chore: Fix typos

Signed-off-by: txtsd <code@ihavea.quest>
This commit is contained in:
txtsd
2022-11-09 00:15:57 +05:30
parent 73fb6f5962
commit 7f901f40a6
5 changed files with 25 additions and 25 deletions
+10 -10
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@@ -12,7 +12,7 @@ The ancient reckoning held that the Five Skrelkampi (and their Truebine) would
return when the great Trond-feast could be held anew and the Belnap reunited.
But this legend became lost to all but the Papperboxen at Horbug.
One of their own was Yallow the Speldrig, who found an unlikely pupil in
Torbole Understeady, the discarded illigitimate waif of Wainthane Topknox,
Torbole Understeady, the discarded illegitimate waif of Wainthane Topknox,
whom Yallow renamed Grumdrig and began to school as a boar-pulmet's apprentice. ...And, as it
was said by some, in aberdoxy.
<p>
@@ -20,13 +20,13 @@ As our story opens young Grumdrig has returned to Horbug following a trying stin
Spilwaer Spond where his laconic disposition and fertile mind bred a series
of misadventures which had landed him outside the good graces of the Jordref there,
Welham, who had secretly begun a long term course of slow but
disaccomodating illpeel in the lad's morning fanwael.
disaccommodating illpeel in the lad's morning fanwael.
Meanwhile, though scarce a tuft of <i>mansefur</i> had yet made its appearance
on the boy's <i>manssach</i>, a number of visiting Roilwachhs have begun to
exhibit a discreet
and seemingly inexplicable interest in the boy. Strange indeed, as he would not reach
his krouchensterm for another harvest or more.
And when Grumdrig's resiliant compatriot Paedri
And when Grumdrig's resilient compatriot Paedri
appears at Grumdrig's lochnotat with a Scrolstamp from the old Speldrig,
a woozy foreboding feeling rises from his young gut...
@@ -48,21 +48,21 @@ and other frustrations common to that older generation of RPG's.
<h3> User manual </h3>
Even inexperienced gamers will find <b>Progress Quest</b>
remarkably intutive and simple to play. Start the program
remarkably intuitive and simple to play. Start the program
and click the <code>New Game (Single Player)</code> button,
or click <code>New Game (Multiplayer)</code> and select a Realm to
compete against players from all over the world.
You will then be presented with the character creation screen.
Select a name, race and class for the new character. Then, use the <code>Roll</code> button
until you are statisfied with the stats
until you are satisfied with the stats
for your character. <i>Tip: You can use the <code>Unroll</code> button (a feature exclusive to <b>Progress Quest</b>)
to go back to any previous roll if you find that you've
clicked too hastily.</i>
<p>
If you choose to play an online game, your character will share adventures with other <b>Progress
Quest</b> characters in an online virtual world. Online play requires
internet connectivity, though sophisiticated algorithms
internet connectivity, though sophisticated algorithms
keep the bandwidth usage to a minimum. You can compare your character against
the top <b>Progress Quest</b> players by visiting
<a href=http://progressquest.com/realms.php>http://progressquest.com/realms.php</a>
@@ -71,17 +71,17 @@ the top <b>Progress Quest</b> players by visiting
Finally, hit the <code>Sold!</code> button to begin the game. The game will start immediately, and
you can safely familiarize yourself with the game's single interface screen as the game progresses
on its own.
Soon your avatar will be seeking and destroying an exotic panopoly of beasts while you
Soon your avatar will be seeking and destroying an exotic panoply of beasts while you
gaze proudly on. Missing, you will notice, is the tedious march from town, the bewildering maze of cookie cutter
streets hiding some specific merchant or NPC,
and the repetetive hunt for just the right beast to execute. <b>Progress Quest</b> supplies
and the repetitive hunt for just the right beast to execute. <b>Progress Quest</b> supplies
your character with an endless series of victims, as well as exciting quests which keep your quest
log full to the brim at all times.
<p>
TREASURE: Each slain creature yields a trophy, which can be sold in any town.
When the encumbrance bar reaches maximum, your character automatically returns to the nearest town
to sell your loot. If sufficiently liquid, he may then purchase an upgrade in equpiment (weapon or armor).
That being done, the interpid adventurer then returns to the frontier to spill more blood.
to sell your loot. If sufficiently liquid, he may then purchase an upgrade in equipment (weapon or armor).
That being done, the intrepid adventurer then returns to the frontier to spill more blood.
<i>Tip: The amount your character can carry before his encumbrance bar fills up
increases as his STR stat improves.</i>
<p>