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Author SHA1 Message Date
tangent 5c592d5010 end state of first stream 2026-09-29 03:48:59 -06:00
tangent 55c565845b pre-stream state, ready to go for temporary version 2026-09-29 03:48:41 -06:00
tangent 4209ad2618 I forgot to commit changes a few days ago? 2026-09-28 23:14:51 -06:00
tangent 7b8e45b6be extracted character code 2026-09-26 21:38:11 -06:00
tangent a0ea5d71c5 labeling temporary code 2026-09-26 21:33:31 -06:00
tangent 68d9bec872 tiles can be drawn now 2026-09-26 21:29:19 -06:00
tangent a96b58adf2 fuck macOS 2026-09-26 21:09:52 -06:00
tangent 1f9c0c527a reorganization 2026-09-26 21:09:45 -06:00
15 changed files with 200 additions and 105 deletions

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@@ -0,0 +1 @@
.DS_Store
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@@ -4,6 +4,8 @@ Strange motion. Idle toy inspired by Progress Quest.
WARNING: Opens a console to LAN which can run *any* code as the user Love2D is
running as! There is no security on this.
Tileset from [OpenGameArt.org](https://opengameart.org/content/dungeon-crawl-32x32-tiles).
## Brainstroming
Name the Race. Motto.
Level Class (xp bar)
File renamed without changes.
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@@ -0,0 +1,42 @@
{
"cthulhu":{
"x":23,
"y":6
},
"grass":{
"x":56,
"y":15
},
"kobold_female_green":{
"x":50,
"y":31
},
"orc_male":{
"x":40,
"y":32
},
"stick":{
"x":64,
"y":46
},
"tent":{
"x":4,
"y":22
},
"todo":{
"x":64,
"y":1
},
"tree":{
"x":13,
"y":19
},
"machine":{
"x":56,
"y":16
},
"centaur_female_brown":{
"x":22,
"y":31
}
}
File renamed without changes.
+4
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@@ -51,6 +51,7 @@
]
},
"Half Orc":{
"icon":"orc_male",
"stats":["health"]
},
"Hob-Nobbit":{
@@ -60,6 +61,7 @@
]
},
"Land Squid":{
"icon":"cthulhu",
"stats":["health","strength"],
"tasks":[
"Drinking plenty of water"
@@ -81,12 +83,14 @@
]
},
"Talking Pony":{
"icon":"centaur_female_brown",
"stats":["intelligence","magic"],
"tasks":[
[4, "Singing their theme song"]
]
},
"Trans-Kobold":{
"icon":"kobold_female_green",
"stats":["wisdom"],
"tasks":[
[10, "#TransRights"]
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@@ -1,4 +1,4 @@
{
"current_page":0,
"total_pages":500
"current_page":147,
"total_pages":449
}
+1 -1
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@@ -1,6 +1,6 @@
local constants = require "data.constants"
local utility = require "lib.utility"
local classes = utility.load_data("classes.json")
local classes = utility.load_data("./assets/classes.json")
return constants.fix_stats_tasks(classes)
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@@ -3,6 +3,7 @@ local utility = require "lib.utility"
local constants = {
progress_bar_height = 30,
reading_time_multiplier = 1 / 9,
tile_size = 32,
}
constants.fix_stats_tasks = function(data)
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@@ -0,0 +1,21 @@
local constants = require "data.constants"
local utility = require "lib.utility"
local file = io.open("./assets/tileset.png", "rb")
local raw_data = file:read("*all")
file:close()
local file_data = love.filesystem.newFileData(raw_data, "./assets/tileset.png")
local love_image = love.graphics.newImage(file_data)
local tile_data = utility.load_data("./assets/images.json")
local images = {
love_image = love_image,
}
for name, data in pairs(tile_data) do
images[name] = love.graphics.newQuad( (data.x - 1) * constants.tile_size, (data.y - 1) * constants.tile_size, constants.tile_size, constants.tile_size, love_image )
end
return images
+1 -1
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@@ -1,6 +1,6 @@
local constants = require "data.constants"
local utility = require "lib.utility"
local races = utility.load_data("races.json")
local races = utility.load_data("./assets/races.json")
return constants.fix_stats_tasks(races)
+109
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@@ -0,0 +1,109 @@
local classes = require "data.classes"
local constants = require "data.constants"
local images = require "data.images"
local races = require "data.races"
local characters = {}
local base_stat_roll = function()
return 3 + math.random(1, 6) + math.random(1, 6) + math.random(1, 6)
end
local naive_random_name = function(length)
local vowels = "aaeeeiioouuy"
local consonants = "bcdfghjklmnpqrstvwxyz"
local text = ""
for i = 1, length do
local c
if i % 2 == 0 then
c = math.random(1, #vowels)
text = text .. vowels:sub(c, c)
else
c = math.random(1, #consonants)
text = text .. consonants:sub(c, c)
end
end
return text
end
local progress_quest_random_name = function()
local parts = {
("br|cr|dr|fr|gr|j|kr|l|m|n|pr||||r|sh|tr|v|wh|x|y|z"):split("|"),
("a|a|e|e|i|i|o|o|u|u|ae|ie|oo|ou"):split("|"),
("b|ck|d|g|k|m|n|p|t|v|x|z"):split("|"),
}
local name = ""
for i = 0, 5 do
local part = parts[i % 3 + 1]
name = name .. part[math.random(1, #part)]
end
return name
end
local random_stat_up = function(character)
local core_stats = {
"charisma", "constitution", "dexterity", "intelligence", "strength", "wisdom",
}
local selected_stat = core_stats[math.random(1, #core_stats)]
character[selected_stat] = character[selected_stat] + 1
end
characters.new = function(name)
name = name or progress_quest_random_name() -- name not affected by seed
local seed = math.random()
math.randomseed(seed)
local character = {
seed = seed,
name = name,
race = races[math.random(1, #races)],
class = classes[math.random(1, #classes)],
charisma = base_stat_roll(),
constitution = base_stat_roll(),
dexterity = base_stat_roll(),
intelligence = base_stat_roll(),
strength = base_stat_roll(),
wisdom = base_stat_roll(),
level = 1,
experience = 0,
}
character.health = math.random(1, 8) + math.floor(character.constitution / 6)
character.magic = math.random(1, 8) + math.floor(character.intelligence / 6)
for _, stat_name in ipairs(races[character.race].stats) do
character[stat_name] = character[stat_name] + math.random(1, 3)
end
for _, stat_name in ipairs(classes[character.class].stats) do
character[stat_name] = character[stat_name] + math.random(1, 3)
end
character.max_encumberance = character.strength + 10
character.inventory = {}
character.x = 1
character.y = 1
return setmetatable(character, { __index = characters, })
end
characters.level_up = function(character)
character.health = character.health + 1 + math.floor(character.constitution / 3) + math.random(1, 4)
character.magic = character.magic + 1 + math.floor(character.intelligence / 3) + math.random(1, 4)
random_stat_up(character)
random_stat_up(character)
character.max_encumberance = character.strength + 10
-- TODO this is where a spell could be added, and
end
characters.draw = function(self)
local icon = races[self.race].icon or "todo"
love.graphics.draw(images.love_image, images[icon], self.x * constants.tile_size, self.y * constants.tile_size)
end
return characters
+1 -1
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@@ -1,7 +1,7 @@
local log = require "lib.log"
local utility = require "lib.utility"
local voices = utility.load_data("macos_say-en.json")
local voices = utility.load_data("./assets/macos_say-en.json")
local say_thread = love.thread.newThread([[
local channel = love.thread.getChannel("say")
+15 -100
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@@ -1,5 +1,6 @@
local window_width, window_height = love.graphics.getDimensions()
local characters = require "lib.characters"
local log = require "lib.log"
local lovebird = require "lib.lovebird"
local macOS_say = require "lib.macOS_say"
@@ -16,110 +17,20 @@ log{
}
local constants = require "data.constants"
local classes = require "data.classes"
local races = require "data.races"
local images = require "data.images"
local new_character = function(name)
local base_stat_roll = function()
return 3 + math.random(1, 6) + math.random(1, 6) + math.random(1, 6)
end
local naive_random_name = function(length)
local vowels = "aaeeeiioouuy"
local consonants = "bcdfghjklmnpqrstvwxyz"
local text = ""
for i = 1, length do
local c
if i % 2 == 0 then
c = math.random(1, #vowels)
text = text .. vowels:sub(c, c)
else
c = math.random(1, #consonants)
text = text .. consonants:sub(c, c)
end
end
return text
end
local progress_quest_random_name = function()
local parts = {
("br|cr|dr|fr|gr|j|kr|l|m|n|pr||||r|sh|tr|v|wh|x|y|z"):split("|"),
("a|a|e|e|i|i|o|o|u|u|ae|ie|oo|ou"):split("|"),
("b|ck|d|g|k|m|n|p|t|v|x|z"):split("|"),
}
local name = ""
for i = 0, 5 do
local part = parts[i % 3 + 1]
name = name .. part[math.random(1, #part)]
end
return name
end
name = name or progress_quest_random_name() -- name not affected by seed
local seed = math.random()
math.randomseed(seed)
local character = {
seed = seed,
name = name,
race = races[math.random(1, #races)],
class = classes[math.random(1, #classes)],
charisma = base_stat_roll(),
constitution = base_stat_roll(),
dexterity = base_stat_roll(),
intelligence = base_stat_roll(),
strength = base_stat_roll(),
wisdom = base_stat_roll(),
level = 1,
experience = 0,
}
character.health = math.random(1, 8) + math.floor(character.constitution / 6)
character.magic = math.random(1, 8) + math.floor(character.intelligence / 6)
for _, stat_name in ipairs(races[character.race].stats) do
character[stat_name] = character[stat_name] + math.random(1, 3)
end
for _, stat_name in ipairs(classes[character.class].stats) do
character[stat_name] = character[stat_name] + math.random(1, 3)
end
character.max_encumberance = character.strength + 10
character.inventory = {}
return character
end
local level_up = function(character)
local random_stat_up = function(character)
local core_stats = {
"charisma", "constitution", "dexterity", "intelligence", "strength", "wisdom",
}
local selected_stat = core_stats[math.random(1, #core_stats)]
character[selected_stat] = character[selected_stat] + 1
end
character.health = character.health + 1 + math.floor(character.constitution / 3) + math.random(1, 4)
character.magic = character.magic + 1 + math.floor(character.intelligence / 3) + math.random(1, 4)
random_stat_up(character)
random_stat_up(character)
character.max_encumberance = character.strength + 10
-- TODO this is where a spell could be added, and
end
-- TEMP
local test_new_character = function()
local character = new_character()
local character = characters.new()
local message = "My name is " .. character.name .. ", and I am a " .. character.class .. " " .. character.race .. "!"
macOS_say(message)
return character
end
test_new_character()
local test_character = test_new_character()
-- test progress_bar
-- TEMP test progress_bar
local test_bar = progress_bar(0, window_height - constants.progress_bar_height * 2, window_width, constants.progress_bar_height)
local test_message = "This is a test text string of significant length. It exists to test printing over a progress bar."
test_bar:set_text(test_message)
@@ -128,6 +39,7 @@ local test_timer = timer.every(#test_message * constants.reading_time_multiplier
-- macOS_say(test_message)
end)
-- I started this too soon and it needs deletion or massive change
local task_queue
task_queue = {
pending_tasks = {},
@@ -150,13 +62,16 @@ love.update = function(dt)
lovebird.update()
timer.update(dt)
test_bar:set_progress(test_timer.run_time / test_timer:get_interval())
test_bar:set_progress(test_timer.run_time / test_timer:get_interval()) -- TEMP
macOS_say:update()
end
love.draw = function()
test_bar:draw()
love.graphics.draw(images.love_image, images.grass, 50, 50) -- TEMP
love.graphics.draw(images.love_image, images.centaur_female_brown, 50, 50) -- TEMP
test_character:draw() -- TEMP
-- test_bar:draw() -- TEMP
book_progress:draw()
end
@@ -170,9 +85,9 @@ love.keypressed = function(key)
update_book_progress(-1)
elseif key == "right" then
update_book_progress(1)
elseif key == "v" then
elseif key == "v" then -- TEMP testing voices
macOS_say()
elseif key == "c" then
elseif key == "c" then -- TEMP gen character and say introduction
test_new_character()
end
end