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Merged in fixes (pull request #1)
A few fixes for the codebase Approved-by: Eric Fredricksen
This commit is contained in:
+9
-9
@@ -32,7 +32,7 @@ object K: TK
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Top = 228
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Width = 70
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Height = 13
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Caption = 'Defense Atrtrib'
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Caption = 'Defense Attrib'
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end
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object Label4: TLabel
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Left = 140
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@@ -60,7 +60,7 @@ object K: TK
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Top = 428
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Width = 40
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Height = 13
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Caption = 'Speicals'
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Caption = 'Specials'
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end
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object Label8: TLabel
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Left = 8
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@@ -153,7 +153,7 @@ object K: TK
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'Seasick'
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'Gyp'
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'Shoelaces'
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'Innoculate'
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'Inoculate'
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'Cone of Annoyance'
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'Magnetic Orb'
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'Invisible Hands'
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@@ -188,7 +188,7 @@ object K: TK
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'Animate Tunic'
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'Ursine Armor'
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'Holy Roller'
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'Tonsilectomy'
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'Tonsillectomy'
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'Curse Family'
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'Infinite Confusion')
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TabOrder = 0
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@@ -545,7 +545,7 @@ object K: TK
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'Beholder|10|eyestalk'
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'Black Pudding|10|saliva'
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'Blink Dog|4|eyelid'
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'Cub Scout|1|neckercheif'
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'Cub Scout|1|neckerchief'
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'Girl Scout|2|cookie'
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'Boy Scout|3|merit badge'
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'Eagle Scout|4|merit badge'
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@@ -583,7 +583,7 @@ object K: TK
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'Ice Devil|11|snow'
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'Lemure|3|blob'
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'Pit Fiend|13|seed'
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'Anklyosaurus|9|tail'
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'Ankylosaurus|9|tail'
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'Brontosaurus|30|brain'
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'Diplodocus|24|fin'
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'Elasmosaurus|15|neck'
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@@ -594,9 +594,9 @@ object K: TK
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'Pentasaurus|12|head'
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'Stegosaurus|18|plate'
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'Triceratops|16|horn'
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'Tyranosauraus Rex|18|forearm'
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'Tyrannosaurus Rex|18|forearm'
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'Djinn|7|lamp'
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'Doppleganger|4|face'
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'Doppelganger|4|face'
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'Black Dragon|7|*'
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'Plaid Dragon|7|sporrin'
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'Blue Dragon|9|*'
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@@ -665,7 +665,7 @@ object K: TK
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'Hippocampus|4|mane'
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'Hippogriff|3|egg'
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'Hobgoblin|1|patella'
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'Homonculus|2|fluid'
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'Homunculus|2|fluid'
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'Hydra|8|gyrum'
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'Imp|2|tail'
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'Invisible Stalker|8|*'
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+4
-4
@@ -13,9 +13,9 @@
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{* BinaryData: Boolean - This setting specifies which type }
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{* of data will taken from the web. }
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{* If you set this property TRUE then }
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{* component will determinee the size }
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{* of files *before* getting them from }
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{* the web. }
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{* component will determine the size of}
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{* files *before* getting them from the}
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{* web. }
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{* If this property is FALSE then as we}
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{* do not knows the file size the }
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{* OnProgress event will doesn't work. }
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@@ -46,7 +46,7 @@
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{ EVENTS: }
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{ OnDoneFile - Occurs when the file is downloaded }
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{ OnDoneString - Occurs when the string is received }
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{ OnError - Occurs when error happend }
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{ OnError - Occurs when error happens }
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{ OnProgress - Occurs at the receiving of the BINARY DATA }
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{*************************************************************}
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{ Please see demo program for more information. }
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@@ -24,9 +24,9 @@ thataway.
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(I didn't add this README file in PQ 6.0, but after that you can use
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this README to trace the checkin history using version control.)
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Subversion revsion numbers vs. versions:
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Subversion revision numbers vs. versions:
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* r321 v6.3 as I found it after a couple years of inactivity
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* r321 v6.3 as I found it after a couple of years of inactivity
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* r320 v6.2 probably as released, though I'm not totally sure
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* r318 v6.2 but probably a slightly older version
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* r317 v6.1
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+1
-1
@@ -18,7 +18,7 @@
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* *
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* acknowledgements *
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* erik turner Z*Stream routines *
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* david bennion finding the nastly little endless loop quirk with the *
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* david bennion finding the nasty little endless loop quirk with the *
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* TZDecompressionStream.Read method *
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* burak kalayci informing me about the zlib 1.1.4 update *
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*****************************************************************************}
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Vendored
+13
-13
@@ -12,7 +12,7 @@ The ancient reckoning held that the Five Skrelkampi (and their Truebine) would
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return when the great Trond-feast could be held anew and the Belnap reunited.
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But this legend became lost to all but the Papperboxen at Horbug.
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One of their own was Yallow the Speldrig, who found an unlikely pupil in
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Torbole Understeady, the discarded illigitimate waif of Wainthane Topknox,
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Torbole Understeady, the discarded illegitimate waif of Wainthane Topknox,
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whom Yallow renamed Grumdrig and began to school as a boar-pulmet's apprentice. ...And, as it
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was said by some, in aberdoxy.
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<p>
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@@ -20,13 +20,13 @@ As our story opens young Grumdrig has returned to Horbug following a trying stin
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Spilwaer Spond where his laconic disposition and fertile mind bred a series
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of misadventures which had landed him outside the good graces of the Jordref there,
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Welham, who had secretly begun a long term course of slow but
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disaccomodating illpeel in the lad's morning fanwael.
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disaccommodating illpeel in the lad's morning fanwael.
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Meanwhile, though scarce a tuft of <i>mansefur</i> had yet made its appearance
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on the boy's <i>manssach</i>, a number of visiting Roilwachhs have begun to
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exhibit a discreet
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and seemingly inexplicable interest in the boy. Strange indeed, as he would not reach
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his krouchensterm for another harvest or more.
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And when Grumdrig's resiliant compatriot Paedri
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And when Grumdrig's resilient compatriot Paedri
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appears at Grumdrig's lochnotat with a Scrolstamp from the old Speldrig,
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a woozy foreboding feeling rises from his young gut...
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@@ -48,40 +48,40 @@ and other frustrations common to that older generation of RPG's.
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<h3> User manual </h3>
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Even inexperienced gamers will find <b>Progress Quest</b>
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remarkably intutive and simple to play. Start the program
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remarkably intuitive and simple to play. Start the program
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and click the <code>New Game (Single Player)</code> button,
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or click <code>New Game (Multiplayer)</code> and select a Realm to
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compete against players from all over the world.
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You will then be presented with the character creation screen.
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Select a name, race and class for the new character. Then, use the <code>Roll</code> button
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until you are statisfied with the stats
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until you are satisfied with the stats
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for your character. <i>Tip: You can use the <code>Unroll</code> button (a feature exclusive to <b>Progress Quest</b>)
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to go back to any previous roll if you find that you've
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clicked too hastily.</i>
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<p>
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If you choose to play an online game, your character will share adventures with other <b>Progress
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Quest</b> characters in an online virtual world. Online play requires
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internet connectivity, though sophisiticated algorithms
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internet connectivity, though sophisticated algorithms
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keep the bandwidth usage to a minimum. You can compare your character against
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the top <b>Progress Quest</b> players by visiting
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<a href=http://progressquest.com/realms.php>http://progressquest.com/realms.php</a>
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(or hit <Ctrl>-<B> from within the game).
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<p>
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Finally, hit the <code>Sold!</code> button to begin the game. The game will start immediately and
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Finally, hit the <code>Sold!</code> button to begin the game. The game will start immediately, and
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you can safely familiarize yourself with the game's single interface screen as the game progresses
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on its own.
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Soon your avatar will will be seeking and destroying an exotic panopoly of beasts while you
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Soon your avatar will be seeking and destroying an exotic panoply of beasts while you
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gaze proudly on. Missing, you will notice, is the tedious march from town, the bewildering maze of cookie cutter
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streets hiding some specific merchant or NPC,
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and the repetetive hunt for just the right beast to execute. <b>Progress Quest</b> supplies
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and the repetitive hunt for just the right beast to execute. <b>Progress Quest</b> supplies
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your character with an endless series of victims, as well as exciting quests which keep your quest
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log full to the brim at all times.
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<p>
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TREASURE: Each slain creature yields a trophy, which can be sold in any town.
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When the encumbrance bar reaches maximum, your character automatically returns to the nearest town
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to sell your loot. If sufficiently liquid, he may then purchase an upgrade in equpiment (weapon or armor).
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That being done, the interpid adventurer then returns to the frontier to spill more blood.
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to sell your loot. If sufficiently liquid, he may then purchase an upgrade in equipment (weapon or armor).
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That being done, the intrepid adventurer then returns to the frontier to spill more blood.
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<i>Tip: The amount your character can carry before his encumbrance bar fills up
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increases as his STR stat improves.</i>
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<p>
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@@ -121,8 +121,8 @@ running</i>. Your character will make <i>no</i> progress once you quit the prog
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<h3> Keyboard quick reference </h3>
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<table border=1 cellspacing=5><th>Key</th><th>Description</tr>
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<tr><td>Alt-F4<td>Exit <b>Progress Quest</b></table>
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<table border=1 cellspacing=5><tr><th>Key</th><th>Description</th></tr>
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<tr><td>Alt-F4</td><td>Exit <b>Progress Quest</b></td></tr></table>
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<p>
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<small>©:Copyright 2022
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