22 lines
1.3 KiB
Markdown
22 lines
1.3 KiB
Markdown
# OrangeDream
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Eventually, it's supposed to be a survival/crafting game with space travel. Hence why it's world-shaped.
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Using the heightmap generator from here: https://github.com/TangentFoxy/heightmap
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## Tasks
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- [ ] Make a GitHub mirror for this repo.
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- [ ] Remove heightmap library
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- [ ] Update ReadMe
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- [ ] ReadMe should also point out where the simplex implementation comes from
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- [ ] Update the `simplex` library to the latest version with FBM
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- [ ] Round the new map generator to a planet shape
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- [ ] Move `tile_size` out of the map generator (this is a render feature, not a map feature)
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- [ ] Turn the new map gen into a wrapper kind of like my heightmap wrapper? (This is sorta already done in a sloppy way.)
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- [ ] Rebuild the multi-noise map system.
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- [ ] Renormalize to Earth extremes. :D (This will probably give bad initial results and need extensive changes.)
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- [ ] Use a spreadsheet to map -0.9 to 0.9 to find a mapping function to modify initial values to realistic height ranges!
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- [ ] Rename `humidity` to `rainfall`.
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- [ ] make documentation of how this is all working so I can remember when I forget to work on it for a while
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(Tasks/Issues are stored in the ReadMe instead of using a webUI issue tracker due to how using such a tracker negatively influences portability of the project.)
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