ui: improve widget placement

This commit is contained in:
rr-
2018-11-05 22:09:35 +01:00
parent 37a8ecc7da
commit fb727b11c9
+22 -7
View File
@@ -96,7 +96,10 @@ class SpellBookView(CustomLineBox):
def sync_spell_add(self, spell: Spell) -> None:
self.list_box.body.append(
urwid.Columns(
[urwid.Text(spell.name), urwid.Text(to_roman(spell.level))]
[
("weight", 3, urwid.Text(spell.name)),
urwid.Text(to_roman(spell.level)),
]
)
)
@@ -118,7 +121,7 @@ class EquipmentView(CustomLineBox):
urwid.Columns(
[
urwid.Text(equipment_type.value),
self.value_texts[equipment_type],
("weight", 3, self.value_texts[equipment_type]),
]
)
for equipment_type in EquipmentType
@@ -148,7 +151,11 @@ class InventoryView(DoubleLineBox):
self.gold_text = urwid.Text("")
self.list_box = CustomListBox(
[urwid.Columns([urwid.Text("Gold"), self.gold_text])]
[
urwid.Columns(
[("weight", 3, urwid.Text("Gold")), self.gold_text]
)
]
)
self.encumbrance_bar = CustomProgressBar()
@@ -191,7 +198,10 @@ class InventoryView(DoubleLineBox):
def sync_item_add(self, item: InventoryItem) -> None:
self.list_box.body.append(
urwid.Columns(
[urwid.Text(item.name), urwid.Text(str(item.quantity))]
[
("weight", 3, urwid.Text(item.name)),
urwid.Text(str(item.quantity)),
]
)
)
@@ -370,7 +380,7 @@ class GameView(urwid.Pile):
1,
urwid.Pile(
[
self.character_sheet_view,
(19, self.character_sheet_view),
self.spell_book_view,
]
),
@@ -379,13 +389,18 @@ class GameView(urwid.Pile):
"weight",
2,
urwid.Pile(
[self.equipment_view, self.inventory_view]
[
(15, self.equipment_view),
self.inventory_view,
]
),
),
(
"weight",
2,
urwid.Pile([self.plot_view, self.quest_book_view]),
urwid.Pile(
[(15, self.plot_view), self.quest_book_view]
),
),
]
),