Commit Graph
16 Commits
Author SHA1 Message Date
Dash 804b0d8b38 ui: import and export .pqw files from the menus
The basic interface gets two main menu entries that ask for a path.
The curses roster gets [I] Import and [E] Export, with a new text input
view for the path, prefilled with NAME.pqw on export, and a message
view for the outcome and any warnings. The README explains how to move
characters to and from the web version.

Resolves #21
2026-10-17 15:56:03 +02:00
Dash fd4a7d151d misc: replace Any with precise types
Curses screens, windows and pads are typed as curses.window, and the
widgets that may get no parent window take curses.window | None.

- EventHandler is generic over a ParamSpec, so each handler declares
  the arguments it passes, and MenuView is generic over the item its
  on_confirm hands out. Choice callbacks take no arguments.
- Scrollable is generic over its items, which DataTable and ListBox
  fix to tuple[str, str] and str.
- random.choice() and choice_low() are generic over the sequence, so
  the casts at their call sites are gone. BasicUserInterface.menu()
  and util.first() are generic too.
- Signal callbacks and their payloads are Callable[..., object] and
  object, since emit() only forwards them.
- JSON values in game_data are object and narrowed by isinstance,
  and data files are Traversable.
- Signal handlers take an int and a FrameType | None, and
  list_players() takes a TextIO.
- The focus_standout() context managers return
  Generator[None, None, None].

Any remains in three places: Player.__setstate__, whose pickled
__dict__ holds values of every type; Focusable.__init__, a mixin that
passes *args and **kwargs through to the next class; and the values
load_game_data() collects, whose element type depends on the field
each one fills.
2026-10-17 15:55:59 +02:00
Dash 0a4358e2b8 misc: drop typing as T, use builtin generics
Python 3.10 is the minimum, so annotations use `X | None`, `list[X]`
and friends, enforced by ruff's pyupgrade rules. The remaining typing
names are imported directly, with abstract types coming from
collections.abc. first() is now generic over the item and default.
2026-10-17 15:55:55 +02:00
Dash 9c44d69633 random: port Alea, one generator per character
pqcli used Python's global Mersenne Twister, seeded once from the clock.
Upstream uses Johannes Baagøe's Alea, with Random(n) = uint32() % n, and
keeps the generator state with each character. The port matches the JS
output bit for bit, including UTF-16 seeding of non-BMP characters.

Each Player now owns an Alea that is pickled with the save, and
Simulation.tick draws from it. Saves without one get a fresh generator.
As upstream does, a new character's game continues from the state the
kept stat roll was made from.

The parity traces are re-recorded, since every random number changes.
2026-10-17 15:55:50 +02:00
Dash c0c6c8aeba mechanic: move word lists to data files
The word lists (monsters, spells, equipment, races, classes, titles and
so on) now live in pqcli/data/*.json instead of pqcli/config.py. A
GameData object loaded at startup is passed to the simulation and UIs.

Users can replace any list by putting NAME.json in
$XDG_CONFIG_HOME/pqcli/data/ or a directory given with --data-dir.
--dump-data DIR copies the built-in files out for editing. Malformed
files are reported and pqcli exits before starting the UI.

Combat task descriptions come from the new combat_verbs list, with
{target} standing for the enemy. The built-in list holds only "Executing
{target}", and a single verb consumes no random roll, so stock gameplay
is unchanged. Recorded traces in tests/fixtures pin this down.

Monster, Race and Class stay in pqcli.config so existing saves still
load.

Resolves #3
2026-10-17 15:55:41 +02:00
Jakub StastkaandJakub Stastka 696fad78b3 build: add Docker builds
Co-authored-by: Jakub Stastka <jakub@stastka.org>
2026-04-19 09:58:04 +09:00
Dash 9609e9a3f2 misc: fix style issues 2025-12-11 14:58:55 +01:00
Marcin Kurczewski 9eaf4397df misc: fix syntax warning 2024-04-26 01:27:33 +02:00
txtsd 04e0611d45 misc: Fix typos
Signed-off-by: txtsd <code@ihavea.quest>
2022-11-11 08:02:27 +01:00
Marcin Kurczewski bbe3842a2f ui: allow loading characters directly from cli (#16) 2020-09-30 20:20:29 +02:00
rr- 97552a711a misc: don't use relative imports 2019-01-14 14:42:29 +01:00
rr- 021d7eb602 misc: improve mypy health 2019-01-04 20:13:52 +01:00
rr- e008fc6048 ui: save periodically in every frontend 2019-01-03 21:44:23 +01:00
rr- ca7ab192c5 ui/curses: add curses interface draft 2019-01-03 21:38:19 +01:00
rr- 478075347c ui/basic: save periodically 2018-12-28 00:32:53 +01:00
rr- 595538cdca ui/basic: add basic user interface 2018-12-14 00:32:21 +01:00