Files
ProgressQuest-cli/pqcli/ui/game_view.py
T
2018-11-05 22:09:35 +01:00

463 lines
14 KiB
Python

import argparse
import contextlib
import datetime
import typing as T
import urwid
from pqcli.config import EquipmentType, StatType
from pqcli.lingo import act_name, to_roman
from pqcli.mechanic import (
InventoryItem,
Player,
SignalMixin,
Simulation,
Spell,
)
from pqcli.ui.custom_line_box import CustomLineBox
from pqcli.ui.custom_list_box import CustomListBox
from pqcli.ui.custom_progress_bar import CustomProgressBar
from pqcli.ui.double_line_box import DoubleLineBox
from pqcli.ui.read_only_check_box import ReadOnlyCheckBox
class CharacterSheetView(DoubleLineBox):
def __init__(self, player: Player) -> None:
self.player = player
self.level_text = urwid.Text("")
self.stat_texts = {stat: urwid.Text("") for stat in list(StatType)}
self.exp_bar = CustomProgressBar()
self.list_box = CustomListBox(
[
urwid.Columns([urwid.Text("Name"), urwid.Text(player.name)]),
urwid.Columns(
[urwid.Text("Race"), urwid.Text(player.race.name)]
),
urwid.Columns(
[urwid.Text("Class"), urwid.Text(player.class_.name)]
),
urwid.Columns([urwid.Text("Level"), self.level_text]),
urwid.Divider(),
]
+ [
urwid.Columns([urwid.Text(stat.value), self.stat_texts[stat]])
for stat in StatType
]
)
self.player.connect("level_up", self.sync_level)
self.player.stats.connect("change", self.sync_stats)
self.player.exp_bar.connect("change", self.sync_exp)
self.sync()
super().__init__(
top_widget=self.list_box,
bottom_widget=self.exp_bar,
top_title="Character Sheet",
bottom_title="Experience",
)
def sync(self) -> None:
self.sync_level()
self.sync_stats()
self.sync_exp()
def sync_level(self) -> None:
self.level_text.set_text(str(self.player.level))
def sync_stats(self) -> None:
for stat in StatType:
self.stat_texts[stat].set_text(str(self.player.stats[stat]))
def sync_exp(self) -> None:
self.exp_bar.set_completion(self.player.exp_bar.position)
self.exp_bar.set_max(self.player.exp_bar.max_)
class SpellBookView(CustomLineBox):
def __init__(self, player: Player) -> None:
self.player = player
self.list_box = CustomListBox([])
self.player.spell_book.connect("add", self.sync_spell_add)
self.player.spell_book.connect("change", self.sync_spell_change)
self.sync()
super().__init__(self.list_box, title="Spell Book")
def sync(self) -> None:
del self.list_box.body[:]
for spell in self.player.spell_book:
self.sync_spell_add(spell)
def sync_spell_add(self, spell: Spell) -> None:
self.list_box.body.append(
urwid.Columns(
[
("weight", 3, urwid.Text(spell.name)),
urwid.Text(to_roman(spell.level)),
]
)
)
def sync_spell_change(self, spell: Spell) -> None:
for widget in self.list_box.body:
if widget.contents[0][0].text == spell.name:
widget.contents[1][0].set_text(to_roman(spell.level))
class EquipmentView(CustomLineBox):
def __init__(self, player: Player) -> None:
self.player = player
self.value_texts = {
equipment_type: urwid.Text("") for equipment_type in EquipmentType
}
self.list_box = CustomListBox(
[
urwid.Columns(
[
urwid.Text(equipment_type.value),
("weight", 3, self.value_texts[equipment_type]),
]
)
for equipment_type in EquipmentType
]
)
self.player.equipment.connect("change", self.sync_equipment_change)
self.sync()
super().__init__(self.list_box, title="Equipment")
def sync(self) -> None:
for equipment_type in EquipmentType:
self.sync_equipment_change(
equipment_type, self.player.equipment[equipment_type]
)
def sync_equipment_change(
self, equipment_type: EquipmentType, item_name: T.Optional[str]
) -> None:
self.value_texts[equipment_type].set_text(item_name or "")
class InventoryView(DoubleLineBox):
def __init__(self, player: Player) -> None:
self.player = player
self.gold_text = urwid.Text("")
self.list_box = CustomListBox(
[
urwid.Columns(
[("weight", 3, urwid.Text("Gold")), self.gold_text]
)
]
)
self.encumbrance_bar = CustomProgressBar()
self.player.connect("new_task", self.on_new_task)
self.player.inventory.connect("gold_change", self.sync_gold)
self.player.inventory.connect("item_add", self.sync_item_add)
self.player.inventory.connect("item_del", self.sync_item_del)
self.player.inventory.connect("item_change", self.sync_item_change)
self.player.inventory.encum_bar.connect(
"change", self.sync_encumbrance_position
)
self.sync()
super().__init__(
top_widget=self.list_box,
top_title="Inventory",
bottom_widget=self.encumbrance_bar,
bottom_title="Encumbrance",
)
def sync(self) -> None:
self.sync_gold()
self.sync_items()
self.sync_encumbrance_position()
def sync_gold(self) -> None:
self.gold_text.set_text(str(self.player.inventory.gold))
def sync_items(self) -> None:
del self.list_box.body[1:]
for item in self.player.inventory:
self.sync_item_add(item)
def sync_encumbrance_position(self) -> None:
self.encumbrance_bar.set_completion(
self.player.inventory.encum_bar.position
)
self.encumbrance_bar.set_max(self.player.inventory.encum_bar.max_)
def sync_item_add(self, item: InventoryItem) -> None:
self.list_box.body.append(
urwid.Columns(
[
("weight", 3, urwid.Text(item.name)),
urwid.Text(str(item.quantity)),
]
)
)
def sync_item_del(self, item: InventoryItem) -> None:
idx = self.get_item_idx_by_name(item.name)
if idx is not None:
del self.list_box.body[idx]
def sync_item_change(self, item: InventoryItem) -> None:
idx = self.get_item_idx_by_name(item.name)
if idx is not None:
self.list_box.body[idx].contents[1][0].set_text(str(item.quantity))
def get_item_idx_by_name(self, name: str) -> T.Optional[int]:
for i, column_widget in enumerate(self.list_box.body):
if column_widget.contents[0][0].text == name:
return i
return None
def on_new_task(self) -> None:
description = self.player.task.description if self.player.task else "?"
if description.lower().startswith("sell"):
self.list_box.set_focus(0)
class PlotView(DoubleLineBox):
cutoff = 100
def __init__(self, player: Player) -> None:
self.player = player
self.list_box = CustomListBox([])
self.plot_bar = CustomProgressBar()
self.player.quest_book.connect("complete_act", self.sync_act_add)
self.player.quest_book.plot_bar.connect("change", self.sync_position)
self.sync()
super().__init__(
top_widget=self.list_box,
top_title="Plot Development",
bottom_widget=self.plot_bar,
)
def sync(self) -> None:
self.sync_acts()
self.sync_position()
def sync_acts(self) -> None:
del self.list_box.body[:]
for act_number in range(
max(0, self.player.quest_book.act - self.cutoff),
self.player.quest_book.act,
):
self.list_box.body.append(
ReadOnlyCheckBox(act_name(act_number), state=True)
)
self.list_box.body.append(
ReadOnlyCheckBox(act_name(self.player.quest_book.act), state=False)
)
def sync_act_add(self) -> None:
del self.list_box.body[: -self.cutoff]
if self.list_box.body:
self.list_box.body[-1].set_state(True)
self.list_box.body.append(
ReadOnlyCheckBox(act_name(self.player.quest_book.act), state=False)
)
def sync_position(self) -> None:
self.plot_bar.set_completion(self.player.quest_book.plot_bar.position)
self.plot_bar.set_max(self.player.quest_book.plot_bar.max_)
class QuestBookView(DoubleLineBox):
cutoff = 100
def __init__(self, player: Player) -> None:
self.player = player
self.list_box = CustomListBox([])
self.quest_bar = CustomProgressBar()
self.player.quest_book.connect("complete_quest", self.sync_quest_add)
self.player.quest_book.quest_bar.connect("change", self.sync_position)
self.sync()
super().__init__(
top_widget=self.list_box,
top_title="Quests",
bottom_widget=self.quest_bar,
)
def sync(self) -> None:
self.sync_quests()
self.sync_position()
def sync_quests(self) -> None:
del self.list_box.body[:]
for quest_name in self.player.quest_book.quests[-self.cutoff :]:
self.list_box.body.append(ReadOnlyCheckBox(quest_name, state=True))
if self.list_box.body:
self.list_box.body[-1].set_state(False)
def sync_quest_add(self) -> None:
del self.list_box.body[: -self.cutoff]
if self.list_box.body:
self.list_box.body[-1].set_state(True)
self.list_box.body.append(
ReadOnlyCheckBox(self.player.quest_book.quests[-1], state=False)
)
def sync_position(self) -> None:
self.quest_bar.set_completion(
self.player.quest_book.quest_bar.position
)
self.quest_bar.set_max(self.player.quest_book.quest_bar.max_)
class TaskView(urwid.Pile):
def __init__(self, player: Player) -> None:
self.player = player
self.current_task_text = urwid.Text("...")
self.current_task_bar = CustomProgressBar()
self.player.connect("new_task", self.sync_task_name)
self.player.task_bar.connect("change", self.sync_position)
self.sync()
super().__init__([self.current_task_text, self.current_task_bar])
def sync(self) -> None:
self.sync_task_name()
self.sync_position()
def sync_task_name(self) -> None:
self.current_task_text.set_text(
f"{self.player.task.description}..." if self.player.task else "?"
)
def sync_position(self) -> None:
self.current_task_bar.set_completion(self.player.task_bar.position)
self.current_task_bar.set_max(self.player.task_bar.max_)
def pack(self, size: T.Tuple[int, int]) -> T.Tuple[int, int]:
return (size[0], 2)
class GameView(urwid.Pile):
signals = ["cancel"]
def __init__(
self, loop: urwid.MainLoop, player: Player, args: argparse.Namespace
) -> None:
self.loop = loop
self.player = player
self.args = args
self.simulation = Simulation(player)
self.last_tick = datetime.datetime.now()
self.character_sheet_view = CharacterSheetView(player)
self.spell_book_view = SpellBookView(player)
self.equipment_view = EquipmentView(player)
self.inventory_view = InventoryView(player)
self.plot_view = PlotView(player)
self.quest_book_view = QuestBookView(player)
self.task_view = TaskView(player)
super().__init__(
[
urwid.Columns(
[
(
"weight",
1,
urwid.Pile(
[
(19, self.character_sheet_view),
self.spell_book_view,
]
),
),
(
"weight",
2,
urwid.Pile(
[
(15, self.equipment_view),
self.inventory_view,
]
),
),
(
"weight",
2,
urwid.Pile(
[(15, self.plot_view), self.quest_book_view]
),
),
]
),
("pack", self.task_view),
]
)
self.tick()
def cancel(self) -> None:
self._emit("cancel")
def tick(self) -> None:
now = datetime.datetime.now()
elapsed = (now - self.last_tick).total_seconds()
self.simulation.tick(elapsed * 1000)
self.loop.set_alarm_in(0.1, lambda _loop, _user_data: self.tick())
self.last_tick = datetime.datetime.now()
def unhandled_input(self, key: str) -> bool:
if key == "esc":
self.cancel()
return True
if self.args.cheats:
if key == "e":
self.simulation.player.exp_bar.increment(1)
return True
fast_forward = {"t": 1, "T": 100, "ctrl t": 10000}
if key in fast_forward:
iterations = fast_forward[key]
ctx_mgr = (
self.suppress_updates()
if iterations >= 1000
else contextlib.suppress()
)
with ctx_mgr:
for _ in range(iterations):
self.simulation.tick()
return True
return False
@contextlib.contextmanager
def suppress_updates(self) -> T.Generator:
old = SignalMixin.emit
SignalMixin.emit = lambda *_: None
yield
self.character_sheet_view.sync()
self.spell_book_view.sync()
self.equipment_view.sync()
self.inventory_view.sync()
self.plot_view.sync()
self.quest_book_view.sync()
self.task_view.sync()
SignalMixin.emit = old