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https://bitbucket.org/grumdrig/pq.git
synced 2026-09-29 00:33:59 -06:00
Also fixed the ImpressiveGuy stuff and how the plot progress bar worked for the prologue
58 lines
1.1 KiB
ObjectPascal
58 lines
1.1 KiB
ObjectPascal
unit Config;
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{ copyright (c)2002 Eric Fredricksen all rights reserved }
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interface
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uses
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Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
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Dialogs, StdCtrls, ComCtrls;
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type
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TK = class(TForm)
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Spells: TMemo;
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Label1: TLabel;
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OffenseAttrib: TMemo;
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Label2: TLabel;
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DefenseAttrib: TMemo;
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Label3: TLabel;
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Shields: TMemo;
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Label4: TLabel;
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Armors: TMemo;
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Label5: TLabel;
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Weapons: TMemo;
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Label6: TLabel;
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Specials: TMemo;
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Label7: TLabel;
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ItemAttrib: TMemo;
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Label8: TLabel;
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ItemOfs: TMemo;
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Label9: TLabel;
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BoringItems: TMemo;
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Label10: TLabel;
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Monsters: TMemo;
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MonMods: TMemo;
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Label11: TLabel;
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Label12: TLabel;
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OffenseBad: TMemo;
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Label13: TLabel;
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DefenseBad: TMemo;
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Label14: TLabel;
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Races: TMemo;
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Label15: TLabel;
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Label16: TLabel;
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Klasses: TMemo;
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Label17: TLabel;
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Titles: TMemo;
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ImpressiveTitles: TMemo;
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Label18: TLabel;
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end;
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var
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K: TK;
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implementation
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{$R *.dfm}
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end.
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