c9a49eba486b81413c0f0cd03b63c907a8214af7
OrangeDream
Eventually, it's supposed to be a survival/crafting game with space travel. Hence why it's world-shaped.
Using the heightmap generator from here: https://github.com/TangentFoxy/heightmap
Tasks
- Make a GitHub mirror for this repo.
- Remove heightmap library
- Update ReadMe
- ReadMe should also point out where the simplex implementation comes from
- Update the
simplexlibrary to the latest version with FBM - Round the new map generator to a planet shape
- Move
tile_sizeout of the map generator (this is a render feature, not a map feature) - Turn the new map gen into a wrapper kind of like my heightmap wrapper? (This is sorta already done in a sloppy way.)
- Rebuild the multi-noise map system.
- Renormalize to Earth extremes. :D (This will probably give bad initial results and need extensive changes.)
- Use a spreadsheet to map -0.9 to 0.9 to find a mapping function to modify initial values to realistic height ranges!
- Rename
humiditytorainfall.
- make documentation of how this is all working so I can remember when I forget to work on it for a while
(Tasks/Issues are stored in the ReadMe instead of using a webUI issue tracker due to how using such a tracker negatively influences portability of the project.)
Description
Yet another game attempt. 2D progression thing, eventually to go to SPACE.
122 KiB
Languages
Lua
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