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OrangeDream/ReadMe.md
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# OrangeDream
Eventually, it's supposed to be a survival/crafting game with space travel. Hence why it's world-shaped.
Using the heightmap generator from here: https://github.com/TangentFoxy/heightmap
## Tasks
- [ ] Make a GitHub mirror for this repo.
- [ ] Remove heightmap library
- [ ] Update ReadMe
- [ ] ReadMe should also point out where the simplex implementation comes from
- [x] Update the `simplex` library to the latest version with FBM
- [x] Round the new map generator to a planet shape
- [ ] Move `tile_size` out of the map generator (this is a render feature, not a map feature)
- [x] Turn the new map gen into a wrapper kind of like my heightmap wrapper? (This is sorta already done in a sloppy way.)
- [ ] Rebuild the multi-noise map system.
- [ ] Renormalize to Earth extremes. :D (This will probably give bad initial results and need extensive changes.)
- [x] Use a spreadsheet to map -0.9 to 0.9 to find a mapping function to modify initial values to realistic height ranges!
(This was done with -1 to 1)
- [x] Rename `humidity` to `rainfall`.
- [ ] make documentation of how this is all working so I can remember when I forget to work on it for a while
### Long-Term
- [ ] Do all terrain generation within a radius check so unnecessary work isn't done and discarded.
- [ ] Terrain generation steps should happen within a single loop wherever possible?
(Tasks/Issues are stored in the ReadMe instead of using a webUI issue tracker due to how using such a tracker negatively influences portability of the project.)