OrangeDream

Eventually, it's supposed to be a survival/crafting game with space travel. Hence why it's world-shaped.

Using the heightmap generator from here: https://github.com/TangentFoxy/heightmap

Tasks

  • Make a GitHub mirror for this repo.
  • Remove heightmap library
    • Update ReadMe
    • ReadMe should also point out where the simplex implementation comes from
  • Update the simplex library to the latest version with FBM
  • Round the new map generator to a planet shape
  • Move tile_size out of the map generator (this is a render feature, not a map feature)
  • Turn the new map gen into a wrapper kind of like my heightmap wrapper? (This is sorta already done in a sloppy way.)
  • Rebuild the multi-noise map system.
    • Renormalize to Earth extremes. :D (This will probably give bad initial results and need extensive changes.)
    • Use a spreadsheet to map -0.9 to 0.9 to find a mapping function to modify initial values to realistic height ranges!
    • Rename humidity to rainfall.
  • make documentation of how this is all working so I can remember when I forget to work on it for a while

(Tasks/Issues are stored in the ReadMe instead of using a webUI issue tracker due to how using such a tracker negatively influences portability of the project.)

S
Description
Yet another game attempt. 2D progression thing, eventually to go to SPACE.
Readme
122 KiB
Languages
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