Files
ProgressQuest-cli/pqcli/ui/basic/__init__.py
T
Dash 804b0d8b38 ui: import and export .pqw files from the menus
The basic interface gets two main menu entries that ask for a path.
The curses roster gets [I] Import and [E] Export, with a new text input
view for the path, prefilled with NAME.pqw on export, and a message
view for the outcome and any warnings. The README explains how to move
characters to and from the web version.

Resolves #21
2026-10-17 15:56:03 +02:00

288 lines
8.9 KiB
Python

import argparse
import enum
import logging
import signal
import sys
import time
from collections.abc import Sequence
from datetime import datetime, timedelta
from pathlib import Path
from types import FrameType
from typing import TypeVar
from pqcli import lingo, pqw
from pqcli.config import PRIME_STATS
from pqcli.game_data import GameData
from pqcli.mechanic import Player, Simulation, StatsBuilder, create_player
from pqcli.roster import Roster
from pqcli.ui.base import BaseUserInterface
LOGO = r"""
____ ___ _
| _ \ _ __ ___ __ _ _ __ ___ ___ ___ / _ \ _ _ ___ ___| |_
| |_) | '__/ _ \ / _` | '__/ _ \/ __/ __| | | | | | |/ _ \/ __| __|
| __/| | | (_) | (_| | | | __/\__ \__ \ |_| | |_| | __/\__ \ |_
|_| |_| \___/ \__, |_| \___||___/___/\__\_\\__,_|\___||___/\__|
|___/
"""
T = TypeVar("T")
class MainMenu(enum.IntEnum):
create = 1
play = 2
info = 3
delete = 4
import_ = 5
export = 6
quit = 7
class BasicUserInterface(BaseUserInterface):
def __init__(
self,
roster: Roster,
player: Player | None,
args: argparse.Namespace,
data: GameData,
) -> None:
super().__init__(roster, player, args, data)
def signal_handler(sig: int, frame: FrameType | None) -> None:
logging.info("Quitting")
if self.args.use_saves:
self.roster.save()
sys.exit(0)
signal.signal(signal.SIGINT, signal_handler)
def run(self) -> None:
logging.basicConfig(
stream=sys.stdout,
level=logging.INFO,
format="[%(asctime)s] %(message)s",
)
self.logo()
if self.player:
self.play(self.player)
else:
self.main_menu()
def logo(self) -> None:
print(LOGO)
def main_menu(self) -> None:
while True:
choice = self.menu(
[
(MainMenu.create, "Create a new character"),
(MainMenu.play, "Play as character"),
(MainMenu.info, "Query character info"),
(MainMenu.delete, "Delete a character"),
(MainMenu.import_, "Import a character (.pqw)"),
(MainMenu.export, "Export a character (.pqw)"),
(MainMenu.quit, "Quit"),
]
)
if choice == MainMenu.create:
player = self.create_player()
elif choice == MainMenu.play:
player = self.choose_player()
if not player:
continue
self.play(player)
elif choice == MainMenu.info:
player = self.choose_player()
if not player:
continue
self.print_player_info(player)
elif choice == MainMenu.delete:
player = self.choose_player()
if not player:
continue
self.delete_player(player)
elif choice == MainMenu.import_:
self.import_player()
elif choice == MainMenu.export:
player = self.choose_player()
if not player:
continue
self.export_player(player)
elif choice == MainMenu.quit:
self.quit()
break
def create_player(self, *, auto_play: bool = True) -> Player | None:
name = input("Name your new character: ")
if not name:
print("Cancelled.")
return None
race = self.menu([(race, race.name) for race in self.data.races])
class_ = self.menu(
[(class_, class_.name) for class_ in self.data.classes]
)
stats_builder = StatsBuilder()
while True:
stats = stats_builder.roll()
for stat in PRIME_STATS:
print(f"{stat.value}: {stats[stat]}")
print(f"Total: {sum(stats[stat] for stat in PRIME_STATS)}")
if self.confirm("Is this okay?"):
break
player = create_player(
name=name,
race=race,
class_=class_,
stats=stats,
seed=stats_builder.seed,
)
self.roster.players.append(player)
if auto_play and self.confirm(
"Do you want to play as your new character?"
):
self.play(player)
return player
def play(self, player: Player) -> None:
print(f"Playing as {player.name}")
simulation = Simulation(player, self.data)
last_tick = datetime.now()
last_level = 0
while True:
elapsed = datetime.now() - last_tick
simulation.tick(elapsed.total_seconds() * 1000)
last_tick = datetime.now()
wait = (timedelta(milliseconds=100) - elapsed).total_seconds()
wait = max(0, wait)
time.sleep(wait)
if player.level != last_level:
last_level = player.level
self.print_player_info(player)
if self.args.use_saves:
self.roster.save_periodically()
def print_player_info(self, player: Player) -> None:
print("--- Character Sheet ---")
print(f"Name: {player.name}")
print(f"Race: {player.race.name}")
print(f"Class: {player.class_.name}")
print(f"Level: {player.level}")
print()
for stat, value in player.stats:
print(f"{stat.value}: {value}")
print()
print("--- Spell Book ---")
if not player.spell_book:
print("No spells memorized yet.")
else:
for spell in player.spell_book:
print(f"{spell.name} {lingo.to_roman(spell.level)}")
print()
print("--- Equipment ---")
for equipment_type, name in player.equipment:
print(f"{equipment_type.value}: {name}")
print()
print("--- Inventory ---")
print(f"Gold: {player.inventory.gold}")
for item in player.inventory:
print(f"{item.name}: {item.quantity}")
print()
print("--- Plot ---")
print(f"Current act: {lingo.to_roman(player.quest_book.act)}")
print(f"Current quest: {player.quest_book.current_quest or '?'}")
print(
f"Current task: {player.task.description if player.task else '?'}"
)
def delete_player(self, player: Player) -> None:
if self.confirm(lingo.terminate_message(player.name)):
del self.roster.players[self.roster.players.index(player)]
def quit(self) -> None:
if self.args.use_saves:
self.roster.save()
def import_player(self) -> None:
path = input("Import from .pqw file: ").strip()
if not path:
print("Cancelled.")
return
try:
player, warnings = pqw.read_file(
Path(path).expanduser(), self.data
)
except pqw.PqwError as ex:
print(f"Cannot import: {ex}")
return
for warning in warnings:
print(f"Warning: {warning}")
self.roster.players.append(player)
if self.args.use_saves:
self.roster.save()
print(f"Imported {player.name}.")
def export_player(self, player: Player) -> None:
default = pqw.default_file_name(player)
path = input(f"Export to .pqw file [{default}]: ").strip() or default
try:
pqw.write_file(player, Path(path).expanduser(), self.data)
except pqw.PqwError as ex:
print(f"Cannot export: {ex}")
return
print(f"Exported {player.name} to {path}.")
def choose_player(self) -> Player | None:
if not self.roster.players:
print("No characters to choose from!")
return None
return self.menu(
[(player, player.name) for player in self.roster.players],
title="Choose your character",
)
def confirm(self, message: str) -> bool:
while True:
choice = input(f"{message} [y/n] ")
if choice.lower() in {"y", "yes", "1"}:
return True
if choice.lower() in {"n", "no", "0"}:
return False
def menu(
self,
options: Sequence[tuple[T, str]],
title: str | None = None,
) -> T:
print()
if title:
print(f"{title}:")
for i, item in enumerate(options, 1):
_, description = item
print(f"{i}) {description}")
print()
while True:
try:
num = int(input("Your choice: "))
except ValueError:
print("Not a number")
continue
if num not in range(1, len(options) + 1):
print(f"Expected a number between 1..{len(options)}")
continue
return options[num - 1][0]