goddammit git I TOLD you to commit this
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local simplex = require "lib.simplex"
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local simplex_map = {}
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simplex_map.min = function(map)
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local r = math.huge
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for i=1,#map do
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if map[i] then
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for j=1,#map[1] do
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local v = map[i][j]
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if v and r > v then r = v end
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end
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end
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end
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return r
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end
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simplex_map.max = function(map)
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local r = -math.huge
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for i=1,#map do
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if map[i] then
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for j=1,#map[1] do
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local v = map[i][j]
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if v and r < v then r = v end
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end
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end
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end
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return r
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end
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simplex_map.normalize = function(map, new_min, new_max)
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local minimum = simplex_map.min(map)
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local initialRange = simplex_map.max(map) - minimum
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local finalRange = new_max - new_min
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for i = 1, #map do
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for j = 1, #map[1] do
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map[i][j] = (map[i][j] - minimum) / initialRange * finalRange + new_min
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end
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end
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map.min = simplex_map.min(map)
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map.max = simplex_map.max(map)
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return map -- superfluous
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end
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simplex_map.generate = function(size, scale, min, max, octaves, lacunarity, gain)
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if type(size) == "table" then
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scale = size.scale
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min = size.min
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max = size.max
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octaves = size.octaves
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lacunarity = size.lacunarity
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gain = size.gain
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size = size.size
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end
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simplex.Seed(math.random())
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local map = {}
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map.size = size
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scale = scale or 0.005
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for x = 1, map.size do
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map[x] = {}
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for y = 1, map.size do
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map[x][y] = simplex.FractalBrownianMotion2D(x * scale, y * scale, octaves, lacunarity, gain)
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end
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end
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if min or max then
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min = min or 0
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max = max or 1
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simplex_map.normalize(map, min, max)
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end
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return map
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end
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return simplex_map
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