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Curses screens, windows and pads are typed as curses.window, and the widgets that may get no parent window take curses.window | None. - EventHandler is generic over a ParamSpec, so each handler declares the arguments it passes, and MenuView is generic over the item its on_confirm hands out. Choice callbacks take no arguments. - Scrollable is generic over its items, which DataTable and ListBox fix to tuple[str, str] and str. - random.choice() and choice_low() are generic over the sequence, so the casts at their call sites are gone. BasicUserInterface.menu() and util.first() are generic too. - Signal callbacks and their payloads are Callable[..., object] and object, since emit() only forwards them. - JSON values in game_data are object and narrowed by isinstance, and data files are Traversable. - Signal handlers take an int and a FrameType | None, and list_players() takes a TextIO. - The focus_standout() context managers return Generator[None, None, None]. Any remains in three places: Player.__setstate__, whose pickled __dict__ holds values of every type; Focusable.__init__, a mixin that passes *args and **kwargs through to the next class; and the values load_game_data() collects, whose element type depends on the field each one fills.
96 lines
2.7 KiB
Python
96 lines
2.7 KiB
Python
import curses
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import curses.ascii
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from pqcli.ui.curses.util import KEYS_CYCLE, KEYS_DOWN, KEYS_UP, Choice
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from pqcli.ui.curses.widgets.focusable import focus_standout
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from .base import Widget
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class Menu(Widget):
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def __init__(
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self,
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header: str,
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choices: list[Choice],
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active_choice: int,
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scr_height: int,
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scr_width: int,
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) -> None:
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self._header_lines = header.split("\n")
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self._choices = choices
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self._scr_width = scr_width
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self._scr_height = scr_height
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all_lines = self._header_lines + sum(
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[choice.desc.splitlines() for choice in choices], []
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)
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w = max(map(len, all_lines)) + 1
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h = len(all_lines) + 1
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pad = curses.newpad(h, w)
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self._pad: curses.window | None = pad
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for y, line in enumerate(self._header_lines):
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pad.move(y, 0)
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pad.addstr(line)
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self._active_choice = active_choice
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def stop(self) -> None:
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del self._pad
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self._pad = None
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def getmaxyx(self) -> tuple[int, int]:
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if not self._pad:
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return (0, 0)
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return self._pad.getmaxyx()
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def next(self) -> None:
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self._active_choice = min(
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len(self._choices) - 1, self._active_choice + 1
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)
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def prev(self) -> None:
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self._active_choice = max(0, self._active_choice - 1)
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def cycle(self) -> None:
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self._active_choice = (self._active_choice + 1) % len(self._choices)
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def keypress(self, key: int) -> None:
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for choice in self._choices:
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if key in choice.keys:
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choice.callback()
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return
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if key == curses.ascii.NL:
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self._choices[self._active_choice].callback()
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elif key in KEYS_DOWN:
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self.next()
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elif key in KEYS_UP:
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self.prev()
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elif key in KEYS_CYCLE:
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self.cycle()
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def render(self) -> None:
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if not self._pad:
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return
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y = len(self._header_lines) + 1
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for i, choice in enumerate(self._choices):
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self._pad.move(y, 0)
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with focus_standout(i == self._active_choice, self._pad):
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lines = choice.desc.splitlines()
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max_len = max(map(len, lines))
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lines = [line.ljust(max_len) for line in lines]
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self._pad.addstr("\n".join(lines))
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y += len(choice.desc.splitlines())
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self._pad.refresh(
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0,
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0,
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(self._scr_height - self._pad.getmaxyx()[0]) // 2,
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(self._scr_width - self._pad.getmaxyx()[1]) // 2,
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self._scr_height - 1,
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self._scr_width - 1,
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)
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