2026-09-22 15:43:09 -06:00
2026-09-22 15:43:02 -06:00
2026-09-22 15:43:09 -06:00

nasa-tawa

Strange motion. Idle toy inspired by Progress Quest.

Brainstroming

Name the Race. Motto.
Level Class (xp bar)
Plot: Description (progress bar)
Quest (progress bar) (quest log?)

Stats: strength, constitution, dexterity, intelligence, wisdom, charisma, health/max, magic/max

Equipment list and stats.
Spell list and levels.
Inventory list.

Task, description, progress bar.

  • I should have images for loot and creatures.
  • Quality modifiers on everything.
  • Stack modifiers.
  • Crafting/modication to remove/add modifiers?
  • Storage?

There seems to be a task-queueing system for pre-planning how to handle "cinematic" sequences in the infinite "plot".

I wanna make the quests actually rely on something being done.. maybe that's already how it works? At least with fetch quests, you have to find the item?

I think different monsters at different levels is appropriate.

I need to slow this way the fuck down in comparison, so that when I'm TTSing, it doesn't just keep happening immediately and overwhelm. Also I should definitely have little battle animations.

  • characters need a recklessness stat to determine how far they push

I think I'm starting to scope creep. I need to keep things simple but visually interesting.

Equipment is generated based on level, but random, so lots of downgrading.

  • SpecialItem: InterestingItem of ItemOfs
  • InterestingItem: ItemAttrib Specials

Only 100 quests are kept in the log.

Prefixes

Sick modifiers: dead, comatose, crippled, sick, undernourished
Young: foetal, baby, preadolescent, teenage, underage
Big: greater, massive, enormous, giant, titanic
Special:

  • no spaces: veteran, cursed, warrior, undead, demon
  • spaces: Battle-, cursed, Were-, undead, demon

If a randomly selected monster is too low level, it is imaginary. Then Sick, Young, no modifiers, messianic, Big, Special.

Quests
  • Exterminate the monsters
  • Seek InterestingItem
  • Deliver this BoringItem
  • Fetch me BoringItem
  • Placate the monsters

Quest completion triggers a reward: spell, equipment, stat, item

Tasks

S
Description
Strange motion. Idle toy inspired by Progress Quest.
Readme
84 KiB
Languages
Lua 100%