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ui: improve widget placement
This commit is contained in:
+22
-7
@@ -96,7 +96,10 @@ class SpellBookView(CustomLineBox):
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def sync_spell_add(self, spell: Spell) -> None:
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self.list_box.body.append(
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urwid.Columns(
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[urwid.Text(spell.name), urwid.Text(to_roman(spell.level))]
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[
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("weight", 3, urwid.Text(spell.name)),
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urwid.Text(to_roman(spell.level)),
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]
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)
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)
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@@ -118,7 +121,7 @@ class EquipmentView(CustomLineBox):
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urwid.Columns(
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[
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urwid.Text(equipment_type.value),
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self.value_texts[equipment_type],
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("weight", 3, self.value_texts[equipment_type]),
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]
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)
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for equipment_type in EquipmentType
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@@ -148,7 +151,11 @@ class InventoryView(DoubleLineBox):
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self.gold_text = urwid.Text("")
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self.list_box = CustomListBox(
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[urwid.Columns([urwid.Text("Gold"), self.gold_text])]
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[
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urwid.Columns(
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[("weight", 3, urwid.Text("Gold")), self.gold_text]
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)
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]
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)
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self.encumbrance_bar = CustomProgressBar()
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@@ -191,7 +198,10 @@ class InventoryView(DoubleLineBox):
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def sync_item_add(self, item: InventoryItem) -> None:
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self.list_box.body.append(
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urwid.Columns(
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[urwid.Text(item.name), urwid.Text(str(item.quantity))]
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[
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("weight", 3, urwid.Text(item.name)),
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urwid.Text(str(item.quantity)),
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]
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)
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)
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@@ -370,7 +380,7 @@ class GameView(urwid.Pile):
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1,
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urwid.Pile(
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[
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self.character_sheet_view,
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(19, self.character_sheet_view),
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self.spell_book_view,
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]
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),
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@@ -379,13 +389,18 @@ class GameView(urwid.Pile):
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"weight",
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2,
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urwid.Pile(
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[self.equipment_view, self.inventory_view]
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[
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(15, self.equipment_view),
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self.inventory_view,
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]
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),
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),
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(
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"weight",
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2,
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urwid.Pile([self.plot_view, self.quest_book_view]),
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urwid.Pile(
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[(15, self.plot_view), self.quest_book_view]
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),
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),
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]
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),
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