mirror of
https://bitbucket.org/grumdrig/pq-web.git
synced 2026-09-29 08:44:00 -06:00
Merged in fixes (pull request #1)
Lots of fixes for the codebase Approved-by: Eric Fredricksen
This commit is contained in:
@@ -302,7 +302,7 @@ Number.prototype.div = function (divisor) {
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function LevelUpTime(level) { // seconds
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// 20 minutes for for level 1
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// 20 minutes for level 1
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// exponential increase after that
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return Math.round((20 + Math.pow(1.15, level)) * 60);
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}
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@@ -342,7 +342,7 @@ K.Spells = [
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"Sadness",
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"Seasick",
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"Shoelaces",
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"Innoculate",
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"Inoculate",
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"Cone of Annoyance",
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"Magnetic Orb",
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"Invisible Hands",
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@@ -379,7 +379,7 @@ K.Spells = [
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"Animate Tunic",
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"Ursine Armor",
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"Holy Roller",
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"Tonsilectomy",
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"Tonsillectomy",
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"Curse Family",
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"Infinite Confusion"];
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@@ -717,9 +717,9 @@ K.Monsters = [
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"Pentasaurus|12|head",
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"Stegosaurus|18|plate",
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"Triceratops|16|horn",
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"Tyranosauraus Rex|18|forearm",
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"Tyrannosaurus Rex|18|forearm",
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"Djinn|7|lamp",
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"Doppleganger|4|face",
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"Doppelganger|4|face",
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"Black Dragon|7|*",
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"Plaid Dragon|7|sporrin",
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"Blue Dragon|9|*",
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@@ -788,7 +788,7 @@ K.Monsters = [
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"Hippocampus|4|mane",
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"Hippogriff|3|egg",
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"Hobgoblin|1|patella",
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"Homonculus|2|fluid",
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"Homunculus|2|fluid",
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"Hydra|8|gyrum",
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"Imp|2|tail",
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"Invisible Stalker|8|*",
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+3
-7
@@ -1,5 +1,5 @@
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<!DOCTYPE html>
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<html>
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<html lang="en">
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<head>
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<link rel="shortcut icon" type="image/x-icon" href="http://progressquest.com/favicon.ico">
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<title>Play Progress Quest</title>
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@@ -22,9 +22,6 @@ p {
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color: #808080;
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text-decoration: none;
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}
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.banter {
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font-size: 11pt;
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}
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#go {
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font-size: 30pt;
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}
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@@ -33,7 +30,6 @@ img {
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}
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th, td { text-align: left; padding-right: 2em; }
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.good { color: #2a2; }
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.bad { color: #a22; }
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.ugly { color: #c82; }
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</style>
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</head>
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@@ -57,12 +53,12 @@ or install anything to play Progress Quest; just hit the button:
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<p>
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Does that sound easy to you? Well it wasn't; we started with hardware
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emulation of a 80386-equipped PC clone running a novel Windows XP
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compatable operating system called ProgrOS, implemented in a clean
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compatible operating system called ProgrOS, implemented in a clean
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room in the Seychelles by a team of people who had never programmed
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before (to keep the lawyers at bay).
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<p>
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Unfortuantely that wan't fast enough (there was too much lag death),
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Unfortunately that wasn't fast enough (there was too much lag death),
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so we instead emulated the much faster Cray-2 supercomputer and ran
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the 80386 emulator in that. But the 80386 kept getting hot, so we
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switched to a 6502 overclocked at 120GHz with emulated liquid helium
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@@ -210,7 +210,7 @@ if (!this.JSON) {
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// If the string contains no control characters, no quote characters, and no
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// backslash characters, then we can safely slap some quotes around it.
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// Otherwise we must also replace the offending characters with safe escape
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// Otherwise, we must also replace the offending characters with safe escape
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// sequences.
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escapable.lastIndex = 0;
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@@ -1,207 +1,207 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8"/>
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<link rel="shortcut icon" type="image/x-icon" href="http://progressquest.com/favicon.ico">
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<link rel="stylesheet" href="progros.css" type="text/css">
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<link rel="stylesheet" href="main.css" type="text/css">
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<title>Progress Quest</title>
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<meta name="apple-mobile-web-app-capable" content="yes" />
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<meta name="viewport"
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content="initial-scale=1.0,
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maximum-scale=1.0,
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minimum-scale=1.0,
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user-scalable=0" />
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<meta names="apple-mobile-web-app-status-bar-style" content="black" />
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<link rel="apple-touch-icon" href="touch-icon.png" />
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</head>
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<body>
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<br>
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<div class="vbox window" id="main">
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<div id="titlebar">
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<img src="swords.gif">
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<span id="title">Progress Quest</span>
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<a id="quit"><img src="closeup.png"></a>
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</div>
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<script src="json2.js"></script>
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<script src="jquery-3.6.0.js"></script>
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<script src="config.js"></script>
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<script src="main.js"></script>
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<div class="hbox">
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<div class="vbox" id="Izquierda">
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<span class="label head" >Character Sheet</span>
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<table class="listbox" id="Trats">
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<thead>
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<tr>
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<th>Trait</th>
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<th>Value</th>
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</tr>
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</thead>
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<tbody id="Traits">
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<tr>
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<td>Name</td>
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<td></td>
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</tr>
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<tr>
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<td>Race</td>
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<td></td>
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</tr>
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<tr>
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<td>Class</td>
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<td></td>
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</tr>
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<tr>
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<td>Level</td>
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<td>1</td>
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</tr>
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</tbody>
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<thead class="mid">
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<tr>
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<th>Stat</th>
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<th>Value</th>
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</tr>
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</thead>
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<tbody id="Stats">
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<tr><td>STR</td><td></td></tr>
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<tr><td>CON</td><td></td></tr>
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<tr><td>DEX</td><td></td></tr>
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<tr><td>INT</td><td></td></tr>
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<tr><td>WIS</td><td></td></tr>
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<tr><td>CHA</td><td></td></tr>
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<tr><td>HP Max</td><td></td></tr>
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<tr><td>MP Max</td><td></td></tr>
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</tbody>
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</table>
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<div class="label">Experience</div>
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<div class="progress-container" id="ExpBar">
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<div class="hint"></div>
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<div class="bar"></div>
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</div>
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<span class="label head" >Spell Book</span>
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<div id="Spells" class="scroll listbox">
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<table>
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<thead>
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<tr>
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<th class="key">Spell</th>
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<th class="value">Level</th>
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</tr>
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</thead>
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<tbody>
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</tbody>
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</table>
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</div>
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</div>
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<div class="vbox" id="Centro">
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<span class="label head">Equipment</span>
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<table id="Equips" class="listbox">
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<tbody>
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<tr><td>Weapon</td><td></td></tr>
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<tr><td>Shield</td><td></tr>
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<tr><td>Helm<td></tr>
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<tr><td>Hauberk<td></tr>
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<tr><td>Brassairts<td></tr>
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<tr><td>Vambraces<td></td></tr>
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<tr><td>Gauntlets<td></tr>
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<tr><td>Gambeson<td></tr>
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<tr><td>Cuisses<td></tr>
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<tr><td>Greaves<td></tr>
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<tr><td>Sollerets<td></tr>
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</tbody>
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</table>
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<span class="label head" >Inventory</span>
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<div id="Inventory" class="scroll listbox">
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<table >
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<thead>
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<tr>
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<th class="key">Item</th>
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<th class="value">Qty</th>
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</tr>
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</thead>
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<tbody>
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</tbody>
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</table>
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</div>
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<div class="label">Encumbrance</div>
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<div class="progress-container" id="EncumBar">
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<div class="hint"></div>
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<div class="bar"></div>
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</div>
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</div>
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<div class="vbox" id="Derecha">
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<span class="label head">Plot Development</span>
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<div id="Plots" class="scroll listbox">
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<table>
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<tbody>
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</tbody>
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</table>
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</div>
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<div class="progress-container" id="PlotBar">
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<div class="hint"></div>
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<div class="bar"></div>
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</div>
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<span class="label head">Quests</span>
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<div id="Quests" class="scroll listbox">
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<table>
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<tbody>
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</tbody>
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</table>
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</div>
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<div class="progress-container" id="QuestBar">
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<div class="hint"></div>
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<div class="bar"></div>
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</div>
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</div>
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||||
|
||||
</div>
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||||
|
||||
<div id="Kill" class="label"></div>
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|
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<div class="progress-container" id="TaskBar">
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<div class="hint"></div>
|
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<div class="bar"></div>
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</div>
|
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|
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</div>
|
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|
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<div id=bsodmom>
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<div id=bsod>
|
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<p class=c><span> Progress Quest </span>
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<p>
|
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<p>An error has occurred.
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<p>Error:
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<p id=bsod_message>
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||||
<p>In <span id=bsod_source></span> at <span id=bsod_lineno></span>:<span id=bsod_colno></span>
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<p id=bsod_error>
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||||
<p class=c>Press any key to continue...</p>
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</div>
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</div>
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<div id="paused"><br>PAUSED</div>
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|
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</body>
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||||
|
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|
||||
</html>
|
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<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8"/>
|
||||
<link rel="shortcut icon" type="image/x-icon" href="http://progressquest.com/favicon.ico">
|
||||
<link rel="stylesheet" href="progros.css" type="text/css">
|
||||
<link rel="stylesheet" href="main.css" type="text/css">
|
||||
<title>Progress Quest</title>
|
||||
<meta name="apple-mobile-web-app-capable" content="yes" />
|
||||
|
||||
<meta name="viewport"
|
||||
content="initial-scale=1.0,
|
||||
maximum-scale=1.0,
|
||||
minimum-scale=1.0,
|
||||
user-scalable=0" />
|
||||
<meta name="apple-mobile-web-app-status-bar-style" content="black" />
|
||||
<link rel="apple-touch-icon" href="touch-icon.png" />
|
||||
</head>
|
||||
|
||||
<body>
|
||||
|
||||
<br>
|
||||
|
||||
<div class="vbox window" id="main">
|
||||
|
||||
<div id="titlebar">
|
||||
<img src="swords.gif" alt="Progress Quest Logo">
|
||||
<span id="title">Progress Quest</span>
|
||||
<a id="quit"><img src="closeup.png" alt="Close button"></a>
|
||||
</div>
|
||||
|
||||
<script src="json2.js"></script>
|
||||
<script src="jquery-3.6.0.js"></script>
|
||||
<script src="config.js"></script>
|
||||
<script src="main.js"></script>
|
||||
|
||||
<div class="hbox">
|
||||
<div class="vbox" id="Izquierda">
|
||||
|
||||
<span class="label head" >Character Sheet</span>
|
||||
|
||||
<table class="listbox" id="Trats">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Trait</th>
|
||||
<th>Value</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody id="Traits">
|
||||
<tr>
|
||||
<td>Name</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Race</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Class</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Level</td>
|
||||
<td>1</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
|
||||
<thead class="mid">
|
||||
<tr>
|
||||
<th>Stat</th>
|
||||
<th>Value</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody id="Stats">
|
||||
<tr><td>STR</td><td></td></tr>
|
||||
<tr><td>CON</td><td></td></tr>
|
||||
<tr><td>DEX</td><td></td></tr>
|
||||
<tr><td>INT</td><td></td></tr>
|
||||
<tr><td>WIS</td><td></td></tr>
|
||||
<tr><td>CHA</td><td></td></tr>
|
||||
<tr><td>HP Max</td><td></td></tr>
|
||||
<tr><td>MP Max</td><td></td></tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<div class="label">Experience</div>
|
||||
|
||||
<div class="progress-container" id="ExpBar">
|
||||
<div class="hint"></div>
|
||||
<div class="bar"></div>
|
||||
</div>
|
||||
|
||||
<span class="label head" >Spell Book</span>
|
||||
<div id="Spells" class="scroll listbox">
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th class="key">Spell</th>
|
||||
<th class="value">Level</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="vbox" id="Centro">
|
||||
<span class="label head">Equipment</span>
|
||||
|
||||
<table id="Equips" class="listbox">
|
||||
<tbody>
|
||||
<tr><td>Weapon</td><td></td></tr>
|
||||
<tr><td>Shield</td><td></tr>
|
||||
<tr><td>Helm<td></tr>
|
||||
<tr><td>Hauberk<td></tr>
|
||||
<tr><td>Brassairts<td></tr>
|
||||
<tr><td>Vambraces<td></td></tr>
|
||||
<tr><td>Gauntlets<td></tr>
|
||||
<tr><td>Gambeson<td></tr>
|
||||
<tr><td>Cuisses<td></tr>
|
||||
<tr><td>Greaves<td></tr>
|
||||
<tr><td>Sollerets<td></tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<span class="label head" >Inventory</span>
|
||||
<div id="Inventory" class="scroll listbox">
|
||||
<table >
|
||||
<thead>
|
||||
<tr>
|
||||
<th class="key">Item</th>
|
||||
<th class="value">Qty</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
<div class="label">Encumbrance</div>
|
||||
<div class="progress-container" id="EncumBar">
|
||||
<div class="hint"></div>
|
||||
<div class="bar"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="vbox" id="Derecha">
|
||||
|
||||
<span class="label head">Plot Development</span>
|
||||
<div id="Plots" class="scroll listbox">
|
||||
<table>
|
||||
<tbody>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
<div class="progress-container" id="PlotBar">
|
||||
<div class="hint"></div>
|
||||
<div class="bar"></div>
|
||||
</div>
|
||||
|
||||
<span class="label head">Quests</span>
|
||||
<div id="Quests" class="scroll listbox">
|
||||
<table>
|
||||
<tbody>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
<div class="progress-container" id="QuestBar">
|
||||
<div class="hint"></div>
|
||||
<div class="bar"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div id="Kill" class="label"></div>
|
||||
|
||||
<div class="progress-container" id="TaskBar">
|
||||
<div class="hint"></div>
|
||||
<div class="bar"></div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div id=bsodmom>
|
||||
<div id=bsod>
|
||||
<p class=c><span> Progress Quest </span>
|
||||
<p>
|
||||
<p>An error has occurred.
|
||||
<p>Error:
|
||||
<p id=bsod_message>
|
||||
<p>In <span id=bsod_source></span> at <span id=bsod_lineno></span>:<span id=bsod_colno></span>
|
||||
<p id=bsod_error>
|
||||
<p class=c>Press any key to continue...</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="paused"><br>PAUSED</div>
|
||||
|
||||
</body>
|
||||
|
||||
|
||||
</html>
|
||||
|
||||
@@ -90,7 +90,7 @@ function Split(s, field, separator) {
|
||||
|
||||
function Indefinite(s, qty) {
|
||||
if (qty == 1) {
|
||||
if (Pos(s.charAt(0), 'AEIOUÜaeiouü') > 0)
|
||||
if (Pos(s.charAt(0), 'AEIOUÜaeiouü') > 0)
|
||||
return 'an ' + s;
|
||||
else
|
||||
return 'a ' + s;
|
||||
@@ -156,13 +156,13 @@ function InterplotCinematic() {
|
||||
case 2: Q('task|2|You seem to gain the advantage over ' + nemesis); break;
|
||||
}
|
||||
}
|
||||
Q('task|3|Victory! ' + nemesis + ' is slain! Exhausted, you lose conciousness');
|
||||
Q('task|3|Victory! ' + nemesis + ' is slain! Exhausted, you lose consciousness');
|
||||
Q('task|2|You awake in a friendly place, but the road awaits');
|
||||
break;
|
||||
case 2:
|
||||
var nemesis2 = ImpressiveGuy();
|
||||
Q("task|2|Oh sweet relief! You've reached the kind protection of " + nemesis2);
|
||||
Q('task|3|There is rejoicing, and an unnerving encouter with ' + nemesis2 + ' in private');
|
||||
Q('task|3|There is rejoicing, and an unnerving encounter with ' + nemesis2 + ' in private');
|
||||
Q('task|2|You forget your ' + BoringItem() + ' and go back to get it');
|
||||
Q("task|2|What's this!? You overhear something shocking!");
|
||||
Q('task|2|Could ' + nemesis2 + ' be a dirty double-dealer?');
|
||||
@@ -1195,7 +1195,7 @@ function FormKeyDown(e) {
|
||||
}
|
||||
|
||||
if (e.key === 'g') {
|
||||
Guildify(InputBox('Choose a guild.\n\nMake sure you undestand the guild rules before you join one. To learn more about guilds, visit http://progressquest.com/guilds.php\n', game.guild));
|
||||
Guildify(InputBox('Choose a guild.\n\nMake sure you understand the guild rules before you join one. To learn more about guilds, visit http://progressquest.com/guilds.php\n', game.guild));
|
||||
}
|
||||
|
||||
if (e.key === 'm') {
|
||||
@@ -1336,4 +1336,4 @@ function Guildify(guild) {
|
||||
s = parts.shift();
|
||||
if (s) Navigate(s);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -18,7 +18,7 @@ fieldset {
|
||||
|
||||
fieldset table {
|
||||
width: 100px;
|
||||
border: none 0px black;
|
||||
border: none 0 black;
|
||||
border-right: none !IMPORTANT;
|
||||
border-spacing: 10px;
|
||||
border-collapse: separate;
|
||||
|
||||
+4
-4
@@ -1,5 +1,5 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8"/>
|
||||
<link rel="shortcut icon" type="image/x-icon" href="http://progressquest.com/favicon.ico">
|
||||
@@ -24,14 +24,14 @@ input, button { display: inline; }
|
||||
<div class="vbox window" id="newguy">
|
||||
|
||||
<div id="titlebar">
|
||||
<img src="swords.gif">
|
||||
<img src="swords.gif" alt="Progress Quest Logo">
|
||||
<span>Progress Quest - New Character</span>
|
||||
<a id="quit"><img src="closeup.png"></a>
|
||||
<a id="quit"><img src="closeup.png" alt="Close button"></a>
|
||||
</div>
|
||||
|
||||
<div class="client">
|
||||
<div class="hbox">
|
||||
Name
|
||||
<label for="Name">Name</label>
|
||||
<input id="Name" spellcheck="false">
|
||||
<button id="RandomName">?</button>
|
||||
</div>
|
||||
|
||||
@@ -1,209 +1,209 @@
|
||||
/* copyright (c)2002-2010 Eric Fredricksen all rights reserved */
|
||||
|
||||
|
||||
function Roll(stat) {
|
||||
stats[stat] = 3 + Random(6) + Random(6) + Random(6);
|
||||
if (document)
|
||||
$("#"+stat).text(stats[stat]);
|
||||
return stats[stat];
|
||||
}
|
||||
|
||||
function Choose(n, k) {
|
||||
var result = n;
|
||||
var d = 1;
|
||||
for (var i = 2; i <= k; ++i) {
|
||||
result *= (1+n-i);
|
||||
d = d * i;
|
||||
}
|
||||
return result / d;
|
||||
}
|
||||
|
||||
var stats = {};
|
||||
var traits = {};
|
||||
var total = 0;
|
||||
var seedHistory = [];
|
||||
|
||||
function RollEm() {
|
||||
stats.seed = randseed();
|
||||
total = 0;
|
||||
var best = -1;
|
||||
$.each(K.PrimeStats, function () {
|
||||
total += Roll(this);
|
||||
if (best < stats[this]) {
|
||||
best = stats[this];
|
||||
stats.best = this;
|
||||
}
|
||||
});
|
||||
stats['HP Max'] = Random(8) + stats.CON.div(6);
|
||||
stats['MP Max'] = Random(8) + stats.INT.div(6);
|
||||
|
||||
var color =
|
||||
(total >= (63+18)) ? 'red' :
|
||||
(total > (4 * 18)) ? 'yellow' :
|
||||
(total <= (63-18)) ? 'grey' :
|
||||
(total < (3 * 18)) ? 'silver' :
|
||||
'white';
|
||||
|
||||
if (document) {
|
||||
var Total = $("#Total");
|
||||
Total.text(total);
|
||||
Total.css("background-color", color);
|
||||
|
||||
$("#Unroll").attr("disabled", !seedHistory.length);
|
||||
}
|
||||
}
|
||||
|
||||
function RerollClick() {
|
||||
seedHistory.push(stats.seed);
|
||||
RollEm();
|
||||
}
|
||||
|
||||
|
||||
function UnrollClick() {
|
||||
randseed(seedHistory.pop());
|
||||
RollEm();
|
||||
}
|
||||
|
||||
function fill(e, a, n) {
|
||||
var def = Random(a.length);
|
||||
for (var i = 0; i < a.length; ++i) {
|
||||
var v = a[i].split("|")[0];
|
||||
var check = (def == i) ? " checked " : " ";
|
||||
if (def == i) traits[n] = v;
|
||||
if (document) {
|
||||
$("<div><input type=radio id='" + v + "' name=\"" + n + "\" value=\"" + v + "\" " +
|
||||
check +"><label for='" + v + "'>" + v + "</label></div>").appendTo(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function NewGuyFormLoad() {
|
||||
seed = new Alea();
|
||||
RollEm();
|
||||
GenClick();
|
||||
|
||||
fill("#races", K.Races, "Race");
|
||||
fill("#classes", K.Klasses, "Class");
|
||||
|
||||
if (document) {
|
||||
$("#Reroll").click(RerollClick);
|
||||
$("#Unroll").click(UnrollClick);
|
||||
$("#RandomName").click(GenClick);
|
||||
$('#Sold').click(sold);
|
||||
$('#quit').click(cancel);
|
||||
|
||||
//var caption = 'Progress Quest - New Character';
|
||||
//if (MainForm.GetHostName != '')
|
||||
// caption = caption + ' [' + MainForm.GetHostName + ']';
|
||||
|
||||
$("#Name").focus();
|
||||
$("#Name").select();
|
||||
}
|
||||
|
||||
if (window.location.href.indexOf("?sold") > 0)
|
||||
sold(); // TODO: cheesy
|
||||
}
|
||||
|
||||
|
||||
if (document)
|
||||
$(document).ready(NewGuyFormLoad);
|
||||
|
||||
|
||||
function sold() {
|
||||
var newguy = {
|
||||
Traits: traits,
|
||||
dna: stats.seed,
|
||||
seed: stats.seed,
|
||||
birthday: ''+new Date(),
|
||||
birthstamp: +new Date(),
|
||||
Stats: stats,
|
||||
beststat: stats.best + " " + stats[stats.best],
|
||||
task: "",
|
||||
tasks: 0,
|
||||
elapsed: 0,
|
||||
bestequip: "Sharp Rock",
|
||||
Equips: {},
|
||||
Inventory: [['Gold', 0]],
|
||||
Spells: [],
|
||||
act: 0,
|
||||
bestplot: "Prologue",
|
||||
Quests: [],
|
||||
questmonster: "",
|
||||
kill: "Loading....",
|
||||
ExpBar: { position: 0, max: LevelUpTime(1) },
|
||||
EncumBar: { position: 0, max: stats.STR + 10 },
|
||||
PlotBar: { position: 0, max: 26 },
|
||||
QuestBar: { position: 0, max: 1 },
|
||||
TaskBar: { position: 0, max: 2000 },
|
||||
queue: [
|
||||
'task|10|Experiencing an enigmatic and foreboding night vision',
|
||||
"task|6|Much is revealed about that wise old bastard you'd underestimated",
|
||||
'task|6|A shocking series of events leaves you alone and bewildered, but resolute',
|
||||
'task|4|Drawing upon an unrealized reserve of determination, you set out on a long and dangerous journey',
|
||||
'plot|2|Loading'
|
||||
]
|
||||
};
|
||||
|
||||
if (document) {
|
||||
newguy.Traits.Name = $("#Name").val();
|
||||
newguy.Traits.Race = $("input:radio[name=Race]:checked").val();
|
||||
newguy.Traits.Class = $("input:radio[name=Class]:checked").val();
|
||||
}
|
||||
newguy.Traits.Level = 1;
|
||||
|
||||
newguy.date = newguy.birthday;
|
||||
newguy.stamp = newguy.birthstamp;
|
||||
|
||||
$.each(K.Equips, function (i,equip) { newguy.Equips[equip] = ''; });
|
||||
newguy.Equips.Weapon = newguy.bestequip;
|
||||
newguy.Equips.Hauberk = "-3 Burlap";
|
||||
|
||||
|
||||
if ($("#multiplayer:checked").length > 0) {
|
||||
newguy.online = {
|
||||
realm: "Alpaquil",
|
||||
host: "http://progressquest.com/alpaquil.php?",
|
||||
// host: "http://localhost:9001/alpaquil.php?",
|
||||
}
|
||||
|
||||
$("#sold").prop("disabled", true);
|
||||
$("body").css("cursor", "progress");
|
||||
|
||||
let url = newguy.online.host;
|
||||
url += 'cmd=create' +
|
||||
'&name=' + UrlEncode(newguy.Traits.Name) +
|
||||
'&realm=' + UrlEncode(newguy.online.realm) +
|
||||
RevString;
|
||||
$.ajax(url)
|
||||
.done(body => {
|
||||
if (body.split('|')[0].toLowerCase() == 'ok') {
|
||||
newguy.online.passkey = parseInt(body.split('|')[1]);
|
||||
charIsBorn(newguy);
|
||||
} else {
|
||||
$("#sold").prop("disabled", false);
|
||||
$("body").css("cursor", "default");
|
||||
alert(body);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
charIsBorn(newguy);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function charIsBorn(newguy) {
|
||||
storage.addToRoster(newguy, function () {
|
||||
window.location.href = "main.html#" + escape(newguy.Traits.Name);
|
||||
});
|
||||
}
|
||||
|
||||
function cancel() {
|
||||
window.location.href = "roster.html";
|
||||
}
|
||||
|
||||
function GenClick() {
|
||||
traits.Name = GenerateName();
|
||||
if (document)
|
||||
$("#Name").attr("value", traits.Name);
|
||||
}
|
||||
|
||||
/* copyright (c)2002-2010 Eric Fredricksen all rights reserved */
|
||||
|
||||
|
||||
function Roll(stat) {
|
||||
stats[stat] = 3 + Random(6) + Random(6) + Random(6);
|
||||
if (document)
|
||||
$("#"+stat).text(stats[stat]);
|
||||
return stats[stat];
|
||||
}
|
||||
|
||||
function Choose(n, k) {
|
||||
var result = n;
|
||||
var d = 1;
|
||||
for (var i = 2; i <= k; ++i) {
|
||||
result *= (1+n-i);
|
||||
d = d * i;
|
||||
}
|
||||
return result / d;
|
||||
}
|
||||
|
||||
var stats = {};
|
||||
var traits = {};
|
||||
var total = 0;
|
||||
var seedHistory = [];
|
||||
|
||||
function RollEm() {
|
||||
stats.seed = randseed();
|
||||
total = 0;
|
||||
var best = -1;
|
||||
$.each(K.PrimeStats, function () {
|
||||
total += Roll(this);
|
||||
if (best < stats[this]) {
|
||||
best = stats[this];
|
||||
stats.best = this;
|
||||
}
|
||||
});
|
||||
stats['HP Max'] = Random(8) + stats.CON.div(6);
|
||||
stats['MP Max'] = Random(8) + stats.INT.div(6);
|
||||
|
||||
var color =
|
||||
(total >= (63+18)) ? 'red' :
|
||||
(total > (4 * 18)) ? 'yellow' :
|
||||
(total <= (63-18)) ? 'grey' :
|
||||
(total < (3 * 18)) ? 'silver' :
|
||||
'white';
|
||||
|
||||
if (document) {
|
||||
var Total = $("#Total");
|
||||
Total.text(total);
|
||||
Total.css("background-color", color);
|
||||
|
||||
$("#Unroll").attr("disabled", !seedHistory.length);
|
||||
}
|
||||
}
|
||||
|
||||
function RerollClick() {
|
||||
seedHistory.push(stats.seed);
|
||||
RollEm();
|
||||
}
|
||||
|
||||
|
||||
function UnrollClick() {
|
||||
randseed(seedHistory.pop());
|
||||
RollEm();
|
||||
}
|
||||
|
||||
function fill(e, a, n) {
|
||||
var def = Random(a.length);
|
||||
for (var i = 0; i < a.length; ++i) {
|
||||
var v = a[i].split("|")[0];
|
||||
var check = (def == i) ? " checked " : " ";
|
||||
if (def == i) traits[n] = v;
|
||||
if (document) {
|
||||
$("<div><input type=radio id='" + v + "' name=\"" + n + "\" value=\"" + v + "\" " +
|
||||
check +"><label for='" + v + "'>" + v + "</label></div>").appendTo(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function NewGuyFormLoad() {
|
||||
seed = new Alea();
|
||||
RollEm();
|
||||
GenClick();
|
||||
|
||||
fill("#races", K.Races, "Race");
|
||||
fill("#classes", K.Klasses, "Class");
|
||||
|
||||
if (document) {
|
||||
$("#Reroll").click(RerollClick);
|
||||
$("#Unroll").click(UnrollClick);
|
||||
$("#RandomName").click(GenClick);
|
||||
$('#Sold').click(sold);
|
||||
$('#quit').click(cancel);
|
||||
|
||||
//var caption = 'Progress Quest - New Character';
|
||||
//if (MainForm.GetHostName != '')
|
||||
// caption = caption + ' [' + MainForm.GetHostName + ']';
|
||||
|
||||
$("#Name").focus();
|
||||
$("#Name").select();
|
||||
}
|
||||
|
||||
if (window.location.href.indexOf("?sold") > 0)
|
||||
sold(); // TODO: cheesy
|
||||
}
|
||||
|
||||
|
||||
if (document)
|
||||
$(document).ready(NewGuyFormLoad);
|
||||
|
||||
|
||||
function sold() {
|
||||
var newguy = {
|
||||
Traits: traits,
|
||||
dna: stats.seed,
|
||||
seed: stats.seed,
|
||||
birthday: ''+new Date(),
|
||||
birthstamp: +new Date(),
|
||||
Stats: stats,
|
||||
beststat: stats.best + " " + stats[stats.best],
|
||||
task: "",
|
||||
tasks: 0,
|
||||
elapsed: 0,
|
||||
bestequip: "Sharp Rock",
|
||||
Equips: {},
|
||||
Inventory: [['Gold', 0]],
|
||||
Spells: [],
|
||||
act: 0,
|
||||
bestplot: "Prologue",
|
||||
Quests: [],
|
||||
questmonster: "",
|
||||
kill: "Loading....",
|
||||
ExpBar: { position: 0, max: LevelUpTime(1) },
|
||||
EncumBar: { position: 0, max: stats.STR + 10 },
|
||||
PlotBar: { position: 0, max: 26 },
|
||||
QuestBar: { position: 0, max: 1 },
|
||||
TaskBar: { position: 0, max: 2000 },
|
||||
queue: [
|
||||
'task|10|Experiencing an enigmatic and foreboding night vision',
|
||||
"task|6|Much is revealed about that wise old bastard you'd underestimated",
|
||||
'task|6|A shocking series of events leaves you alone and bewildered, but resolute',
|
||||
'task|4|Drawing upon an unrealized reserve of determination, you set out on a long and dangerous journey',
|
||||
'plot|2|Loading'
|
||||
]
|
||||
};
|
||||
|
||||
if (document) {
|
||||
newguy.Traits.Name = $("#Name").val();
|
||||
newguy.Traits.Race = $("input:radio[name=Race]:checked").val();
|
||||
newguy.Traits.Class = $("input:radio[name=Class]:checked").val();
|
||||
}
|
||||
newguy.Traits.Level = 1;
|
||||
|
||||
newguy.date = newguy.birthday;
|
||||
newguy.stamp = newguy.birthstamp;
|
||||
|
||||
$.each(K.Equips, function (i,equip) { newguy.Equips[equip] = ''; });
|
||||
newguy.Equips.Weapon = newguy.bestequip;
|
||||
newguy.Equips.Hauberk = "-3 Burlap";
|
||||
|
||||
|
||||
if ($("#multiplayer:checked").length > 0) {
|
||||
newguy.online = {
|
||||
realm: "Alpaquil",
|
||||
host: "http://progressquest.com/alpaquil.php?",
|
||||
// host: "http://localhost:9001/alpaquil.php?",
|
||||
}
|
||||
|
||||
$("#sold").prop("disabled", true);
|
||||
$("body").css("cursor", "progress");
|
||||
|
||||
let url = newguy.online.host;
|
||||
url += 'cmd=create' +
|
||||
'&name=' + UrlEncode(newguy.Traits.Name) +
|
||||
'&realm=' + UrlEncode(newguy.online.realm) +
|
||||
RevString;
|
||||
$.ajax(url)
|
||||
.done(body => {
|
||||
if (body.split('|')[0].toLowerCase() == 'ok') {
|
||||
newguy.online.passkey = parseInt(body.split('|')[1]);
|
||||
charIsBorn(newguy);
|
||||
} else {
|
||||
$("#sold").prop("disabled", false);
|
||||
$("body").css("cursor", "default");
|
||||
alert(body);
|
||||
}
|
||||
});
|
||||
} else {
|
||||
charIsBorn(newguy);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function charIsBorn(newguy) {
|
||||
storage.addToRoster(newguy, function () {
|
||||
window.location.href = "main.html#" + escape(newguy.Traits.Name);
|
||||
});
|
||||
}
|
||||
|
||||
function cancel() {
|
||||
window.location.href = "roster.html";
|
||||
}
|
||||
|
||||
function GenClick() {
|
||||
traits.Name = GenerateName();
|
||||
if (document)
|
||||
$("#Name").attr("value", traits.Name);
|
||||
}
|
||||
|
||||
|
||||
+133
-133
@@ -1,133 +1,133 @@
|
||||
/* RESET (via Boilerplate via Eric Meyer) */
|
||||
|
||||
html, body, div, span, applet, object, iframe, h1, h2, h3, h4,
|
||||
h5, h6, p, blockquote, pre, a, abbr, acronym, address, big, cite,
|
||||
code, del, dfn, em, font, img, ins, kbd, q, s, samp, small,
|
||||
strike, strong, sub, sup, tt, var, b, u, i, center, dl, dt, dd,
|
||||
ol, ul, li, fieldset, form, label, legend, table, caption, tbody,
|
||||
tfoot, thead, tr, th, td {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
border: 0;
|
||||
outline: 0;
|
||||
font-size: 100%;
|
||||
vertical-align: baseline;
|
||||
background: transparent;
|
||||
}
|
||||
body { line-height: 1; }
|
||||
ol, ul { list-style: none; }
|
||||
blockquote, q { quotes: none; }
|
||||
blockquote:before, blockquote:after, q:before, q:after {
|
||||
content: ''; content: none;
|
||||
}
|
||||
:focus { outline: 0; }
|
||||
ins { text-decoration: none; }
|
||||
del { text-decoration: line-through; }
|
||||
table { border-collapse: collapse; border-spacing: 0; }
|
||||
|
||||
/* XULish */
|
||||
|
||||
.hbox > * {
|
||||
vertical-align: middle;
|
||||
}
|
||||
|
||||
.vbox > * {
|
||||
display: block;
|
||||
}
|
||||
|
||||
|
||||
.hbox > *, .horizontal > *, td > * {
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
|
||||
.vbox {
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
td, th, .label, tr input, #titlebar, div {
|
||||
font-family: Tahoma, Helvetica, sans-serif;
|
||||
font-size: 8pt;
|
||||
}
|
||||
|
||||
td, th {
|
||||
padding-left: 1ex;
|
||||
}
|
||||
|
||||
th {
|
||||
border-bottom: solid 1px grey;
|
||||
text-align: left;
|
||||
font-weight: normal;
|
||||
}
|
||||
|
||||
th:first-child {
|
||||
border-right: solid 1px grey;
|
||||
}
|
||||
|
||||
|
||||
#titlebar {
|
||||
background-color: #008;
|
||||
color: white;
|
||||
font-weight: bold;
|
||||
font-size: 9pt;
|
||||
padding-bottom: 4px;
|
||||
margin-bottom: 1ex;
|
||||
}
|
||||
|
||||
#titlebar > img {
|
||||
vertical-align: bottom;
|
||||
margin: 2 0 0 2;
|
||||
}
|
||||
|
||||
#quit {
|
||||
float: right;
|
||||
background: url(closedown.png);
|
||||
text-decoration: none;
|
||||
margin: 2px 2px 0 0;
|
||||
width: 16px;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
#quit:active img {
|
||||
aopacity: 0;
|
||||
}
|
||||
|
||||
.window {
|
||||
background-color: #e7e7e7;
|
||||
border: outset 2px silver;
|
||||
padding: 2px;
|
||||
text-align: left;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
|
||||
body {
|
||||
background: url(back.jpg) no-repeat;
|
||||
background-size: 100% 100%;
|
||||
-webkit-background-size: 100% 100%;
|
||||
-o-background-size: 100% 100%;
|
||||
-moz-background-size: 100% 100%;
|
||||
background-attachment: fixed;
|
||||
text-align: center;
|
||||
margin-top: 1em;
|
||||
}
|
||||
|
||||
body.bare {
|
||||
background: silver;
|
||||
}
|
||||
|
||||
div.scroll {
|
||||
overflow: scroll;
|
||||
height: 100px;
|
||||
width: 250px;
|
||||
overflow-x: hidden;
|
||||
}
|
||||
|
||||
div.scroll > table {
|
||||
width: 234px;
|
||||
}
|
||||
|
||||
.selected {
|
||||
background-color: yellow;
|
||||
}
|
||||
|
||||
/* RESET (via Boilerplate via Eric Meyer) */
|
||||
|
||||
html, body, div, span, applet, object, iframe, h1, h2, h3, h4,
|
||||
h5, h6, p, blockquote, pre, a, abbr, acronym, address, big, cite,
|
||||
code, del, dfn, em, font, img, ins, kbd, q, s, samp, small,
|
||||
strike, strong, sub, sup, tt, var, b, u, i, center, dl, dt, dd,
|
||||
ol, ul, li, fieldset, form, label, legend, table, caption, tbody,
|
||||
tfoot, thead, tr, th, td {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
border: 0;
|
||||
outline: 0;
|
||||
font-size: 100%;
|
||||
vertical-align: baseline;
|
||||
background: transparent;
|
||||
}
|
||||
body { line-height: 1; }
|
||||
ol, ul { list-style: none; }
|
||||
blockquote, q { quotes: none; }
|
||||
blockquote:before, blockquote:after, q:before, q:after {
|
||||
content: ''; content: none;
|
||||
}
|
||||
:focus { outline: 0; }
|
||||
ins { text-decoration: none; }
|
||||
del { text-decoration: line-through; }
|
||||
table { border-collapse: collapse; border-spacing: 0; }
|
||||
|
||||
/* XULish */
|
||||
|
||||
.hbox > * {
|
||||
vertical-align: middle;
|
||||
}
|
||||
|
||||
.vbox > * {
|
||||
display: block;
|
||||
}
|
||||
|
||||
|
||||
.hbox > *, .horizontal > *, td > * {
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
|
||||
.vbox {
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
td, th, .label, tr input, #titlebar, div {
|
||||
font-family: Tahoma, Helvetica, sans-serif;
|
||||
font-size: 8pt;
|
||||
}
|
||||
|
||||
td, th {
|
||||
padding-left: 1ex;
|
||||
}
|
||||
|
||||
th {
|
||||
border-bottom: solid 1px grey;
|
||||
text-align: left;
|
||||
font-weight: normal;
|
||||
}
|
||||
|
||||
th:first-child {
|
||||
border-right: solid 1px grey;
|
||||
}
|
||||
|
||||
|
||||
#titlebar {
|
||||
background-color: #008;
|
||||
color: white;
|
||||
font-weight: bold;
|
||||
font-size: 9pt;
|
||||
padding-bottom: 4px;
|
||||
margin-bottom: 1ex;
|
||||
}
|
||||
|
||||
#titlebar > img {
|
||||
vertical-align: bottom;
|
||||
margin: 2px 0 0 2px;
|
||||
}
|
||||
|
||||
#quit {
|
||||
float: right;
|
||||
background: url(closedown.png);
|
||||
text-decoration: none;
|
||||
margin: 2px 2px 0 0;
|
||||
width: 16px;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
#quit:active img {
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
.window {
|
||||
background-color: #e7e7e7;
|
||||
border: outset 2px silver;
|
||||
padding: 2px;
|
||||
text-align: left;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
|
||||
body {
|
||||
background: url(back.jpg) no-repeat;
|
||||
background-size: 100% 100%;
|
||||
-webkit-background-size: 100% 100%;
|
||||
-o-background-size: 100% 100%;
|
||||
-moz-background-size: 100% 100%;
|
||||
background-attachment: fixed;
|
||||
text-align: center;
|
||||
margin-top: 1em;
|
||||
}
|
||||
|
||||
body.bare {
|
||||
background: silver;
|
||||
}
|
||||
|
||||
div.scroll {
|
||||
overflow: scroll;
|
||||
height: 100px;
|
||||
width: 250px;
|
||||
overflow-x: hidden;
|
||||
}
|
||||
|
||||
div.scroll > table {
|
||||
width: 234px;
|
||||
}
|
||||
|
||||
.selected {
|
||||
background-color: yellow;
|
||||
}
|
||||
|
||||
|
||||
+3
-3
@@ -1,5 +1,5 @@
|
||||
<!doctype html>
|
||||
<html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8"/>
|
||||
<link rel="shortcut icon" type="image/x-icon" href="http://progressquest.com/favicon.ico">
|
||||
@@ -46,7 +46,7 @@ p {
|
||||
margin-right: 10%;
|
||||
text-align: left;
|
||||
}
|
||||
#newc, #newm {
|
||||
#newc {
|
||||
text-align: center;
|
||||
}
|
||||
.brag a, .brag a:visited {
|
||||
@@ -101,7 +101,7 @@ img {
|
||||
<tr>
|
||||
<td id="newc">
|
||||
<b>New Character</b><br>
|
||||
<img src="dicebar.jpg"><br>
|
||||
<img src="dicebar.jpg" alt="four dice"><br>
|
||||
<button id="roll">Roll One Up</button>
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
Reference in New Issue
Block a user