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Commits
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No files matched your search
@@ -0,0 +1 @@
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.DS_Store
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@@ -4,6 +4,8 @@ Strange motion. Idle toy inspired by Progress Quest.
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WARNING: Opens a console to LAN which can run *any* code as the user Love2D is
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running as! There is no security on this.
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Tileset from [OpenGameArt.org](https://opengameart.org/content/dungeon-crawl-32x32-tiles).
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## Brainstroming
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Name the Race. Motto.
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Level Class (xp bar)
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File renamed without changes.
@@ -0,0 +1,42 @@
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{
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"cthulhu":{
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"x":23,
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"y":6
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},
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"grass":{
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"x":56,
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"y":15
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},
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"kobold_female_green":{
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"x":50,
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"y":31
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},
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"orc_male":{
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"x":40,
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"y":32
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},
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"stick":{
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"x":64,
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"y":46
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},
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"tent":{
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"x":4,
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"y":22
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},
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"todo":{
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"x":64,
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"y":1
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},
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"tree":{
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"x":13,
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"y":19
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},
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"machine":{
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"x":56,
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"y":16
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},
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"centaur_female_brown":{
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"x":22,
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"y":31
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}
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}
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File renamed without changes.
@@ -51,6 +51,7 @@
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]
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},
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"Half Orc":{
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"icon":"orc_male",
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"stats":["health"]
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},
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"Hob-Nobbit":{
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@@ -60,6 +61,7 @@
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]
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},
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"Land Squid":{
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"icon":"cthulhu",
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"stats":["health","strength"],
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"tasks":[
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"Drinking plenty of water"
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@@ -81,12 +83,14 @@
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]
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},
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"Talking Pony":{
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"icon":"centaur_female_brown",
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"stats":["intelligence","magic"],
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"tasks":[
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[4, "Singing their theme song"]
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]
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},
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"Trans-Kobold":{
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"icon":"kobold_female_green",
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"stats":["wisdom"],
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"tasks":[
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[10, "#TransRights"]
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Binary file not shown.
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After Width: | Height: | Size: 1.4 MiB |
@@ -1,4 +1,4 @@
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{
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"current_page":0,
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"total_pages":500
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"current_page":147,
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"total_pages":449
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}
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@@ -1,6 +1,6 @@
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local constants = require "data.constants"
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local utility = require "lib.utility"
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local classes = utility.load_data("classes.json")
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local classes = utility.load_data("./assets/classes.json")
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return constants.fix_stats_tasks(classes)
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@@ -3,6 +3,7 @@ local utility = require "lib.utility"
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local constants = {
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progress_bar_height = 30,
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reading_time_multiplier = 1 / 9,
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tile_size = 32,
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}
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constants.fix_stats_tasks = function(data)
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@@ -0,0 +1,21 @@
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local constants = require "data.constants"
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local utility = require "lib.utility"
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local file = io.open("./assets/tileset.png", "rb")
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local raw_data = file:read("*all")
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file:close()
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local file_data = love.filesystem.newFileData(raw_data, "./assets/tileset.png")
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local love_image = love.graphics.newImage(file_data)
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local tile_data = utility.load_data("./assets/images.json")
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local images = {
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love_image = love_image,
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}
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for name, data in pairs(tile_data) do
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images[name] = love.graphics.newQuad( (data.x - 1) * constants.tile_size, (data.y - 1) * constants.tile_size, constants.tile_size, constants.tile_size, love_image )
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end
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return images
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+1
-1
@@ -1,6 +1,6 @@
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local constants = require "data.constants"
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local utility = require "lib.utility"
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local races = utility.load_data("races.json")
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local races = utility.load_data("./assets/races.json")
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return constants.fix_stats_tasks(races)
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@@ -0,0 +1,109 @@
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local classes = require "data.classes"
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local constants = require "data.constants"
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local images = require "data.images"
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local races = require "data.races"
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local characters = {}
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local base_stat_roll = function()
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return 3 + math.random(1, 6) + math.random(1, 6) + math.random(1, 6)
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end
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local naive_random_name = function(length)
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local vowels = "aaeeeiioouuy"
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local consonants = "bcdfghjklmnpqrstvwxyz"
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local text = ""
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for i = 1, length do
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local c
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if i % 2 == 0 then
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c = math.random(1, #vowels)
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text = text .. vowels:sub(c, c)
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else
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c = math.random(1, #consonants)
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text = text .. consonants:sub(c, c)
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end
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end
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return text
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end
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local progress_quest_random_name = function()
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local parts = {
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("br|cr|dr|fr|gr|j|kr|l|m|n|pr||||r|sh|tr|v|wh|x|y|z"):split("|"),
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("a|a|e|e|i|i|o|o|u|u|ae|ie|oo|ou"):split("|"),
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("b|ck|d|g|k|m|n|p|t|v|x|z"):split("|"),
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}
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local name = ""
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for i = 0, 5 do
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local part = parts[i % 3 + 1]
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name = name .. part[math.random(1, #part)]
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end
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return name
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end
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local random_stat_up = function(character)
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local core_stats = {
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"charisma", "constitution", "dexterity", "intelligence", "strength", "wisdom",
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}
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local selected_stat = core_stats[math.random(1, #core_stats)]
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character[selected_stat] = character[selected_stat] + 1
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end
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characters.new = function(name)
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name = name or progress_quest_random_name() -- name not affected by seed
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local seed = math.random()
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math.randomseed(seed)
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local character = {
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seed = seed,
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name = name,
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race = races[math.random(1, #races)],
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class = classes[math.random(1, #classes)],
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charisma = base_stat_roll(),
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constitution = base_stat_roll(),
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dexterity = base_stat_roll(),
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intelligence = base_stat_roll(),
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strength = base_stat_roll(),
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wisdom = base_stat_roll(),
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level = 1,
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experience = 0,
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}
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character.health = math.random(1, 8) + math.floor(character.constitution / 6)
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character.magic = math.random(1, 8) + math.floor(character.intelligence / 6)
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for _, stat_name in ipairs(races[character.race].stats) do
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character[stat_name] = character[stat_name] + math.random(1, 3)
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end
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for _, stat_name in ipairs(classes[character.class].stats) do
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character[stat_name] = character[stat_name] + math.random(1, 3)
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end
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character.max_encumberance = character.strength + 10
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character.inventory = {}
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character.x = 1
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character.y = 1
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return setmetatable(character, { __index = characters, })
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end
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characters.level_up = function(character)
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character.health = character.health + 1 + math.floor(character.constitution / 3) + math.random(1, 4)
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character.magic = character.magic + 1 + math.floor(character.intelligence / 3) + math.random(1, 4)
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random_stat_up(character)
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random_stat_up(character)
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character.max_encumberance = character.strength + 10
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-- TODO this is where a spell could be added, and
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end
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characters.draw = function(self)
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local icon = races[self.race].icon or "todo"
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love.graphics.draw(images.love_image, images[icon], self.x * constants.tile_size, self.y * constants.tile_size)
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end
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return characters
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@@ -1,7 +1,7 @@
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local log = require "lib.log"
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local utility = require "lib.utility"
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local voices = utility.load_data("macos_say-en.json")
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local voices = utility.load_data("./assets/macos_say-en.json")
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local say_thread = love.thread.newThread([[
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local channel = love.thread.getChannel("say")
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+15
-100
@@ -1,5 +1,6 @@
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local window_width, window_height = love.graphics.getDimensions()
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local characters = require "lib.characters"
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local log = require "lib.log"
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local lovebird = require "lib.lovebird"
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local macOS_say = require "lib.macOS_say"
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@@ -16,110 +17,20 @@ log{
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}
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local constants = require "data.constants"
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local classes = require "data.classes"
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local races = require "data.races"
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local images = require "data.images"
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local new_character = function(name)
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local base_stat_roll = function()
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return 3 + math.random(1, 6) + math.random(1, 6) + math.random(1, 6)
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end
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local naive_random_name = function(length)
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local vowels = "aaeeeiioouuy"
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local consonants = "bcdfghjklmnpqrstvwxyz"
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local text = ""
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for i = 1, length do
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local c
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if i % 2 == 0 then
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c = math.random(1, #vowels)
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text = text .. vowels:sub(c, c)
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else
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c = math.random(1, #consonants)
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text = text .. consonants:sub(c, c)
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end
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end
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return text
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end
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local progress_quest_random_name = function()
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local parts = {
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("br|cr|dr|fr|gr|j|kr|l|m|n|pr||||r|sh|tr|v|wh|x|y|z"):split("|"),
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("a|a|e|e|i|i|o|o|u|u|ae|ie|oo|ou"):split("|"),
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("b|ck|d|g|k|m|n|p|t|v|x|z"):split("|"),
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}
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local name = ""
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for i = 0, 5 do
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local part = parts[i % 3 + 1]
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name = name .. part[math.random(1, #part)]
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end
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return name
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end
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name = name or progress_quest_random_name() -- name not affected by seed
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local seed = math.random()
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math.randomseed(seed)
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local character = {
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seed = seed,
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name = name,
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race = races[math.random(1, #races)],
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class = classes[math.random(1, #classes)],
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charisma = base_stat_roll(),
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constitution = base_stat_roll(),
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dexterity = base_stat_roll(),
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intelligence = base_stat_roll(),
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strength = base_stat_roll(),
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wisdom = base_stat_roll(),
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level = 1,
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experience = 0,
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}
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character.health = math.random(1, 8) + math.floor(character.constitution / 6)
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character.magic = math.random(1, 8) + math.floor(character.intelligence / 6)
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for _, stat_name in ipairs(races[character.race].stats) do
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character[stat_name] = character[stat_name] + math.random(1, 3)
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end
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for _, stat_name in ipairs(classes[character.class].stats) do
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character[stat_name] = character[stat_name] + math.random(1, 3)
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end
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character.max_encumberance = character.strength + 10
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character.inventory = {}
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return character
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end
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local level_up = function(character)
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local random_stat_up = function(character)
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local core_stats = {
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"charisma", "constitution", "dexterity", "intelligence", "strength", "wisdom",
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}
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local selected_stat = core_stats[math.random(1, #core_stats)]
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character[selected_stat] = character[selected_stat] + 1
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end
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character.health = character.health + 1 + math.floor(character.constitution / 3) + math.random(1, 4)
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character.magic = character.magic + 1 + math.floor(character.intelligence / 3) + math.random(1, 4)
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random_stat_up(character)
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random_stat_up(character)
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character.max_encumberance = character.strength + 10
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-- TODO this is where a spell could be added, and
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end
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-- TEMP
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local test_new_character = function()
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local character = new_character()
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local character = characters.new()
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local message = "My name is " .. character.name .. ", and I am a " .. character.class .. " " .. character.race .. "!"
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macOS_say(message)
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return character
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end
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test_new_character()
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local test_character = test_new_character()
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-- test progress_bar
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-- TEMP test progress_bar
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local test_bar = progress_bar(0, window_height - constants.progress_bar_height * 2, window_width, constants.progress_bar_height)
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local test_message = "This is a test text string of significant length. It exists to test printing over a progress bar."
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test_bar:set_text(test_message)
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@@ -128,6 +39,7 @@ local test_timer = timer.every(#test_message * constants.reading_time_multiplier
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-- macOS_say(test_message)
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end)
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-- I started this too soon and it needs deletion or massive change
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local task_queue
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task_queue = {
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pending_tasks = {},
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@@ -150,13 +62,16 @@ love.update = function(dt)
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lovebird.update()
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timer.update(dt)
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test_bar:set_progress(test_timer.run_time / test_timer:get_interval())
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test_bar:set_progress(test_timer.run_time / test_timer:get_interval()) -- TEMP
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macOS_say:update()
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end
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love.draw = function()
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test_bar:draw()
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love.graphics.draw(images.love_image, images.grass, 50, 50) -- TEMP
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love.graphics.draw(images.love_image, images.centaur_female_brown, 50, 50) -- TEMP
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test_character:draw() -- TEMP
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-- test_bar:draw() -- TEMP
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book_progress:draw()
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end
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@@ -170,9 +85,9 @@ love.keypressed = function(key)
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update_book_progress(-1)
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elseif key == "right" then
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update_book_progress(1)
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elseif key == "v" then
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elseif key == "v" then -- TEMP testing voices
|
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macOS_say()
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elseif key == "c" then
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elseif key == "c" then -- TEMP gen character and say introduction
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test_new_character()
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end
|
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end
|
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Reference in new issue
Block a user