mirror of
https://bitbucket.org/grumdrig/pq.git
synced 2026-09-29 08:44:00 -06:00
svn, so that changes will be trackable thataway. As checked in, right here, this is PQ 6.0
1032 lines
27 KiB
ObjectPascal
1032 lines
27 KiB
ObjectPascal
unit Main;
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interface
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uses
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Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
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Dialogs, ComCtrls, StdCtrls, ExtCtrls, Buttons, ImgList, Menus;
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type
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TForm1 = class(TForm)
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Panel1: TPanel;
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Label1: TLabel;
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Traits: TListView;
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Equips: TListView;
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Panel3: TPanel;
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Label3: TLabel;
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QuestBar: TProgressBar;
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Stats: TListView;
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Label2: TLabel;
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PlotBar: TProgressBar;
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Plots: TListView;
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Quests: TListView;
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Panel2: TPanel;
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Label4: TLabel;
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Spells: TListView;
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InventoryLabelAlsoGameStyle: TLabel;
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Inventory: TListView;
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Panel4: TPanel;
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Kill: TStatusBar;
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Label6: TLabel;
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ExpBar: TProgressBar;
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TaskBar: TProgressBar;
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Timer1: TTimer;
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EncumBar: TProgressBar;
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Label7: TLabel;
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ImageList1: TImageList;
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Label8: TLabel;
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Cheats: TPanel;
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CashIn: TButton;
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Button1: TButton;
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FinishQuest: TButton;
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Button3: TButton;
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CheatPlot: TButton;
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vars: TPanel;
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fTask: TLabel;
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fQuest: TLabel;
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fQueue: TListBox;
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procedure GoButtonClick(Sender: TObject);
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procedure Timer1Timer(Sender: TObject);
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procedure FormCreate(Sender: TObject);
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procedure SpeedButton1Click(Sender: TObject);
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procedure FormShow(Sender: TObject);
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procedure Button1Click(Sender: TObject);
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procedure CashInClick(Sender: TObject);
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procedure FinishQuestClick(Sender: TObject);
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procedure CheatPlotClick(Sender: TObject);
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procedure FormClose(Sender: TObject; var Action: TCloseAction);
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procedure FormKeyDown(Sender: TObject; var Key: Word;
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Shift: TShiftState);
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private
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procedure Task(caption: String; msec: Integer);
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procedure Dequeue;
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procedure Q(s: string);
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function TaskDone: Boolean;
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procedure CompleteQuest;
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procedure M(level: Integer; name, spoor: String);
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procedure CompleteAct;
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function RollCharacter: Boolean;
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procedure WinEquip;
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procedure WinSpell;
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procedure WinStat;
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procedure WinItem;
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function SpecialItem: String;
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procedure LevelUp;
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function BoringItem: String;
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function InterestingItem: String;
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procedure IO(name: String; save: Boolean);
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function MonsterTask(var level: Integer): String;
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function EquipPrice: Integer;
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public
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procedure LoadGame(name: String);
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function SaveGame: Boolean;
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procedure Put(list: TListView; key: String; value: String); overload;
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procedure Put(list: TListView; pos: Integer; value: String); overload;
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procedure Put(list: TListView; key: String; value: Integer); overload;
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procedure Add(list: TListView; key: String; value: Integer); overload;
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procedure AddR(list: TListView; key: String; value: Integer); overload;
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function Get(list: TListView; key: String): String; overload;
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function Get(list: TListView; index: Integer): String; overload;
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function GetI(list: TListView; key: String): Integer; overload;
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function GetI(list: TListView; index: Integer): Integer; overload;
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function Sum(list: TListView): Integer;
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end;
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var
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Form1: TForm1;
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implementation
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uses NewGuy, Math, Config, Unit3;
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{$R *.dfm}
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{
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const
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MonsterMax = 16;
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var
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fMonsters: array[1..MonsterMax] of TStrings;
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}
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//fTask: String;
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//fQuest: String;
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//fQueue: TStrings;
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procedure TForm1.Q(s: string);
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begin
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//if fQueue = nil then fQueue := TStringList.Create;
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fQueue.Items.Add(s);
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Dequeue;
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end;
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function TForm1.TaskDone: Boolean;
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begin
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with TaskBar do
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Result := Position >= Max;
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end;
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function Odds(chance, outof: Integer): Boolean;
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begin
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Result := Random(outof) < chance;
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end;
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function RandSign(): Integer;
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begin
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Result := Random(2) * 2 - 1;
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end;
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function Pick(s: TStrings): String;
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begin
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Result := s[Random(s.Count)];
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end;
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function RandomLow(below: Integer): Integer;
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begin
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Result := Min(Random(below),Random(below));
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end;
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function Ends(s,e: String): Boolean;
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begin
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Result := Copy(s,1+Length(s)-Length(e),Length(e)) = e;
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end;
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function Plural(s: String): String;
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begin
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if Ends(s,'y')
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then Result := Copy(s,1,Length(s)-1) + 'ies'
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else if Ends(s,'ch') or Ends(s,'x') or Ends(s,'s')
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then Result := s + 'es'
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else if Ends(s,'f')
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then Result := Copy(s,1,Length(s)-1) + 'ves'
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else Result := s + 's';
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end;
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function Split(s: String; field: Integer): String;
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var
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p: Integer;
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begin
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while field > 0 do begin
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p := Pos('|',s);
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s := Copy(s,p+1,10000);
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Dec(field);
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end;
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if Pos('|',s) > 0
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then Result := Copy(s,1,Pos('|',s)-1)
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else Result := s;
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end;
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function Indefinite(s: String; qty: Integer): String;
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begin
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if qty = 1 then begin
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if Pos(s[1], 'AEIOUÜaeiouü') > 0
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then Result := 'an ' + s
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else Result := 'a ' + s;
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end else begin
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Result := IntToStr(qty) + ' ' + Plural(s);
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end;
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end;
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function Definite(s: String; qty: Integer): String;
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begin
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if qty > 1 then
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s := {IntToStr(qty) + ' ' +} Plural(s);
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Result := 'the ' + s;
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end;
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{
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function TForm1.MonsterTask(var level: Integer): String;
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var
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qty, lev, i: Integer;
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begin
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lev := level;
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for i := 1 to level do begin
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if Odds(2,3) then
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Inc(lev, RandSign());
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if Odds(2,5) then
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Inc(level, RandSign());
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end;
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if lev < 1 then lev := 1;
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while lev > MonsterMax do Dec(lev, RandomLow(MonsterMax));
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if level < 1 then level := 1;
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fTask.Caption := Pick(fMonsters[lev]);
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Result := Split(fTask.Caption,0);
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fTask.Caption := 'kill|' + fTask.Caption;
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qty := 1;
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case level-lev of
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-3: Result := 'Fœtal ' + Result;
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-2: Result := 'Very Sick ' + Result;
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-1: Result := 'Lesser ' + Result;
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0: ; // that's fine
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1: Result := 'Greater ' + Result;
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2: Result := 'War ' + Result;
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3: Result := 'Über ' + Result;
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else
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if lev = 2 * level
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then Result := 'Half ' + Result
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else if lev * 2 = level
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then Result := 'Double ' + Result
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else begin
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if lev > level then begin
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lev := lev div 2;
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Result := 'Leper ' + Result;
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end;
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qty := (level + Random(lev)) div lev;
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if qty < 1 then qty := 1;
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level := lev * qty;
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end;
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end;
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Result := Indefinite(Result, qty);
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end;
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}
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{ health }
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function Sick(m: Integer; s: String): String;
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begin
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Result := IntToStr(m) + s; // in case I screw up
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case m of
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-5,5: Result := 'dead ' + s;
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-4,4: Result := 'comatose ' + s;
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-3,3: Result := 'crippled ' + s;
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-2,2: Result := 'sick ' + s;
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-1,1: Result := 'undernourished ' + s;
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end;
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end;
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function Young(m: Integer; s: String): String;
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begin
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Result := IntToStr(m) + s; // in case I screw up
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case -m of
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-5,5: Result := 'fœtal ' + s;
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-4,4: Result := 'baby ' + s;
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-3,3: Result := 'preadolescent ' + s;
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-2,2: Result := 'teenage ' + s;
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-1,1: Result := 'underage ' + s;
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end;
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end;
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function Big(m: Integer; s: String): String;
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begin
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Result := s; // in case I screw up
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case m of
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1,-1: Result := 'greater ' + s;
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2,-2: Result := 'massive ' + s;
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3,-3: Result := 'enormous ' + s;
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4,-4: Result := 'giant ' + s;
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5,-5: Result := 'titanic ' + s;
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end;
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end;
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function Special(m: Integer; s: String): String;
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begin
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Result := s; // in case I screw up
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case -m of
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1,-1:
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if Pos(' ',Result) > 0
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then Result := 'veteran ' + s
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else Result := 'Battle-' + s;
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2,-2: Result := 'cursed ' + s;
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3,-3:
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if Pos(' ',Result) > 0
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then Result := 'warrior ' + s
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else Result := 'Were-' + s;
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4,-4: Result := 'undead ' + s;
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5,-5: Result := 'demon ' + s;
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end;
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end;
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function TForm1.MonsterTask(var level: Integer): String;
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var
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qty, lev, i: Integer;
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monster, m1: string;
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begin
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for i := level downto 1 do begin
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if Odds(2,5) then
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Inc(level, RandSign());
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end;
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if level < 1 then level := 1;
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// level = level of puissance of opponent(s) we'll return
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// pick the monster out of so many random ones closest to the level we want
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monster := Pick(K.Monsters.Lines);
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lev := StrToInt(Split(monster,1));
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i := 3;
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while (i > 0) or (lev - level > 4) do begin
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m1 := Pick(K.Monsters.Lines);
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if abs(level-StrToInt(Split(m1,1))) < abs(level-lev) then begin
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monster := m1;
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lev := StrToInt(Split(monster,1));
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end;
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Dec(i);
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end;
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fTask.Caption := monster;
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Result := Split(monster,0);
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fTask.Caption := 'kill|' + fTask.Caption;
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qty := 1;
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if (level-lev) > 10 then begin
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// lev is too low. multiply...
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qty := (level + Random(lev)) div lev;
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if qty < 1 then qty := 1;
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level := level div qty;
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end;
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if (level - lev) <= -10 then begin
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Result := 'imaginary ' + Result;
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end else if (level-lev) < -5 then begin
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i := 10+(level-lev);
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i := 5-Random(i+1);
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Result := Sick(i,Young((lev-level)-i,Result));
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end else if ((level-lev) < 0) and (Random(2) = 1) then begin
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Result := Sick(level-lev,Result);
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end else if ((level-lev) < 0) then begin
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Result := Young(level-lev,Result);
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end else if (level-lev) >= 10 then begin
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Result := 'messianic ' + Result;
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end else if (level-lev) > 5 then begin
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i := 10-(level-lev);
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i := 5-Random(i+1);
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Result := Big(i,Special((level-lev)-i,Result));
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end else if ((level-lev) > 0) and (Random(2) = 1) then begin
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Result := Big(level-lev,Result);
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end else if ((level-lev) > 0) then begin
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Result := Special(level-lev,Result);
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end;
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lev := level;
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level := lev * qty;
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Result := Indefinite(Result, qty);
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end;
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function ProperCase(s:String):String;
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begin
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Result := UpperCase(Copy(s,1,1)) + Copy(s,2,10000);
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end;
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function TForm1.EquipPrice: Integer;
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begin
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Result := 5 * GetI(Traits,'Level') * GetI(Traits,'Level')
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+ 10 * GetI(Traits,'Level')
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+ 20;
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end;
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procedure TForm1.Dequeue;
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var
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s, a, old: String;
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n, l: Integer;
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begin
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while TaskDone do begin
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if Split(fTask.Caption,0) = 'kill' then begin
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if Split(fTask.Caption,3) = '*' then begin
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WinItem;
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end else if Split(fTask.Caption,3) <> '' then begin
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Add(Inventory,LowerCase(Split(fTask.Caption,1) + ' ' + ProperCase(Split(fTask.Caption,3))),1);
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end;
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end else if fTask.Caption = 'buying' then begin
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// buy some equipment
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Add(Inventory,'Gold',-EquipPrice);
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WinEquip;
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end else if (fTask.Caption = 'market') or (fTask.Caption = 'sell') then with Inventory do begin
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if fTask.Caption = 'sell' then begin
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Tag := GetI(Inventory,1);
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Tag := Tag * GetI(Traits,'Level');
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if Pos(' of ',Items[1].Caption) > 0 then
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Tag := Tag * (1+Random(10)) * (1+Random(GetI(Traits,'Level')));
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Items[0].MakeVisible(false);
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Items.Delete(1);
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Add(Inventory,'Gold',Tag);
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end;
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if Items.Count > 1 then begin
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Task('Selling ' + Indefinite(Inventory.Items[1].Caption, GetI(Inventory,1)), 1 * 1000);
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fTask.Caption := 'sell';
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break;
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end;
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end;
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old := fTask.Caption;
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fTask.Caption := '';
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if (fQueue.Items.Count > 0) then begin
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a := Split(fQueue.Items[0],0);
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n := StrToInt(Split(fQueue.Items[0],1));
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s := Split(fQueue.Items[0],2);
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if a = 'task' then begin
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Task(s, n * 1000);
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fQueue.Items.Delete(0);
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end else begin
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raise Exception.Create('bah!');
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end;
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end else with Encumbar do if Position >= Max then begin
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Task('Heading to market to sell loot',4 * 1000);
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fTask.Caption := 'market';
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end else if (Pos('kill|',old) <= 0) and (old <> 'heading') then begin
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if GetI(Inventory, 'Gold') > EquipPrice then begin
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Task('Negotiating purchase of better equipment', 5 * 1000);
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fTask.Caption := 'buying';
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end else begin
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Task('Heading to the killing fields', 4 * 1000);
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fTask.Caption := 'heading';
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end;
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end else begin
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n := GetI(Traits,'Level');
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l := n;
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s := MonsterTask(n);
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n := (2 * InventoryLabelAlsoGameStyle.Tag * n * 1000) div l;
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Task('Executing ' + s, n);
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end;
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end;
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end;
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function IndexOf(list: TListView; key: String): Integer;
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var
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i: Integer;
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begin
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for i := 0 to list.Items.Count-1 do if list.Items.Item[i].Caption = key then begin
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Result := i;
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Exit;
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end;
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with list.Items.Add do begin
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Result := Index;
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Caption := key;
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MakeVisible(false);
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list.Width := list.Width - 1; // trigger an autosize
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end;
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end;
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procedure TForm1.Put(list: TListView; key, value: String);
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begin
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Put(list, IndexOf(list,key), value);
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end;
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procedure TForm1.Put(list: TListView; key: String; value: Integer);
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begin
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Put(list,key,IntToStr(value));
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if key = 'STR' then
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Encumbar.Max := 10 + value;
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if list = Inventory then
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Encumbar.Position := Sum(Inventory) - GetI(Inventory,'Gold');
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end;
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procedure TForm1.Put(list: TListView; pos: Integer; value: String);
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begin
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with list.Items.Item[pos] do begin
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if SubItems.Count < 1
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then SubItems.Add(value)
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else SubItems[0] := value;
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end;
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end;
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function LevelUpTime(level: Integer): Integer;
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begin
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// ~20 minutes for level 1, eventually dominated by exponential
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Result := Round((20.0 + IntPower(1.15,level)) * 60.0);
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end;
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procedure TForm1.GoButtonClick(Sender: TObject);
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begin
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with ExpBar do begin
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Position := 0;
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Max := LevelUpTime(1);
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end;
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fTask.Caption := '';
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fQuest.Caption := '';
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fQueue.Items.Clear;
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Task('Loading.',2000); // that dot is spotted for later...
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Q('task|10|Experiencing an enigmatic and foreboding night vision');
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Q('task|6|Much is revealed about that wise old bastard you''d underestimated');
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Q('task|6|A shocking series of events leaves you alone and bewildered, but resolute');
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Q('task|4|Drawing upon an unexpected reserve of determination, you set out on a long and dangerous journey');
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Q('task|2|Loading');
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PlotBar.Max := 26;
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with Plots.Items.Add do begin
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Caption := 'Prologue';
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StateIndex := 0;
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end;
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Timer1.Enabled := True;
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SaveGame;
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end;
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procedure TForm1.WinSpell;
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begin
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AddR(Spells, K.Spells.Lines[RandomLow(Min(GetI(Stats,'WIS')+GetI(Traits,'Level'),
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K.Spells.Lines.Count))], 1);
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end;
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|
|
procedure TForm1.WinEquip;
|
|
var
|
|
pos, qual, plus, attrib, attribmax: Integer;
|
|
name: String;
|
|
stuff, better: TStrings;
|
|
begin
|
|
qual := Max(Random(GetI(Traits,'Level')),Random(1+GetI(Traits,'Level')));
|
|
pos := Random(Equips.Items.Count);
|
|
case pos of
|
|
0: begin stuff := K.Weapons.Lines; better := K.OffenseAttrib.Lines; end;
|
|
1: begin stuff := K.Shields.Lines; better := K.DefenseAttrib.Lines; end;
|
|
else begin stuff := K.Armors.Lines; better := K.DefenseAttrib.Lines; end;
|
|
end;
|
|
if qual > stuff.Count - 1 then
|
|
qual := stuff.Count - 1;
|
|
name := stuff[qual];
|
|
plus := GetI(Traits,'Level') - qual;
|
|
attribmax := Min(plus, better.Count-1);
|
|
while (plus > 0) and (attribmax > 0) and Odds(1,2) do begin
|
|
attrib := Random(attribmax+1);
|
|
name := better[attrib] + ' ' + name;
|
|
Dec(plus, attrib);
|
|
attribmax := Min(Min(plus, better.Count-1), attrib-1);
|
|
end;
|
|
if plus <> 0 then name := IntToStr(plus) + ' ' + name;
|
|
if plus > 0 then name := '+' + name;
|
|
|
|
Put(Equips, pos, name);
|
|
end;
|
|
|
|
procedure TForm1.WinStat;
|
|
begin
|
|
Add(Stats, Stats.Items[Random(Stats.Items.Count)].Caption, 1);
|
|
end;
|
|
|
|
function TForm1.SpecialItem: String;
|
|
begin
|
|
Result := InterestingItem + ' of ' +
|
|
Pick(K.ItemOfs.Lines);
|
|
end;
|
|
|
|
function TForm1.InterestingItem: String;
|
|
begin
|
|
Result := Pick(K.ItemAttrib.Lines) + ' ' +
|
|
Pick(K.Specials.Lines);
|
|
end;
|
|
|
|
function TForm1.BoringItem: String;
|
|
begin
|
|
Result := Pick(K.BoringItems.Lines);
|
|
end;
|
|
|
|
procedure TForm1.WinItem;
|
|
begin
|
|
Add(Inventory, SpecialItem, 1);
|
|
end;
|
|
|
|
procedure TForm1.CompleteQuest;
|
|
var
|
|
lev, level, l, i: Integer;
|
|
m: string;
|
|
begin
|
|
with QuestBar do begin
|
|
Position := 0;
|
|
Max := 50 + Random(100);
|
|
end;
|
|
with Quests do begin
|
|
if Items.Count > 0 then begin
|
|
Items[Items.Count-1].StateIndex := 1;
|
|
case Random(4) of
|
|
0: WinSpell;
|
|
1: WinEquip;
|
|
2: WinStat;
|
|
3: WinItem;
|
|
end;
|
|
end;
|
|
while Items.Count > 99 do Items.Delete(0);
|
|
{
|
|
lev := GetI(Traits,'Level');
|
|
for i := lev downto 1 do
|
|
if Odds(1,3) then
|
|
Inc(lev,RandSign());
|
|
if lev > MonsterMax then lev := MonsterMax - Random(2);
|
|
if lev < 1 then lev := 1;
|
|
}
|
|
with Items.Add do begin
|
|
case Random(4) of
|
|
0: begin
|
|
level := GetI(Traits,'Level');
|
|
for i := 1 to 4 do begin
|
|
m := Pick(K.Monsters.Lines);
|
|
l := StrToInt(Split(m,1));
|
|
if (i = 1) or (abs(l - level) < abs(lev - level)) then begin
|
|
lev := l;
|
|
fQuest.Caption := m;
|
|
end;
|
|
end;
|
|
Caption := 'Exterminate ' + Definite(Split(fQuest.Caption,0),2);
|
|
end;
|
|
1: begin
|
|
fQuest.Caption := InterestingItem;
|
|
Caption := 'Seek ' + Definite(fQuest.Caption,1);
|
|
end;
|
|
2: begin
|
|
fQuest.Caption := BoringItem;
|
|
Caption := 'Deliver this ' + fQuest.Caption;
|
|
end;
|
|
3: begin
|
|
fQuest.Caption := BoringItem;
|
|
Caption := 'Fetch me ' + Indefinite(fQuest.Caption,1);
|
|
end;
|
|
end;
|
|
StateIndex := 0;
|
|
MakeVisible(false);
|
|
end;
|
|
Width := Width - 1; // trigger a column resize
|
|
end;
|
|
SaveGame;
|
|
end;
|
|
|
|
function Rome(var n: Integer; dn: Integer; var s: String; ds: String): Boolean;
|
|
begin
|
|
Result := (n >= dn);
|
|
if Result then begin
|
|
n := n - dn;
|
|
s := s + ds;
|
|
end;
|
|
end;
|
|
|
|
function UnRome(var s: String; dn: Integer; var n: Integer; ds: String): Boolean;
|
|
begin
|
|
Result := (Copy(s,1,Length(ds)) = ds);
|
|
if Result then begin
|
|
s := Copy(s,Length(ds)+1,10000);
|
|
n := n + dn;
|
|
end;
|
|
end;
|
|
|
|
function IntToRoman(n: Integer): String;
|
|
begin
|
|
while Rome(n, 1000, Result, 'M') do ;
|
|
Rome(n, 900, Result, 'CM');
|
|
Rome(n, 500, Result, 'D');
|
|
Rome(n, 400, Result, 'CD');
|
|
while Rome(n, 100, Result, 'C') do ;
|
|
Rome(n, 90, Result, 'XC');
|
|
Rome(n, 50, Result, 'L');
|
|
Rome(n, 40, Result, 'XL');
|
|
while Rome(n, 10, Result, 'X') do ;
|
|
Rome(n, 9, Result, 'IX');
|
|
Rome(n, 5, Result, 'V');
|
|
Rome(n, 4, Result, 'IV');
|
|
while Rome(n, 1, Result, 'I') do ;
|
|
end;
|
|
|
|
function RomanToInt(n: String): Integer;
|
|
begin
|
|
Result := 0;
|
|
while UnRome(n, 1000, Result, 'M') do ;
|
|
UnRome(n, 900, Result, 'CM');
|
|
UnRome(n, 500, Result, 'D');
|
|
UnRome(n, 400, Result, 'CD');
|
|
while UnRome(n, 100, Result, 'C') do ;
|
|
UnRome(n, 90, Result, 'XC');
|
|
UnRome(n, 50, Result, 'L');
|
|
UnRome(n, 40, Result, 'XL');
|
|
while UnRome(n, 10, Result, 'X') do ;
|
|
UnRome(n, 9, Result, 'IX');
|
|
UnRome(n, 5, Result, 'V');
|
|
UnRome(n, 4, Result, 'IV');
|
|
while UnRome(n, 1, Result, 'I') do ;
|
|
end;
|
|
|
|
procedure TForm1.CompleteAct;
|
|
begin
|
|
PlotBar.Position := 0;
|
|
with Plots do begin
|
|
Items[Items.Count-1].StateIndex := 1;
|
|
PlotBar.Max := 60 * 60 * (10 + 5 * Items.Count); // 10 hrs + 5/act
|
|
with Items.Add do begin
|
|
Caption := 'Act ' + IntToRoman(Items.Count-1);
|
|
MakeVisible(false);
|
|
StateIndex := 0;
|
|
Width := Width-1;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
procedure TForm1.Task(caption: String; msec: Integer);
|
|
begin
|
|
Kill.SimpleText := caption + '...';
|
|
with TaskBar do begin
|
|
Position := 0;
|
|
Max := msec;
|
|
end;
|
|
end;
|
|
|
|
procedure TForm1.Add(list: TListView; key: String; value: Integer);
|
|
begin
|
|
Put(list, key, value + GetI(list,key));
|
|
end;
|
|
|
|
procedure TForm1.AddR(list: TListView; key: String; value: Integer);
|
|
begin
|
|
Put(list, key, IntToRoman(value + RomanToInt(Get(list,key))));
|
|
end;
|
|
|
|
function TForm1.Get(list: TListView; key: String): String;
|
|
begin
|
|
Result := Get(list, IndexOf(list,key));
|
|
end;
|
|
|
|
function TForm1.Get(list: TListView; index: Integer): String;
|
|
begin
|
|
with list.Items.Item[index] do begin
|
|
if SubItems.Count < 1
|
|
then Result := ''
|
|
else Result := SubItems[0];
|
|
end;
|
|
end;
|
|
|
|
function TForm1.GetI(list: TListView; key: String): Integer;
|
|
begin
|
|
Result := StrToIntDef(Get(list,key),0);
|
|
end;
|
|
|
|
function TForm1.GetI(list: TListView; index: Integer): Integer;
|
|
begin
|
|
Result := StrToIntDef(Get(list,index),0);
|
|
end;
|
|
|
|
function TForm1.Sum(list: TListView): Integer;
|
|
var
|
|
i: Integer;
|
|
begin
|
|
Result := 0;
|
|
for i := 0 to list.Items.Count - 1 do
|
|
Inc(Result, GetI(list,i));
|
|
end;
|
|
|
|
procedure PutLast(list: TListView; value: String);
|
|
begin
|
|
if list.Items.Count > 0 then
|
|
with list.Items.Item[list.Items.Count-1] do begin
|
|
if SubItems.Count < 1
|
|
then SubItems.Add(value)
|
|
else SubItems[0] := value;
|
|
end;
|
|
list.Width := list.Width - 1; // trigger an autosize
|
|
end;
|
|
|
|
procedure TForm1.LevelUp;
|
|
var
|
|
i: Integer;
|
|
begin
|
|
Add(Traits,'Level',1);
|
|
Add(Stats,'HP Max', GetI(Stats,'CON') div 3 + 1 + Random(4));
|
|
Add(Stats,'MP Max', GetI(Stats,'INT') div 3 + 1 + Random(4));
|
|
for i := 1 to 2 do WinStat;
|
|
WinSpell;
|
|
with ExpBar do begin
|
|
Position := 0;
|
|
Max := LevelUpTime(GetI(Traits,'Level'));
|
|
end;
|
|
SaveGame;
|
|
end;
|
|
|
|
procedure TForm1.Timer1Timer(Sender: TObject);
|
|
var
|
|
gain: Boolean;
|
|
begin
|
|
gain := Pos('kill|',fTask.Caption) = 1;
|
|
with TaskBar do begin
|
|
if Position >= Max then begin
|
|
if Kill.SimpleText = 'Loading....' then Max := 0;
|
|
|
|
if gain then with ExpBar do if Position >= Max
|
|
then LevelUp
|
|
else Position := Position + TaskBar.Max div 1000;
|
|
|
|
if gain then if Plots.Items.Count > 1 then
|
|
with QuestBar do if Position >= Max then begin
|
|
CompleteQuest;
|
|
end else if Quests.Items.Count > 0 then
|
|
Position := Position + TaskBar.Max div 1000;
|
|
|
|
with PlotBar do if Position >= Max
|
|
then CompleteAct
|
|
else Position := Position + TaskBar.Max div 1000;
|
|
|
|
Dequeue();
|
|
end else with TaskBar do
|
|
Position := Position + Integer(Timer1.Interval);
|
|
end;
|
|
end;
|
|
|
|
procedure TForm1.M(level: Integer; name, spoor: String);
|
|
begin
|
|
//fMonsters[level].Add(name + '|' + IntToStr(level) + '|' + spoor);
|
|
end;
|
|
|
|
procedure TForm1.FormCreate(Sender: TObject);
|
|
begin
|
|
QuestBar.Position := 0;
|
|
PlotBar.Position := 0;
|
|
TaskBar.Position := 0;
|
|
ExpBar.Position := 0;
|
|
Encumbar.Position := 0;
|
|
{
|
|
for i := 1 to MonsterMax do
|
|
fMonsters[i] := TStringList.Create;
|
|
M(1,'Wasp','Stinger');
|
|
M(1,'Rat','Tail');
|
|
M(1,'Bunny','Ear');
|
|
M(1,'Moth','Dust');
|
|
M(1,'Beagle','Collar');
|
|
M(1,'Midge','Corpse');
|
|
M(2,'Ostrich','Beak');
|
|
M(2,'Billy Goat','Beard');
|
|
M(2,'Bat','Wing');
|
|
M(2,'Koala','Heart');
|
|
M(3,'Wolf','Paw');
|
|
M(3,'Gnome','Skull');
|
|
M(3,'Kobold','Penis');
|
|
M(3,'Whippet','Collar');
|
|
M(4,'Orc','Shoe');
|
|
M(5,'Uruk','Boot');
|
|
M(6,'Tiger','Stripe');
|
|
M(7,'Lich','Mascara');
|
|
M(8,'Mummy','Chapeau');
|
|
M(9,'Vampire','Pancreas');
|
|
M(10,'Slime','Slime');
|
|
M(11,'Giant','Jumpsuit');
|
|
M(12,'Bugbear','Fang');
|
|
M(13,'Owlbear','Tuft');
|
|
M(14,'Basilisk','Gallstone');
|
|
M(15,'Cockatrice','Cock');
|
|
M(16,'Dragon','Scale');
|
|
}
|
|
end;
|
|
|
|
procedure TForm1.SpeedButton1Click(Sender: TObject);
|
|
begin
|
|
TaskBar.Position := TaskBar.Max;
|
|
end;
|
|
|
|
function TForm1.RollCharacter: Boolean;
|
|
var
|
|
f: Integer;
|
|
begin
|
|
Result := true;
|
|
repeat
|
|
if mrCancel = Form2.ShowModal then begin
|
|
Result := false;
|
|
Exit;
|
|
end;
|
|
if FileExists(Form2.Name.Text + '.pq6') and
|
|
(mrNo = MessageDlg('A saved game with that name already exists. Do you want to overwrite it?', mtWarning, [mbYes,mbNo], 0)) then begin
|
|
// go around again
|
|
end else begin
|
|
f := FileCreate(Form2.Name.Text + '.pq6');
|
|
if f = -1 then begin
|
|
ShowMessage('The thought police don''t like that name. Choose a name without \\ / : * ? " < > or | in it.');
|
|
end else begin
|
|
FileClose(f);
|
|
Break;
|
|
end;
|
|
end;
|
|
until false;
|
|
|
|
with Form2 do begin
|
|
Put(Traits,'Name',Name.Text);
|
|
Put(Traits,'Race',Race.Items[Race.ItemIndex]);
|
|
Put(Traits,'Class',Klass.Items[Klass.ItemIndex]);
|
|
Put(Traits,'Level',1);
|
|
Put(Stats,'STR',STR.Tag);
|
|
Put(Stats,'CON',CON.Tag);
|
|
Put(Stats,'DEX',DEX.Tag);
|
|
Put(Stats,'INT',INT.Tag);
|
|
Put(Stats,'WIS',WIS.Tag);
|
|
Put(Stats,'CHA',CHA.Tag);
|
|
Put(Stats,'HP Max',Random(8) + CON.Tag div 6);
|
|
Put(Stats,'MP Max',Random(8) + INT.Tag div 6);
|
|
Put(Equips,'Weapon','Sharp Stick');
|
|
Put(Inventory,'Gold',0);
|
|
InventoryLabelAlsoGameStyle.Tag := GameStyle.Position;
|
|
GoButtonClick(Form2);
|
|
end;
|
|
end;
|
|
|
|
procedure TForm1.FormShow(Sender: TObject);
|
|
begin
|
|
while 1=1 do begin
|
|
case Form3.ShowModal of
|
|
mrOk: begin
|
|
if RollCharacter then
|
|
Break;
|
|
end;
|
|
mrRetry: begin
|
|
// load
|
|
if Form3.OpenDialog1.Execute then begin
|
|
LoadGame(Form3.OpenDialog1.Filename);
|
|
break;
|
|
end;
|
|
end;
|
|
mrCancel: begin
|
|
Close;
|
|
Break;
|
|
end;
|
|
end;
|
|
end;
|
|
end;
|
|
|
|
procedure TForm1.Button1Click(Sender: TObject);
|
|
begin
|
|
LevelUp;
|
|
end;
|
|
|
|
procedure TForm1.CashInClick(Sender: TObject);
|
|
begin
|
|
WinEquip;
|
|
WinItem;
|
|
WinSpell;
|
|
WinStat;
|
|
Add(Inventory,'Gold',Random(100));
|
|
end;
|
|
|
|
procedure TForm1.FinishQuestClick(Sender: TObject);
|
|
begin
|
|
QuestBar.Position := QuestBar.Max;
|
|
TaskBar.Position := TaskBar.Max;
|
|
end;
|
|
|
|
procedure TForm1.CheatPlotClick(Sender: TObject);
|
|
begin
|
|
PlotBar.Position := PlotBar.Max;
|
|
TaskBar.Position := TaskBar.Max;
|
|
end;
|
|
|
|
|
|
procedure TForm1.IO(name: String; save: Boolean);
|
|
var
|
|
f1: TForm1;
|
|
begin
|
|
if save then begin
|
|
WriteComponentResFile(name, Self);
|
|
end else begin
|
|
Form1 := ReadComponentResFile(name, nil) as TForm1;
|
|
end;
|
|
end;
|
|
|
|
function TForm1.SaveGame: Boolean;
|
|
var
|
|
f: TFileStream;
|
|
i: Integer;
|
|
name: String;
|
|
begin
|
|
name := Get(Traits,'Name') + '.pq6';
|
|
Result := true;
|
|
try
|
|
f := TFileStream.Create(name, fmCreate);
|
|
for i := 0 to ComponentCount-1 do
|
|
f.WriteComponent(Components[i]);
|
|
f.Free;
|
|
except
|
|
on EfCreateError do Result := false;
|
|
end;
|
|
end;
|
|
|
|
procedure TForm1.LoadGame(name: String);
|
|
var
|
|
f: TFileStream;
|
|
c: TComponent;
|
|
i: Integer;
|
|
begin
|
|
f := TFileStream.Create(name, fmOpenRead);
|
|
for i := 0 to ComponentCount-1 do begin
|
|
c := f.ReadComponent(Components[i]);
|
|
//Components[i].Assign(c);
|
|
end;
|
|
f.Free;
|
|
Timer1.Enabled := True;
|
|
// trigger autosizes
|
|
Plots.Width := 100;
|
|
Quests.Width := 100;
|
|
Inventory.Width := 100;
|
|
Equips.Width := 100;
|
|
Spells.Width := 100;
|
|
Traits.Width := 100;
|
|
Stats.Width := 100;
|
|
end;
|
|
|
|
procedure TForm1.FormClose(Sender: TObject; var Action: TCloseAction);
|
|
begin
|
|
if Timer1.Enabled then begin
|
|
Timer1.Enabled := false;
|
|
if SaveGame then
|
|
ShowMessage('Game saved as ' + Get(Traits,'Name') + '.pq6');
|
|
end;
|
|
end;
|
|
|
|
procedure TForm1.FormKeyDown(Sender: TObject; var Key: Word;
|
|
Shift: TShiftState);
|
|
begin
|
|
if (ssCtrl in Shift) and (ssShift in Shift) and (Key = ord('C')) then
|
|
Cheats.Visible := not Cheats.Visible;
|
|
end;
|
|
|
|
initialization
|
|
RegisterClasses([TForm1]);
|
|
end.
|