I forgot to commit changes a few days ago?

This commit is contained in:
2026-09-28 23:14:51 -06:00
parent 7b8e45b6be
commit 4209ad2618
4 changed files with 61 additions and 8 deletions
+36
View File
@@ -1,6 +1,42 @@
{
"cthulhu":{
"x":23,
"y":6
},
"grass":{
"x":56,
"y":15
},
"kobold_female_green":{
"x":50,
"y":31
},
"orc_male":{
"x":40,
"y":32
},
"stick":{
"x":64,
"y":46
},
"tent":{
"x":4,
"y":22
},
"todo":{
"x":64,
"y":1
},
"tree":{
"x":13,
"y":19
},
"machine":{
"x":56,
"y":16
},
"centaur_female_brown":{
"x":22,
"y":31
}
}
+4
View File
@@ -51,6 +51,7 @@
]
},
"Half Orc":{
"icon":"orc_male",
"stats":["health"]
},
"Hob-Nobbit":{
@@ -60,6 +61,7 @@
]
},
"Land Squid":{
"icon":"cthulhu",
"stats":["health","strength"],
"tasks":[
"Drinking plenty of water"
@@ -81,12 +83,14 @@
]
},
"Talking Pony":{
"icon":"centaur_female_brown",
"stats":["intelligence","magic"],
"tasks":[
[4, "Singing their theme song"]
]
},
"Trans-Kobold":{
"icon":"kobold_female_green",
"stats":["wisdom"],
"tasks":[
[10, "#TransRights"]
@@ -1,7 +1,9 @@
local classes = require "data.classes"
local constants = require "data.constants"
local images = require "data.images"
local races = require "data.races"
local character = {}
local characters = {}
local base_stat_roll = function()
return 3 + math.random(1, 6) + math.random(1, 6) + math.random(1, 6)
@@ -48,7 +50,7 @@ end
character.new = function(name)
characters.new = function(name)
name = name or progress_quest_random_name() -- name not affected by seed
local seed = math.random()
@@ -81,10 +83,13 @@ character.new = function(name)
character.max_encumberance = character.strength + 10
character.inventory = {}
return character
character.x = 1
character.y = 1
return setmetatable(character, { __index = characters, })
end
character.level_up = function(character)
characters.level_up = function(character)
character.health = character.health + 1 + math.floor(character.constitution / 3) + math.random(1, 4)
character.magic = character.magic + 1 + math.floor(character.intelligence / 3) + math.random(1, 4)
@@ -96,4 +101,9 @@ character.level_up = function(character)
-- TODO this is where a spell could be added, and
end
return character
characters.draw = function(self)
local icon = races[self.race].icon or "todo"
love.graphics.draw(images.love_image, images[icon], self.x * constants.tile_size, self.y * constants.tile_size)
end
return characters
+6 -3
View File
@@ -1,6 +1,6 @@
local window_width, window_height = love.graphics.getDimensions()
local character = require "lib.character"
local characters = require "lib.characters"
local log = require "lib.log"
local lovebird = require "lib.lovebird"
local macOS_say = require "lib.macOS_say"
@@ -23,11 +23,12 @@ local images = require "data.images"
-- TEMP
local test_new_character = function()
local character = character.new()
local character = characters.new()
local message = "My name is " .. character.name .. ", and I am a " .. character.class .. " " .. character.race .. "!"
macOS_say(message)
return character
end
test_new_character()
local test_character = test_new_character()
-- TEMP test progress_bar
local test_bar = progress_bar(0, window_height - constants.progress_bar_height * 2, window_width, constants.progress_bar_height)
@@ -68,6 +69,8 @@ end
love.draw = function()
love.graphics.draw(images.love_image, images.grass, 50, 50) -- TEMP
love.graphics.draw(images.love_image, images.centaur_female_brown, 50, 50) -- TEMP
test_character:draw() -- TEMP
test_bar:draw() -- TEMP
book_progress:draw()