0
|
||||
while True:
|
||||
elapsed = datetime.now() - last_tick
|
||||
simulation.tick(elapsed.total_seconds() * 1000)
|
||||
last_tick = datetime.now()
|
||||
wait = (timedelta(milliseconds=100) - elapsed).total_seconds()
|
||||
wait = max(0, wait)
|
||||
time.sleep(wait)
|
||||
if player.level != last_level:
|
||||
last_level = player.level
|
||||
self.print_player_info(player)
|
||||
if self.args.use_saves:
|
||||
self.roster.save_periodically()
|
||||
|
||||
def print_player_info(self, player: Player) -> None:
|
||||
print("--- Character Sheet ---")
|
||||
print(f"Name: {player.name}")
|
||||
print(f"Race: {player.race.name}")
|
||||
print(f"Class: {player.class_.name}")
|
||||
print(f"Level: {player.level}")
|
||||
print()
|
||||
for stat, value in player.stats:
|
||||
print(f"{stat.value}: {value}")
|
||||
print()
|
||||
print("--- Spell Book ---")
|
||||
if not player.spell_book:
|
||||
print("No spells memorized yet.")
|
||||
else:
|
||||
for spell in player.spell_book:
|
||||
print(f"{spell.name} {lingo.to_roman(spell.level)}")
|
||||
print()
|
||||
print("--- Equipment ---")
|
||||
for equipment_type, name in player.equipment:
|
||||
print(f"{equipment_type.value}: {name}")
|
||||
print()
|
||||
print("--- Inventory ---")
|
||||
print(f"Gold: {player.inventory.gold}")
|
||||
for item in player.inventory:
|
||||
print(f"{item.name}: {item.quantity}")
|
||||
print()
|
||||
print("--- Plot ---")
|
||||
print(f"Current act: {lingo.to_roman(player.quest_book.act)}")
|
||||
print(f"Current quest: {player.quest_book.current_quest or '?'}")
|
||||
print(
|
||||
f"Current task: {player.task.description if player.task else '?'}"
|
||||
)
|
||||
|
||||
def delete_player(self, player: Player) -> None:
|
||||
if self.confirm(lingo.terminate_message(player.name)):
|
||||
del self.roster.players[self.roster.players.index(player)]
|
||||
|
||||
def quit(self) -> None:
|
||||
if self.args.use_saves:
|
||||
self.roster.save()
|
||||
|
||||
def import_player(self) -> None:
|
||||
path = input("Import from .pqw file: ").strip()
|
||||
if not path:
|
||||
print("Cancelled.")
|
||||
return
|
||||
try:
|
||||
player, warnings = pqw.read_file(
|
||||
Path(path).expanduser(), self.data
|
||||
)
|
||||
except pqw.PqwError as ex:
|
||||
print(f"Cannot import: {ex}")
|
||||
return
|
||||
for warning in warnings:
|
||||
print(f"Warning: {warning}")
|
||||
self.roster.players.append(player)
|
||||
if self.args.use_saves:
|
||||
self.roster.save()
|
||||
print(f"Imported {player.name}.")
|
||||
|
||||
def export_player(self, player: Player) -> None:
|
||||
default = pqw.default_file_name(player)
|
||||
path = input(f"Export to .pqw file [{default}]: ").strip() or default
|
||||
try:
|
||||
pqw.write_file(player, Path(path).expanduser(), self.data)
|
||||
except pqw.PqwError as ex:
|
||||
print(f"Cannot export: {ex}")
|
||||
return
|
||||
print(f"Exported {player.name} to {path}.")
|
||||
|
||||
def choose_player(self) -> Player | None:
|
||||
if not self.roster.players:
|
||||
print("No characters to choose from!")
|
||||
return None
|
||||
|
||||
return self.menu(
|
||||
[(player, player.name) for player in self.roster.players],
|
||||
title="Choose your character",
|
||||
)
|
||||
|
||||
def confirm(self, message: str) -> bool:
|
||||
while True:
|
||||
choice = input(f"{message} [y/n] ")
|
||||
if choice.lower() in {"y", "yes", "1"}:
|
||||
return True
|
||||
if choice.lower() in {"n", "no", "0"}:
|
||||
return False
|
||||
|
||||
def menu(
|
||||
self,
|
||||
options: Sequence[tuple[T, str]],
|
||||
title: str | None = None,
|
||||
) -> T:
|
||||
print()
|
||||
if title:
|
||||
print(f"{title}:")
|
||||
for i, item in enumerate(options, 1):
|
||||
_, description = item
|
||||
print(f"{i}) {description}")
|
||||
print()
|
||||
|
||||
while True:
|
||||
try:
|
||||
num = int(input("Your choice: "))
|
||||
except ValueError:
|
||||
print("Not a number")
|
||||
continue
|
||||
if num not in range(1, len(options) + 1):
|
||||
print(f"Expected a number between 1..{len(options)}")
|
||||
continue
|
||||
return options[num - 1][0]
|
||||
@@ -1,44 +0,0 @@
|
||||
import typing as T
|
||||
|
||||
import urwid
|
||||
|
||||
from pqcli.ui.custom_button import CustomButton
|
||||
from pqcli.ui.custom_line_box import CustomLineBox
|
||||
|
||||
|
||||
class ConfirmDialog(urwid.Overlay):
|
||||
signals = ["confirm", "cancel"]
|
||||
|
||||
def __init__(self, label: str, parent: urwid.Widget) -> None:
|
||||
question = urwid.Text(("bold", label), "center")
|
||||
yes_btn = CustomButton(
|
||||
"Yes", hint="Y", on_press=lambda _user_data: self.confirm()
|
||||
)
|
||||
no_btn = CustomButton(
|
||||
"No", hint="N", on_press=lambda _user_data: self.cancel()
|
||||
)
|
||||
|
||||
line_box = CustomLineBox(
|
||||
urwid.ListBox(
|
||||
urwid.SimpleFocusListWalker([question, no_btn, yes_btn])
|
||||
)
|
||||
)
|
||||
|
||||
super().__init__(
|
||||
line_box, parent, "center", len(label) + 6, "middle", 5
|
||||
)
|
||||
|
||||
def keypress(self, size: T.Any, key: str) -> T.Optional[str]:
|
||||
if key in {"y", "Y"}:
|
||||
self.confirm()
|
||||
return None
|
||||
if key in {"n", "N"}:
|
||||
self.cancel()
|
||||
return None
|
||||
return T.cast(T.Optional[str], super().keypress(size, key))
|
||||
|
||||
def confirm(self) -> None:
|
||||
self._emit("confirm")
|
||||
|
||||
def cancel(self) -> None:
|
||||
self._emit("cancel")
|
||||
@@ -0,0 +1,273 @@
|
||||
import argparse
|
||||
import curses
|
||||
import os
|
||||
import signal
|
||||
import time
|
||||
from pathlib import Path
|
||||
from types import FrameType
|
||||
|
||||
from pqcli import lingo, pqw
|
||||
from pqcli.config import Class, Race
|
||||
from pqcli.game_data import GameData
|
||||
from pqcli.mechanic import Player, Stats, create_player
|
||||
from pqcli.random import RngState
|
||||
from pqcli.roster import Roster
|
||||
from pqcli.ui.base import BaseUserInterface
|
||||
from pqcli.ui.curses.colors import (
|
||||
COLOR_FOCUSED,
|
||||
COLOR_HIGHLIGHT,
|
||||
COLOR_LOGO,
|
||||
COLOR_LOGO_ALT,
|
||||
COLOR_PROGRESSBAR,
|
||||
COLOR_SCROLLBAR_THUMB,
|
||||
COLOR_SCROLLBAR_TRACK,
|
||||
has_colors,
|
||||
set_colors,
|
||||
)
|
||||
from pqcli.ui.curses.views import (
|
||||
BaseView,
|
||||
ChooseCharacterClassView,
|
||||
ChooseCharacterNameView,
|
||||
ChooseCharacterRaceView,
|
||||
ChooseCharacterStatsView,
|
||||
ChooseCharacterView,
|
||||
ConfirmView,
|
||||
GameView,
|
||||
MessageView,
|
||||
RosterView,
|
||||
TextInputView,
|
||||
)
|
||||
|
||||
|
||||
class StopMainLoop(Exception):
|
||||
pass
|
||||
|
||||
|
||||
class CursesUserInterface(BaseUserInterface):
|
||||
def __init__(
|
||||
self,
|
||||
roster: Roster,
|
||||
player: Player,
|
||||
args: argparse.Namespace,
|
||||
data: GameData,
|
||||
) -> None:
|
||||
super().__init__(roster, player, args, data)
|
||||
os.environ.setdefault("ESCDELAY", "25")
|
||||
self._screen = curses.initscr()
|
||||
self._screen.nodelay(True)
|
||||
self._screen.keypad(True)
|
||||
curses.noecho()
|
||||
curses.curs_set(0)
|
||||
|
||||
set_colors(args.colors)
|
||||
if has_colors():
|
||||
curses.start_color()
|
||||
curses.use_default_colors()
|
||||
curses.init_pair(COLOR_LOGO, -1, -1)
|
||||
curses.init_pair(COLOR_LOGO_ALT, -1, 9)
|
||||
curses.init_pair(COLOR_FOCUSED, -1, 8)
|
||||
curses.init_pair(COLOR_SCROLLBAR_THUMB, -1, 7)
|
||||
curses.init_pair(COLOR_SCROLLBAR_TRACK, -1, 0)
|
||||
curses.init_pair(COLOR_PROGRESSBAR, 0, 9)
|
||||
curses.init_pair(COLOR_HIGHLIGHT, 3, -1)
|
||||
|
||||
def signal_handler(sig: int, frame: FrameType | None) -> None:
|
||||
if self.args.use_saves:
|
||||
self.roster.save()
|
||||
exit(0)
|
||||
|
||||
signal.signal(signal.SIGINT, signal_handler)
|
||||
|
||||
self._roster_view = RosterView(self._screen)
|
||||
self._roster_view.on_create += self._switch_to_create_char_name_view
|
||||
self._roster_view.on_delete += self._switch_to_delete_char_view
|
||||
self._roster_view.on_play += self._switch_to_play_view
|
||||
self._roster_view.on_import += self._switch_to_import_view
|
||||
self._roster_view.on_export += self._switch_to_export_char_view
|
||||
self._roster_view.on_quit += self._quit
|
||||
self._view: BaseView = self._roster_view
|
||||
self._view.start()
|
||||
|
||||
def run(self) -> None:
|
||||
try:
|
||||
if self.player:
|
||||
self._switch_to_game_view(self.player)
|
||||
else:
|
||||
self._switch_to_roster_view()
|
||||
|
||||
while True:
|
||||
key = self._screen.getch()
|
||||
|
||||
if key == curses.ERR:
|
||||
time.sleep(0.1)
|
||||
self._view.idle()
|
||||
continue
|
||||
|
||||
if key == curses.KEY_RESIZE:
|
||||
self._view.stop()
|
||||
self._view.start()
|
||||
else:
|
||||
try:
|
||||
self._view.keypress(key)
|
||||
except StopMainLoop:
|
||||
break
|
||||
|
||||
finally:
|
||||
curses.endwin()
|
||||
curses.curs_set(1)
|
||||
|
||||
def _switch_to_roster_view(self) -> None:
|
||||
self._switch_view(self._roster_view)
|
||||
|
||||
def _switch_to_create_char_name_view(
|
||||
self, player_name: str | None = None
|
||||
) -> None:
|
||||
view = ChooseCharacterNameView(self._screen, player_name)
|
||||
view.on_cancel += self._switch_to_roster_view
|
||||
view.on_confirm += self._switch_to_create_char_race_view
|
||||
self._switch_view(view)
|
||||
|
||||
def _switch_to_create_char_race_view(
|
||||
self, player_name: str, race: Race | None = None
|
||||
) -> None:
|
||||
view = ChooseCharacterRaceView(self._screen, self.data.races, race)
|
||||
view.on_cancel += lambda: self._switch_to_create_char_name_view(
|
||||
player_name
|
||||
)
|
||||
view.on_confirm += lambda race: self._switch_to_create_char_class_view(
|
||||
player_name, race
|
||||
)
|
||||
self._switch_view(view)
|
||||
|
||||
def _switch_to_create_char_class_view(
|
||||
self, player_name: str, race: Race, class_: Class | None = None
|
||||
) -> None:
|
||||
view = ChooseCharacterClassView(
|
||||
self._screen, self.data.classes, class_
|
||||
)
|
||||
view.on_cancel += lambda: self._switch_to_create_char_race_view(
|
||||
player_name, race
|
||||
)
|
||||
view.on_confirm += lambda class_: (
|
||||
self._switch_to_create_char_stats_view(player_name, race, class_)
|
||||
)
|
||||
self._switch_view(view)
|
||||
|
||||
def _switch_to_create_char_stats_view(
|
||||
self, player_name: str, race: Race, class_: Class
|
||||
) -> None:
|
||||
view = ChooseCharacterStatsView(self._screen)
|
||||
view.on_cancel += lambda: self._switch_to_create_char_class_view(
|
||||
player_name, race, class_
|
||||
)
|
||||
view.on_confirm += lambda stats, seed: self._create_character(
|
||||
player_name, race, class_, stats, seed
|
||||
)
|
||||
self._switch_view(view)
|
||||
|
||||
def _switch_to_delete_char_view(self) -> None:
|
||||
view = ChooseCharacterView(
|
||||
self._screen, self.roster, "Choose character to delete"
|
||||
)
|
||||
view.on_cancel += self._switch_to_roster_view
|
||||
view.on_confirm += self._switch_to_confirm_delete_char_view
|
||||
self._switch_view(view)
|
||||
|
||||
def _switch_to_confirm_delete_char_view(self, player: Player) -> None:
|
||||
view = ConfirmView(self._screen, lingo.terminate_message(player.name))
|
||||
view.on_cancel += self._switch_to_delete_char_view
|
||||
view.on_confirm += lambda: self._delete_character(player)
|
||||
self._switch_view(view)
|
||||
|
||||
def _switch_to_play_view(self) -> None:
|
||||
view = ChooseCharacterView(
|
||||
self._screen, self.roster, "Choose character to play"
|
||||
)
|
||||
view.on_cancel += self._switch_to_roster_view
|
||||
view.on_confirm += self._switch_to_game_view
|
||||
self._switch_view(view)
|
||||
|
||||
def _switch_to_import_view(self) -> None:
|
||||
view = TextInputView(self._screen, "Import from .pqw file:", "")
|
||||
view.on_cancel += self._switch_to_roster_view
|
||||
view.on_confirm += self._import_character
|
||||
self._switch_view(view)
|
||||
|
||||
def _switch_to_export_char_view(self) -> None:
|
||||
view = ChooseCharacterView(
|
||||
self._screen, self.roster, "Choose character to export"
|
||||
)
|
||||
view.on_cancel += self._switch_to_roster_view
|
||||
view.on_confirm += self._switch_to_export_file_view
|
||||
self._switch_view(view)
|
||||
|
||||
def _switch_to_export_file_view(self, player: Player) -> None:
|
||||
view = TextInputView(
|
||||
self._screen,
|
||||
f"Export {player.name} to .pqw file:",
|
||||
pqw.default_file_name(player),
|
||||
)
|
||||
view.on_cancel += self._switch_to_export_char_view
|
||||
view.on_confirm += lambda path: self._export_character(player, path)
|
||||
self._switch_view(view)
|
||||
|
||||
def _switch_to_message_view(self, message: str) -> None:
|
||||
view = MessageView(self._screen, message)
|
||||
view.on_close += self._switch_to_roster_view
|
||||
self._switch_view(view)
|
||||
|
||||
def _import_character(self, path: str) -> None:
|
||||
try:
|
||||
player, warnings = pqw.read_file(
|
||||
Path(path).expanduser(), self.data
|
||||
)
|
||||
except pqw.PqwError as ex:
|
||||
self._switch_to_message_view(f"Cannot import: {ex}")
|
||||
return
|
||||
self.roster.players.append(player)
|
||||
if self.args.use_saves:
|
||||
self.roster.save()
|
||||
self._switch_to_message_view(
|
||||
"\n".join([f"Imported {player.name}.", *warnings])
|
||||
)
|
||||
|
||||
def _export_character(self, player: Player, path: str) -> None:
|
||||
try:
|
||||
pqw.write_file(player, Path(path).expanduser(), self.data)
|
||||
except pqw.PqwError as ex:
|
||||
self._switch_to_message_view(f"Cannot export: {ex}")
|
||||
return
|
||||
self._switch_to_message_view(f"Exported {player.name} to {path}.")
|
||||
|
||||
def _switch_to_game_view(self, player: Player) -> None:
|
||||
view = GameView(
|
||||
self._screen, self.roster, player, self.args, self.data
|
||||
)
|
||||
view.on_exit += self._switch_to_roster_view
|
||||
self._switch_view(view)
|
||||
|
||||
def _switch_view(self, view: BaseView) -> None:
|
||||
self._view.stop()
|
||||
self._view = view
|
||||
self._view.start()
|
||||
|
||||
def _create_character(
|
||||
self,
|
||||
name: str,
|
||||
race: Race,
|
||||
class_: Class,
|
||||
stats: Stats,
|
||||
seed: RngState,
|
||||
) -> None:
|
||||
player = create_player(name, race, class_, stats, seed)
|
||||
self.roster.players.append(player)
|
||||
if self.args.use_saves:
|
||||
self.roster.save()
|
||||
self._switch_to_game_view(player)
|
||||
|
||||
def _delete_character(self, player: Player) -> None:
|
||||
self.roster.players.remove(player)
|
||||
self._switch_to_roster_view()
|
||||
|
||||
def _quit(self) -> None:
|
||||
raise StopMainLoop
|
||||
@@ -0,0 +1,18 @@
|
||||
_HAS_COLORS = False
|
||||
|
||||
COLOR_LOGO = 1
|
||||
COLOR_LOGO_ALT = 2
|
||||
COLOR_FOCUSED = 3
|
||||
COLOR_SCROLLBAR_TRACK = 4
|
||||
COLOR_SCROLLBAR_THUMB = 5
|
||||
COLOR_PROGRESSBAR = 6
|
||||
COLOR_HIGHLIGHT = 7
|
||||
|
||||
|
||||
def has_colors() -> bool:
|
||||
return _HAS_COLORS
|
||||
|
||||
|
||||
def set_colors(has_colors: bool) -> None:
|
||||
global _HAS_COLORS
|
||||
_HAS_COLORS = has_colors
|
||||
@@ -0,0 +1,17 @@
|
||||
from collections.abc import Callable
|
||||
from typing import Generic, ParamSpec
|
||||
|
||||
P = ParamSpec("P")
|
||||
|
||||
|
||||
class EventHandler(Generic[P]):
|
||||
def __init__(self) -> None:
|
||||
self.callbacks: list[Callable[P, object]] = []
|
||||
|
||||
def __call__(self, *args: P.args, **kwargs: P.kwargs) -> None:
|
||||
for callback in self.callbacks:
|
||||
callback(*args, **kwargs)
|
||||
|
||||
def __iadd__(self, callback: Callable[P, object]) -> "EventHandler[P]":
|
||||
self.callbacks.append(callback)
|
||||
return self
|
||||
@@ -0,0 +1,37 @@
|
||||
import curses
|
||||
import curses.ascii
|
||||
from collections.abc import Callable, Iterable
|
||||
from dataclasses import dataclass
|
||||
from typing import TypeVar, overload
|
||||
|
||||
KEYS_CYCLE = {curses.ascii.TAB}
|
||||
KEYS_DOWN = set(map(ord, "jJ")) | {curses.KEY_DOWN}
|
||||
KEYS_LEFT = set(map(ord, "hH")) | {curses.KEY_LEFT}
|
||||
KEYS_RIGHT = set(map(ord, "lL")) | {curses.KEY_RIGHT}
|
||||
KEYS_UP = set(map(ord, "kK")) | {curses.KEY_UP}
|
||||
KEYS_CANCEL = set(map(ord, "qQ")) | {curses.ascii.ESC}
|
||||
|
||||
|
||||
@dataclass
|
||||
class Choice:
|
||||
keys: list[int]
|
||||
desc: str
|
||||
callback: Callable[[], object]
|
||||
|
||||
|
||||
ItemT = TypeVar("ItemT")
|
||||
DefaultT = TypeVar("DefaultT")
|
||||
|
||||
|
||||
@overload
|
||||
def first(source: Iterable[ItemT]) -> ItemT | None: ...
|
||||
|
||||
|
||||
@overload
|
||||
def first(source: Iterable[ItemT], default: DefaultT) -> ItemT | DefaultT: ...
|
||||
|
||||
|
||||
def first(
|
||||
source: Iterable[ItemT], default: DefaultT | None = None
|
||||
) -> ItemT | DefaultT | None:
|
||||
return next(iter(source), default)
|
||||
@@ -0,0 +1,27 @@
|
||||
from .base_view import BaseView
|
||||
from .choose_character_view import ChooseCharacterView
|
||||
from .confirm_view import ConfirmView
|
||||
from .create_character_view import (
|
||||
ChooseCharacterClassView,
|
||||
ChooseCharacterNameView,
|
||||
ChooseCharacterRaceView,
|
||||
ChooseCharacterStatsView,
|
||||
)
|
||||
from .game_view import GameView
|
||||
from .message_view import MessageView
|
||||
from .roster_view import RosterView
|
||||
from .text_input_view import TextInputView
|
||||
|
||||
__all__ = [
|
||||
"BaseView",
|
||||
"ChooseCharacterView",
|
||||
"ConfirmView",
|
||||
"ChooseCharacterClassView",
|
||||
"ChooseCharacterNameView",
|
||||
"ChooseCharacterRaceView",
|
||||
"ChooseCharacterStatsView",
|
||||
"GameView",
|
||||
"MessageView",
|
||||
"RosterView",
|
||||
"TextInputView",
|
||||
]
|
||||
@@ -0,0 +1,18 @@
|
||||
import curses
|
||||
|
||||
|
||||
class BaseView:
|
||||
def __init__(self, screen: curses.window) -> None:
|
||||
self.screen = screen
|
||||
|
||||
def start(self) -> None:
|
||||
pass
|
||||
|
||||
def stop(self) -> None:
|
||||
pass
|
||||
|
||||
def idle(self) -> None:
|
||||
pass
|
||||
|
||||
def keypress(self, key: int) -> None:
|
||||
pass
|
||||
@@ -0,0 +1,56 @@
|
||||
import curses
|
||||
import functools
|
||||
|
||||
from pqcli.lingo import act_name, to_roman
|
||||
from pqcli.mechanic import Player
|
||||
from pqcli.roster import Roster
|
||||
from pqcli.ui.curses.util import KEYS_CANCEL, Choice
|
||||
from pqcli.ui.curses.views.menu_view import MenuView
|
||||
|
||||
|
||||
class ChooseCharacterView(MenuView[Player]):
|
||||
def __init__(
|
||||
self, screen: curses.window, roster: Roster, title: str
|
||||
) -> None:
|
||||
super().__init__(screen, title)
|
||||
|
||||
for y, player in enumerate(roster.players, 1):
|
||||
key: str | None = str(y % 10) if y <= 10 else None
|
||||
|
||||
best_equip = player.equipment.best
|
||||
|
||||
best_spell = player.spell_book.best
|
||||
best_spell_name = (
|
||||
(best_spell.name + " " + to_roman(best_spell.level))
|
||||
if best_spell
|
||||
else "-"
|
||||
)
|
||||
|
||||
best_stat_name = (
|
||||
f"{player.stats.best_prime.value} "
|
||||
f"{player.stats[player.stats.best_prime]}"
|
||||
)
|
||||
|
||||
label = (
|
||||
f"[{key or '-'}] "
|
||||
f"{player.name} the {player.race.name} "
|
||||
f"({act_name(player.quest_book.act)})\n"
|
||||
f" Level {player.level} {player.class_.name}\n"
|
||||
f" {best_equip} / {best_spell_name} / {best_stat_name}"
|
||||
)
|
||||
|
||||
self._choices.append(
|
||||
Choice(
|
||||
keys=[ord(key)] if key is not None else [],
|
||||
desc=label,
|
||||
callback=functools.partial(self.on_confirm, player),
|
||||
)
|
||||
)
|
||||
|
||||
self._choices.append(
|
||||
Choice(
|
||||
keys=list(KEYS_CANCEL),
|
||||
desc="[Q] Cancel",
|
||||
callback=self.on_cancel,
|
||||
)
|
||||
)
|
||||
@@ -0,0 +1,50 @@
|
||||
import curses
|
||||
|
||||
from pqcli.ui.curses.event_handler import EventHandler
|
||||
from pqcli.ui.curses.util import Choice
|
||||
from pqcli.ui.curses.widgets import Menu
|
||||
|
||||
from .base_view import BaseView
|
||||
|
||||
|
||||
class ConfirmView(BaseView):
|
||||
def __init__(self, screen: curses.window, title: str) -> None:
|
||||
super().__init__(screen)
|
||||
|
||||
self.title = f"{title}:"
|
||||
self.on_cancel = EventHandler[[]]()
|
||||
self.on_confirm = EventHandler[[]]()
|
||||
|
||||
self.choices: list[Choice] = [
|
||||
Choice(
|
||||
keys=list(map(ord, "yY")),
|
||||
desc="[Y] Yes",
|
||||
callback=self.on_confirm,
|
||||
),
|
||||
Choice(
|
||||
keys=list(map(ord, "nNqQ\N{ESC}")),
|
||||
desc="[N] No",
|
||||
callback=self.on_cancel,
|
||||
),
|
||||
]
|
||||
|
||||
def start(self) -> None:
|
||||
scr_height, scr_width = self.screen.getmaxyx()
|
||||
self.screen.erase()
|
||||
self.screen.noutrefresh()
|
||||
|
||||
self.main_menu = Menu(
|
||||
header=self.title,
|
||||
choices=self.choices,
|
||||
active_choice=0,
|
||||
scr_height=scr_height,
|
||||
scr_width=scr_width,
|
||||
)
|
||||
self.main_menu.render()
|
||||
|
||||
def stop(self) -> None:
|
||||
self.main_menu.stop()
|
||||
|
||||
def keypress(self, key: int) -> None:
|
||||
self.main_menu.keypress(key)
|
||||
self.main_menu.render()
|
||||
@@ -0,0 +1,11 @@
|
||||
from .choose_character_class_view import ChooseCharacterClassView
|
||||
from .choose_character_name_view import ChooseCharacterNameView
|
||||
from .choose_character_race_view import ChooseCharacterRaceView
|
||||
from .choose_character_stats_view import ChooseCharacterStatsView
|
||||
|
||||
__all__ = [
|
||||
"ChooseCharacterClassView",
|
||||
"ChooseCharacterNameView",
|
||||
"ChooseCharacterRaceView",
|
||||
"ChooseCharacterStatsView",
|
||||
]
|
||||
@@ -0,0 +1,39 @@
|
||||
import curses
|
||||
import functools
|
||||
from collections.abc import Sequence
|
||||
|
||||
from pqcli.config import Class
|
||||
from pqcli.ui.curses.util import KEYS_CANCEL, Choice
|
||||
from pqcli.ui.curses.views.menu_view import MenuView
|
||||
|
||||
|
||||
class ChooseCharacterClassView(MenuView[Class]):
|
||||
def __init__(
|
||||
self,
|
||||
screen: curses.window,
|
||||
classes: Sequence[Class],
|
||||
class_: Class | None = None,
|
||||
) -> None:
|
||||
super().__init__(
|
||||
screen,
|
||||
"Choose character class",
|
||||
classes.index(class_) if class_ is not None else 0,
|
||||
)
|
||||
|
||||
for y, class_ in enumerate(classes, 1):
|
||||
key: str | None = str(y % 10) if y <= 10 else None
|
||||
self._choices.append(
|
||||
Choice(
|
||||
keys=[ord(key)] if key is not None else [],
|
||||
desc=f"[{key or '-'}] {class_.name}",
|
||||
callback=functools.partial(self.on_confirm, class_),
|
||||
)
|
||||
)
|
||||
|
||||
self._choices.append(
|
||||
Choice(
|
||||
keys=list(KEYS_CANCEL),
|
||||
desc="[Q] Cancel",
|
||||
callback=self.on_cancel,
|
||||
)
|
||||
)
|
||||
@@ -0,0 +1,119 @@
|
||||
import curses
|
||||
import curses.ascii
|
||||
|
||||
from pqcli.mechanic import generate_name
|
||||
from pqcli.ui.curses.event_handler import EventHandler
|
||||
from pqcli.ui.curses.util import KEYS_CANCEL, KEYS_CYCLE, KEYS_DOWN, KEYS_UP
|
||||
from pqcli.ui.curses.views.base_view import BaseView
|
||||
from pqcli.ui.curses.widgets.focusable import focus_standout
|
||||
|
||||
|
||||
class ChooseCharacterNameView(BaseView):
|
||||
def __init__(
|
||||
self, screen: curses.window, character_name: str | None = None
|
||||
) -> None:
|
||||
super().__init__(screen)
|
||||
|
||||
self.on_cancel = EventHandler[[]]()
|
||||
self.on_confirm = EventHandler[[str]]()
|
||||
|
||||
self._active_widget = 0
|
||||
self._win: curses.window | None = None
|
||||
self._text_win: curses.window | None = None
|
||||
self._text = character_name or generate_name()
|
||||
|
||||
def start(self) -> None:
|
||||
self.screen.erase()
|
||||
self.screen.noutrefresh()
|
||||
|
||||
scr_height, scr_width = self.screen.getmaxyx()
|
||||
|
||||
h = 8
|
||||
w = 30
|
||||
y = (scr_height - h - 2) // 2
|
||||
x = (scr_width - w - 2) // 2
|
||||
self._text_win = curses.newwin(3, w + 2, y + 2, x - 1)
|
||||
self._win = curses.newwin(h + 2, w + 2, y, x)
|
||||
|
||||
self._render()
|
||||
|
||||
def stop(self) -> None:
|
||||
del self._win
|
||||
del self._text_win
|
||||
self._win = None
|
||||
self._text_win = None
|
||||
|
||||
def keypress(self, key: int) -> None:
|
||||
if key == curses.KEY_F5:
|
||||
self._text = generate_name()
|
||||
|
||||
elif key == curses.KEY_F10:
|
||||
self._finish()
|
||||
|
||||
elif key in KEYS_CYCLE:
|
||||
self._active_widget = (self._active_widget + 1) % 4
|
||||
|
||||
elif self._active_widget == 0:
|
||||
if key == curses.ascii.ESC:
|
||||
self.on_cancel()
|
||||
elif curses.ascii.isprint(key):
|
||||
self._text += chr(key)
|
||||
elif key == curses.KEY_BACKSPACE or key == curses.ascii.DEL:
|
||||
self._text = self._text[:-1]
|
||||
elif key == curses.ascii.NL:
|
||||
self._finish()
|
||||
elif key == curses.ascii.ETB: # ^w
|
||||
self._text = ""
|
||||
elif key == curses.KEY_DOWN:
|
||||
self._active_widget = 1
|
||||
|
||||
else:
|
||||
if key == curses.ascii.NL:
|
||||
if self._active_widget == 1:
|
||||
self._text = generate_name()
|
||||
elif self._active_widget == 2:
|
||||
self._finish()
|
||||
elif self._active_widget == 3:
|
||||
self.on_cancel()
|
||||
else:
|
||||
assert False
|
||||
|
||||
elif key in KEYS_CANCEL:
|
||||
self.on_cancel()
|
||||
|
||||
elif key in KEYS_DOWN and self._active_widget < 3:
|
||||
self._active_widget += 1
|
||||
|
||||
elif key in KEYS_UP and self._active_widget > 0:
|
||||
self._active_widget -= 1
|
||||
|
||||
self._render()
|
||||
|
||||
def _finish(self) -> None:
|
||||
self._text = self._text.strip()
|
||||
if self._text:
|
||||
self.on_confirm(self._text)
|
||||
else:
|
||||
self.on_cancel()
|
||||
|
||||
def _render(self) -> None:
|
||||
if not self._win or not self._text_win:
|
||||
return
|
||||
|
||||
self._win.erase()
|
||||
self._win.addstr(0, 0, "Choose character name:")
|
||||
with focus_standout(self._active_widget == 1, self._win):
|
||||
self._win.addstr(6, 0, "[F5 ] Generate random name")
|
||||
with focus_standout(self._active_widget == 2, self._win):
|
||||
self._win.addstr(7, 0, "[F10 ] Continue")
|
||||
with focus_standout(self._active_widget == 3, self._win):
|
||||
self._win.addstr(8, 0, "[Esc ] Cancel")
|
||||
self._win.refresh()
|
||||
|
||||
self._text_win.erase()
|
||||
with focus_standout(self._active_widget == 0, self._text_win):
|
||||
self._text_win.box()
|
||||
self._text_win.addnstr(
|
||||
1, 1, self._text, self._text_win.getmaxyx()[1] - 2
|
||||
)
|
||||
self._text_win.refresh()
|
||||
@@ -0,0 +1,39 @@
|
||||
import curses
|
||||
import functools
|
||||
from collections.abc import Sequence
|
||||
|
||||
from pqcli.config import Race
|
||||
from pqcli.ui.curses.util import KEYS_CANCEL, Choice
|
||||
from pqcli.ui.curses.views.menu_view import MenuView
|
||||
|
||||
|
||||
class ChooseCharacterRaceView(MenuView[Race]):
|
||||
def __init__(
|
||||
self,
|
||||
screen: curses.window,
|
||||
races: Sequence[Race],
|
||||
race: Race | None = None,
|
||||
) -> None:
|
||||
super().__init__(
|
||||
screen,
|
||||
"Choose character race",
|
||||
races.index(race) if race is not None else 0,
|
||||
)
|
||||
|
||||
for y, race in enumerate(races, 1):
|
||||
key: str | None = str(y % 10) if y <= 10 else None
|
||||
self._choices.append(
|
||||
Choice(
|
||||
keys=[ord(key)] if key is not None else [],
|
||||
desc=f"[{key or '-'}] {race.name}",
|
||||
callback=functools.partial(self.on_confirm, race),
|
||||
)
|
||||
)
|
||||
|
||||
self._choices.append(
|
||||
Choice(
|
||||
keys=list(KEYS_CANCEL),
|
||||
desc="[Q] Cancel",
|
||||
callback=self.on_cancel,
|
||||
)
|
||||
)
|
||||
@@ -0,0 +1,112 @@
|
||||
import curses
|
||||
import curses.ascii
|
||||
|
||||
from pqcli.config import PRIME_STATS
|
||||
from pqcli.mechanic import Stats, StatsBuilder
|
||||
from pqcli.random import RngState
|
||||
from pqcli.ui.curses.event_handler import EventHandler
|
||||
from pqcli.ui.curses.util import KEYS_CANCEL, KEYS_CYCLE, KEYS_DOWN, KEYS_UP
|
||||
from pqcli.ui.curses.views.base_view import BaseView
|
||||
from pqcli.ui.curses.widgets.focusable import focus_standout
|
||||
|
||||
|
||||
class ChooseCharacterStatsView(BaseView):
|
||||
def __init__(self, screen: curses.window) -> None:
|
||||
super().__init__(screen)
|
||||
|
||||
self.on_cancel = EventHandler[[]]()
|
||||
self.on_confirm = EventHandler[[Stats, RngState]]()
|
||||
|
||||
self._active_widget = 0
|
||||
self._win: curses.window | None = None
|
||||
self._stats_win: curses.window | None = None
|
||||
|
||||
self._stats_builder = StatsBuilder()
|
||||
self._stats = self._stats_builder.roll()
|
||||
|
||||
def start(self) -> None:
|
||||
scr_height, scr_width = self.screen.getmaxyx()
|
||||
|
||||
h2 = len(PRIME_STATS) + 2
|
||||
h = 7 + h2
|
||||
w = 30
|
||||
y = (scr_height - h - 2) // 2
|
||||
x = (scr_width - w - 2) // 2
|
||||
|
||||
self.screen.erase()
|
||||
self.screen.noutrefresh()
|
||||
|
||||
self._win = curses.newwin(h, w, y, x)
|
||||
self._stats_win = curses.newwin(h2, w, y + 2, x - 1)
|
||||
self._render()
|
||||
|
||||
def stop(self) -> None:
|
||||
del self._win
|
||||
del self._stats_win
|
||||
self._win = None
|
||||
self._stats_win = None
|
||||
|
||||
def keypress(self, key: int) -> None:
|
||||
if key in KEYS_CANCEL:
|
||||
self.on_cancel()
|
||||
|
||||
elif key == curses.ascii.NL:
|
||||
if self._active_widget == 0:
|
||||
self._stats = self._stats_builder.roll()
|
||||
elif self._active_widget == 1:
|
||||
self._stats = self._stats_builder.unroll()
|
||||
elif self._active_widget == 2:
|
||||
self.on_confirm(self._stats, self._stats_builder.seed)
|
||||
elif self._active_widget == 3:
|
||||
self.on_cancel()
|
||||
else:
|
||||
assert False
|
||||
|
||||
elif key == curses.KEY_F5:
|
||||
self._stats = self._stats_builder.roll()
|
||||
|
||||
elif key == curses.KEY_F6:
|
||||
self._stats = self._stats_builder.unroll()
|
||||
|
||||
elif key == curses.KEY_F10:
|
||||
self.on_confirm(self._stats, self._stats_builder.seed)
|
||||
|
||||
elif key in KEYS_CYCLE:
|
||||
self._active_widget = (self._active_widget + 1) % 4
|
||||
|
||||
elif key in KEYS_DOWN and self._active_widget < 3:
|
||||
self._active_widget += 1
|
||||
|
||||
elif key in KEYS_UP and self._active_widget > 0:
|
||||
self._active_widget -= 1
|
||||
|
||||
self._render()
|
||||
|
||||
def _render(self) -> None:
|
||||
if not self._win or not self._stats_win:
|
||||
return
|
||||
|
||||
y, x = self._win.getbegyx()
|
||||
stats_h = self._stats_win.getmaxyx()[0]
|
||||
|
||||
self._win.erase()
|
||||
self._win.addstr(0, 0, "Roll character stats:")
|
||||
with focus_standout(self._active_widget == 0, self._win):
|
||||
self._win.addstr(3 + stats_h + 0, 0, "[F5 ] Roll")
|
||||
with focus_standout(self._active_widget == 1, self._win):
|
||||
self._win.addstr(3 + stats_h + 1, 0, "[F6 ] Unroll")
|
||||
with focus_standout(self._active_widget == 2, self._win):
|
||||
self._win.addstr(3 + stats_h + 2, 0, "[F10 ] Continue")
|
||||
with focus_standout(self._active_widget == 3, self._win):
|
||||
self._win.addstr(3 + stats_h + 3, 0, "[Esc ] Cancel")
|
||||
self._win.noutrefresh()
|
||||
|
||||
self._stats_win.erase()
|
||||
for y, stat in enumerate(PRIME_STATS):
|
||||
self._stats_win.addstr(
|
||||
y + 1, 1, f"{stat.value}: {self._stats[stat]}"
|
||||
)
|
||||
self._stats_win.box()
|
||||
self._stats_win.noutrefresh()
|
||||
|
||||
curses.doupdate()
|
||||
@@ -0,0 +1,279 @@
|
||||
import argparse
|
||||
import curses
|
||||
import curses.ascii
|
||||
import datetime
|
||||
from typing import Protocol, runtime_checkable
|
||||
|
||||
from pqcli.game_data import GameData
|
||||
from pqcli.mechanic import Player, SignalMixin, Simulation
|
||||
from pqcli.roster import Roster
|
||||
from pqcli.ui.curses.event_handler import EventHandler
|
||||
from pqcli.ui.curses.util import (
|
||||
KEYS_CANCEL,
|
||||
KEYS_CYCLE,
|
||||
KEYS_DOWN,
|
||||
KEYS_LEFT,
|
||||
KEYS_RIGHT,
|
||||
KEYS_UP,
|
||||
)
|
||||
from pqcli.ui.curses.views.base_view import BaseView
|
||||
from pqcli.ui.curses.widgets import Focusable
|
||||
|
||||
from .character_sheet_window import CharacterSheetWindow
|
||||
from .equipment_window import EquipmentWindow
|
||||
from .inventory_window import InventoryWindow
|
||||
from .plot_window import PlotWindow
|
||||
from .quest_book_window import QuestBookWindow
|
||||
from .spell_book_window import SpellBookWindow
|
||||
from .task_progress_window import TaskProgressWindow
|
||||
|
||||
|
||||
class GameWindow(Protocol):
|
||||
def stop(self) -> None: ...
|
||||
|
||||
def sync(self) -> None: ...
|
||||
|
||||
|
||||
@runtime_checkable
|
||||
class PageScrollable(Protocol):
|
||||
def scroll_page_up(self) -> None: ...
|
||||
|
||||
def scroll_page_down(self) -> None: ...
|
||||
|
||||
|
||||
class GameView(BaseView):
|
||||
def __init__(
|
||||
self,
|
||||
screen: curses.window,
|
||||
roster: Roster,
|
||||
player: Player,
|
||||
args: argparse.Namespace,
|
||||
data: GameData,
|
||||
) -> None:
|
||||
super().__init__(screen)
|
||||
self.on_exit = EventHandler[[]]()
|
||||
|
||||
self._roster = roster
|
||||
self._player = player
|
||||
self._args = args
|
||||
|
||||
self._simulation = Simulation(player, data)
|
||||
self._last_tick = datetime.datetime.now()
|
||||
|
||||
def keypress(self, key: int) -> None:
|
||||
focused = self.focused
|
||||
|
||||
if key in KEYS_CANCEL:
|
||||
self.on_exit()
|
||||
|
||||
elif key in {curses.KEY_PPAGE}:
|
||||
if isinstance(focused, PageScrollable):
|
||||
focused.scroll_page_up()
|
||||
|
||||
elif key in {curses.KEY_NPAGE}:
|
||||
if isinstance(focused, PageScrollable):
|
||||
focused.scroll_page_down()
|
||||
|
||||
elif key in KEYS_CYCLE:
|
||||
if focused == self._char_sheet_win:
|
||||
self.focus(self._spell_book_win)
|
||||
elif focused == self._spell_book_win:
|
||||
self.focus(self._equipment_win)
|
||||
elif focused == self._equipment_win:
|
||||
self.focus(self._inventory_win)
|
||||
elif focused == self._inventory_win:
|
||||
self.focus(self._plot_win)
|
||||
elif focused == self._plot_win:
|
||||
self.focus(self._quest_book_win)
|
||||
elif focused == self._quest_book_win:
|
||||
self.focus(self._char_sheet_win)
|
||||
|
||||
elif key in KEYS_DOWN:
|
||||
if focused == self._char_sheet_win:
|
||||
self.focus(self._spell_book_win)
|
||||
elif focused == self._equipment_win:
|
||||
self.focus(self._inventory_win)
|
||||
elif focused == self._plot_win:
|
||||
self.focus(self._quest_book_win)
|
||||
|
||||
elif key in KEYS_UP:
|
||||
if focused == self._spell_book_win:
|
||||
self.focus(self._char_sheet_win)
|
||||
elif focused == self._inventory_win:
|
||||
self.focus(self._equipment_win)
|
||||
elif focused == self._quest_book_win:
|
||||
self.focus(self._plot_win)
|
||||
|
||||
elif key in KEYS_LEFT:
|
||||
if focused == self._equipment_win:
|
||||
self.focus(self._char_sheet_win)
|
||||
elif focused == self._inventory_win:
|
||||
self.focus(self._spell_book_win)
|
||||
elif focused == self._plot_win:
|
||||
self.focus(self._equipment_win)
|
||||
elif focused == self._quest_book_win:
|
||||
self.focus(self._inventory_win)
|
||||
|
||||
elif key in KEYS_RIGHT:
|
||||
if focused == self._char_sheet_win:
|
||||
self.focus(self._equipment_win)
|
||||
elif focused == self._spell_book_win:
|
||||
self.focus(self._inventory_win)
|
||||
elif focused == self._equipment_win:
|
||||
self.focus(self._plot_win)
|
||||
elif focused == self._inventory_win:
|
||||
self.focus(self._quest_book_win)
|
||||
|
||||
elif self._args.cheats and key == ord("t"):
|
||||
self._simulation.tick()
|
||||
|
||||
elif self._args.cheats and key == ord("T"):
|
||||
for _ in range(100):
|
||||
self._simulation.tick()
|
||||
|
||||
elif self._args.cheats and key == curses.ascii.DC4: # ^t
|
||||
with SignalMixin.muted():
|
||||
for _ in range(10000):
|
||||
self._simulation.tick()
|
||||
for child in self._children:
|
||||
child.sync()
|
||||
|
||||
else:
|
||||
super().keypress(key)
|
||||
|
||||
curses.doupdate()
|
||||
|
||||
def start(self) -> None:
|
||||
scr_height, scr_width = self.screen.getmaxyx()
|
||||
col1_width = int(scr_width * 0.3)
|
||||
col3_width = col1_width
|
||||
col2_width = scr_width - col1_width - col3_width
|
||||
|
||||
self.screen.erase()
|
||||
self.screen.noutrefresh()
|
||||
|
||||
self._big_win = curses.newwin(scr_height, scr_width)
|
||||
self._col1_win = self._big_win.derwin(scr_height - 2, col1_width, 0, 0)
|
||||
self._col2_win = self._big_win.derwin(
|
||||
self._col1_win.getmaxyx()[0],
|
||||
col2_width,
|
||||
0,
|
||||
self._col1_win.getmaxyx()[1],
|
||||
)
|
||||
self._col3_win = self._big_win.derwin(
|
||||
self._col1_win.getmaxyx()[0],
|
||||
col3_width,
|
||||
0,
|
||||
self._col1_win.getmaxyx()[1] + self._col2_win.getmaxyx()[1],
|
||||
)
|
||||
|
||||
self._char_sheet_win = CharacterSheetWindow(
|
||||
player=self._player,
|
||||
parent=self._col1_win,
|
||||
h=min(17, self._col1_win.getmaxyx()[0]),
|
||||
w=self._col1_win.getmaxyx()[1],
|
||||
y=0,
|
||||
x=0,
|
||||
)
|
||||
|
||||
self._spell_book_win = SpellBookWindow(
|
||||
player=self._player,
|
||||
parent=self._col1_win,
|
||||
h=self._col1_win.getmaxyx()[0]
|
||||
- self._char_sheet_win.getmaxyx()[0],
|
||||
w=self._col1_win.getmaxyx()[1],
|
||||
y=self._char_sheet_win.getmaxyx()[0],
|
||||
x=0,
|
||||
)
|
||||
|
||||
self._equipment_win = EquipmentWindow(
|
||||
player=self._player,
|
||||
parent=self._col2_win,
|
||||
h=min(15, self._col2_win.getmaxyx()[0]),
|
||||
w=self._col2_win.getmaxyx()[1],
|
||||
y=0,
|
||||
x=0,
|
||||
)
|
||||
|
||||
self._inventory_win = InventoryWindow(
|
||||
player=self._player,
|
||||
parent=self._col2_win,
|
||||
h=max(
|
||||
1,
|
||||
self._col2_win.getmaxyx()[0]
|
||||
- self._equipment_win.getmaxyx()[0],
|
||||
),
|
||||
w=self._col2_win.getmaxyx()[1],
|
||||
y=self._equipment_win.getmaxyx()[0],
|
||||
x=0,
|
||||
)
|
||||
|
||||
self._plot_win = PlotWindow(
|
||||
player=self._player,
|
||||
parent=self._col3_win,
|
||||
h=self._equipment_win.getmaxyx()[0],
|
||||
w=self._col3_win.getmaxyx()[1],
|
||||
y=0,
|
||||
x=0,
|
||||
)
|
||||
|
||||
self._quest_book_win = QuestBookWindow(
|
||||
player=self._player,
|
||||
parent=self._col3_win,
|
||||
h=max(
|
||||
1, self._col3_win.getmaxyx()[0] - self._plot_win.getmaxyx()[0]
|
||||
),
|
||||
w=self._col3_win.getmaxyx()[1],
|
||||
y=self._plot_win.getmaxyx()[0],
|
||||
x=0,
|
||||
)
|
||||
|
||||
self._task_win = TaskProgressWindow(
|
||||
player=self._player,
|
||||
parent=self._big_win,
|
||||
h=2,
|
||||
w=scr_width,
|
||||
y=scr_height - 2,
|
||||
x=0,
|
||||
)
|
||||
|
||||
focusable_children = (
|
||||
self._char_sheet_win,
|
||||
self._spell_book_win,
|
||||
self._equipment_win,
|
||||
self._inventory_win,
|
||||
self._plot_win,
|
||||
self._quest_book_win,
|
||||
)
|
||||
self._focusable_children: list[Focusable] = list(focusable_children)
|
||||
self._children: list[GameWindow] = [
|
||||
*focusable_children,
|
||||
self._task_win,
|
||||
]
|
||||
|
||||
def stop(self) -> None:
|
||||
for child in self._children:
|
||||
child.stop()
|
||||
del self._col1_win
|
||||
del self._col2_win
|
||||
del self._col3_win
|
||||
del self._big_win
|
||||
|
||||
def idle(self) -> None:
|
||||
elapsed = datetime.datetime.now() - self._last_tick
|
||||
self._simulation.tick(elapsed.total_seconds() * 1000)
|
||||
self._last_tick = datetime.datetime.now()
|
||||
if self._args.use_saves:
|
||||
self._roster.save_periodically()
|
||||
curses.doupdate()
|
||||
|
||||
@property
|
||||
def focused(self) -> Focusable:
|
||||
for widget in self._focusable_children:
|
||||
if widget.focused:
|
||||
return widget
|
||||
raise AssertionError
|
||||
|
||||
def focus(self, widget: Focusable) -> None:
|
||||
self.focused.focused = False
|
||||
widget.focused = True
|
||||
@@ -0,0 +1,71 @@
|
||||
import curses
|
||||
|
||||
from pqcli.mechanic import Player, StatType
|
||||
|
||||
from .progress_bar_window import DataTableProgressBarWindow
|
||||
|
||||
|
||||
class CharacterSheetWindow(DataTableProgressBarWindow):
|
||||
def __init__(
|
||||
self,
|
||||
player: Player,
|
||||
parent: curses.window,
|
||||
h: int,
|
||||
w: int,
|
||||
y: int,
|
||||
x: int,
|
||||
) -> None:
|
||||
super().__init__(
|
||||
parent,
|
||||
h,
|
||||
w,
|
||||
y,
|
||||
x,
|
||||
" Character Sheet ",
|
||||
align_right=False,
|
||||
show_time=True,
|
||||
)
|
||||
self._on_focus_change += self._render
|
||||
|
||||
self._focused = True
|
||||
|
||||
self._player = player
|
||||
self._player.connect("level_up", self._sync_traits)
|
||||
self._player.stats.connect("change", self._sync_traits)
|
||||
self._player.exp_bar.connect("change", self._sync_exp)
|
||||
|
||||
self.sync()
|
||||
|
||||
def stop(self) -> None:
|
||||
super().stop()
|
||||
|
||||
self._player.disconnect("level_up", self._sync_traits)
|
||||
self._player.stats.disconnect("change", self._sync_traits)
|
||||
self._player.exp_bar.disconnect("change", self._sync_exp)
|
||||
|
||||
def sync(self) -> None:
|
||||
self._sync_traits()
|
||||
self._sync_exp()
|
||||
|
||||
def _sync_traits(self) -> None:
|
||||
if not self._win:
|
||||
return
|
||||
|
||||
self._data_table.clear()
|
||||
self._data_table.add("Name", self._player.name)
|
||||
self._data_table.add("Race", self._player.race.name)
|
||||
self._data_table.add("Class", self._player.class_.name)
|
||||
self._data_table.add("Level", str(self._player.level))
|
||||
self._data_table.add(" " * 15, "")
|
||||
for stat in StatType:
|
||||
self._data_table.add(stat.value, str(self._player.stats[stat]))
|
||||
|
||||
self._render_data_table()
|
||||
|
||||
def _sync_exp(self) -> None:
|
||||
self._cur_pos = self._player.exp_bar.position
|
||||
self._max_pos = self._player.exp_bar.max_
|
||||
self._progress_title = (
|
||||
f"Experience ({self._max_pos - self._cur_pos:.0f} XP to go)"
|
||||
)
|
||||
self._render_progress_bar()
|
||||
@@ -0,0 +1,65 @@
|
||||
import curses
|
||||
|
||||
from pqcli.mechanic import EquipmentType, Player
|
||||
from pqcli.ui.curses.widgets import DataTable, Focusable, WindowWrapper
|
||||
|
||||
|
||||
class EquipmentWindow(Focusable, WindowWrapper):
|
||||
def __init__(
|
||||
self,
|
||||
player: Player,
|
||||
parent: curses.window,
|
||||
h: int,
|
||||
w: int,
|
||||
y: int,
|
||||
x: int,
|
||||
) -> None:
|
||||
super().__init__(parent, h, w, y, x)
|
||||
self._on_focus_change += self._render
|
||||
|
||||
self._data_table = DataTable(
|
||||
self._win, h - 2, w - 2, 1, 1, align_right=False
|
||||
)
|
||||
|
||||
self._player = player
|
||||
self._player.equipment.connect("change", self._sync_equipment_change)
|
||||
|
||||
self.sync()
|
||||
|
||||
def stop(self) -> None:
|
||||
super().stop()
|
||||
self._data_table.stop()
|
||||
|
||||
self._player.equipment.disconnect(
|
||||
"change", self._sync_equipment_change
|
||||
)
|
||||
|
||||
def sync(self) -> None:
|
||||
self._data_table.clear()
|
||||
for equipment_type in EquipmentType:
|
||||
self._data_table.add(
|
||||
equipment_type.value.ljust(15),
|
||||
self._player.equipment[equipment_type] or "",
|
||||
)
|
||||
self._data_table.select(None)
|
||||
self._render()
|
||||
|
||||
def _sync_equipment_change(
|
||||
self, equipment_type: EquipmentType, item_name: str | None
|
||||
) -> None:
|
||||
self._data_table.set(equipment_type.value, item_name or "")
|
||||
self._data_table.select(equipment_type.value)
|
||||
self._render()
|
||||
|
||||
def _render(self) -> None:
|
||||
if not self._win:
|
||||
return
|
||||
|
||||
with self.focus_standout(self._win):
|
||||
self._win.box()
|
||||
text = " Equipment "
|
||||
x = max(0, (self.getmaxyx()[1] - len(text)) // 2)
|
||||
self._win.addnstr(0, x, text, min(len(text), self.getmaxyx()[1]))
|
||||
|
||||
self._win.noutrefresh()
|
||||
self._data_table.render()
|
||||
@@ -0,0 +1,111 @@
|
||||
import curses
|
||||
|
||||
from pqcli.mechanic import InventoryItem, Player
|
||||
|
||||
from .progress_bar_window import DataTableProgressBarWindow
|
||||
|
||||
|
||||
class InventoryWindow(DataTableProgressBarWindow):
|
||||
def __init__(
|
||||
self,
|
||||
player: Player,
|
||||
parent: curses.window,
|
||||
h: int,
|
||||
w: int,
|
||||
y: int,
|
||||
x: int,
|
||||
) -> None:
|
||||
super().__init__(
|
||||
parent,
|
||||
h,
|
||||
w,
|
||||
y,
|
||||
x,
|
||||
" Inventory ",
|
||||
align_right=True,
|
||||
show_time=False,
|
||||
)
|
||||
self._on_focus_change += self._render
|
||||
|
||||
self._player = player
|
||||
self._player.connect("new_task", self._on_new_task)
|
||||
self._player.inventory.connect("gold_change", self._sync_gold)
|
||||
self._player.inventory.connect("item_add", self._sync_item_add)
|
||||
self._player.inventory.connect("item_del", self._sync_item_del)
|
||||
self._player.inventory.connect("item_change", self._sync_item_change)
|
||||
self._player.inventory.encum_bar.connect(
|
||||
"change", self._sync_encumbrance
|
||||
)
|
||||
|
||||
self.sync()
|
||||
|
||||
def stop(self) -> None:
|
||||
super().stop()
|
||||
|
||||
self._player.disconnect("new_task", self._on_new_task)
|
||||
self._player.inventory.disconnect("gold_change", self._sync_gold)
|
||||
self._player.inventory.disconnect("item_add", self._sync_item_add)
|
||||
self._player.inventory.disconnect("item_del", self._sync_item_del)
|
||||
self._player.inventory.disconnect(
|
||||
"item_change", self._sync_item_change
|
||||
)
|
||||
self._player.inventory.encum_bar.disconnect(
|
||||
"change", self._sync_encumbrance
|
||||
)
|
||||
|
||||
def scroll_page_up(self) -> None:
|
||||
self._data_table.scroll_page_up()
|
||||
self._render()
|
||||
|
||||
def scroll_page_down(self) -> None:
|
||||
self._data_table.scroll_page_down()
|
||||
self._render()
|
||||
|
||||
def sync(self) -> None:
|
||||
self._sync_gold()
|
||||
self._sync_items()
|
||||
self._sync_encumbrance()
|
||||
|
||||
def _sync_encumbrance(self) -> None:
|
||||
self._cur_pos = self._player.inventory.encum_bar.position
|
||||
self._max_pos = self._player.inventory.encum_bar.max_
|
||||
self._progress_title = (
|
||||
f"Encumbrance ({self._cur_pos:.0f}/{self._max_pos} cubits)"
|
||||
)
|
||||
self._render_progress_bar()
|
||||
|
||||
def _sync_gold(self) -> None:
|
||||
self._data_table.set("Gold", str(self._player.inventory.gold))
|
||||
self._data_table.select("Gold")
|
||||
self._render_data_table()
|
||||
|
||||
def _sync_items(self) -> None:
|
||||
self._data_table.clear()
|
||||
self._sync_gold()
|
||||
for item in self._player.inventory:
|
||||
self._data_table.add(item.name, str(item.quantity))
|
||||
self._data_table.scroll_to_item(0)
|
||||
self._data_table.select(None)
|
||||
self._render_data_table()
|
||||
|
||||
def _sync_item_add(self, item: InventoryItem) -> None:
|
||||
self._data_table.add(item.name, str(item.quantity))
|
||||
self._data_table.select(item.name)
|
||||
self._render_data_table()
|
||||
|
||||
def _sync_item_del(self, item: InventoryItem) -> None:
|
||||
self._data_table.delete(item.name)
|
||||
self._data_table.select(None)
|
||||
self._render_data_table()
|
||||
|
||||
def _sync_item_change(self, item: InventoryItem) -> None:
|
||||
self._data_table.set(item.name, str(item.quantity))
|
||||
self._data_table.select(item.name)
|
||||
self._render_data_table()
|
||||
|
||||
def _on_new_task(self) -> None:
|
||||
description = (
|
||||
self._player.task.description if self._player.task else "?"
|
||||
)
|
||||
if description.lower().startswith("sell"):
|
||||
self._data_table.scroll_to_item(0)
|
||||
@@ -0,0 +1,74 @@
|
||||
import curses
|
||||
|
||||
from pqcli.lingo import act_name
|
||||
from pqcli.mechanic import Player
|
||||
|
||||
from .progress_bar_window import ListBoxProgressBarWindow
|
||||
|
||||
|
||||
class PlotWindow(ListBoxProgressBarWindow):
|
||||
cutoff = 100
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
player: Player,
|
||||
parent: curses.window,
|
||||
h: int,
|
||||
w: int,
|
||||
y: int,
|
||||
x: int,
|
||||
) -> None:
|
||||
super().__init__(
|
||||
parent, h, w, y, x, " Plot Development ", show_time=True
|
||||
)
|
||||
self._on_focus_change += self._render
|
||||
|
||||
self._player = player
|
||||
self._player.quest_book.connect("start_act", self._sync_act_add)
|
||||
self._player.quest_book.plot_bar.connect("change", self._sync_position)
|
||||
|
||||
self.sync()
|
||||
|
||||
def stop(self) -> None:
|
||||
super().stop()
|
||||
self._list_box.stop()
|
||||
|
||||
self._player.quest_book.disconnect("start_act", self._sync_act_add)
|
||||
self._player.quest_book.plot_bar.disconnect(
|
||||
"change", self._sync_position
|
||||
)
|
||||
|
||||
def scroll_page_up(self) -> None:
|
||||
self._list_box.scroll_page_up()
|
||||
self._render()
|
||||
|
||||
def scroll_page_down(self) -> None:
|
||||
self._list_box.scroll_page_down()
|
||||
self._render()
|
||||
|
||||
def sync(self) -> None:
|
||||
self._sync_acts()
|
||||
self._sync_position()
|
||||
|
||||
def _sync_acts(self) -> None:
|
||||
self._list_box.clear()
|
||||
for act_number in range(
|
||||
max(0, self._player.quest_book.act - self.cutoff),
|
||||
self._player.quest_book.act + 1,
|
||||
):
|
||||
self._sync_act_add(act_number)
|
||||
self._render_list_box()
|
||||
|
||||
def _sync_act_add(self, act_number: int) -> None:
|
||||
self._list_box.delete(0, max(0, len(self._list_box) - self.cutoff))
|
||||
prev = self._list_box.get(-1)
|
||||
if prev is not None:
|
||||
self._list_box.set(-1, "[X] " + prev[4:])
|
||||
self._list_box.add("[ ] " + act_name(act_number))
|
||||
self._list_box.select(-1)
|
||||
self._render_list_box()
|
||||
|
||||
def _sync_position(self) -> None:
|
||||
self._cur_pos = self._player.quest_book.plot_bar.position
|
||||
self._max_pos = self._player.quest_book.plot_bar.max_
|
||||
self._render_progress_bar()
|
||||
@@ -0,0 +1,157 @@
|
||||
import curses
|
||||
|
||||
from pqcli.ui.curses.widgets import (
|
||||
DataTable,
|
||||
Focusable,
|
||||
ListBox,
|
||||
ProgressBar,
|
||||
WindowWrapper,
|
||||
)
|
||||
|
||||
|
||||
class ProgressBarWindow(Focusable, WindowWrapper):
|
||||
def __init__(
|
||||
self,
|
||||
parent: curses.window,
|
||||
h: int,
|
||||
w: int,
|
||||
y: int,
|
||||
x: int,
|
||||
title: str,
|
||||
show_time: bool,
|
||||
) -> None:
|
||||
super().__init__(parent, h, w, y, x)
|
||||
|
||||
self._title = title
|
||||
self._cur_pos = 0.0
|
||||
self._max_pos = 1.0
|
||||
self._progress_title = ""
|
||||
|
||||
try:
|
||||
self._progress_bar_win = (
|
||||
self._win.derwin(3, w, h - 3, 0) if self._win else None
|
||||
)
|
||||
except curses.error:
|
||||
self._progress_bar_win = None
|
||||
self._progress_bar = ProgressBar(
|
||||
self._progress_bar_win, 1, w - 2, 1, 1, show_time=show_time
|
||||
)
|
||||
|
||||
def stop(self) -> None:
|
||||
super().stop()
|
||||
self._progress_bar.stop()
|
||||
|
||||
del self._progress_bar_win
|
||||
self._progress_bar_win = None
|
||||
|
||||
def _render_progress_bar(self) -> None:
|
||||
if not self._progress_bar_win:
|
||||
return
|
||||
|
||||
self._progress_bar_win.erase()
|
||||
|
||||
with self.focus_standout(self._progress_bar_win):
|
||||
self._progress_bar_win.border(
|
||||
curses.ACS_VLINE,
|
||||
curses.ACS_VLINE,
|
||||
curses.ACS_HLINE,
|
||||
curses.ACS_HLINE,
|
||||
curses.ACS_LTEE,
|
||||
curses.ACS_RTEE,
|
||||
curses.ACS_LLCORNER,
|
||||
curses.ACS_LRCORNER,
|
||||
)
|
||||
|
||||
text = self._progress_title
|
||||
x = max(0, (self.getmaxyx()[1] - len(text)) // 2)
|
||||
# Determine the number of characters to write
|
||||
nwrite = min(len(text), self._progress_bar_win.getmaxyx()[1])
|
||||
# The amount MUST be greater than zero to avoid linux errors
|
||||
if nwrite > 0:
|
||||
self._progress_bar_win.addnstr(
|
||||
0,
|
||||
x,
|
||||
text,
|
||||
nwrite,
|
||||
)
|
||||
self._progress_bar.set_position(self._cur_pos, self._max_pos)
|
||||
self._progress_bar_win.noutrefresh()
|
||||
|
||||
|
||||
class DataTableProgressBarWindow(ProgressBarWindow):
|
||||
def __init__(
|
||||
self,
|
||||
parent: curses.window,
|
||||
h: int,
|
||||
w: int,
|
||||
y: int,
|
||||
x: int,
|
||||
title: str,
|
||||
align_right: bool,
|
||||
show_time: bool,
|
||||
) -> None:
|
||||
super().__init__(parent, h, w, y, x, title, show_time)
|
||||
|
||||
self._data_table = DataTable(
|
||||
self._win, h - 4, w - 2, 1, 1, align_right
|
||||
)
|
||||
|
||||
def stop(self) -> None:
|
||||
super().stop()
|
||||
self._data_table.stop()
|
||||
|
||||
def _render_data_table(self) -> None:
|
||||
if not self._win:
|
||||
return
|
||||
|
||||
with self.focus_standout(self._win):
|
||||
self._win.box()
|
||||
x = max(0, (self.getmaxyx()[1] - len(self._title)) // 2)
|
||||
self._win.addnstr(
|
||||
0, x, self._title, min(len(self._title), self.getmaxyx()[1])
|
||||
)
|
||||
|
||||
self._win.noutrefresh()
|
||||
self._data_table.render()
|
||||
|
||||
def _render(self) -> None:
|
||||
self._render_data_table()
|
||||
self._render_progress_bar()
|
||||
|
||||
|
||||
class ListBoxProgressBarWindow(ProgressBarWindow):
|
||||
def __init__(
|
||||
self,
|
||||
parent: curses.window,
|
||||
h: int,
|
||||
w: int,
|
||||
y: int,
|
||||
x: int,
|
||||
title: str,
|
||||
show_time: bool,
|
||||
) -> None:
|
||||
super().__init__(parent, h, w, y, x, title, show_time)
|
||||
|
||||
self._list_box = ListBox(self._win, h - 4, w - 2, 1, 1)
|
||||
|
||||
def stop(self) -> None:
|
||||
super().stop()
|
||||
self._list_box.stop()
|
||||
|
||||
def _render_list_box(self) -> None:
|
||||
if not self._win:
|
||||
return
|
||||
|
||||
with self.focus_standout(self._win):
|
||||
self._win.box()
|
||||
x = max(0, (self.getmaxyx()[1] - len(self._title)) // 2)
|
||||
self._win.addnstr(
|
||||
0, x, self._title, min(len(self._title), self.getmaxyx()[1])
|
||||
)
|
||||
|
||||
self._win.noutrefresh()
|
||||
self._list_box.render()
|
||||
|
||||
def _render(self) -> None:
|
||||
self._render_list_box()
|
||||
self._render_progress_bar()
|
||||
@@ -0,0 +1,71 @@
|
||||
import curses
|
||||
|
||||
from pqcli.mechanic import Player
|
||||
|
||||
from .progress_bar_window import ListBoxProgressBarWindow
|
||||
|
||||
|
||||
class QuestBookWindow(ListBoxProgressBarWindow):
|
||||
cutoff = 100
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
player: Player,
|
||||
parent: curses.window,
|
||||
h: int,
|
||||
w: int,
|
||||
y: int,
|
||||
x: int,
|
||||
) -> None:
|
||||
super().__init__(parent, h, w, y, x, " Quests ", show_time=True)
|
||||
self._on_focus_change += self._render
|
||||
|
||||
self._player = player
|
||||
self._player.quest_book.connect("start_quest", self._sync_quest_add)
|
||||
self._player.quest_book.quest_bar.connect(
|
||||
"change", self._sync_position
|
||||
)
|
||||
|
||||
self.sync()
|
||||
|
||||
def stop(self) -> None:
|
||||
super().stop()
|
||||
self._list_box.stop()
|
||||
|
||||
self._player.quest_book.disconnect("start_quest", self._sync_quest_add)
|
||||
self._player.quest_book.quest_bar.disconnect(
|
||||
"change", self._sync_position
|
||||
)
|
||||
|
||||
def scroll_page_up(self) -> None:
|
||||
self._list_box.scroll_page_up()
|
||||
self._render()
|
||||
|
||||
def scroll_page_down(self) -> None:
|
||||
self._list_box.scroll_page_down()
|
||||
self._render()
|
||||
|
||||
def sync(self) -> None:
|
||||
self._sync_quests()
|
||||
self._sync_position()
|
||||
|
||||
def _sync_quests(self) -> None:
|
||||
self._list_box.clear()
|
||||
for quest_name in self._player.quest_book.quests[-self.cutoff :]:
|
||||
self._sync_quest_add(quest_name)
|
||||
self._list_box.select(-1)
|
||||
self._render_list_box()
|
||||
|
||||
def _sync_quest_add(self, quest_name: str) -> None:
|
||||
self._list_box.delete(0, max(0, len(self._list_box) - self.cutoff))
|
||||
prev = self._list_box.get(-1)
|
||||
if prev is not None:
|
||||
self._list_box.set(-1, "[X] " + prev[4:])
|
||||
self._list_box.add("[ ] " + quest_name)
|
||||
self._list_box.select(-1)
|
||||
self._render_list_box()
|
||||
|
||||
def _sync_position(self) -> None:
|
||||
self._cur_pos = self._player.quest_book.quest_bar.position
|
||||
self._max_pos = self._player.quest_book.quest_bar.max_
|
||||
self._render_progress_bar()
|
||||
@@ -0,0 +1,74 @@
|
||||
import curses
|
||||
|
||||
from pqcli.lingo import to_roman
|
||||
from pqcli.mechanic import Player, Spell
|
||||
from pqcli.ui.curses.widgets import DataTable, Focusable, WindowWrapper
|
||||
|
||||
|
||||
class SpellBookWindow(Focusable, WindowWrapper):
|
||||
def __init__(
|
||||
self,
|
||||
player: Player,
|
||||
parent: curses.window,
|
||||
h: int,
|
||||
w: int,
|
||||
y: int,
|
||||
x: int,
|
||||
) -> None:
|
||||
super().__init__(parent, h, w, y, x)
|
||||
self._on_focus_change += self._render
|
||||
|
||||
self._data_table = DataTable(
|
||||
self._win, h - 2, w - 2, 1, 1, align_right=True
|
||||
)
|
||||
|
||||
self._player = player
|
||||
self._player.spell_book.connect("add", self._sync_spell_add)
|
||||
self._player.spell_book.connect("change", self._sync_spell_change)
|
||||
|
||||
self.sync()
|
||||
|
||||
def stop(self) -> None:
|
||||
super().stop()
|
||||
self._data_table.stop()
|
||||
|
||||
self._player.spell_book.disconnect("add", self._sync_spell_add)
|
||||
self._player.spell_book.disconnect("change", self._sync_spell_change)
|
||||
|
||||
def scroll_page_up(self) -> None:
|
||||
self._data_table.scroll_page_up()
|
||||
self._render()
|
||||
|
||||
def scroll_page_down(self) -> None:
|
||||
self._data_table.scroll_page_down()
|
||||
self._render()
|
||||
|
||||
def sync(self) -> None:
|
||||
self._data_table.clear()
|
||||
for spell in self._player.spell_book:
|
||||
self._data_table.add(spell.name, to_roman(spell.level))
|
||||
self._data_table.select(None)
|
||||
self._render()
|
||||
|
||||
def _sync_spell_add(self, spell: Spell) -> None:
|
||||
self._data_table.add(spell.name, to_roman(spell.level))
|
||||
self._data_table.select(spell.name)
|
||||
self._render()
|
||||
|
||||
def _sync_spell_change(self, spell: Spell) -> None:
|
||||
self._data_table.set(spell.name, to_roman(spell.level))
|
||||
self._data_table.select(spell.name)
|
||||
self._render()
|
||||
|
||||
def _render(self) -> None:
|
||||
if not self._win:
|
||||
return
|
||||
|
||||
with self.focus_standout(self._win):
|
||||
self._win.box()
|
||||
text = " Spell Book "
|
||||
x = max(0, (self.getmaxyx()[1] - len(text)) // 2)
|
||||
self._win.addnstr(0, x, text, min(len(text), self.getmaxyx()[1]))
|
||||
|
||||
self._win.noutrefresh()
|
||||
self._data_table.render()
|
||||
@@ -0,0 +1,56 @@
|
||||
import curses
|
||||
|
||||
from pqcli.mechanic import Player
|
||||
from pqcli.ui.curses.widgets import (
|
||||
Focusable,
|
||||
Label,
|
||||
ProgressBar,
|
||||
WindowWrapper,
|
||||
)
|
||||
|
||||
|
||||
class TaskProgressWindow(Focusable, WindowWrapper):
|
||||
def __init__(
|
||||
self,
|
||||
player: Player,
|
||||
parent: curses.window,
|
||||
h: int,
|
||||
w: int,
|
||||
y: int,
|
||||
x: int,
|
||||
) -> None:
|
||||
super().__init__(parent, h, w, y, x)
|
||||
|
||||
self._desc_win = Label(self._win, 1, w, 0, 0)
|
||||
self._progress_bar = ProgressBar(
|
||||
self._win, 1, w, 1, 0, show_time=False
|
||||
)
|
||||
|
||||
self._player = player
|
||||
self._player.connect("new_task", self._sync_task_name)
|
||||
self._player.task_bar.connect("change", self._sync_position)
|
||||
|
||||
self.sync()
|
||||
|
||||
def stop(self) -> None:
|
||||
super().stop()
|
||||
|
||||
self._desc_win.stop()
|
||||
self._progress_bar.stop()
|
||||
|
||||
self._player.disconnect("new_task", self._sync_task_name)
|
||||
self._player.task_bar.disconnect("change", self._sync_position)
|
||||
|
||||
def sync(self) -> None:
|
||||
self._sync_task_name()
|
||||
self._sync_position()
|
||||
|
||||
def _sync_task_name(self) -> None:
|
||||
self._desc_win.set_text(
|
||||
f"{self._player.task.description}..." if self._player.task else "?"
|
||||
)
|
||||
|
||||
def _sync_position(self) -> None:
|
||||
self._progress_bar.set_position(
|
||||
self._player.task_bar.position, self._player.task_bar.max_
|
||||
)
|
||||
@@ -0,0 +1,44 @@
|
||||
import curses
|
||||
from typing import Generic, TypeVar
|
||||
|
||||
from pqcli.ui.curses.event_handler import EventHandler
|
||||
from pqcli.ui.curses.util import Choice
|
||||
from pqcli.ui.curses.views.base_view import BaseView
|
||||
from pqcli.ui.curses.widgets import Menu
|
||||
|
||||
ItemT = TypeVar("ItemT")
|
||||
|
||||
|
||||
class MenuView(BaseView, Generic[ItemT]):
|
||||
def __init__(
|
||||
self, screen: curses.window, title: str, active_choice: int = 0
|
||||
) -> None:
|
||||
super().__init__(screen)
|
||||
|
||||
self.on_cancel = EventHandler[[]]()
|
||||
self.on_confirm = EventHandler[[ItemT]]()
|
||||
|
||||
self._title = f"{title}:"
|
||||
self._choices: list[Choice] = []
|
||||
self._active_choice = active_choice
|
||||
|
||||
def start(self) -> None:
|
||||
scr_height, scr_width = self.screen.getmaxyx()
|
||||
self.screen.erase()
|
||||
self.screen.noutrefresh()
|
||||
|
||||
self.main_menu = Menu(
|
||||
header=self._title,
|
||||
choices=self._choices,
|
||||
active_choice=self._active_choice,
|
||||
scr_height=scr_height,
|
||||
scr_width=scr_width,
|
||||
)
|
||||
self.main_menu.render()
|
||||
|
||||
def stop(self) -> None:
|
||||
self.main_menu.stop()
|
||||
|
||||
def keypress(self, key: int) -> None:
|
||||
self.main_menu.keypress(key)
|
||||
self.main_menu.render()
|
||||
@@ -0,0 +1,53 @@
|
||||
import curses
|
||||
import curses.ascii
|
||||
import textwrap
|
||||
|
||||
from pqcli.ui.curses.event_handler import EventHandler
|
||||
from pqcli.ui.curses.util import KEYS_CANCEL, Choice
|
||||
from pqcli.ui.curses.widgets import Menu
|
||||
|
||||
from .base_view import BaseView
|
||||
|
||||
|
||||
class MessageView(BaseView):
|
||||
"""Show a message until it is dismissed."""
|
||||
|
||||
def __init__(self, screen: curses.window, message: str) -> None:
|
||||
super().__init__(screen)
|
||||
|
||||
self.message = message
|
||||
self.on_close = EventHandler[[]]()
|
||||
|
||||
self.choices: list[Choice] = [
|
||||
Choice(
|
||||
keys=[curses.ascii.NL, *KEYS_CANCEL],
|
||||
desc="[Enter] OK",
|
||||
callback=self.on_close,
|
||||
),
|
||||
]
|
||||
|
||||
def start(self) -> None:
|
||||
scr_height, scr_width = self.screen.getmaxyx()
|
||||
self.screen.erase()
|
||||
self.screen.noutrefresh()
|
||||
|
||||
width = max(20, scr_width - 6)
|
||||
header = "\n".join(
|
||||
"\n".join(textwrap.wrap(line, width) or [""])
|
||||
for line in self.message.split("\n")
|
||||
)
|
||||
self.main_menu = Menu(
|
||||
header=header,
|
||||
choices=self.choices,
|
||||
active_choice=0,
|
||||
scr_height=scr_height,
|
||||
scr_width=scr_width,
|
||||
)
|
||||
self.main_menu.render()
|
||||
|
||||
def stop(self) -> None:
|
||||
self.main_menu.stop()
|
||||
|
||||
def keypress(self, key: int) -> None:
|
||||
self.main_menu.keypress(key)
|
||||
self.main_menu.render()
|
||||
@@ -0,0 +1,110 @@
|
||||
import curses
|
||||
|
||||
from pqcli.ui.curses.colors import COLOR_LOGO, COLOR_LOGO_ALT, has_colors
|
||||
from pqcli.ui.curses.event_handler import EventHandler
|
||||
from pqcli.ui.curses.util import KEYS_CANCEL, Choice
|
||||
from pqcli.ui.curses.widgets import Menu
|
||||
|
||||
from .base_view import BaseView
|
||||
|
||||
LOGO = """
|
||||
█▀▀▄ ▄▀▀█
|
||||
▀▄ ▀▄ ▄▀ ▄▀
|
||||
▀▄ ▀▄ ▄▀ ▄▀
|
||||
▀▄ ▄▀ ▄▀
|
||||
▄▀ ▄▀▄
|
||||
▄▄▄▄▀ ▄▀▄ ▀▄▄▄▄
|
||||
▀▄ █▄▄▀ ▀▄▄█ ▄▀
|
||||
▄▀█▄ █ █ ▄█▀▄
|
||||
▄▄▀▄▀ ▀▀ ▀▀ ▀▄▀▄▄
|
||||
█▄█ █▄█
|
||||
|
||||
█▀▀▄ ▄▀▀▄ █
|
||||
█▄▄▀ █▀▀ ▄▀▀▄ ▄▀▀▄ █▀▀ ▄▀▀▄ ▄▀▀▀ ▄▀▀▀ █ █ █ █ ▄▀▀▄ ▄▀▀▀ ▀█▀
|
||||
█ █ █ █ ▀▄▄█ █ █▀▀ ▀▀▄ ▀▀▄ █ ▌█ █ █ █▀▀ ▀▀▄ █
|
||||
▀ ▀ ▀▀ ▄▄▀ ▀ ▀▀ ▀▀▀ ▀▀▀ ▀▀▌ ▀▀ ▀▀ ▀▀▀ ▀
|
||||
""".strip("\n")
|
||||
|
||||
|
||||
class MainMenu(Menu):
|
||||
def __init__(
|
||||
self, choices: list[Choice], scr_height: int, scr_width: int
|
||||
) -> None:
|
||||
super().__init__(
|
||||
header=LOGO,
|
||||
choices=choices,
|
||||
active_choice=0,
|
||||
scr_height=scr_height,
|
||||
scr_width=scr_width,
|
||||
)
|
||||
pad = self._pad
|
||||
assert pad is not None
|
||||
if has_colors():
|
||||
for y in range(len(self._header_lines)):
|
||||
pad.chgat(y, 0, curses.color_pair(COLOR_LOGO))
|
||||
pad.chgat(3, 29, 5, curses.color_pair(COLOR_LOGO_ALT))
|
||||
pad.chgat(4, 29, 5, curses.color_pair(COLOR_LOGO_ALT))
|
||||
pad.chgat(5, 32, 4, curses.color_pair(COLOR_LOGO_ALT))
|
||||
pad.chgat(5, 27, 4, curses.color_pair(COLOR_LOGO_ALT))
|
||||
pad.chgat(6, 34, 2, curses.color_pair(COLOR_LOGO_ALT))
|
||||
pad.chgat(6, 27, 2, curses.color_pair(COLOR_LOGO_ALT))
|
||||
|
||||
|
||||
class RosterView(BaseView):
|
||||
def __init__(self, screen: curses.window) -> None:
|
||||
super().__init__(screen)
|
||||
|
||||
self.on_create = EventHandler[[]]()
|
||||
self.on_play = EventHandler[[]]()
|
||||
self.on_delete = EventHandler[[]]()
|
||||
self.on_import = EventHandler[[]]()
|
||||
self.on_export = EventHandler[[]]()
|
||||
self.on_quit = EventHandler[[]]()
|
||||
|
||||
self.choices: list[Choice] = [
|
||||
Choice(
|
||||
keys=list(map(ord, "cC")),
|
||||
desc="[C] Create new character",
|
||||
callback=self.on_create,
|
||||
),
|
||||
Choice(
|
||||
keys=list(map(ord, "pP")),
|
||||
desc="[P] Play",
|
||||
callback=self.on_play,
|
||||
),
|
||||
Choice(
|
||||
keys=list(map(ord, "dD")),
|
||||
desc="[D] Delete character",
|
||||
callback=self.on_delete,
|
||||
),
|
||||
Choice(
|
||||
keys=list(map(ord, "iI")),
|
||||
desc="[I] Import character (.pqw)",
|
||||
callback=self.on_import,
|
||||
),
|
||||
Choice(
|
||||
keys=list(map(ord, "eE")),
|
||||
desc="[E] Export character (.pqw)",
|
||||
callback=self.on_export,
|
||||
),
|
||||
Choice(
|
||||
keys=list(KEYS_CANCEL), desc="[Q] Quit", callback=self.on_quit
|
||||
),
|
||||
]
|
||||
|
||||
def start(self) -> None:
|
||||
scr_height, scr_width = self.screen.getmaxyx()
|
||||
self.screen.erase()
|
||||
self.screen.noutrefresh()
|
||||
|
||||
self.main_menu = MainMenu(
|
||||
choices=self.choices, scr_height=scr_height, scr_width=scr_width
|
||||
)
|
||||
self.main_menu.render()
|
||||
|
||||
def stop(self) -> None:
|
||||
self.main_menu.stop()
|
||||
|
||||
def keypress(self, key: int) -> None:
|
||||
self.main_menu.keypress(key)
|
||||
self.main_menu.render()
|
||||
@@ -0,0 +1,73 @@
|
||||
import curses
|
||||
import curses.ascii
|
||||
|
||||
from pqcli.ui.curses.event_handler import EventHandler
|
||||
from pqcli.ui.curses.views.base_view import BaseView
|
||||
|
||||
|
||||
class TextInputView(BaseView):
|
||||
"""Ask for one line of text, such as a file name."""
|
||||
|
||||
def __init__(self, screen: curses.window, title: str, text: str) -> None:
|
||||
super().__init__(screen)
|
||||
|
||||
self.on_cancel = EventHandler[[]]()
|
||||
self.on_confirm = EventHandler[[str]]()
|
||||
|
||||
self._title = title
|
||||
self._text = text
|
||||
self._win: curses.window | None = None
|
||||
self._text_win: curses.window | None = None
|
||||
|
||||
def start(self) -> None:
|
||||
self.screen.erase()
|
||||
self.screen.noutrefresh()
|
||||
|
||||
scr_height, scr_width = self.screen.getmaxyx()
|
||||
h = 6
|
||||
w = min(60, scr_width - 4)
|
||||
y = (scr_height - h - 2) // 2
|
||||
x = (scr_width - w - 2) // 2
|
||||
self._win = curses.newwin(h + 2, w + 2, y, x)
|
||||
self._text_win = curses.newwin(3, w + 2, y + 2, x - 1)
|
||||
self._render()
|
||||
|
||||
def stop(self) -> None:
|
||||
self._win = None
|
||||
self._text_win = None
|
||||
|
||||
def keypress(self, key: int) -> None:
|
||||
if key == curses.ascii.ESC:
|
||||
self.on_cancel()
|
||||
return
|
||||
if key == curses.ascii.NL:
|
||||
text = self._text.strip()
|
||||
if text:
|
||||
self.on_confirm(text)
|
||||
else:
|
||||
self.on_cancel()
|
||||
return
|
||||
if key in {curses.KEY_BACKSPACE, curses.ascii.DEL}:
|
||||
self._text = self._text[:-1]
|
||||
elif key == curses.ascii.ETB: # ^w
|
||||
self._text = ""
|
||||
elif curses.ascii.isprint(key):
|
||||
self._text += chr(key)
|
||||
self._render()
|
||||
|
||||
def _render(self) -> None:
|
||||
if not self._win or not self._text_win:
|
||||
return
|
||||
|
||||
self._win.erase()
|
||||
self._win.addstr(0, 0, self._title)
|
||||
self._win.addstr(5, 0, "[Enter] Continue")
|
||||
self._win.addstr(6, 0, "[Esc ] Cancel")
|
||||
self._win.refresh()
|
||||
|
||||
width = self._text_win.getmaxyx()[1] - 2
|
||||
self._text_win.erase()
|
||||
self._text_win.box()
|
||||
# keep the end of long paths in view
|
||||
self._text_win.addnstr(1, 1, self._text[-width + 1 :], width)
|
||||
self._text_win.refresh()
|
||||
@@ -0,0 +1,20 @@
|
||||
from .base import Widget, WindowWrapper
|
||||
from .data_table import DataTable
|
||||
from .focusable import Focusable
|
||||
from .label import Label
|
||||
from .list_box import ListBox
|
||||
from .menu import Menu
|
||||
from .progress_bar import ProgressBar
|
||||
from .scrollable import Scrollable
|
||||
|
||||
__all__ = [
|
||||
"Widget",
|
||||
"WindowWrapper",
|
||||
"DataTable",
|
||||
"Focusable",
|
||||
"Label",
|
||||
"ListBox",
|
||||
"Menu",
|
||||
"ProgressBar",
|
||||
"Scrollable",
|
||||
]
|
||||
@@ -0,0 +1,40 @@
|
||||
import curses
|
||||
|
||||
|
||||
class Widget:
|
||||
def __del__(self) -> None:
|
||||
self.stop()
|
||||
|
||||
def stop(self) -> None:
|
||||
pass
|
||||
|
||||
|
||||
class WindowWrapper(Widget):
|
||||
def __init__(
|
||||
self, parent: curses.window | None, h: int, w: int, y: int, x: int
|
||||
) -> None:
|
||||
self._parent = parent
|
||||
self._win: curses.window | None
|
||||
|
||||
if not parent:
|
||||
self._win = None
|
||||
else:
|
||||
try:
|
||||
self._win = parent.derwin(h, w, y, x)
|
||||
self._win.noutrefresh()
|
||||
except curses.error:
|
||||
self._win = None
|
||||
|
||||
def stop(self) -> None:
|
||||
del self._win
|
||||
self._win = None
|
||||
|
||||
def getbegyx(self) -> tuple[int, int]:
|
||||
if not self._win:
|
||||
return (0, 0)
|
||||
return self._win.getbegyx()
|
||||
|
||||
def getmaxyx(self) -> tuple[int, int]:
|
||||
if not self._win:
|
||||
return (0, 0)
|
||||
return self._win.getmaxyx()
|
||||
@@ -0,0 +1,80 @@
|
||||
import curses
|
||||
|
||||
from pqcli.ui.curses.colors import COLOR_HIGHLIGHT, has_colors
|
||||
|
||||
from .scrollable import Scrollable
|
||||
|
||||
|
||||
class DataTable(Scrollable[tuple[str, str]]):
|
||||
def __init__(
|
||||
self,
|
||||
parent: curses.window | None,
|
||||
h: int,
|
||||
w: int,
|
||||
y: int,
|
||||
x: int,
|
||||
align_right: bool = False,
|
||||
) -> None:
|
||||
super().__init__(parent, h, w, y, x)
|
||||
|
||||
self._align_right = align_right
|
||||
self._selected: int | None = None
|
||||
|
||||
def add(self, text: str, value: str) -> None:
|
||||
self._items.append((text, value))
|
||||
self.scroll_to_item(-1)
|
||||
|
||||
def set(self, text: str, value: str) -> None:
|
||||
idx = self.get_idx(text)
|
||||
if idx is None:
|
||||
self.add(text, value)
|
||||
else:
|
||||
self._items[idx] = (self._items[idx][0], value)
|
||||
self.scroll_to_item(idx)
|
||||
|
||||
def delete(self, text: str) -> None:
|
||||
idx = self.get_idx(text)
|
||||
if idx is not None:
|
||||
del self._items[idx]
|
||||
self.scroll_to_item(idx)
|
||||
|
||||
def select(self, text: str | None) -> None:
|
||||
self._selected = None if text is None else self.get_idx(text)
|
||||
|
||||
def get_idx(self, text: str) -> int | None:
|
||||
for idx, row in enumerate(self._items):
|
||||
if row[0].strip() == text.strip():
|
||||
return idx
|
||||
return None
|
||||
|
||||
def _render_impl(self, h: int, w: int) -> None:
|
||||
assert self._pad
|
||||
if self._align_right:
|
||||
for y, row in enumerate(self._items):
|
||||
if y == self._selected and has_colors():
|
||||
self._pad.attron(curses.color_pair(COLOR_HIGHLIGHT))
|
||||
self._pad.move(y, 0)
|
||||
self._pad.addnstr(row[0], min(len(row[0]), w))
|
||||
col2_x = max(0, w - len(row[1]))
|
||||
if col2_x < w:
|
||||
self._pad.move(y, col2_x)
|
||||
self._pad.addstr(row[1])
|
||||
if y == self._selected and has_colors():
|
||||
self._pad.attroff(curses.color_pair(COLOR_HIGHLIGHT))
|
||||
else:
|
||||
col2_x = self._get_col_width(0)
|
||||
for y, row in enumerate(self._items):
|
||||
if y == self._selected and has_colors():
|
||||
self._pad.attron(curses.color_pair(COLOR_HIGHLIGHT))
|
||||
self._pad.addnstr(y, 0, row[0], min(len(row[0]), w))
|
||||
# Determine the number of characters to write
|
||||
nwrite = min(len(row[1]), w - col2_x)
|
||||
# Ensure we have enough columns, and we are writing more
|
||||
# than zero
|
||||
if col2_x < w and nwrite > 0:
|
||||
self._pad.addnstr(y, col2_x, row[1], nwrite)
|
||||
if y == self._selected and has_colors():
|
||||
self._pad.attroff(curses.color_pair(COLOR_HIGHLIGHT))
|
||||
|
||||
def _get_col_width(self, x: int) -> int:
|
||||
return max([len(row[0]) for row in self._items] + [0])
|
||||
@@ -0,0 +1,47 @@
|
||||
import contextlib
|
||||
import curses
|
||||
from collections.abc import Generator
|
||||
from typing import Any
|
||||
|
||||
from pqcli.ui.curses.colors import COLOR_FOCUSED, has_colors
|
||||
from pqcli.ui.curses.event_handler import EventHandler
|
||||
|
||||
|
||||
@contextlib.contextmanager
|
||||
def focus_standout(
|
||||
focused: bool, win: curses.window
|
||||
) -> Generator[None, None, None]:
|
||||
if focused:
|
||||
if has_colors():
|
||||
win.attron(curses.color_pair(COLOR_FOCUSED))
|
||||
else:
|
||||
win.standout()
|
||||
yield
|
||||
if focused:
|
||||
if has_colors():
|
||||
win.attroff(curses.color_pair(COLOR_FOCUSED))
|
||||
else:
|
||||
win.standend()
|
||||
|
||||
|
||||
class Focusable:
|
||||
def __init__(self, *args: Any, **kwargs: Any) -> None:
|
||||
self._focused = False
|
||||
self._on_focus_change = EventHandler[[]]()
|
||||
super().__init__(*args, **kwargs)
|
||||
|
||||
@property
|
||||
def focused(self) -> bool:
|
||||
return self._focused
|
||||
|
||||
@focused.setter
|
||||
def focused(self, focused: bool) -> None:
|
||||
self._focused = focused
|
||||
self._on_focus_change()
|
||||
|
||||
@contextlib.contextmanager
|
||||
def focus_standout(
|
||||
self, win: curses.window
|
||||
) -> Generator[None, None, None]:
|
||||
with focus_standout(self._focused, win):
|
||||
yield
|
||||
@@ -0,0 +1,10 @@
|
||||
from .base import WindowWrapper
|
||||
|
||||
|
||||
class Label(WindowWrapper):
|
||||
def set_text(self, text: str) -> None:
|
||||
if not self._win:
|
||||
return
|
||||
self._win.erase()
|
||||
self._win.addnstr(text, min(len(text), self.getmaxyx()[1] - 1))
|
||||
self._win.noutrefresh()
|
||||
@@ -0,0 +1,49 @@
|
||||
import curses
|
||||
|
||||
from pqcli.ui.curses.colors import COLOR_HIGHLIGHT, has_colors
|
||||
|
||||
from .scrollable import Scrollable
|
||||
|
||||
|
||||
class ListBox(Scrollable[str]):
|
||||
def __init__(
|
||||
self, parent: curses.window | None, h: int, w: int, y: int, x: int
|
||||
) -> None:
|
||||
super().__init__(parent, h, w, y, x)
|
||||
self._selected: int | None = None
|
||||
|
||||
def add(self, text: str) -> None:
|
||||
self._items.append(text)
|
||||
self.scroll_to_item(-1)
|
||||
|
||||
def set(self, idx: int, value: str) -> None:
|
||||
if idx < 0:
|
||||
idx %= len(self._items)
|
||||
self._items[idx] = value
|
||||
|
||||
def get(self, idx: int) -> str | None:
|
||||
if not self._items:
|
||||
return None
|
||||
if idx < 0:
|
||||
idx %= len(self._items)
|
||||
try:
|
||||
return self._items[idx]
|
||||
except IndexError:
|
||||
return None
|
||||
|
||||
def delete(self, idx: int, count: int = 1) -> None:
|
||||
del self._items[idx : idx + count]
|
||||
|
||||
def select(self, idx: int | None) -> None:
|
||||
if idx is not None and idx < 0 and self._items:
|
||||
idx %= len(self._items)
|
||||
self._selected = idx
|
||||
|
||||
def _render_impl(self, h: int, w: int) -> None:
|
||||
assert self._pad
|
||||
for y, item in enumerate(self._items):
|
||||
if y == self._selected and has_colors():
|
||||
self._pad.attron(curses.color_pair(COLOR_HIGHLIGHT))
|
||||
self._pad.addnstr(y, 0, item, min(len(item), w))
|
||||
if y == self._selected and has_colors():
|
||||
self._pad.attroff(curses.color_pair(COLOR_HIGHLIGHT))
|
||||
@@ -0,0 +1,95 @@
|
||||
import curses
|
||||
import curses.ascii
|
||||
|
||||
from pqcli.ui.curses.util import KEYS_CYCLE, KEYS_DOWN, KEYS_UP, Choice
|
||||
from pqcli.ui.curses.widgets.focusable import focus_standout
|
||||
|
||||
from .base import Widget
|
||||
|
||||
|
||||
class Menu(Widget):
|
||||
def __init__(
|
||||
self,
|
||||
header: str,
|
||||
choices: list[Choice],
|
||||
active_choice: int,
|
||||
scr_height: int,
|
||||
scr_width: int,
|
||||
) -> None:
|
||||
self._header_lines = header.split("\n")
|
||||
self._choices = choices
|
||||
self._scr_width = scr_width
|
||||
self._scr_height = scr_height
|
||||
|
||||
all_lines = self._header_lines + sum(
|
||||
[choice.desc.splitlines() for choice in choices], []
|
||||
)
|
||||
|
||||
w = max(map(len, all_lines)) + 1
|
||||
h = len(all_lines) + 1
|
||||
pad = curses.newpad(h, w)
|
||||
self._pad: curses.window | None = pad
|
||||
|
||||
for y, line in enumerate(self._header_lines):
|
||||
pad.move(y, 0)
|
||||
pad.addstr(line)
|
||||
|
||||
self._active_choice = active_choice
|
||||
|
||||
def stop(self) -> None:
|
||||
del self._pad
|
||||
self._pad = None
|
||||
|
||||
def getmaxyx(self) -> tuple[int, int]:
|
||||
if not self._pad:
|
||||
return (0, 0)
|
||||
return self._pad.getmaxyx()
|
||||
|
||||
def next(self) -> None:
|
||||
self._active_choice = min(
|
||||
len(self._choices) - 1, self._active_choice + 1
|
||||
)
|
||||
|
||||
def prev(self) -> None:
|
||||
self._active_choice = max(0, self._active_choice - 1)
|
||||
|
||||
def cycle(self) -> None:
|
||||
self._active_choice = (self._active_choice + 1) % len(self._choices)
|
||||
|
||||
def keypress(self, key: int) -> None:
|
||||
for choice in self._choices:
|
||||
if key in choice.keys:
|
||||
choice.callback()
|
||||
return
|
||||
|
||||
if key == curses.ascii.NL:
|
||||
self._choices[self._active_choice].callback()
|
||||
elif key in KEYS_DOWN:
|
||||
self.next()
|
||||
elif key in KEYS_UP:
|
||||
self.prev()
|
||||
elif key in KEYS_CYCLE:
|
||||
self.cycle()
|
||||
|
||||
def render(self) -> None:
|
||||
if not self._pad:
|
||||
return
|
||||
|
||||
y = len(self._header_lines) + 1
|
||||
for i, choice in enumerate(self._choices):
|
||||
self._pad.move(y, 0)
|
||||
with focus_standout(i == self._active_choice, self._pad):
|
||||
lines = choice.desc.splitlines()
|
||||
max_len = max(map(len, lines))
|
||||
lines = [line.ljust(max_len) for line in lines]
|
||||
self._pad.addstr("\n".join(lines))
|
||||
y += len(choice.desc.splitlines())
|
||||
|
||||
self._pad.refresh(
|
||||
0,
|
||||
0,
|
||||
(self._scr_height - self._pad.getmaxyx()[0]) // 2,
|
||||
(self._scr_width - self._pad.getmaxyx()[1]) // 2,
|
||||
self._scr_height - 1,
|
||||
self._scr_width - 1,
|
||||
)
|
||||
@@ -0,0 +1,70 @@
|
||||
import curses
|
||||
import datetime
|
||||
|
||||
from pqcli.lingo import format_timespan
|
||||
from pqcli.ui.curses.colors import COLOR_PROGRESSBAR, has_colors
|
||||
from pqcli.ui.curses.widgets.base import WindowWrapper
|
||||
|
||||
|
||||
class ProgressBar(WindowWrapper):
|
||||
def __init__(
|
||||
self,
|
||||
parent: curses.window | None,
|
||||
h: int,
|
||||
w: int,
|
||||
y: int,
|
||||
x: int,
|
||||
show_time: bool,
|
||||
) -> None:
|
||||
super().__init__(parent, h, w, y, x)
|
||||
|
||||
self._cur_pos = 0.0
|
||||
self._max_pos = 1.0
|
||||
|
||||
self._show_time = show_time
|
||||
self._last_tick: tuple[datetime.datetime, float] | None = None
|
||||
|
||||
@property
|
||||
def time_left(self) -> datetime.timedelta | None:
|
||||
if self._last_tick is None:
|
||||
return None
|
||||
time_then, pos_then = self._last_tick
|
||||
time_now, pos_now = datetime.datetime.now(), self._cur_pos
|
||||
div = (time_now - time_then).total_seconds()
|
||||
if div == 0:
|
||||
return None
|
||||
speed = (pos_now - pos_then) / div
|
||||
if not speed:
|
||||
return None
|
||||
return datetime.timedelta(seconds=(self._max_pos - pos_now) / speed)
|
||||
|
||||
def set_position(self, cur_pos: float, max_pos: float) -> None:
|
||||
if not self._win:
|
||||
return
|
||||
self._win.erase()
|
||||
|
||||
if self._last_tick is None or cur_pos == 0 or max_pos != self._max_pos:
|
||||
self._last_tick = (datetime.datetime.now(), cur_pos)
|
||||
self._cur_pos = cur_pos
|
||||
self._max_pos = max_pos
|
||||
|
||||
text = f"{cur_pos / max_pos:.02%}"
|
||||
if self.time_left and self._show_time:
|
||||
text += f" ({format_timespan(self.time_left)})"
|
||||
|
||||
x = max(0, (self.getmaxyx()[1] - len(text)) // 2)
|
||||
self._win.addnstr(0, x, text, min(len(text), self.getmaxyx()[1] - 1))
|
||||
x = int(cur_pos * self.getmaxyx()[1] // max_pos)
|
||||
if x > 0:
|
||||
self._win.chgat(
|
||||
0,
|
||||
0,
|
||||
(
|
||||
curses.color_pair(COLOR_PROGRESSBAR)
|
||||
if has_colors()
|
||||
else curses.A_REVERSE
|
||||
),
|
||||
)
|
||||
if x < self.getmaxyx()[1]:
|
||||
self._win.chgat(0, x, curses.A_NORMAL)
|
||||
self._win.noutrefresh()
|
||||
@@ -0,0 +1,120 @@
|
||||
import curses
|
||||
from typing import Generic, TypeVar
|
||||
|
||||
from pqcli.ui.curses.colors import (
|
||||
COLOR_SCROLLBAR_THUMB,
|
||||
COLOR_SCROLLBAR_TRACK,
|
||||
has_colors,
|
||||
)
|
||||
|
||||
from .base import WindowWrapper
|
||||
|
||||
ItemT = TypeVar("ItemT")
|
||||
|
||||
|
||||
class Scrollable(WindowWrapper, Generic[ItemT]):
|
||||
def __init__(
|
||||
self, parent: curses.window | None, h: int, w: int, y: int, x: int
|
||||
) -> None:
|
||||
super().__init__(parent, h, w, y, x)
|
||||
self._scroll_pos = 0
|
||||
self._pad: curses.window | None = curses.newpad(1, 1)
|
||||
self._items: list[ItemT] = []
|
||||
|
||||
def clear(self) -> None:
|
||||
self._items = []
|
||||
self.scroll_to_item(0)
|
||||
|
||||
def scroll_page_up(self) -> None:
|
||||
self.scroll_to_item(max(0, self._scroll_pos - self.getmaxyx()[0]))
|
||||
|
||||
def scroll_page_down(self) -> None:
|
||||
self.scroll_to_item(
|
||||
min(
|
||||
len(self._items) - 1,
|
||||
self._scroll_pos + self.getmaxyx()[0] * 2 - 1,
|
||||
)
|
||||
)
|
||||
|
||||
def scroll_to_item(self, y: int) -> None:
|
||||
if not self._items or not self._win:
|
||||
return
|
||||
if y < 0:
|
||||
y %= len(self._items)
|
||||
|
||||
h = self.getmaxyx()[0]
|
||||
delta = 1 if self._scroll_pos < y else -1
|
||||
while not self._scroll_pos <= y < self._scroll_pos + h:
|
||||
self._scroll_pos += delta
|
||||
|
||||
def stop(self) -> None:
|
||||
super().stop()
|
||||
del self._pad
|
||||
self._pad = None
|
||||
|
||||
def __len__(self) -> int:
|
||||
return len(self._items)
|
||||
|
||||
def render(self) -> None:
|
||||
if not self._pad or not self._win:
|
||||
return
|
||||
|
||||
if self._items:
|
||||
self._pad.resize(
|
||||
max(1, len(self._items)), max(1, self.getmaxyx()[1] + 1)
|
||||
)
|
||||
else:
|
||||
self._pad.resize(1, 1)
|
||||
|
||||
self._win.erase()
|
||||
self._win.noutrefresh()
|
||||
|
||||
self._pad.erase()
|
||||
h, w = self.getmaxyx()
|
||||
y, x = self.getbegyx()
|
||||
|
||||
try:
|
||||
if self._scroll_pos > 0 or self._scroll_pos + h < len(self._items):
|
||||
y1 = self._scroll_pos
|
||||
y2 = self._scroll_pos + h
|
||||
thumb_y1 = int(y1 * h // len(self._items))
|
||||
thumb_y2 = int(y2 * h // len(self._items))
|
||||
|
||||
attr_thumb = (
|
||||
curses.color_pair(COLOR_SCROLLBAR_THUMB)
|
||||
if has_colors()
|
||||
else curses.A_REVERSE
|
||||
)
|
||||
attr_track = (
|
||||
curses.color_pair(COLOR_SCROLLBAR_TRACK)
|
||||
if has_colors()
|
||||
else curses.A_NORMAL
|
||||
)
|
||||
|
||||
for win_y in range(h):
|
||||
self._win.chgat(
|
||||
win_y,
|
||||
w - 1,
|
||||
(
|
||||
attr_thumb
|
||||
if thumb_y1 <= win_y <= thumb_y2
|
||||
else attr_track
|
||||
),
|
||||
)
|
||||
self._win.noutrefresh()
|
||||
|
||||
self._render_impl(h, w - 1)
|
||||
self._pad.noutrefresh(
|
||||
self._scroll_pos, 0, y, x, y + h - 1, x + w - 2
|
||||
)
|
||||
else:
|
||||
self._render_impl(h, w)
|
||||
self._pad.noutrefresh(
|
||||
self._scroll_pos, 0, y, x, y + h - 1, x + w - 1
|
||||
)
|
||||
|
||||
except curses.error:
|
||||
pass
|
||||
|
||||
def _render_impl(self, h: int, w: int) -> None:
|
||||
raise NotImplementedError("not implemented")
|
||||
@@ -1,31 +0,0 @@
|
||||
import typing as T
|
||||
|
||||
import urwid
|
||||
|
||||
_MAGIC = 999 # where to display the cursor (high value = don't display it)
|
||||
|
||||
|
||||
class CustomButton(urwid.Button):
|
||||
def __init__(
|
||||
self,
|
||||
label: str,
|
||||
*args: T.Any,
|
||||
hint: T.Optional[str] = None,
|
||||
**kwargs: T.Any,
|
||||
) -> None:
|
||||
super().__init__("", *args, **kwargs)
|
||||
self._w = urwid.AttrMap(
|
||||
urwid.Columns(
|
||||
[
|
||||
("pack", urwid.Text("< ")),
|
||||
urwid.SelectableIcon([label], _MAGIC),
|
||||
(
|
||||
"pack",
|
||||
urwid.Text(f"[{hint}]" if hint else "", align="right"),
|
||||
),
|
||||
("pack", urwid.Text(" >")),
|
||||
]
|
||||
),
|
||||
"button",
|
||||
"button-focus",
|
||||
)
|
||||
@@ -1,18 +0,0 @@
|
||||
import typing as T
|
||||
|
||||
import urwid
|
||||
|
||||
|
||||
class CustomLineBox(urwid.AttrMap):
|
||||
def __init__(
|
||||
self, widget: urwid.Widget, *args: T.Any, **kwargs: T.Any
|
||||
) -> None:
|
||||
super().__init__(
|
||||
urwid.LineBox(
|
||||
urwid.AttrMap(widget, "linebox-content", "linebox-content"),
|
||||
*args,
|
||||
**kwargs,
|
||||
),
|
||||
"linebox",
|
||||
"linebox-focus",
|
||||
)
|
||||
@@ -1,14 +0,0 @@
|
||||
import typing as T
|
||||
|
||||
import urwid
|
||||
|
||||
|
||||
class CustomListWalker(urwid.SimpleFocusListWalker):
|
||||
def append(self, item: T.Any) -> None:
|
||||
super().append(item)
|
||||
self.set_focus(len(self) - 1)
|
||||
|
||||
|
||||
class CustomListBox(urwid.ListBox):
|
||||
def __init__(self, widgets: T.List[urwid.Widget]) -> None:
|
||||
super().__init__(CustomListWalker(widgets))
|
||||
@@ -1,68 +0,0 @@
|
||||
import typing as T
|
||||
|
||||
import urwid
|
||||
|
||||
# workaround for https://github.com/urwid/urwid/issues/317
|
||||
|
||||
|
||||
class CustomProgressBar(urwid.Widget):
|
||||
_sizing = frozenset(["flow"])
|
||||
text_align = "center"
|
||||
eighths = u" ▏▎▍▌▋▊▉"
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.position = 0.0
|
||||
self.max_ = 1.0
|
||||
self.normal = "progressbar-normal"
|
||||
self.complete = "progressbar-done"
|
||||
self.smooth = "progressbar-smooth"
|
||||
|
||||
def set_completion(self, value: float) -> None:
|
||||
self.position = value
|
||||
self._invalidate()
|
||||
|
||||
def set_max(self, value: T.Union[int, float]) -> None:
|
||||
self.max_ = value
|
||||
self._invalidate()
|
||||
|
||||
def rows(self, size: T.Tuple[int, int], focus: bool = False) -> int:
|
||||
return 1
|
||||
|
||||
def get_text(self) -> str:
|
||||
percent = min(100, max(0, int(self.position * 100 / self.max_)))
|
||||
return str(percent) + " %"
|
||||
|
||||
def render(self, size: T.Tuple[int, int], focus: bool = False) -> T.Any:
|
||||
(maxcol,) = size
|
||||
txt = urwid.Text(self.get_text(), self.text_align, "clip")
|
||||
c = txt.render((maxcol,))
|
||||
t = c._text[0]
|
||||
|
||||
cf = self.position * maxcol / self.max_
|
||||
ccol_dirty = int(cf)
|
||||
ccol = len(
|
||||
c._text[0][:ccol_dirty].decode("utf-8", "ignore").encode("utf-8")
|
||||
)
|
||||
|
||||
cs = 0
|
||||
cs = int((cf - ccol) * 8)
|
||||
|
||||
if ccol < 0 or (ccol == 0 and cs == 0):
|
||||
c._attr = [[(self.normal, maxcol)]]
|
||||
elif ccol >= maxcol:
|
||||
c._attr = [[(self.complete, maxcol)]]
|
||||
elif cs and c._text[0][ccol] == 32:
|
||||
t = c._text[0]
|
||||
cenc = self.eighths[cs].encode("utf-8")
|
||||
c._text[0] = t[:ccol] + cenc + t[ccol + 1 :]
|
||||
a = []
|
||||
if ccol > 0:
|
||||
a.append((self.complete, ccol))
|
||||
a.append((self.smooth, len(cenc)))
|
||||
if maxcol - ccol - 1 > 0:
|
||||
a.append((self.normal, maxcol - ccol - 1))
|
||||
c._attr = [a]
|
||||
c._cs = [[(None, len(c._text[0]))]]
|
||||
else:
|
||||
c._attr = [[(self.complete, ccol), (self.normal, maxcol - ccol)]]
|
||||
return c
|
||||
@@ -1,32 +0,0 @@
|
||||
import urwid
|
||||
|
||||
|
||||
class DoubleLineBox(urwid.AttrMap):
|
||||
def __init__(
|
||||
self,
|
||||
top_widget: urwid.Widget,
|
||||
bottom_widget: urwid.Widget,
|
||||
top_title: str = "",
|
||||
bottom_title: str = "",
|
||||
) -> None:
|
||||
self.top_line_box = urwid.LineBox(
|
||||
urwid.AttrMap(top_widget, "linebox-content", "linebox-content"),
|
||||
title=top_title,
|
||||
bline="",
|
||||
)
|
||||
|
||||
self.bottom_line_box = urwid.LineBox(
|
||||
urwid.AttrMap(bottom_widget, "linebox-content", "linebox-content"),
|
||||
title=bottom_title,
|
||||
tlcorner="├",
|
||||
trcorner="┤",
|
||||
)
|
||||
|
||||
super().__init__(
|
||||
urwid.Pile([self.top_line_box, ("pack", self.bottom_line_box)]),
|
||||
"linebox",
|
||||
"linebox-focus",
|
||||
)
|
||||
|
||||
def set_bottom_title(self, text: str) -> None:
|
||||
self.bottom_line_box.set_title(text)
|
||||
@@ -1,463 +0,0 @@
|
||||
import argparse
|
||||
import contextlib
|
||||
import datetime
|
||||
import typing as T
|
||||
|
||||
import urwid
|
||||
|
||||
from pqcli.config import EquipmentType, StatType
|
||||
from pqcli.lingo import act_name, to_roman
|
||||
from pqcli.mechanic import (
|
||||
InventoryItem,
|
||||
Player,
|
||||
SignalMixin,
|
||||
Simulation,
|
||||
Spell,
|
||||
)
|
||||
from pqcli.ui.custom_line_box import CustomLineBox
|
||||
from pqcli.ui.custom_list_box import CustomListBox
|
||||
from pqcli.ui.custom_progress_bar import CustomProgressBar
|
||||
from pqcli.ui.double_line_box import DoubleLineBox
|
||||
from pqcli.ui.read_only_check_box import ReadOnlyCheckBox
|
||||
|
||||
|
||||
class CharacterSheetView(DoubleLineBox):
|
||||
def __init__(self, player: Player) -> None:
|
||||
self.player = player
|
||||
|
||||
self.level_text = urwid.Text("")
|
||||
self.stat_texts = {stat: urwid.Text("") for stat in list(StatType)}
|
||||
self.exp_bar = CustomProgressBar()
|
||||
|
||||
self.list_box = CustomListBox(
|
||||
[
|
||||
urwid.Columns([urwid.Text("Name"), urwid.Text(player.name)]),
|
||||
urwid.Columns(
|
||||
[urwid.Text("Race"), urwid.Text(player.race.name)]
|
||||
),
|
||||
urwid.Columns(
|
||||
[urwid.Text("Class"), urwid.Text(player.class_.name)]
|
||||
),
|
||||
urwid.Columns([urwid.Text("Level"), self.level_text]),
|
||||
urwid.Divider(),
|
||||
]
|
||||
+ [
|
||||
urwid.Columns([urwid.Text(stat.value), self.stat_texts[stat]])
|
||||
for stat in StatType
|
||||
]
|
||||
)
|
||||
|
||||
self.player.connect("level_up", self.sync_level)
|
||||
self.player.stats.connect("change", self.sync_stats)
|
||||
self.player.exp_bar.connect("change", self.sync_exp)
|
||||
|
||||
super().__init__(
|
||||
top_widget=self.list_box,
|
||||
bottom_widget=self.exp_bar,
|
||||
top_title="Character Sheet",
|
||||
bottom_title="Experience",
|
||||
)
|
||||
self.sync()
|
||||
|
||||
def sync(self) -> None:
|
||||
self.sync_level()
|
||||
self.sync_stats()
|
||||
self.sync_exp()
|
||||
|
||||
def sync_level(self) -> None:
|
||||
self.level_text.set_text(str(self.player.level))
|
||||
|
||||
def sync_stats(self) -> None:
|
||||
for stat in StatType:
|
||||
self.stat_texts[stat].set_text(str(self.player.stats[stat]))
|
||||
|
||||
def sync_exp(self) -> None:
|
||||
cur = self.player.exp_bar.position
|
||||
max_ = self.player.exp_bar.max_
|
||||
self.exp_bar.set_completion(cur)
|
||||
self.exp_bar.set_max(max_)
|
||||
self.set_bottom_title(f"Experience ({max_-cur:.0f} XP to go)")
|
||||
|
||||
|
||||
class SpellBookView(CustomLineBox):
|
||||
def __init__(self, player: Player) -> None:
|
||||
self.player = player
|
||||
|
||||
self.list_box = CustomListBox([])
|
||||
|
||||
self.player.spell_book.connect("add", self.sync_spell_add)
|
||||
self.player.spell_book.connect("change", self.sync_spell_change)
|
||||
|
||||
super().__init__(self.list_box, title="Spell Book")
|
||||
self.sync()
|
||||
|
||||
def sync(self) -> None:
|
||||
del self.list_box.body[:]
|
||||
for spell in self.player.spell_book:
|
||||
self.sync_spell_add(spell)
|
||||
|
||||
def sync_spell_add(self, spell: Spell) -> None:
|
||||
self.list_box.body.append(
|
||||
urwid.Columns(
|
||||
[
|
||||
("weight", 3, urwid.Text(spell.name)),
|
||||
urwid.Text(to_roman(spell.level)),
|
||||
]
|
||||
)
|
||||
)
|
||||
|
||||
def sync_spell_change(self, spell: Spell) -> None:
|
||||
for widget in self.list_box.body:
|
||||
if widget.contents[0][0].text == spell.name:
|
||||
widget.contents[1][0].set_text(to_roman(spell.level))
|
||||
|
||||
|
||||
class EquipmentView(CustomLineBox):
|
||||
def __init__(self, player: Player) -> None:
|
||||
self.player = player
|
||||
|
||||
self.value_texts = {
|
||||
equipment_type: urwid.Text("") for equipment_type in EquipmentType
|
||||
}
|
||||
self.list_box = CustomListBox(
|
||||
[
|
||||
urwid.Columns(
|
||||
[
|
||||
urwid.Text(equipment_type.value),
|
||||
("weight", 3, self.value_texts[equipment_type]),
|
||||
]
|
||||
)
|
||||
for equipment_type in EquipmentType
|
||||
]
|
||||
)
|
||||
|
||||
self.player.equipment.connect("change", self.sync_equipment_change)
|
||||
|
||||
super().__init__(self.list_box, title="Equipment")
|
||||
self.sync()
|
||||
|
||||
def sync(self) -> None:
|
||||
for equipment_type in EquipmentType:
|
||||
self.sync_equipment_change(
|
||||
equipment_type, self.player.equipment[equipment_type]
|
||||
)
|
||||
|
||||
def sync_equipment_change(
|
||||
self, equipment_type: EquipmentType, item_name: T.Optional[str]
|
||||
) -> None:
|
||||
self.value_texts[equipment_type].set_text(item_name or "")
|
||||
|
||||
|
||||
class InventoryView(DoubleLineBox):
|
||||
def __init__(self, player: Player) -> None:
|
||||
self.player = player
|
||||
|
||||
self.gold_text = urwid.Text("")
|
||||
self.list_box = CustomListBox(
|
||||
[
|
||||
urwid.Columns(
|
||||
[("weight", 3, urwid.Text("Gold")), self.gold_text]
|
||||
)
|
||||
]
|
||||
)
|
||||
self.encumbrance_bar = CustomProgressBar()
|
||||
|
||||
self.player.connect("new_task", self.on_new_task)
|
||||
self.player.inventory.connect("gold_change", self.sync_gold)
|
||||
self.player.inventory.connect("item_add", self.sync_item_add)
|
||||
self.player.inventory.connect("item_del", self.sync_item_del)
|
||||
self.player.inventory.connect("item_change", self.sync_item_change)
|
||||
self.player.inventory.encum_bar.connect(
|
||||
"change", self.sync_encumbrance_position
|
||||
)
|
||||
|
||||
super().__init__(
|
||||
top_widget=self.list_box,
|
||||
top_title="Inventory",
|
||||
bottom_widget=self.encumbrance_bar,
|
||||
bottom_title="Encumbrance",
|
||||
)
|
||||
self.sync()
|
||||
|
||||
def sync(self) -> None:
|
||||
self.sync_gold()
|
||||
self.sync_items()
|
||||
self.sync_encumbrance_position()
|
||||
|
||||
def sync_gold(self) -> None:
|
||||
self.gold_text.set_text(str(self.player.inventory.gold))
|
||||
|
||||
def sync_items(self) -> None:
|
||||
del self.list_box.body[1:]
|
||||
for item in self.player.inventory:
|
||||
self.sync_item_add(item)
|
||||
|
||||
def sync_encumbrance_position(self) -> None:
|
||||
cur = self.player.inventory.encum_bar.position
|
||||
max_ = self.player.inventory.encum_bar.max_
|
||||
self.encumbrance_bar.set_completion(cur)
|
||||
self.encumbrance_bar.set_max(max_)
|
||||
self.set_bottom_title(f"Encumbrance ({cur:.0f}/{max_} cubits)")
|
||||
|
||||
def sync_item_add(self, item: InventoryItem) -> None:
|
||||
self.list_box.body.append(
|
||||
urwid.Columns(
|
||||
[
|
||||
("weight", 3, urwid.Text(item.name)),
|
||||
urwid.Text(str(item.quantity)),
|
||||
]
|
||||
)
|
||||
)
|
||||
|
||||
def sync_item_del(self, item: InventoryItem) -> None:
|
||||
idx = self.get_item_idx_by_name(item.name)
|
||||
if idx is not None:
|
||||
del self.list_box.body[idx]
|
||||
|
||||
def sync_item_change(self, item: InventoryItem) -> None:
|
||||
idx = self.get_item_idx_by_name(item.name)
|
||||
if idx is not None:
|
||||
self.list_box.body[idx].contents[1][0].set_text(str(item.quantity))
|
||||
|
||||
def get_item_idx_by_name(self, name: str) -> T.Optional[int]:
|
||||
for i, column_widget in enumerate(self.list_box.body):
|
||||
if column_widget.contents[0][0].text == name:
|
||||
return i
|
||||
return None
|
||||
|
||||
def on_new_task(self) -> None:
|
||||
description = self.player.task.description if self.player.task else "?"
|
||||
if description.lower().startswith("sell"):
|
||||
self.list_box.set_focus(0)
|
||||
|
||||
|
||||
class PlotView(DoubleLineBox):
|
||||
cutoff = 100
|
||||
|
||||
def __init__(self, player: Player) -> None:
|
||||
self.player = player
|
||||
|
||||
self.list_box = CustomListBox([])
|
||||
self.plot_bar = CustomProgressBar()
|
||||
|
||||
self.player.quest_book.connect("complete_act", self.sync_act_add)
|
||||
self.player.quest_book.plot_bar.connect("change", self.sync_position)
|
||||
|
||||
super().__init__(
|
||||
top_widget=self.list_box,
|
||||
top_title="Plot Development",
|
||||
bottom_widget=self.plot_bar,
|
||||
)
|
||||
self.sync()
|
||||
|
||||
def sync(self) -> None:
|
||||
self.sync_acts()
|
||||
self.sync_position()
|
||||
|
||||
def sync_acts(self) -> None:
|
||||
del self.list_box.body[:]
|
||||
for act_number in range(
|
||||
max(0, self.player.quest_book.act - self.cutoff),
|
||||
self.player.quest_book.act,
|
||||
):
|
||||
self.list_box.body.append(
|
||||
ReadOnlyCheckBox(act_name(act_number), state=True)
|
||||
)
|
||||
self.list_box.body.append(
|
||||
ReadOnlyCheckBox(act_name(self.player.quest_book.act), state=False)
|
||||
)
|
||||
|
||||
def sync_act_add(self) -> None:
|
||||
del self.list_box.body[: -self.cutoff]
|
||||
if self.list_box.body:
|
||||
self.list_box.body[-1].set_state(True)
|
||||
self.list_box.body.append(
|
||||
ReadOnlyCheckBox(act_name(self.player.quest_book.act), state=False)
|
||||
)
|
||||
|
||||
def sync_position(self) -> None:
|
||||
self.plot_bar.set_completion(self.player.quest_book.plot_bar.position)
|
||||
self.plot_bar.set_max(self.player.quest_book.plot_bar.max_)
|
||||
|
||||
|
||||
class QuestBookView(DoubleLineBox):
|
||||
cutoff = 100
|
||||
|
||||
def __init__(self, player: Player) -> None:
|
||||
self.player = player
|
||||
|
||||
self.list_box = CustomListBox([])
|
||||
self.quest_bar = CustomProgressBar()
|
||||
|
||||
self.player.quest_book.connect("complete_quest", self.sync_quest_add)
|
||||
self.player.quest_book.quest_bar.connect("change", self.sync_position)
|
||||
|
||||
super().__init__(
|
||||
top_widget=self.list_box,
|
||||
top_title="Quests",
|
||||
bottom_widget=self.quest_bar,
|
||||
)
|
||||
self.sync()
|
||||
|
||||
def sync(self) -> None:
|
||||
self.sync_quests()
|
||||
self.sync_position()
|
||||
|
||||
def sync_quests(self) -> None:
|
||||
del self.list_box.body[:]
|
||||
for quest_name in self.player.quest_book.quests[-self.cutoff :]:
|
||||
self.list_box.body.append(ReadOnlyCheckBox(quest_name, state=True))
|
||||
if self.list_box.body:
|
||||
self.list_box.body[-1].set_state(False)
|
||||
|
||||
def sync_quest_add(self) -> None:
|
||||
del self.list_box.body[: -self.cutoff]
|
||||
if self.list_box.body:
|
||||
self.list_box.body[-1].set_state(True)
|
||||
self.list_box.body.append(
|
||||
ReadOnlyCheckBox(self.player.quest_book.quests[-1], state=False)
|
||||
)
|
||||
|
||||
def sync_position(self) -> None:
|
||||
self.quest_bar.set_completion(
|
||||
self.player.quest_book.quest_bar.position
|
||||
)
|
||||
self.quest_bar.set_max(self.player.quest_book.quest_bar.max_)
|
||||
|
||||
|
||||
class TaskView(urwid.Pile):
|
||||
def __init__(self, player: Player) -> None:
|
||||
self.player = player
|
||||
|
||||
self.current_task_text = urwid.Text("...")
|
||||
self.current_task_bar = CustomProgressBar()
|
||||
|
||||
self.player.connect("new_task", self.sync_task_name)
|
||||
self.player.task_bar.connect("change", self.sync_position)
|
||||
|
||||
super().__init__([self.current_task_text, self.current_task_bar])
|
||||
self.sync()
|
||||
|
||||
def sync(self) -> None:
|
||||
self.sync_task_name()
|
||||
self.sync_position()
|
||||
|
||||
def sync_task_name(self) -> None:
|
||||
self.current_task_text.set_text(
|
||||
f"{self.player.task.description}..." if self.player.task else "?"
|
||||
)
|
||||
|
||||
def sync_position(self) -> None:
|
||||
self.current_task_bar.set_completion(self.player.task_bar.position)
|
||||
self.current_task_bar.set_max(self.player.task_bar.max_)
|
||||
|
||||
def pack(self, size: T.Tuple[int, int]) -> T.Tuple[int, int]:
|
||||
return (size[0], 2)
|
||||
|
||||
|
||||
class GameView(urwid.Pile):
|
||||
signals = ["cancel"]
|
||||
|
||||
def __init__(
|
||||
self, loop: urwid.MainLoop, player: Player, args: argparse.Namespace
|
||||
) -> None:
|
||||
self.loop = loop
|
||||
self.player = player
|
||||
self.args = args
|
||||
self.simulation = Simulation(player)
|
||||
self.last_tick = datetime.datetime.now()
|
||||
|
||||
self.character_sheet_view = CharacterSheetView(player)
|
||||
self.spell_book_view = SpellBookView(player)
|
||||
self.equipment_view = EquipmentView(player)
|
||||
self.inventory_view = InventoryView(player)
|
||||
self.plot_view = PlotView(player)
|
||||
self.quest_book_view = QuestBookView(player)
|
||||
self.task_view = TaskView(player)
|
||||
|
||||
super().__init__(
|
||||
[
|
||||
urwid.Columns(
|
||||
[
|
||||
(
|
||||
"weight",
|
||||
1,
|
||||
urwid.Pile(
|
||||
[
|
||||
(19, self.character_sheet_view),
|
||||
self.spell_book_view,
|
||||
]
|
||||
),
|
||||
),
|
||||
(
|
||||
"weight",
|
||||
2,
|
||||
urwid.Pile(
|
||||
[
|
||||
(15, self.equipment_view),
|
||||
self.inventory_view,
|
||||
]
|
||||
),
|
||||
),
|
||||
(
|
||||
"weight",
|
||||
2,
|
||||
urwid.Pile(
|
||||
[(15, self.plot_view), self.quest_book_view]
|
||||
),
|
||||
),
|
||||
]
|
||||
),
|
||||
("pack", self.task_view),
|
||||
]
|
||||
)
|
||||
|
||||
def cancel(self) -> None:
|
||||
self._emit("cancel")
|
||||
|
||||
def tick(self) -> None:
|
||||
now = datetime.datetime.now()
|
||||
elapsed = (now - self.last_tick).total_seconds()
|
||||
self.simulation.tick(elapsed * 1000)
|
||||
self.last_tick = datetime.datetime.now()
|
||||
|
||||
def unhandled_input(self, key: str) -> bool:
|
||||
if key == "esc":
|
||||
self.cancel()
|
||||
return True
|
||||
|
||||
if self.args.cheats:
|
||||
if key == "e":
|
||||
self.simulation.player.exp_bar.increment(1)
|
||||
return True
|
||||
|
||||
fast_forward = {"t": 1, "T": 100, "ctrl t": 10000}
|
||||
if key in fast_forward:
|
||||
iterations = fast_forward[key]
|
||||
ctx_mgr = (
|
||||
self.suppress_updates()
|
||||
if iterations >= 1000
|
||||
else contextlib.suppress()
|
||||
)
|
||||
|
||||
with ctx_mgr:
|
||||
for _ in range(iterations):
|
||||
self.simulation.tick()
|
||||
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
@contextlib.contextmanager
|
||||
def suppress_updates(self) -> T.Generator:
|
||||
old = SignalMixin.emit
|
||||
SignalMixin.emit = lambda *_: None
|
||||
yield
|
||||
self.character_sheet_view.sync()
|
||||
self.spell_book_view.sync()
|
||||
self.equipment_view.sync()
|
||||
self.inventory_view.sync()
|
||||
self.plot_view.sync()
|
||||
self.quest_book_view.sync()
|
||||
self.task_view.sync()
|
||||
SignalMixin.emit = old
|
||||
@@ -1,221 +0,0 @@
|
||||
import random
|
||||
import typing as T
|
||||
|
||||
import urwid
|
||||
import urwid_readline
|
||||
|
||||
from pqcli.config import CLASSES, PRIME_STATS, RACES
|
||||
from pqcli.mechanic import StatsBuilder, create_player, generate_name
|
||||
from pqcli.ui.custom_button import CustomButton
|
||||
from pqcli.ui.custom_line_box import CustomLineBox
|
||||
|
||||
|
||||
class StatsBox(CustomLineBox):
|
||||
def __init__(self) -> None:
|
||||
self.stats_builder = StatsBuilder()
|
||||
self.stats = self.stats_builder.roll()
|
||||
self.stat_labels = {stat: urwid.Text("0") for stat in PRIME_STATS}
|
||||
self.total_label = urwid.Text("0")
|
||||
self.update_values()
|
||||
|
||||
roll_button = CustomButton(
|
||||
"Roll", hint="F5", on_press=self.on_roll_press
|
||||
)
|
||||
unroll_button = CustomButton(
|
||||
"Unroll", hint="F6", on_press=self.on_unroll_press
|
||||
)
|
||||
|
||||
value_texts = list(self.stat_labels.values())
|
||||
label_texts = [urwid.Text(f"{stat.value}: ") for stat in PRIME_STATS]
|
||||
|
||||
super().__init__(
|
||||
urwid.ListBox(
|
||||
[
|
||||
urwid.Columns(
|
||||
[urwid.Pile(label_texts), urwid.Pile(value_texts)]
|
||||
),
|
||||
urwid.Divider(),
|
||||
urwid.Columns([urwid.Text("Total: "), self.total_label]),
|
||||
urwid.Divider(),
|
||||
roll_button,
|
||||
unroll_button,
|
||||
]
|
||||
),
|
||||
title="Stats",
|
||||
)
|
||||
|
||||
def roll(self) -> None:
|
||||
self.stats = self.stats_builder.roll()
|
||||
self.update_values()
|
||||
|
||||
def unroll(self) -> None:
|
||||
try:
|
||||
self.stats = self.stats_builder.unroll()
|
||||
except IndexError:
|
||||
return
|
||||
self.update_values()
|
||||
|
||||
def on_roll_press(self, _user_data: T.Any) -> None:
|
||||
self.roll()
|
||||
|
||||
def on_unroll_press(self, _user_data: T.Any) -> None:
|
||||
self.unroll()
|
||||
|
||||
def update_values(self) -> None:
|
||||
for stat, edit in self.stat_labels.items():
|
||||
edit.set_text(str(self.stats[stat]))
|
||||
self.total_label.set_text(
|
||||
str(sum(self.stats[stat] for stat in self.stat_labels.keys()))
|
||||
)
|
||||
|
||||
|
||||
class RaceBox(CustomLineBox):
|
||||
def __init__(self) -> None:
|
||||
self.race = random.choice(RACES)
|
||||
|
||||
radio_buttons: T.List[urwid.RadioButton] = []
|
||||
for race in RACES:
|
||||
urwid.RadioButton(
|
||||
group=radio_buttons,
|
||||
label=race.name,
|
||||
state=race.name == self.race.name,
|
||||
on_state_change=self.on_state_change,
|
||||
user_data=race,
|
||||
)
|
||||
|
||||
super().__init__(urwid.ListBox(radio_buttons), title="Race")
|
||||
|
||||
def on_state_change(
|
||||
self, _widget: urwid.RadioButton, new_state: bool, user_data: T.Any
|
||||
) -> None:
|
||||
if new_state:
|
||||
self.race = user_data
|
||||
|
||||
|
||||
class ClassBox(CustomLineBox):
|
||||
def __init__(self) -> None:
|
||||
self.class_ = random.choice(CLASSES)
|
||||
|
||||
radio_buttons: T.List[urwid.RadioButton] = []
|
||||
for class_ in CLASSES:
|
||||
urwid.RadioButton(
|
||||
group=radio_buttons,
|
||||
label=class_.name,
|
||||
state=class_.name == self.class_.name,
|
||||
on_state_change=self.on_state_change,
|
||||
user_data=class_,
|
||||
)
|
||||
|
||||
super().__init__(urwid.ListBox(radio_buttons), title="Class")
|
||||
|
||||
def on_state_change(
|
||||
self, _widget: urwid.RadioButton, new_state: bool, user_data: T.Any
|
||||
) -> None:
|
||||
if new_state:
|
||||
self.class_ = user_data
|
||||
|
||||
|
||||
class NewGameView(urwid.Pile):
|
||||
signals = ["confirm", "cancel"]
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.race_box = RaceBox()
|
||||
self.class_box = ClassBox()
|
||||
self.stats_box = StatsBox()
|
||||
|
||||
self.char_name_edit = urwid_readline.ReadlineEdit(
|
||||
"Name: ", generate_name()
|
||||
)
|
||||
generate_char_name_btn = CustomButton(
|
||||
"Generate random name",
|
||||
hint="F7",
|
||||
on_press=self.on_generate_char_name_press,
|
||||
)
|
||||
|
||||
buttons_box = urwid.Filler(
|
||||
urwid.Padding(
|
||||
urwid.Pile(
|
||||
[
|
||||
CustomButton(
|
||||
"Sold!", hint="F10", on_press=self.on_confirm_press
|
||||
),
|
||||
CustomButton(
|
||||
"Cancel", hint="Esc", on_press=self.on_cancel_press
|
||||
),
|
||||
]
|
||||
),
|
||||
width=20,
|
||||
align="center",
|
||||
)
|
||||
)
|
||||
|
||||
super().__init__(
|
||||
[
|
||||
(1, urwid.Filler(self.char_name_edit)),
|
||||
(
|
||||
1,
|
||||
urwid.Filler(
|
||||
urwid.Padding(
|
||||
generate_char_name_btn,
|
||||
left=len(self.char_name_edit.caption),
|
||||
width=25,
|
||||
)
|
||||
),
|
||||
),
|
||||
urwid.Columns(
|
||||
[
|
||||
("weight", 2, self.race_box),
|
||||
("weight", 2, self.class_box),
|
||||
urwid.Pile([(13, self.stats_box), buttons_box]),
|
||||
]
|
||||
),
|
||||
]
|
||||
)
|
||||
|
||||
def generate_random_char_name(self) -> None:
|
||||
self.char_name_edit.edit_text = generate_name()
|
||||
self.char_name_edit.edit_pos = len(self.char_name_edit.edit_text)
|
||||
|
||||
def confirm(self) -> None:
|
||||
player = create_player(
|
||||
name=self.char_name_edit.edit_text,
|
||||
race=self.race_box.race,
|
||||
class_=self.class_box.class_,
|
||||
stats=self.stats_box.stats,
|
||||
)
|
||||
self._emit("confirm", player)
|
||||
|
||||
def cancel(self) -> None:
|
||||
self._emit("cancel")
|
||||
|
||||
def on_generate_char_name_press(self, _user_data: T.Any) -> None:
|
||||
self.generate_random_char_name()
|
||||
|
||||
def on_confirm_press(self, _user_data: T.Any) -> None:
|
||||
self.confirm()
|
||||
|
||||
def on_cancel_press(self, _user_data: T.Any) -> None:
|
||||
self.cancel()
|
||||
|
||||
def unhandled_input(self, key: str) -> bool:
|
||||
if key == "esc":
|
||||
self.cancel()
|
||||
return True
|
||||
|
||||
if key == "f7":
|
||||
self.generate_random_char_name()
|
||||
return True
|
||||
|
||||
if key == "f5":
|
||||
self.stats_box.roll()
|
||||
return True
|
||||
|
||||
if key == "f6":
|
||||
self.stats_box.unroll()
|
||||
return True
|
||||
|
||||
if key == "f10":
|
||||
self.confirm()
|
||||
return True
|
||||
|
||||
return False
|
||||
@@ -1,16 +0,0 @@
|
||||
import urwid
|
||||
|
||||
|
||||
class ReadOnlyCheckBox(urwid.Text):
|
||||
def __init__(self, text: str, state: bool = False) -> None:
|
||||
self.icons = {
|
||||
key: widget.text for key, widget in urwid.CheckBox.states.items()
|
||||
}
|
||||
self._caption = text
|
||||
|
||||
super().__init__("")
|
||||
|
||||
self.set_state(state)
|
||||
|
||||
def set_state(self, state: bool) -> None:
|
||||
self.set_text(self.icons[state] + " " + self._caption)
|
||||
@@ -1,116 +0,0 @@
|
||||
import typing as T
|
||||
|
||||
import urwid
|
||||
|
||||
from pqcli.lingo import act_name, to_roman
|
||||
from pqcli.roster import Roster
|
||||
from pqcli.ui.custom_button import CustomButton
|
||||
|
||||
|
||||
class RosterView(urwid.Filler):
|
||||
signals = ["load_game", "new_game", "delete_game", "exit"]
|
||||
|
||||
def __init__(self, roster: Roster) -> None:
|
||||
self.roster = roster
|
||||
|
||||
logo = urwid.BigText("ProgressQuest", urwid.HalfBlock5x4Font())
|
||||
|
||||
buttons = []
|
||||
for player_idx, player in enumerate(self.roster.players):
|
||||
best_equip = player.equipment.best
|
||||
|
||||
best_spell = player.spell_book.best
|
||||
if best_spell:
|
||||
best_spell_name = (
|
||||
best_spell.name + " " + to_roman(best_spell.level)
|
||||
)
|
||||
else:
|
||||
best_spell_name = "-"
|
||||
|
||||
best_stat_name = (
|
||||
f"{player.stats.best.value} {player.stats[player.stats.best]}"
|
||||
)
|
||||
|
||||
label = (
|
||||
f"{player.name} the {player.race.name} "
|
||||
f"({act_name(player.quest_book.act)})\n"
|
||||
f"Level {player.level} {player.class_.name}\n"
|
||||
f"{best_equip} / {best_spell_name} / {best_stat_name}"
|
||||
)
|
||||
|
||||
buttons.append(
|
||||
urwid.Columns(
|
||||
[
|
||||
CustomButton(
|
||||
label=label,
|
||||
on_press=self.on_resume_game_press,
|
||||
user_data=player_idx,
|
||||
),
|
||||
(
|
||||
10,
|
||||
CustomButton(
|
||||
label="Delete",
|
||||
on_press=self.on_delete_game_press,
|
||||
user_data=player_idx,
|
||||
),
|
||||
),
|
||||
]
|
||||
)
|
||||
)
|
||||
buttons.append(urwid.Divider())
|
||||
|
||||
buttons.append(
|
||||
CustomButton(
|
||||
label="Create a new character",
|
||||
hint="F1",
|
||||
on_press=self.on_new_game_press,
|
||||
)
|
||||
)
|
||||
|
||||
buttons.append(
|
||||
CustomButton(label="Exit", hint="Esc", on_press=self.on_exit_press)
|
||||
)
|
||||
|
||||
super().__init__(
|
||||
urwid.Padding(
|
||||
urwid.Pile(
|
||||
[urwid.Padding(logo, width="clip"), urwid.Divider()]
|
||||
+ buttons
|
||||
+ [
|
||||
urwid.Divider(),
|
||||
urwid.Text("Use arrow keys to move around."),
|
||||
]
|
||||
),
|
||||
align="center",
|
||||
width=logo.pack()[0],
|
||||
)
|
||||
)
|
||||
|
||||
def on_resume_game_press(
|
||||
self, _widget: urwid.Widget, user_data: T.Any
|
||||
) -> None:
|
||||
player_idx = T.cast(int, user_data)
|
||||
self._emit("load_game", player_idx)
|
||||
|
||||
def on_delete_game_press(
|
||||
self, _widget: urwid.Widget, user_data: T.Any
|
||||
) -> None:
|
||||
player_idx = T.cast(int, user_data)
|
||||
self._emit("delete_game", player_idx)
|
||||
|
||||
def on_new_game_press(self, _user_data: T.Any) -> None:
|
||||
self._emit("new_game")
|
||||
|
||||
def on_exit_press(self, _user_data: T.Any) -> None:
|
||||
self._emit("exit")
|
||||
|
||||
def unhandled_input(self, key: str) -> bool:
|
||||
if key == "esc":
|
||||
self._emit("exit")
|
||||
return True
|
||||
|
||||
if key == "f1":
|
||||
self._emit("new_game")
|
||||
return True
|
||||
|
||||
return False
|
||||
@@ -0,0 +1,56 @@
|
||||
[project]
|
||||
name = "pqcli"
|
||||
version = "1.1.0"
|
||||
description = "Progress Quest: the CLI edition"
|
||||
authors = [{ name = "Laura Kurczewska", email = "dash@wind.garden" }]
|
||||
license = "MIT"
|
||||
readme = "README.md"
|
||||
requires-python = ">=3.10,<4.0"
|
||||
classifiers = [
|
||||
"Environment :: Console",
|
||||
"Development Status :: 4 - Beta",
|
||||
"Intended Audience :: End Users/Desktop",
|
||||
"License :: OSI Approved :: MIT License",
|
||||
"Natural Language :: English",
|
||||
"Operating System :: POSIX :: Linux",
|
||||
"Programming Language :: Python :: 3 :: Only",
|
||||
"Programming Language :: Python :: 3.10",
|
||||
"Topic :: Games/Entertainment :: Role-Playing",
|
||||
"Topic :: Games/Entertainment :: Simulation",
|
||||
]
|
||||
|
||||
dependencies = [
|
||||
"xdg-base-dirs>=6.0.0,<7.0.0",
|
||||
"urwid>=2.1.2,<3.0.0",
|
||||
"urwid-readline>=0.13,<1.0.0",
|
||||
]
|
||||
|
||||
[project.optional-dependencies]
|
||||
windows = ["windows-curses>=2.3.0,<3.0.0"]
|
||||
|
||||
[project.urls]
|
||||
Repository = "https://github.com/rr-/pq-cli.git"
|
||||
|
||||
[project.scripts]
|
||||
pqcli = "pqcli.__main__:main"
|
||||
|
||||
[build-system]
|
||||
requires = ["hatchling"]
|
||||
build-backend = "hatchling.build"
|
||||
|
||||
[dependency-groups]
|
||||
dev = ["prek>=0.2", "pytest>=8.0", "ty>=0.0.89"]
|
||||
|
||||
[tool.ty.src]
|
||||
# Only the package and its tests; agent worktrees under .claude/ would
|
||||
# otherwise be checked as duplicate copies of the project.
|
||||
include = ["pqcli", "tests"]
|
||||
|
||||
[tool.ruff]
|
||||
line-length = 79
|
||||
|
||||
[tool.ruff.lint]
|
||||
select = ["E", "F", "W", "I", "UP"]
|
||||
|
||||
[tool.ruff.lint.isort]
|
||||
known-first-party = ["pqcli"]
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 104 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 8.3 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 98 KiB |
@@ -1,27 +0,0 @@
|
||||
from setuptools import find_packages, setup
|
||||
|
||||
|
||||
setup(
|
||||
author="rr-",
|
||||
author_email="rr-@sakuya.pl",
|
||||
name="pqcli",
|
||||
long_description="ProgressQuest: the CLI edition",
|
||||
version="0.2",
|
||||
url="https://github.com/rr-/pq-cli.git",
|
||||
packages=find_packages(),
|
||||
entry_points={"console_scripts": ["pqcli = pqcli.__main__:main"]},
|
||||
package_dir={"pqcli": "pqcli"},
|
||||
install_requires=["xdg", "urwid", "urwid_readline"],
|
||||
classifiers=[
|
||||
"Environment :: Console",
|
||||
"Development Status :: 4 - Beta",
|
||||
"Intended Audience :: End Users/Desktop",
|
||||
"License :: OSI Approved :: MIT License",
|
||||
"Natural Language :: English",
|
||||
"Operating System :: POSIX :: Linux",
|
||||
"Programming Language :: Python :: 3 :: Only",
|
||||
"Programming Language :: Python :: 3.7",
|
||||
"Topic :: Games/Entertainment :: Role-Playing",
|
||||
"Topic :: Games/Entertainment :: Simulation",
|
||||
],
|
||||
)
|
||||
@@ -0,0 +1,4 @@
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).parent))
|
||||
Vendored
+1902
File diff suppressed because it is too large.
Load diff
Vendored
+1900
File diff suppressed because it is too large.
Load diff
Vendored
+1901
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,86 @@
|
||||
import datetime
|
||||
from pathlib import Path
|
||||
|
||||
from pqcli import random
|
||||
from pqcli.config import StatType
|
||||
from pqcli.game_data import load_game_data
|
||||
from pqcli.mechanic import Player, Simulation, Stats, monster_task
|
||||
from pqcli.random import Alea
|
||||
|
||||
STATS = {
|
||||
StatType.strength: 12,
|
||||
StatType.condition: 11,
|
||||
StatType.dexterity: 10,
|
||||
StatType.intelligence: 13,
|
||||
StatType.wisdom: 14,
|
||||
StatType.charisma: 9,
|
||||
StatType.hp_max: 6,
|
||||
StatType.mp_max: 5,
|
||||
}
|
||||
|
||||
|
||||
def run_trace(seed: str, ticks: int = 3000) -> list[str]:
|
||||
"""Play a deterministic game and return everything that happened."""
|
||||
data = load_game_data()
|
||||
player = Player(
|
||||
name="Tester",
|
||||
birthday=datetime.datetime(2000, 1, 1),
|
||||
race=data.races[0],
|
||||
class_=data.classes[0],
|
||||
stats=Stats(dict(STATS)),
|
||||
rng=Alea(seed),
|
||||
)
|
||||
random.seed(seed)
|
||||
simulation = Simulation(player, data)
|
||||
|
||||
lines: list[str] = []
|
||||
|
||||
def record_task() -> None:
|
||||
assert player.task is not None
|
||||
lines.append(f"task: {player.task.description}")
|
||||
|
||||
player.connect("new_task", record_task)
|
||||
for _ in range(ticks):
|
||||
simulation.tick(100000.0)
|
||||
|
||||
with random.using(player.rng):
|
||||
# plot cinematics and quests are rare in a short run, so force them
|
||||
for _ in range(30):
|
||||
simulation.interplot_cinematic()
|
||||
simulation.complete_quest()
|
||||
lines.extend(f"queued: {task.description}" for task in player.queue)
|
||||
player.queue.clear()
|
||||
|
||||
# high level monsters are unreachable in a short run
|
||||
for level in range(1, 100):
|
||||
task = monster_task(data, level, player.quest_book.monster)
|
||||
lines.append(f"monster: {task.description} {task.duration}")
|
||||
|
||||
lines.append(f"level: {player.level}")
|
||||
lines.append(f"act: {player.quest_book.act}")
|
||||
lines.append(f"gold: {player.inventory.gold}")
|
||||
for stat, value in player.stats:
|
||||
lines.append(f"stat: {stat.value} {value}")
|
||||
for equipment_type, item in player.equipment:
|
||||
lines.append(f"equipment: {equipment_type.value} {item}")
|
||||
for inventory_item in player.inventory:
|
||||
lines.append(
|
||||
f"inventory: {inventory_item.name} {inventory_item.quantity}"
|
||||
)
|
||||
for spell in player.spell_book:
|
||||
lines.append(f"spell: {spell.name} {spell.level}")
|
||||
for quest in player.quest_book.quests:
|
||||
lines.append(f"quest: {quest}")
|
||||
return lines
|
||||
|
||||
|
||||
SEEDS = ["alpha", "beta", "gamma"]
|
||||
FIXTURES = Path(__file__).parent / "fixtures"
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
# Re-record the parity fixtures. Only do this on purpose, when a change
|
||||
# is meant to alter gameplay.
|
||||
for seed in SEEDS:
|
||||
lines = run_trace(seed)
|
||||
(FIXTURES / f"parity_{seed}.txt").write_text("\n".join(lines) + "\n")
|
||||
@@ -0,0 +1,57 @@
|
||||
import os
|
||||
import subprocess
|
||||
import sys
|
||||
from pathlib import Path
|
||||
|
||||
from test_pqw import played
|
||||
|
||||
from pqcli.game_data import load_game_data
|
||||
from pqcli.pqw import read_file, write_file
|
||||
|
||||
|
||||
def pqcli(
|
||||
config: Path, *args: str, cwd: Path | None = None
|
||||
) -> subprocess.CompletedProcess[str]:
|
||||
env = {**os.environ, "XDG_CONFIG_HOME": str(config)}
|
||||
return subprocess.run(
|
||||
[sys.executable, "-m", "pqcli", *args],
|
||||
capture_output=True,
|
||||
text=True,
|
||||
env=env,
|
||||
cwd=cwd,
|
||||
)
|
||||
|
||||
|
||||
def test_import_then_export(tmp_path: Path) -> None:
|
||||
data = load_game_data()
|
||||
source = tmp_path / "in.pqw"
|
||||
write_file(played(3000).player, source, data)
|
||||
|
||||
result = pqcli(tmp_path, "--import-save", str(source))
|
||||
assert result.returncode == 0, result.stderr
|
||||
assert result.stdout == "Imported Exportée\n"
|
||||
assert (tmp_path / "pqcli" / "save.dat").exists()
|
||||
|
||||
listed = pqcli(tmp_path, "--list-saves")
|
||||
assert listed.stdout == "1. Exportée\n"
|
||||
|
||||
target = tmp_path / "out.pqw"
|
||||
result = pqcli(tmp_path, "--export-save", "1", str(target))
|
||||
assert result.returncode == 0, result.stderr
|
||||
assert read_file(target, data)[0].name == "Exportée"
|
||||
|
||||
|
||||
def test_import_bad_file_changes_nothing(tmp_path: Path) -> None:
|
||||
bad = tmp_path / "bad.pqw"
|
||||
bad.write_text("garbage!")
|
||||
result = pqcli(tmp_path, "--import-save", str(bad))
|
||||
assert result.returncode == 1
|
||||
assert "not a .pqw file" in result.stderr
|
||||
assert not (tmp_path / "pqcli" / "save.dat").exists()
|
||||
|
||||
|
||||
def test_export_rejects_unknown_character(tmp_path: Path) -> None:
|
||||
result = pqcli(tmp_path, "--export-save", "3", str(tmp_path / "x.pqw"))
|
||||
assert result.returncode == 1
|
||||
assert "Invalid player" in result.stderr
|
||||
assert not (tmp_path / "x.pqw").exists()
|
||||
@@ -0,0 +1,181 @@
|
||||
import datetime
|
||||
import json
|
||||
import pickle
|
||||
from pathlib import Path
|
||||
|
||||
import pytest
|
||||
|
||||
from pqcli import random
|
||||
from pqcli.config import Class, Monster, Race, StatType
|
||||
from pqcli.game_data import (
|
||||
DATA_FILES,
|
||||
DataError,
|
||||
GameData,
|
||||
dump_builtin_data,
|
||||
load_game_data,
|
||||
)
|
||||
from pqcli.mechanic import Player, Stats, monster_task
|
||||
|
||||
|
||||
def write(directory: Path, name: str, value: object) -> Path:
|
||||
path = directory / f"{name}.json"
|
||||
path.write_text(json.dumps(value), encoding="utf-8")
|
||||
return path
|
||||
|
||||
|
||||
def test_builtin_data_loads() -> None:
|
||||
data = load_game_data()
|
||||
assert data.spells[0] == "Slime Finger"
|
||||
assert data.monsters[0] == Monster("Anhkheg", 6, "chitin")
|
||||
assert data.races[0] == Race("Half Orc", [StatType.hp_max])
|
||||
assert data.classes[-1] == Class("Vermineer", [StatType.intelligence])
|
||||
assert data.combat_verbs == ("Executing {target}",)
|
||||
assert all(getattr(data, name) for name in DATA_FILES)
|
||||
|
||||
|
||||
def test_builtin_data_keeps_quirks() -> None:
|
||||
data = load_game_data()
|
||||
names = [monster.name for monster in data.monsters]
|
||||
assert names.count("Rat") == 2
|
||||
assert Monster("Neo-Otyugh", 11, "organ ") in data.monsters
|
||||
assert any(monster.item is None for monster in data.monsters)
|
||||
|
||||
|
||||
def test_missing_override_dir_uses_builtin(tmp_path: Path) -> None:
|
||||
assert load_game_data(tmp_path / "nope") == load_game_data()
|
||||
|
||||
|
||||
def test_override_replaces_only_that_list(tmp_path: Path) -> None:
|
||||
write(tmp_path, "spells", ["Zap", "Bonk"])
|
||||
write(
|
||||
tmp_path,
|
||||
"races",
|
||||
[{"name": "Robot", "attr": ["STR", "hp_max", "Wisdom"]}],
|
||||
)
|
||||
builtin = load_game_data()
|
||||
data = load_game_data(tmp_path)
|
||||
assert data.spells == ("Zap", "Bonk")
|
||||
assert data.races == (
|
||||
Race("Robot", [StatType.strength, StatType.hp_max, StatType.wisdom]),
|
||||
)
|
||||
assert data.monsters == builtin.monsters
|
||||
assert data.classes == builtin.classes
|
||||
|
||||
|
||||
def test_override_accepts_all_shapes(tmp_path: Path) -> None:
|
||||
write(tmp_path, "monsters", [{"name": "Bob", "level": 0, "item": None}])
|
||||
write(tmp_path, "weapons", [{"name": "Spoon", "quality": -1}])
|
||||
write(tmp_path, "offense_bad", [{"name": "Soggy", "quality": -2}])
|
||||
data = load_game_data(tmp_path)
|
||||
assert data.monsters == (Monster("Bob", 0, None),)
|
||||
assert data.weapons[0].name == "Spoon"
|
||||
assert data.offense_bad[0].quality == -2
|
||||
|
||||
|
||||
def test_unknown_file_warns(
|
||||
tmp_path: Path, capsys: pytest.CaptureFixture[str]
|
||||
) -> None:
|
||||
write(tmp_path, "monster", [])
|
||||
load_game_data(tmp_path)
|
||||
assert "monster.json" in capsys.readouterr().err
|
||||
|
||||
|
||||
@pytest.mark.parametrize(
|
||||
"name,value,message",
|
||||
[
|
||||
("spells", [], "must not be empty"),
|
||||
("spells", {"a": 1}, "must be a list"),
|
||||
("spells", ["ok", 3], "[1]"),
|
||||
("monsters", [{"name": "Imp", "level": "2", "item": "x"}], "level"),
|
||||
("monsters", [{"name": "Imp", "level": True, "item": "x"}], "level"),
|
||||
("monsters", [{"name": "Imp", "level": 2}], "item"),
|
||||
("monsters", [{"name": "Imp", "level": 2, "item": 1}], "item"),
|
||||
("weapons", [{"name": "Spoon", "quality": 1, "x": 1}], "x"),
|
||||
("races", [{"name": "Elf", "attr": ["LUCK"]}], "LUCK"),
|
||||
("races", [{"name": "Elf", "attr": "STR"}], "attr"),
|
||||
("combat_verbs", ["Hitting"], "{target}"),
|
||||
],
|
||||
)
|
||||
def test_invalid_override_raises(
|
||||
tmp_path: Path, name: str, value: object, message: str
|
||||
) -> None:
|
||||
write(tmp_path, name, value)
|
||||
with pytest.raises(DataError) as excinfo:
|
||||
load_game_data(tmp_path)
|
||||
assert f"{name}.json" in str(excinfo.value)
|
||||
assert message in str(excinfo.value)
|
||||
|
||||
|
||||
def test_malformed_json_raises(tmp_path: Path) -> None:
|
||||
(tmp_path / "spells.json").write_text("[oops", encoding="utf-8")
|
||||
with pytest.raises(DataError, match="spells.json"):
|
||||
load_game_data(tmp_path)
|
||||
|
||||
|
||||
def test_non_utf8_raises(tmp_path: Path) -> None:
|
||||
(tmp_path / "spells.json").write_bytes(b'["\xff"]')
|
||||
with pytest.raises(DataError, match="spells.json"):
|
||||
load_game_data(tmp_path)
|
||||
|
||||
|
||||
def test_override_dir_must_be_directory(tmp_path: Path) -> None:
|
||||
path = write(tmp_path, "spells", ["Zap"])
|
||||
with pytest.raises(DataError, match="not a directory"):
|
||||
load_game_data(path)
|
||||
|
||||
|
||||
def test_combat_verbs_are_used(tmp_path: Path) -> None:
|
||||
verbs = [
|
||||
"Fighting bravely against {target}",
|
||||
"Kicking the butt of {target}",
|
||||
]
|
||||
write(tmp_path, "combat_verbs", verbs)
|
||||
data = load_game_data(tmp_path)
|
||||
random.seed("verbs")
|
||||
seen = set()
|
||||
for _ in range(200):
|
||||
description = monster_task(data, 5, None).description
|
||||
prefix = description.split(" ")[0]
|
||||
assert prefix in {"Fighting", "Kicking"}
|
||||
assert "{target}" not in description
|
||||
seen.add(prefix)
|
||||
assert seen == {"Fighting", "Kicking"}
|
||||
|
||||
|
||||
def test_dump_builtin_data_round_trips(tmp_path: Path) -> None:
|
||||
written = dump_builtin_data(tmp_path / "out")
|
||||
assert sorted(path.stem for path in written) == sorted(DATA_FILES)
|
||||
assert load_game_data(tmp_path / "out") == load_game_data()
|
||||
|
||||
|
||||
def test_dump_builtin_data_refuses_to_overwrite(tmp_path: Path) -> None:
|
||||
existing = write(tmp_path, "spells", ["Mine"])
|
||||
with pytest.raises(DataError, match="spells.json"):
|
||||
dump_builtin_data(tmp_path)
|
||||
assert json.loads(existing.read_text()) == ["Mine"]
|
||||
assert list(tmp_path.iterdir()) == [existing]
|
||||
|
||||
|
||||
def test_saved_player_survives_removed_race(tmp_path: Path) -> None:
|
||||
data = load_game_data()
|
||||
player = Player(
|
||||
name="Saved",
|
||||
birthday=datetime.datetime(2000, 1, 1),
|
||||
race=data.races[3],
|
||||
class_=data.classes[2],
|
||||
stats=Stats({stat: 10 for stat in StatType}),
|
||||
)
|
||||
blob = pickle.dumps(player)
|
||||
|
||||
write(tmp_path, "races", [{"name": "Robot", "attr": ["STR"]}])
|
||||
load_game_data(tmp_path)
|
||||
restored = pickle.loads(blob)
|
||||
assert restored.race == Race("Double Hobbit", [StatType.strength])
|
||||
assert type(restored.race).__module__ == "pqcli.config"
|
||||
|
||||
|
||||
def test_game_data_is_immutable() -> None:
|
||||
data = load_game_data()
|
||||
assert isinstance(data, GameData)
|
||||
with pytest.raises(AttributeError):
|
||||
setattr(data, "spells", ())
|
||||
@@ -0,0 +1,28 @@
|
||||
from pqcli.lingo import indefinite, to_arabic, to_roman
|
||||
|
||||
|
||||
def test_indefinite_article() -> None:
|
||||
assert indefinite("Orc", 1) == "an Orc"
|
||||
assert indefinite("Ürn", 1) == "an Ürn"
|
||||
assert indefinite("über-Orc", 1) == "an über-Orc"
|
||||
assert indefinite("?", 1) == "a ?"
|
||||
assert indefinite("Rat", 1) == "a Rat"
|
||||
|
||||
|
||||
def test_to_roman() -> None:
|
||||
assert to_roman(0) == "N"
|
||||
assert to_roman(-4) == "-IV"
|
||||
assert to_roman(1994) == "MCMXCIV"
|
||||
# pq-web aa37e4a: T = 10000, A = 5000
|
||||
assert to_roman(4000) == "MA"
|
||||
assert to_roman(5000) == "A"
|
||||
assert to_roman(9000) == "MT"
|
||||
assert to_roman(14999) == "TMACMXCIX"
|
||||
assert to_roman(23456) == "TTMMMCDLVI"
|
||||
|
||||
|
||||
def test_to_arabic_inverts_to_roman() -> None:
|
||||
for num in [*range(1, 5000), 9000, 9999, 14999, 23456]:
|
||||
assert to_arabic(to_roman(num)) == num
|
||||
assert to_arabic("N") == 0
|
||||
assert to_arabic("iv") == 4
|
||||
@@ -0,0 +1,249 @@
|
||||
import datetime
|
||||
import pickle
|
||||
import re
|
||||
|
||||
import pytest
|
||||
|
||||
from pqcli import random
|
||||
from pqcli.config import PRIME_STATS, StatType
|
||||
from pqcli.game_data import load_game_data
|
||||
from pqcli.lingo import plural
|
||||
from pqcli.mechanic import (
|
||||
Player,
|
||||
Simulation,
|
||||
Stats,
|
||||
StatsBuilder,
|
||||
create_player,
|
||||
impressive_guy,
|
||||
level_up_time,
|
||||
)
|
||||
from pqcli.random import Alea
|
||||
|
||||
|
||||
def test_level_up_time_matches_upstream() -> None:
|
||||
# Math.round((20 + Math.pow(1.15, level)) * 60), pq-web 5cd39f1
|
||||
assert level_up_time(1) == 1269
|
||||
assert level_up_time(10) == 1443
|
||||
assert level_up_time(30) == 5173
|
||||
assert level_up_time(100) == 70460007
|
||||
|
||||
|
||||
RACE = load_game_data().races[0]
|
||||
CLASS = load_game_data().classes[0]
|
||||
|
||||
|
||||
def make_simulation() -> Simulation:
|
||||
data = load_game_data()
|
||||
player = Player(
|
||||
name="Tester",
|
||||
birthday=datetime.datetime(2000, 1, 1),
|
||||
race=data.races[0],
|
||||
class_=data.classes[0],
|
||||
stats=Stats({stat: 10 for stat in StatType}),
|
||||
rng=Alea("test"),
|
||||
)
|
||||
return Simulation(player, data)
|
||||
|
||||
|
||||
def test_quest_length_matches_upstream() -> None:
|
||||
# QuestBar.reset(50 + Random(100)), pq-web f7d5e83
|
||||
random.seed("quests")
|
||||
simulation = make_simulation()
|
||||
lengths = set()
|
||||
for _ in range(2000):
|
||||
simulation.complete_quest()
|
||||
lengths.add(simulation.player.quest_book.quest_bar.max_)
|
||||
assert min(lengths) == 50
|
||||
assert max(lengths) == 149
|
||||
|
||||
|
||||
def test_weighted_stat_gain_skips_hp_and_mp(
|
||||
monkeypatch: pytest.MonkeyPatch,
|
||||
) -> None:
|
||||
# the "favor the best stat" branch only covers prime stats, pq-web 48c42e6
|
||||
monkeypatch.setattr(random, "odds", lambda chance, out_of: False)
|
||||
random.seed("stats")
|
||||
player = make_simulation().player
|
||||
player.stats.increment(StatType.hp_max, 1000)
|
||||
for _ in range(500):
|
||||
player.win_stat()
|
||||
assert player.stats[StatType.hp_max] == 1010
|
||||
assert player.stats[StatType.mp_max] == 10
|
||||
assert sum(player.stats[stat] for stat in PRIME_STATS) == 60 + 500
|
||||
|
||||
|
||||
def fake_below(monkeypatch: pytest.MonkeyPatch, *values: int) -> None:
|
||||
queue = list(values)
|
||||
monkeypatch.setattr(random, "below", lambda num: queue.pop(0) % num)
|
||||
|
||||
|
||||
def full_inventory(rows: int) -> Simulation:
|
||||
simulation = make_simulation()
|
||||
for i in range(rows):
|
||||
simulation.player.inventory.add(f"item {i}", 1)
|
||||
return simulation
|
||||
|
||||
|
||||
def test_win_item_adds_new_item_below_cap(
|
||||
monkeypatch: pytest.MonkeyPatch,
|
||||
) -> None:
|
||||
simulation = full_inventory(10)
|
||||
random.seed("items")
|
||||
simulation.player.win_item(simulation.data)
|
||||
assert len(simulation.player.inventory) == 11
|
||||
|
||||
|
||||
def test_win_item_repeats_existing_item_past_cap(
|
||||
monkeypatch: pytest.MonkeyPatch,
|
||||
) -> None:
|
||||
# Max(250, Random(999)) < rows: add one of a random row, pq-web 3cbd386
|
||||
simulation = full_inventory(300)
|
||||
inventory = simulation.player.inventory
|
||||
fake_below(monkeypatch, 260, 6) # rows include Gold, so 6 is "item 5"
|
||||
simulation.player.win_item(simulation.data)
|
||||
assert len(inventory) == 300
|
||||
assert inventory[5].quantity == 2
|
||||
|
||||
|
||||
def test_win_item_can_pick_gold_row(monkeypatch: pytest.MonkeyPatch) -> None:
|
||||
simulation = full_inventory(300)
|
||||
fake_below(monkeypatch, 0, 0)
|
||||
simulation.player.win_item(simulation.data)
|
||||
assert simulation.player.inventory.gold == 1
|
||||
assert len(simulation.player.inventory) == 300
|
||||
|
||||
|
||||
def test_win_item_past_cap_can_still_add_new_item(
|
||||
monkeypatch: pytest.MonkeyPatch,
|
||||
) -> None:
|
||||
simulation = full_inventory(300)
|
||||
random.seed("items")
|
||||
fake_below(monkeypatch, 301, 0, 0, 0)
|
||||
simulation.player.win_item(simulation.data)
|
||||
assert len(simulation.player.inventory) == 301
|
||||
|
||||
|
||||
def test_impressive_guy_formats() -> None:
|
||||
# pq-web cea0d8c
|
||||
data = load_game_data()
|
||||
titles = "|".join(re.escape(title) for title in data.impressive_titles)
|
||||
races = "|".join(re.escape(plural(race.name)) for race in data.races)
|
||||
pattern = re.compile(
|
||||
rf"the ({titles}) of the ({races})"
|
||||
rf"|({titles}) [A-Z][a-z]+ of [A-Z][a-z]+"
|
||||
)
|
||||
random.seed("guys")
|
||||
guys = [impressive_guy(data) for _ in range(200)]
|
||||
for guy in guys:
|
||||
assert pattern.fullmatch(guy), guy
|
||||
assert any(guy.startswith("the ") for guy in guys)
|
||||
assert not all(guy.startswith("the ") for guy in guys)
|
||||
|
||||
|
||||
def test_impressive_titles_match_upstream() -> None:
|
||||
assert load_game_data().impressive_titles[-3:] == (
|
||||
"Chancellor",
|
||||
"Baroness",
|
||||
"Inquistor", # sic, as upstream
|
||||
)
|
||||
|
||||
|
||||
def test_cinematic_text_matches_upstream() -> None:
|
||||
random.seed("cinematics")
|
||||
simulation = make_simulation()
|
||||
for _ in range(60):
|
||||
simulation.interplot_cinematic()
|
||||
texts = [task.description for task in simulation.player.queue]
|
||||
assert any("You've reached the kind protection of " in t for t in texts)
|
||||
assert any(t.endswith("news!? -- Oh yes, of course") for t in texts)
|
||||
|
||||
|
||||
def test_quest_log_keeps_100_quests() -> None:
|
||||
quest_book = make_simulation().player.quest_book
|
||||
for i in range(150):
|
||||
quest_book.add_quest(f"quest {i}")
|
||||
assert len(quest_book.quests) == 100
|
||||
assert quest_book.quests[-1] == "quest 149"
|
||||
|
||||
|
||||
def test_prologue_fills_plot_bar() -> None:
|
||||
# upstream advances the plot bar on any task while act == 0, and starts
|
||||
# act I as its loading task starts
|
||||
simulation = make_simulation()
|
||||
player = simulation.player
|
||||
seen: list[tuple[str, float, int, int]] = []
|
||||
|
||||
def record() -> None:
|
||||
assert player.task is not None
|
||||
bar = player.quest_book.plot_bar
|
||||
seen.append(
|
||||
(
|
||||
player.task.description,
|
||||
bar.position,
|
||||
bar.max_,
|
||||
player.quest_book.act,
|
||||
)
|
||||
)
|
||||
|
||||
player.connect("new_task", record)
|
||||
while len(seen) < 7:
|
||||
simulation.tick(100000.0)
|
||||
assert [(position, act) for _, position, _, act in seen[:5]] == [
|
||||
(0, 0),
|
||||
(0, 0),
|
||||
(10, 0),
|
||||
(16, 0),
|
||||
(22, 0),
|
||||
]
|
||||
assert seen[5] == ("Loading Act I", 0, 21600, 1)
|
||||
assert seen[6][0] == "Heading to the killing fields"
|
||||
|
||||
|
||||
def test_player_rng_survives_save_and_load() -> None:
|
||||
simulation = make_simulation()
|
||||
for _ in range(50):
|
||||
simulation.tick(100000.0)
|
||||
restored = pickle.loads(pickle.dumps(simulation.player))
|
||||
assert restored.rng.state() == simulation.player.rng.state()
|
||||
|
||||
|
||||
def test_old_save_without_rng_gets_one() -> None:
|
||||
player = make_simulation().player
|
||||
state = player.__dict__.copy()
|
||||
del state["rng"]
|
||||
restored = Player.__new__(Player)
|
||||
restored.__setstate__(state)
|
||||
assert isinstance(restored.rng, Alea)
|
||||
|
||||
|
||||
def test_tick_draws_from_player_rng_only() -> None:
|
||||
random.seed("global")
|
||||
expected = Alea("global").uint32() % 1000
|
||||
simulation = make_simulation()
|
||||
before = simulation.player.rng.state()
|
||||
for _ in range(50):
|
||||
simulation.tick(100000.0)
|
||||
assert simulation.player.rng.state() != before
|
||||
assert random.below(1000) == expected
|
||||
|
||||
|
||||
def test_new_game_replays_stat_roll_numbers() -> None:
|
||||
# upstream seeds the game with the state from before the stat roll
|
||||
builder = StatsBuilder(Alea("roll"))
|
||||
builder.roll()
|
||||
stats = builder.roll()
|
||||
player = create_player("New", RACE, CLASS, stats, builder.seed)
|
||||
assert player.rng.state() == builder.history[-1].seed
|
||||
with random.using(player.rng):
|
||||
rerolled = StatsBuilder(player.rng).roll()
|
||||
assert dict(rerolled) == dict(stats)
|
||||
|
||||
|
||||
def test_unroll_restores_previous_stats_and_generator() -> None:
|
||||
builder = StatsBuilder(Alea("roll"))
|
||||
first = builder.roll()
|
||||
after_first = builder.history[-1].after
|
||||
builder.roll()
|
||||
assert builder.unroll() is first
|
||||
assert builder.seed == builder.history[-1].seed
|
||||
assert builder._rng.state() == after_first
|
||||
@@ -0,0 +1,10 @@
|
||||
import pytest
|
||||
from game_trace import FIXTURES, SEEDS, run_trace
|
||||
|
||||
|
||||
@pytest.mark.parametrize("seed", SEEDS)
|
||||
def test_gameplay_matches_recorded_trace(seed: str) -> None:
|
||||
# The fixtures pin down gameplay, RNG stream included. When a change is
|
||||
# meant to alter gameplay, re-record them with `just record-traces`.
|
||||
expected = (FIXTURES / f"parity_{seed}.txt").read_text().splitlines()
|
||||
assert run_trace(seed) == expected
|
||||
@@ -0,0 +1,164 @@
|
||||
import base64
|
||||
import datetime
|
||||
import json
|
||||
from pathlib import Path
|
||||
|
||||
import pytest
|
||||
from upstream import bridge
|
||||
|
||||
from pqcli.config import StatType
|
||||
from pqcli.game_data import load_game_data
|
||||
from pqcli.mechanic import Player, Simulation, Stats
|
||||
from pqcli.pqw import (
|
||||
PqwError,
|
||||
decode,
|
||||
default_file_name,
|
||||
encode,
|
||||
export_game,
|
||||
import_game,
|
||||
read_file,
|
||||
write_file,
|
||||
)
|
||||
from pqcli.random import Alea
|
||||
|
||||
DATA = load_game_data()
|
||||
|
||||
|
||||
def played(ticks: int, seed: str = "pqw") -> Simulation:
|
||||
player = Player(
|
||||
name="Exportée",
|
||||
birthday=datetime.datetime(2020, 2, 2, 12, 0, 0),
|
||||
race=DATA.races[5],
|
||||
class_=DATA.classes[7],
|
||||
stats=Stats({stat: 9 for stat in StatType}),
|
||||
rng=Alea(seed),
|
||||
)
|
||||
simulation = Simulation(player, DATA)
|
||||
simulation.tick(0)
|
||||
for _ in range(ticks):
|
||||
simulation.tick(100)
|
||||
return simulation
|
||||
|
||||
|
||||
def test_encode_decode_round_trip() -> None:
|
||||
game = {"Traits": {"Name": "Zoë 🐉"}, "act": 3}
|
||||
assert decode(encode(game)) == game
|
||||
|
||||
|
||||
def test_decode_ignores_whitespace() -> None:
|
||||
text = encode({"Traits": {"Name": "x"}})
|
||||
assert decode("\n".join(text[i : i + 10] for i in range(0, 99, 10)))
|
||||
|
||||
|
||||
def test_decode_reads_old_latin1_saves() -> None:
|
||||
# before 2022 the web version stored base64 of the raw JS string
|
||||
raw = json.dumps({"Traits": {"Name": "Jürgen"}}, ensure_ascii=False)
|
||||
text = base64.b64encode(raw.encode("latin-1")).decode()
|
||||
assert decode(text)["Traits"]["Name"] == "Jürgen"
|
||||
|
||||
|
||||
@pytest.mark.parametrize(
|
||||
"text",
|
||||
[
|
||||
"not base64 at all!",
|
||||
base64.b64encode(b"not json").decode(),
|
||||
base64.b64encode(b"[1, 2]").decode(),
|
||||
base64.b64encode(b'{"act": 1}').decode(),
|
||||
],
|
||||
)
|
||||
def test_decode_rejects_garbage(text: str) -> None:
|
||||
with pytest.raises(PqwError, match="not a .pqw file"):
|
||||
decode(text)
|
||||
|
||||
|
||||
def test_import_reports_missing_fields() -> None:
|
||||
game = export_game(played(500).player, DATA)
|
||||
del game["ExpBar"]
|
||||
with pytest.raises(PqwError, match="ExpBar"):
|
||||
import_game(game, DATA)
|
||||
|
||||
|
||||
def test_import_rejects_bad_numbers() -> None:
|
||||
game = export_game(played(500).player, DATA)
|
||||
game["Traits"]["Level"] = "lots"
|
||||
with pytest.raises(PqwError, match="Traits.Level"):
|
||||
import_game(game, DATA)
|
||||
|
||||
|
||||
def test_import_warns_about_online_play() -> None:
|
||||
game = export_game(played(500).player, DATA)
|
||||
game["online"] = {"realm": "Alpaquil", "passkey": 1}
|
||||
game["motto"] = "hi"
|
||||
_player, warnings = import_game(game, DATA)
|
||||
assert len(warnings) == 2
|
||||
assert "online" in warnings[0]
|
||||
|
||||
|
||||
def test_import_merges_renamed_spells() -> None:
|
||||
game = export_game(played(500).player, DATA)
|
||||
game["Spells"] = [
|
||||
["Inoculate", "II"],
|
||||
["Slime Finger", "I"],
|
||||
["Innoculate", "III"],
|
||||
]
|
||||
player, _warnings = import_game(game, DATA)
|
||||
assert [(s.name, s.level) for s in player.spell_book] == [
|
||||
("Slime Finger", 1),
|
||||
("Inoculate", 5),
|
||||
]
|
||||
|
||||
|
||||
def test_import_keeps_unknown_race_and_class() -> None:
|
||||
game = export_game(played(500).player, DATA)
|
||||
game["Traits"]["Race"] = "Moon Wombat"
|
||||
player, _warnings = import_game(game, DATA)
|
||||
assert player.race.name == "Moon Wombat"
|
||||
assert player.race.attr == []
|
||||
|
||||
|
||||
def test_export_of_unplayed_character() -> None:
|
||||
player = Player(
|
||||
name="Fresh",
|
||||
birthday=datetime.datetime(2020, 2, 2),
|
||||
race=DATA.races[0],
|
||||
class_=DATA.classes[0],
|
||||
stats=Stats({stat: 9 for stat in StatType}),
|
||||
)
|
||||
game = export_game(player, DATA)
|
||||
assert game["kill"] == "Loading...."
|
||||
assert len(game["queue"]) == 5
|
||||
assert player.task is None # exported a copy
|
||||
|
||||
|
||||
@pytest.mark.parametrize("ticks", [0, 1, 25, 3000, 40000, 123457])
|
||||
def test_round_trip_keeps_playing_identically(ticks: int) -> None:
|
||||
original = played(ticks)
|
||||
copy, _warnings = import_game(
|
||||
decode(encode(export_game(original.player, DATA))), DATA
|
||||
)
|
||||
assert bridge.snapshot(copy) == bridge.snapshot(original.player)
|
||||
resumed = Simulation(copy, DATA)
|
||||
assert bridge.run(resumed, 10**8, 2000) == bridge.run(
|
||||
original, 10**8, 2000
|
||||
)
|
||||
|
||||
|
||||
def test_files_round_trip(tmp_path: Path) -> None:
|
||||
original = played(3000).player
|
||||
path = tmp_path / default_file_name(original)
|
||||
write_file(original, path, DATA)
|
||||
copy, _warnings = read_file(path, DATA)
|
||||
assert bridge.snapshot(copy) == bridge.snapshot(original)
|
||||
|
||||
|
||||
def test_write_file_never_overwrites(tmp_path: Path) -> None:
|
||||
path = tmp_path / "taken.pqw"
|
||||
path.write_text("mine")
|
||||
with pytest.raises(PqwError, match="already exists"):
|
||||
write_file(played(10).player, path, DATA)
|
||||
assert path.read_text() == "mine"
|
||||
|
||||
|
||||
def test_read_file_reports_missing_file(tmp_path: Path) -> None:
|
||||
with pytest.raises(PqwError, match="cannot read"):
|
||||
read_file(tmp_path / "nope.pqw", DATA)
|
||||
@@ -0,0 +1,88 @@
|
||||
import pickle
|
||||
|
||||
import pytest
|
||||
|
||||
from pqcli import random
|
||||
from pqcli.random import Alea
|
||||
|
||||
# First outputs and resulting state of upstream's JS Alea(seed).uint32()
|
||||
VECTORS = {
|
||||
"alpha": (
|
||||
[3768637044, 756790225, 3147161637, 1726577786, 279486812],
|
||||
(0.732755669625476, 0.4020002172328532, 0.06507309433072805, 368555),
|
||||
),
|
||||
"": (
|
||||
[715789690, 2091287642, 486307, 3866591158, 760028033],
|
||||
(
|
||||
0.00011322717182338238,
|
||||
0.9002609080635011,
|
||||
0.17695781611837447,
|
||||
1018452,
|
||||
),
|
||||
),
|
||||
"1697543210123": (
|
||||
[3110287155, 2843160345, 1794106530, 2361562046, 1804721005],
|
||||
(
|
||||
0.41772297816351056,
|
||||
0.5498440111987293,
|
||||
0.42019435320980847,
|
||||
1384612,
|
||||
),
|
||||
),
|
||||
# Mash hashes UTF-16 code units, so the dragon counts as two
|
||||
"Ünïcødé 🐉": (
|
||||
[4162081648, 198215584, 541466577, 6418444, 2254846220],
|
||||
(
|
||||
0.12607001163996756,
|
||||
0.0014944104477763176,
|
||||
0.5249972967430949,
|
||||
96530,
|
||||
),
|
||||
),
|
||||
}
|
||||
|
||||
|
||||
@pytest.mark.parametrize("seed", VECTORS)
|
||||
def test_alea_matches_upstream(seed: str) -> None:
|
||||
first, state = VECTORS[seed]
|
||||
rng = Alea(seed)
|
||||
assert [rng.uint32() for _ in first] == first
|
||||
assert rng.state() == state
|
||||
|
||||
|
||||
def test_alea_state_round_trip() -> None:
|
||||
rng = Alea("alpha")
|
||||
rng.uint32()
|
||||
copy = Alea.from_state(rng.state())
|
||||
assert [copy.uint32() for _ in range(100)] == [
|
||||
rng.uint32() for _ in range(100)
|
||||
]
|
||||
|
||||
|
||||
def test_alea_pickles_with_its_state() -> None:
|
||||
rng = Alea("alpha")
|
||||
rng.uint32()
|
||||
copy = pickle.loads(pickle.dumps(rng))
|
||||
assert copy.state() == rng.state()
|
||||
|
||||
|
||||
def test_unseeded_alea_differs() -> None:
|
||||
assert Alea().state() != Alea("alpha").state()
|
||||
|
||||
|
||||
def test_below_is_uint32_modulo() -> None:
|
||||
# Random(n) = seed.uint32() % n
|
||||
random.seed("alpha")
|
||||
assert [random.below(1000) for _ in range(5)] == [
|
||||
n % 1000 for n in VECTORS["alpha"][0]
|
||||
]
|
||||
|
||||
|
||||
def test_using_restores_previous_generator() -> None:
|
||||
random.seed("outer")
|
||||
expected = Alea("outer").uint32() % 1000
|
||||
inner = Alea("inner")
|
||||
with random.using(inner):
|
||||
random.below(10)
|
||||
assert inner.state() != Alea("inner").state()
|
||||
assert random.below(1000) == expected
|
||||
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