86 lines
2.2 KiB
Lua
86 lines
2.2 KiB
Lua
-- ancient_bones/ancient_bones.lua
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-- Load support for MT game translation.
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local S = core.get_translator("ancient_bones")
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ancient_bones_object = {}
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local bones_formspec =
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"size[8,9]" ..
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"list[current_name;main;0,0.3;8,4;]" ..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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"listring[current_name;main]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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local bones_def = {
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description = S("Ancient Bones"),
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tiles = {
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"bones_top.png^[transform2",
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"bones_bottom.png",
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"bones_side.png",
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"bones_side.png",
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"bones_rear.png",
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"bones_front.png"
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},
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paramtype2 = "facedir",
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groups = {dig_immediate = 2},
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sounds = default.node_sound_gravel_defaults(),
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = core.get_meta(pos)
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if meta:get_inventory():is_empty("main") then
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local inv = player:get_inventory()
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if inv:room_for_item("main", {name = "bones:bones"}) then
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inv:add_item("main", {name = "bones:bones"})
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else
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core.add_item(pos, "bones:bones")
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end
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core.remove_node(pos)
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end
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end,
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on_punch = function(pos, node, player)
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local inv = core.get_meta(pos):get_inventory()
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local player_inv = player:get_inventory()
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local has_space = true
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for i = 1, inv:get_size("main") do
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local stk = inv:get_stack("main", i)
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if player_inv:room_for_item("main", stk) then
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inv:set_stack("main", i, nil)
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player_inv:add_item("main", stk)
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else
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has_space = false
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break
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end
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end
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-- remove bones if player emptied them
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if has_space then
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if player_inv:room_for_item("main", {name = "bones:bones"}) then
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player_inv:add_item("main", {name = "bones:bones"})
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else
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core.add_item(pos,"bones:bones")
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end
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core.remove_node(pos)
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end
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end,
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}
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function ancient_bones_object.register_ancient_bones(d)
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local def = table.copy(d)
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def.on_construct = function(pos)
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local meta = core.get_meta(pos)
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meta:set_string("infotext", S("Ancient Bones"))
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meta:set_string("formspec", bones_formspec)
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end
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core.register_node("ancient_bones:ancient_bones", def)
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end
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ancient_bones_object.register_ancient_bones(bones_def)
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