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Vendored
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@@ -12,7 +12,7 @@ The ancient reckoning held that the Five Skrelkampi (and their Truebine) would
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return when the great Trond-feast could be held anew and the Belnap reunited.
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But this legend became lost to all but the Papperboxen at Horbug.
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One of their own was Yallow the Speldrig, who found an unlikely pupil in
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Torbole Understeady, the discarded illigitimate waif of Wainthane Topknox,
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Torbole Understeady, the discarded illegitimate waif of Wainthane Topknox,
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whom Yallow renamed Grumdrig and began to school as a boar-pulmet's apprentice. ...And, as it
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was said by some, in aberdoxy.
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<p>
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@@ -20,13 +20,13 @@ As our story opens young Grumdrig has returned to Horbug following a trying stin
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Spilwaer Spond where his laconic disposition and fertile mind bred a series
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of misadventures which had landed him outside the good graces of the Jordref there,
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Welham, who had secretly begun a long term course of slow but
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disaccomodating illpeel in the lad's morning fanwael.
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disaccommodating illpeel in the lad's morning fanwael.
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Meanwhile, though scarce a tuft of <i>mansefur</i> had yet made its appearance
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on the boy's <i>manssach</i>, a number of visiting Roilwachhs have begun to
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exhibit a discreet
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and seemingly inexplicable interest in the boy. Strange indeed, as he would not reach
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his krouchensterm for another harvest or more.
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And when Grumdrig's resiliant compatriot Paedri
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And when Grumdrig's resilient compatriot Paedri
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appears at Grumdrig's lochnotat with a Scrolstamp from the old Speldrig,
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a woozy foreboding feeling rises from his young gut...
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@@ -48,21 +48,21 @@ and other frustrations common to that older generation of RPG's.
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<h3> User manual </h3>
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Even inexperienced gamers will find <b>Progress Quest</b>
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remarkably intutive and simple to play. Start the program
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remarkably intuitive and simple to play. Start the program
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and click the <code>New Game (Single Player)</code> button,
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or click <code>New Game (Multiplayer)</code> and select a Realm to
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compete against players from all over the world.
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You will then be presented with the character creation screen.
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Select a name, race and class for the new character. Then, use the <code>Roll</code> button
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until you are statisfied with the stats
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until you are satisfied with the stats
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for your character. <i>Tip: You can use the <code>Unroll</code> button (a feature exclusive to <b>Progress Quest</b>)
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to go back to any previous roll if you find that you've
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clicked too hastily.</i>
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<p>
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If you choose to play an online game, your character will share adventures with other <b>Progress
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Quest</b> characters in an online virtual world. Online play requires
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internet connectivity, though sophisiticated algorithms
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internet connectivity, though sophisticated algorithms
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keep the bandwidth usage to a minimum. You can compare your character against
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the top <b>Progress Quest</b> players by visiting
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<a href=http://progressquest.com/realms.php>http://progressquest.com/realms.php</a>
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@@ -71,17 +71,17 @@ the top <b>Progress Quest</b> players by visiting
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Finally, hit the <code>Sold!</code> button to begin the game. The game will start immediately, and
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you can safely familiarize yourself with the game's single interface screen as the game progresses
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on its own.
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Soon your avatar will be seeking and destroying an exotic panopoly of beasts while you
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Soon your avatar will be seeking and destroying an exotic panoply of beasts while you
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gaze proudly on. Missing, you will notice, is the tedious march from town, the bewildering maze of cookie cutter
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streets hiding some specific merchant or NPC,
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and the repetetive hunt for just the right beast to execute. <b>Progress Quest</b> supplies
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and the repetitive hunt for just the right beast to execute. <b>Progress Quest</b> supplies
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your character with an endless series of victims, as well as exciting quests which keep your quest
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log full to the brim at all times.
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<p>
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TREASURE: Each slain creature yields a trophy, which can be sold in any town.
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When the encumbrance bar reaches maximum, your character automatically returns to the nearest town
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to sell your loot. If sufficiently liquid, he may then purchase an upgrade in equpiment (weapon or armor).
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That being done, the interpid adventurer then returns to the frontier to spill more blood.
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to sell your loot. If sufficiently liquid, he may then purchase an upgrade in equipment (weapon or armor).
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That being done, the intrepid adventurer then returns to the frontier to spill more blood.
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<i>Tip: The amount your character can carry before his encumbrance bar fills up
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increases as his STR stat improves.</i>
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<p>
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