Play Progress Quest
@@ -22,9 +22,6 @@ p {
color: #808080;
text-decoration: none;
}
-.banter {
- font-size: 11pt;
-}
#go {
font-size: 30pt;
}
@@ -33,7 +30,6 @@ img {
}
th, td { text-align: left; padding-right: 2em; }
.good { color: #2a2; }
-.bad { color: #a22; }
.ugly { color: #c82; }
@@ -57,12 +53,12 @@ or install anything to play Progress Quest; just hit the button:
Does that sound easy to you? Well it wasn't; we started with hardware
emulation of a 80386-equipped PC clone running a novel Windows XP
-compatable operating system called ProgrOS, implemented in a clean
+compatible operating system called ProgrOS, implemented in a clean
room in the Seychelles by a team of people who had never programmed
before (to keep the lawyers at bay).
-Unfortuantely that wan't fast enough (there was too much lag death),
+Unfortunately that wasn't fast enough (there was too much lag death),
so we instead emulated the much faster Cray-2 supercomputer and ran
the 80386 emulator in that. But the 80386 kept getting hot, so we
switched to a 6502 overclocked at 120GHz with emulated liquid helium
diff --git a/json2.js b/json2.js
index a1a3b17..70acf48 100644
--- a/json2.js
+++ b/json2.js
@@ -210,7 +210,7 @@ if (!this.JSON) {
// If the string contains no control characters, no quote characters, and no
// backslash characters, then we can safely slap some quotes around it.
-// Otherwise we must also replace the offending characters with safe escape
+// Otherwise, we must also replace the offending characters with safe escape
// sequences.
escapable.lastIndex = 0;
diff --git a/main.html b/main.html
index 620f8d5..55349fe 100644
--- a/main.html
+++ b/main.html
@@ -1,207 +1,207 @@
-
-
-
+
+
+
+
+
diff --git a/main.js b/main.js
index 6b757b6..6363560 100644
--- a/main.js
+++ b/main.js
@@ -90,7 +90,7 @@ function Split(s, field, separator) {
function Indefinite(s, qty) {
if (qty == 1) {
- if (Pos(s.charAt(0), 'AEIOUÜaeiouü') > 0)
+ if (Pos(s.charAt(0), 'AEIOUÜaeiouü') > 0)
return 'an ' + s;
else
return 'a ' + s;
@@ -156,13 +156,13 @@ function InterplotCinematic() {
case 2: Q('task|2|You seem to gain the advantage over ' + nemesis); break;
}
}
- Q('task|3|Victory! ' + nemesis + ' is slain! Exhausted, you lose conciousness');
+ Q('task|3|Victory! ' + nemesis + ' is slain! Exhausted, you lose consciousness');
Q('task|2|You awake in a friendly place, but the road awaits');
break;
case 2:
var nemesis2 = ImpressiveGuy();
Q("task|2|Oh sweet relief! You've reached the kind protection of " + nemesis2);
- Q('task|3|There is rejoicing, and an unnerving encouter with ' + nemesis2 + ' in private');
+ Q('task|3|There is rejoicing, and an unnerving encounter with ' + nemesis2 + ' in private');
Q('task|2|You forget your ' + BoringItem() + ' and go back to get it');
Q("task|2|What's this!? You overhear something shocking!");
Q('task|2|Could ' + nemesis2 + ' be a dirty double-dealer?');
@@ -1195,7 +1195,7 @@ function FormKeyDown(e) {
}
if (e.key === 'g') {
- Guildify(InputBox('Choose a guild.\n\nMake sure you undestand the guild rules before you join one. To learn more about guilds, visit http://progressquest.com/guilds.php\n', game.guild));
+ Guildify(InputBox('Choose a guild.\n\nMake sure you understand the guild rules before you join one. To learn more about guilds, visit http://progressquest.com/guilds.php\n', game.guild));
}
if (e.key === 'm') {
@@ -1336,4 +1336,4 @@ function Guildify(guild) {
s = parts.shift();
if (s) Navigate(s);
});
-}
\ No newline at end of file
+}
diff --git a/newguy.css b/newguy.css
index fe421c3..f8d4a21 100644
--- a/newguy.css
+++ b/newguy.css
@@ -18,7 +18,7 @@ fieldset {
fieldset table {
width: 100px;
- border: none 0px black;
+ border: none 0 black;
border-right: none !IMPORTANT;
border-spacing: 10px;
border-collapse: separate;
diff --git a/newguy.html b/newguy.html
index da9fd96..89b4ad0 100644
--- a/newguy.html
+++ b/newguy.html
@@ -1,5 +1,5 @@
-
+
@@ -24,14 +24,14 @@ input, button { display: inline; }