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local S = core.get_translator("ebiomes")
--from runs cooltrees
local modname = "ebiomes"
local modpath = core.get_modpath(modname)
local mg_name = core.get_mapgen_setting("mg_name")
--Aliases
core.register_alias("dirt_japanese_rainforest_litter", "ebiomes:dirt_with_japanese_rainforest_litter")
core.register_alias("dirt_japanese_rainforest_litter_footsteps", "ebiomes:dirt_with_japanese_rainforest_litter_footsteps")
core.register_alias("sugi_tree", "ebiomes:sugi_tree")
core.register_alias("sugi_wood", "ebiomes:sugi_wood")
core.register_alias("sugi_leaves", "ebiomes:sugi_leaves")
core.register_alias("sugi_sapling", "ebiomes:sugi_sapling")
core.register_alias("mizunara_tree", "ebiomes:mizunara_tree")
core.register_alias("mizunara_wood", "ebiomes:mizunara_wood")
core.register_alias("mizunara_leaves", "ebiomes:mizunara_leaves")
core.register_alias("mizunara_sapling", "ebiomes:mizunara_sapling")
core.register_alias("stoneoak_tree", "ebiomes:stoneoak_tree")
core.register_alias("stoneoak_wood", "ebiomes:stoneoak_wood")
core.register_alias("stoneoak_leaves", "ebiomes:stoneoak_leaves")
core.register_alias("stoneoak_sapling", "ebiomes:stoneoak_sapling")
core.register_alias("forestgrowth", "ebiomes:forestgrowth")
-- Japanese rainforest
core.register_node("ebiomes:dirt_with_japanese_rainforest_litter", {
description = S("Dirt with Japanese Rainforest Litter"),
tiles = {"ebiomes_japanese_rainforest_litter.png", "default_dirt.png",
{name = "default_dirt.png^ebiomes_japanese_rainforest_litter_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
soil = {
base = "ebiomes:dirt_with_japanese_rainforest_litter",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
core.register_node("ebiomes:dirt_with_japanese_rainforest_litter_footsteps", {
description = S("Dirt with Japanese Rainforest Litter and Footsteps"),
tiles = {"ebiomes_japanese_rainforest_litter.png^default_footprint.png", "default_dirt.png",
{name = "default_dirt.png^ebiomes_japanese_rainforest_litter_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
soil = {
base = "ebiomes:dirt_with_japanese_rainforest_litter",
dry = "farming:soil",
wet = "farming:soil_wet"
}
})
core.register_biome({
name = "japanese_rainforest",
node_top = "ebiomes:dirt_with_japanese_rainforest_litter",
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 3,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000,
y_min = 1,
heat_point = 65,
humidity_point = 80,
})
core.register_biome({
name = "japanese_rainforest_shore",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = 0,
y_min = -1,
heat_point = 65,
humidity_point = 80,
})
core.register_biome({
name = "japanese_rainforest_ocean",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
node_riverbed = "default:sand",
depth_riverbed = 2,
node_cave_liquid = "default:water_source",
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
vertical_blend = 1,
y_max = -2,
y_min = -255,
heat_point = 65,
humidity_point = 80,
})
core.register_biome({
name = "japanese_rainforest_under",
node_cave_liquid = {"default:water_source", "default:lava_source"},
node_dungeon = "default:cobble",
node_dungeon_alt = "default:mossycobble",
node_dungeon_stair = "stairs:stair_cobble",
y_max = -256,
y_min = -400,
heat_point = 65,
humidity_point = 80,
})
--moss
core.register_node("ebiomes:moss", {
description = S("Moss"),
tiles = {"ebiomes_moss.png"},
inventory_image = "ebiomes_moss_clump.png",
wield_image = "ebiomes_moss_clump.png",
paramtype = "light",
buildable_to = true,
floodable = true,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -6 / 16, 0.5},
},
},
groups = {crumbly = 3, falling_node = 1},
sounds = default.node_sound_leaves_defaults(),
})
core.register_decoration({
name = "ebiomes:moss_l1",
deco_type = "simple",
place_on = {"ebiomes:dirt_with_japanese_rainforest_litter"},
sidelen = 16,
noise_params = {
offset = 0.0001,
scale = 0.0001,
spread = {x = 250, y = 250, z = 250},
seed = 21,
octaves = 3,
persist = 0.66
},
biomes = {"japanese_rainforest"},
height = 1,
y_min = 1,
y_max = 31000,
-- place_offset_y = -1,
decoration = "ebiomes:moss",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
})
core.register_decoration({
name = "ebiomes:moss_l2",
deco_type = "simple",
place_on = {"ebiomes:dirt_with_japanese_rainforest_litter"},
sidelen = 16,
noise_params = {
offset = 0.9,
scale = 0.9,
spread = {x = 250, y = 250, z = 250},
seed = 21,
octaves = 3,
persist = 0.66
},
biomes = {"japanese_rainforest"},
height = 1,
y_min = 1,
y_max = 31000,
-- place_offset_y = -1,
decoration = "ebiomes:moss",
flags = "place_center_x, place_center_z, force_placement",
rotation = "random",
spawn_by = "ebiomes:moss",
num_spawn_by = 1
})
core.register_craft({
output = "default:mossycobble 8",
recipe = {
{"default:cobble", "default:cobble", "default:cobble"},
{"default:cobble", "ebiomes:moss", "default:cobble"},
{"default:cobble", "default:cobble", "default:cobble"}
}
})
--Decors
--woods
--Japanese rainforrest
--Sugi
core.register_node("ebiomes:sugi_tree", {
description = S("Sugi Tree"),
tiles = {"ebiomes_sugi_tree_top.png", "ebiomes_sugi_tree_top.png",
"ebiomes_sugi_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = core.rotate_node
})
core.register_node("ebiomes:sugi_wood", {
description = S("Sugi Wood Planks"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"ebiomes_sugi_wood.png"},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
core.register_craft({
output = "ebiomes:sugi_wood 4",
recipe = {
{"ebiomes:sugi_tree"},
}
})
core.register_node("ebiomes:sugi_leaves", {
description = S("Sugi Tree Leaves"),
drawtype = "allfaces_optional",
tiles = {"ebiomes_sugi_leaves.png"},
waving = 1,
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"ebiomes:sugi_sapling"}, rarity = 20},
{items = {"ebiomes:sugi_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
default.register_leafdecay({
trunks = {"ebiomes:sugi_tree"},
leaves = {"ebiomes:sugi_leaves"},
radius = 3,
})
--borrowed from runs cooltrees modpack (baldcypress)
--[[
local function grow_new_baldcypress_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
core.get_node_timer(pos):start(math.random(240, 600))
return
end
core.remove_node(pos)
core.place_schematic({x = pos.x-4, y = pos.y, z = pos.z-4}, modpath.."/schematics/baldcypress.mts", "0", nil, false)
end
--]]
local function grow_new_sugi_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
core.get_node_timer(pos):start(math.random(150, 300))
return
end
core.remove_node(pos)
core.place_schematic({x = pos.x-3, y = pos.y, z = pos.z-2}, modpath.."/schematics/ebiomes_sugi_tree.mts", "0", nil, false)
end
--schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_sugi_tree.mts"
core.register_node("ebiomes:sugi_sapling", {
description = S("Sugi Tree Sapling"),
drawtype = "plantlike",
tiles = {"ebiomes_sugi_sapling.png"},
inventory_image = "ebiomes_sugi_sapling.png",
wield_image = "ebiomes_sugi_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_sugi_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
core.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"ebiomes:sugi_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -3, y = 1, z = -2},
{x = 3, y = 16, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
if core.settings:get_bool("light_mapgen", true) then
core.register_decoration({
name = "ebiomes:sugi_tree",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_japanese_rainforest_litter"},
sidelen = 16,
noise_params = {
offset = 0.04,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 201,
octaves = 3,
persist = 0.66
},
biomes = {"japanese_rainforest"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_sugi_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random"
})
else
core.register_decoration({
name = "ebiomes:sugi_tree",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_japanese_rainforest_litter"},
sidelen = 16,
noise_params = {
offset = 0.05,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 201,
octaves = 3,
persist = 0.66
},
biomes = {"japanese_rainforest"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_sugi_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random"
})
end
core.register_decoration({
name = "ebiomes:sugi_log",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_japanese_rainforest_litter"},
place_offset_y = 1,
sidelen = 80,
fill_ratio = 0.0009,
biomes = {"japanese_rainforest"},
y_max = 31000,
y_min = 4,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_sugi_log.mts",
flags = "place_center_x",
rotation = "random"
})
if core.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"ebiomes:sugi_sapling", grow_new_sugi_tree, "soil"},
})
end
--forms sampled from pigiron mod
stairs.register_stair_and_slab("sugi_wood", "ebiomes:sugi_wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"ebiomes_sugi_wood.png"},
S("Sugi Wood Stair"),
S("Sugi Wood Slab"),
default.node_sound_wood_defaults(),
true,
S("Inner Sugi Wood Stair"),
S("Outer Sugi Wood Stair")
)
default.register_fence("ebiomes:fence_sugi_wood", {
description = S("Sugi Wood Fence"),
texture = "ebiomes_fence_sugi_wood.png",
inventory_image = "default_fence_overlay.png^ebiomes_fence_sugi_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^ebiomes_fence_sugi_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
material = "ebiomes:sugi_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("ebiomes:fence_rail_sugi_wood", {
description = S("Sugi Wood Fence Rail"),
texture = "ebiomes_fence_rail_sugi_wood.png",
inventory_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_sugi_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_sugi_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "ebiomes:sugi_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_mesepost("ebiomes:mese_post_light_sugi_wood", {
description = S("Sugi Wood Mese Post Light"),
texture = "ebiomes_fence_sugi_wood.png",
material = "ebiomes:sugi_wood",
})
doors.register_fencegate("ebiomes:gate_sugi_wood", {
description = S("Sugi Wood Fence Gate"),
texture = "ebiomes_sugi_wood.png",
material = "ebiomes:sugi_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
})
core.register_craft({
type = "fuel",
recipe = "ebiomes:gate_sugi_wood_closed",
burntime = 9,
})
--Mizunara
core.register_node("ebiomes:mizunara_tree", {
description = S("Mizunara Tree"),
tiles = {"ebiomes_mizunara_tree_top.png", "ebiomes_mizunara_tree_top.png",
"ebiomes_mizunara_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = core.rotate_node
})
core.register_node("ebiomes:mizunara_wood", {
description = S("Mizunara Wood Planks"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"ebiomes_mizunara_wood.png"},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
core.register_craft({
output = "ebiomes:mizunara_wood 4",
recipe = {
{"ebiomes:mizunara_tree"},
}
})
core.register_node("ebiomes:mizunara_leaves", {
description = S("Mizunara Tree Leaves"),
drawtype = "allfaces_optional",
tiles = {"ebiomes_mizunara_leaves.png"},
waving = 1,
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"ebiomes:mizunara_sapling"}, rarity = 20},
{items = {"ebiomes:mizunara_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
default.register_leafdecay({
trunks = {"ebiomes:mizunara_tree"},
leaves = {"ebiomes:mizunara_leaves"},
radius = 3,
})
--borrowed from runs cooltrees modpack (baldcypress)
--[[
local function grow_new_baldcypress_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
core.get_node_timer(pos):start(math.random(240, 600))
return
end
core.remove_node(pos)
core.place_schematic({x = pos.x-4, y = pos.y, z = pos.z-4}, modpath.."/schematics/baldcypress.mts", "0", nil, false)
end
--]]
local function grow_new_mizunara_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
core.get_node_timer(pos):start(math.random(150, 300))
return
end
core.remove_node(pos)
core.place_schematic({x = pos.x-3, y = pos.y, z = pos.z-3}, modpath.."/schematics/ebiomes_mizunara_tree.mts", "0", nil, false)
end
--schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_mizunara.mts"
core.register_node("ebiomes:mizunara_sapling", {
description = S("Mizunara Tree Sapling"),
drawtype = "plantlike",
tiles = {"ebiomes_mizunara_sapling.png"},
inventory_image = "ebiomes_mizunara_sapling.png",
wield_image = "ebiomes_mizunara_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_mizunara_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
core.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"ebiomes:mizunara_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -3, y = 1, z = -3},
{x = 4, y = 14, z = 3},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
if core.settings:get_bool("light_mapgen", true) then
core.register_decoration({
name = "ebiomes:mizunara_tree",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_japanese_rainforest_litter"},
sidelen = 16,
noise_params = {
offset = 0.008,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 702,
octaves = 3,
persist = 0.66
},
biomes = {"japanese_rainforest"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_mizunara_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random"
})
else
core.register_decoration({
name = "ebiomes:mizunara_tree",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_japanese_rainforest_litter"},
sidelen = 16,
noise_params = {
offset = 0.008,
scale = 0.001,
spread = {x = 250, y = 250, z = 250},
seed = 702,
octaves = 3,
persist = 0.66
},
biomes = {"japanese_rainforest"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_mizunara_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random"
})
end
core.register_decoration({
name = "ebiomes:mizunara_log",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_japanese_rainforest_litter"},
place_offset_y = 1,
sidelen = 80,
fill_ratio = 0.0009,
biomes = {"japanese_rainforest"},
y_max = 31000,
y_min = 4,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_mizunara_log.mts",
flags = "place_center_x",
rotation = "random"
})
if core.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"ebiomes:mizunara_sapling", grow_new_mizunara_tree, "soil"},
})
end
--forms sampled from pigiron mod
stairs.register_stair_and_slab("mizunara_wood", "ebiomes:mizunara_wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"ebiomes_mizunara_wood.png"},
S("Mizunara Wood Stair"),
S("Mizunara Wood Slab"),
default.node_sound_wood_defaults(),
true,
S("Inner Mizunara Wood Stair"),
S("Outer Mizunara Wood Stair")
)
default.register_fence("ebiomes:fence_mizunara_wood", {
description = S("Mizunara Wood Fence"),
texture = "ebiomes_fence_mizunara_wood.png",
inventory_image = "default_fence_overlay.png^ebiomes_fence_mizunara_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^ebiomes_fence_mizunara_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
material = "ebiomes:mizunara_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("ebiomes:fence_rail_mizunara_wood", {
description = S("Mizunara Wood Fence Rail"),
texture = "ebiomes_fence_rail_mizunara_wood.png",
inventory_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_mizunara_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_mizunara_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "ebiomes:mizunara_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_mesepost("ebiomes:mese_post_light_mizunara_wood", {
description = S("Mizunara Wood Mese Post Light"),
texture = "ebiomes_fence_mizunara_wood.png",
material = "ebiomes:mizunara_wood",
})
doors.register_fencegate("ebiomes:gate_mizunara_wood", {
description = S("Mizunara Wood Fence Gate"),
texture = "ebiomes_mizunara_wood.png",
material = "ebiomes:mizunara_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
})
core.register_craft({
type = "fuel",
recipe = "ebiomes:gate_mizunara_wood_closed",
burntime = 9,
})
--Stone Oak
core.register_node("ebiomes:stoneoak_tree", {
description = S("Stone Oak Tree"),
tiles = {"ebiomes_stoneoak_tree_top.png", "ebiomes_stoneoak_tree_top.png",
"ebiomes_stoneoak_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_place = core.rotate_node
})
core.register_node("ebiomes:stoneoak_wood", {
description = S("Stone Oak Wood Planks"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"ebiomes_stoneoak_wood.png"},
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
core.register_craft({
output = "ebiomes:stoneoak_wood 4",
recipe = {
{"ebiomes:stoneoak_tree"},
}
})
core.register_node("ebiomes:stoneoak_leaves", {
description = S("Stone Oak Tree Leaves"),
drawtype = "allfaces_optional",
tiles = {"ebiomes_stoneoak_leaves.png"},
waving = 1,
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{items = {"ebiomes:stoneoak_sapling"}, rarity = 20},
{items = {"ebiomes:stoneoak_leaves"}}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
default.register_leafdecay({
trunks = {"ebiomes:stoneoak_tree"},
leaves = {"ebiomes:stoneoak_leaves"},
radius = 3,
})
--borrowed from runs cooltrees modpack (baldcypress)
--[[
local function grow_new_baldcypress_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
core.get_node_timer(pos):start(math.random(240, 600))
return
end
core.remove_node(pos)
core.place_schematic({x = pos.x-4, y = pos.y, z = pos.z-4}, modpath.."/schematics/baldcypress.mts", "0", nil, false)
end
--]]
local function grow_new_stoneoak_tree(pos)
if not default.can_grow(pos) then
-- try a bit later again
core.get_node_timer(pos):start(math.random(150, 300))
return
end
core.remove_node(pos)
core.place_schematic({x = pos.x-3, y = pos.y, z = pos.z-3}, modpath.."/schematics/ebiomes_stoneoak_tree.mts", "0", nil, false)
end
--schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_stoneoak.mts"
core.register_node("ebiomes:stoneoak_sapling", {
description = S("Stone Oak Tree Sapling"),
drawtype = "plantlike",
tiles = {"ebiomes_stoneoak_sapling.png"},
inventory_image = "ebiomes_stoneoak_sapling.png",
wield_image = "ebiomes_stoneoak_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = grow_new_stoneoak_tree,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 3,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
core.get_node_timer(pos):start(math.random(300, 1500))
end,
on_place = function(itemstack, placer, pointed_thing)
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"ebiomes:stoneoak_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -3, y = 1, z = -3},
{x = 3, y = 11, z = 3},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
if core.settings:get_bool("light_mapgen", true) then
core.register_decoration({
name = "ebiomes:stoneoak_tree",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_japanese_rainforest_litter"},
sidelen = 16,
noise_params = {
offset = 0.008,
scale = 0.005,
spread = {x = 250, y = 250, z = 250},
seed = 1203,
octaves = 3,
persist = 0.66
},
biomes = {"japanese_rainforest"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_stoneoak_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random"
})
else
core.register_decoration({
name = "ebiomes:stoneoak_tree",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_japanese_rainforest_litter"},
sidelen = 16,
noise_params = {
offset = 0.012,
scale = 0.005,
spread = {x = 250, y = 250, z = 250},
seed = 1203,
octaves = 3,
persist = 0.66
},
biomes = {"japanese_rainforest"},
y_max = 31000,
y_min = 1,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_stoneoak_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random"
})
end
core.register_decoration({
name = "ebiomes:stoneoak_log",
deco_type = "schematic",
place_on = {"ebiomes:dirt_with_japanese_rainforest_litter"},
place_offset_y = 1,
sidelen = 80,
fill_ratio = 0.0009,
biomes = {"japanese_rainforest"},
y_max = 31000,
y_min = 4,
schematic = core.get_modpath("ebiomes") .. "/schematics/ebiomes_stoneoak_log.mts",
flags = "place_center_x",
rotation = "random"
})
if core.get_modpath("bonemeal") ~= nil then
bonemeal:add_sapling({
{"ebiomes:stoneoak_sapling", grow_new_stoneoak_tree, "soil"},
})
end
--forms sampled from pigiron mod
stairs.register_stair_and_slab("stoneoak_wood", "ebiomes:stoneoak_wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"ebiomes_stoneoak_wood.png"},
S("Stone Oak Wood Stair"),
S("Stone Oak Wood Slab"),
default.node_sound_wood_defaults(),
true,
S("Inner Stone Oak Wood Stair"),
S("Outer Stone Oak Wood Stair")
)
default.register_fence("ebiomes:fence_stoneoak_wood", {
description = S("Stone Oak Wood Fence"),
texture = "ebiomes_fence_stoneoak_wood.png",
inventory_image = "default_fence_overlay.png^ebiomes_fence_stoneoak_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^ebiomes_fence_stoneoak_wood.png^" ..
"default_fence_overlay.png^[makealpha:255,126,126",
material = "ebiomes:stoneoak_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("ebiomes:fence_rail_stoneoak_wood", {
description = S("Stone Oak Wood Fence Rail"),
texture = "ebiomes_fence_rail_stoneoak_wood.png",
inventory_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_stoneoak_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_rail_overlay.png^ebiomes_fence_rail_stoneoak_wood.png^" ..
"default_fence_rail_overlay.png^[makealpha:255,126,126",
material = "ebiomes:stoneoak_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_mesepost("ebiomes:mese_post_light_stoneoak_wood", {
description = S("Stone Oak Wood Mese Post Light"),
texture = "ebiomes_fence_stoneoak_wood.png",
material = "ebiomes:stoneoak_wood",
})
doors.register_fencegate("ebiomes:gate_stoneoak_wood", {
description = S("Stone Oak Wood Fence Gate"),
texture = "ebiomes_stoneoak_wood.png",
material = "ebiomes:stoneoak_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
})
core.register_craft({
type = "fuel",
recipe = "ebiomes:gate_stoneoak_wood_closed",
burntime = 9,
})
for length = 1, 3 do
core.register_decoration({
name = "ebiomes:fernjp_"..length,
deco_type = "simple",
place_on = {"ebiomes:dirt_with_japanese_rainforest_litter"},
sidelen = 80,
fill_ratio = 0.1,
biomes = {"japanese_rainforest"},
y_max = 31000,
y_min = 1,
decoration = "default:fern_"..length,
})
end
--[[
core.register_decoration({
name = "ebiomes:junglegrass_jrf",
deco_type = "simple",
place_on = {"ebiomes:dirt_with_japanese_rainforest_litter"},
sidelen = 80,
fill_ratio = 0.1,
biomes = {"japanese_rainforest"},
y_max = 31000,
y_min = 1,
decoration = "default:junglegrass",
})
--]]
core.register_node("ebiomes:forestgrowth", {
description = S("Forest Growth"),
drawtype = "plantlike",
waving = 1,
visual_scale = 1.2,
tiles = {"ebiomes_forestgrowth.png"},
inventory_image = "ebiomes_forestgrowth.png",
wield_image = "ebiomes_forestgrowth.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16},
},
})
core.register_decoration({
name = "ebiomes:forestgrowth",
deco_type = "simple",
place_on = {"ebiomes:dirt_with_japanese_rainforest_litter"},
sidelen = 80,
fill_ratio = 0.1,
biomes = {"japanese_rainforest"},
y_max = 31000,
y_min = 1,
decoration = "ebiomes:forestgrowth",
})
core.register_craft({
output = "default:stick",
recipe = {
{"ebiomes:forestgrowth", "ebiomes:forestgrowth"},
{"ebiomes:forestgrowth", "ebiomes:forestgrowth"}
}
})
--Other mods
--Misc
if core.get_modpath("moreblocks") then
stairsplus:register_all("sugi_tree", "wood", "ebiomes:sugi_wood", {
description = "Sugi Wood",
tiles = {"ebiomes_sugi_wood.png"},
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
stairsplus:register_all("mizunara_tree", "wood", "ebiomes:mizunara_wood", {
description = "Mizunara Wood",
tiles = {"ebiomes_mizunara_wood.png"},
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
stairsplus:register_all("stoneoak_tree", "wood", "ebiomes:stoneoak_wood", {
description = "Stone Oak Wood",
tiles = {"ebiomes_stoneoak_wood.png"},
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
end
-- Support for flowerpot
if core.global_exists("flowerpot") then
flowerpot.register_node("ebiomes:sugi_sapling")
flowerpot.register_node("ebiomes:mizunara_sapling")
flowerpot.register_node("ebiomes:stoneoak_sapling")
end
--Ground stuff
if core.get_modpath("bonemeal") ~= nil then
bonemeal:add_deco({
{"ebiomes:dirt_with_japanese_rainforest_litter", {"default:fern_1", "default:fern_2", "default:fern_3"},
{"ebiomes:forestgrowth", "ebiomes:moss"} }
})
end