mirror of
https://bitbucket.org/grumdrig/pq-web.git
synced 2026-09-29 08:44:00 -06:00
1273 lines
32 KiB
JavaScript
1273 lines
32 KiB
JavaScript
// Copyright (c)2002-2010 Eric Fredricksen <e@fredricksen.net> all rights reserved
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// TODO: Test use of seed as DNA
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// TODO: Layout main better
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// TODO: Test in all browsers
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// revs:
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// 6: pq 6.3/web
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// 5: pq 6.3
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// 4: pq 6.2
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// 3: pq 6.1
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// 2: pq 6.0
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// 1: pq 6.0, some early release I guess;)n't remember
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var RevString = '&rev=6';
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var game = {}; // queue: [] };
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var lasttick, timerid;
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function timeGetTime() {
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return new Date().getTime();
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}
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function StartTimer() {
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if (!timerid) {
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lasttick = timeGetTime();
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timerid = setInterval(Timer1Timer, 100);
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}
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// BS location for this, but...
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// MainForm.Caption = 'ProgressQuest - ' + ChangeFileExt(ExtractFileName(MainForm.GameSaveName()), '');
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}
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function StopTimer() {
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clearTimeout(timerid);
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timerid = null;
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}
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function GetPasskey() { return game.passkey; }
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function SetPasskey(v) { game.passkey = v; }
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function GetMotto() { return game.motto; }
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function SetMotto(v) { game.motto = v; }
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function GetHostName() { return game.hostname; }
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function SetHostName(v) { game.hostname = v; }
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function GetHostAddr() { return game.hostaddr; }
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function SetHostAddr(v) { game.hostaddr = v; }
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function GetLogin() { return game.login; }
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function SetLogin(v) { game.login = v; }
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function GetPassword() { return game.password; }
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function SetPassword(v) { game.password = v; }
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function GetGuild() { return game.guild; }
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function SetGuild(v) { game.guild = v; }
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function Q(s) {
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game.queue.push(s);
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Dequeue();
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}
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function TaskDone() {
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return TaskBar.done();
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}
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function Odds(chance, outof) {
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return Random(outof) < chance;
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}
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function RandSign() {
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return Random(2) * 2 - 1;
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}
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function RandomLow(below) {
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return Min(Random(below), Random(below));
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}
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function PickLow(s) {
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return s[RandomLow(s.length)];
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}
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function Copy(s, b, l) {
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return s.substr(b-1, l);
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}
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function Length(s) {
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return s.length;
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}
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function Starts(s, pre) {
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return 0 === s.indexOf(pre);
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}
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function Ends(s, e) {
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return Copy(s, 1+Length(s)-Length(e), Length(e)) == e;
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}
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function Plural(s) {
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if (Ends(s,'y'))
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return Copy(s,1,Length(s)-1) + 'ies';
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else if (Ends(s,'us'))
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return Copy(s,1,Length(s)-2) + 'i';
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else if (Ends(s,'ch') || Ends(s,'x') || Ends(s,'s') || Ends(s, 'sh'))
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return s + 'es';
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else if (Ends(s,'f'))
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return Copy(s,1,Length(s)-1) + 'ves';
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else if (Ends(s,'man') || Ends(s,'Man'))
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return Copy(s,1,Length(s)-2) + 'en';
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else return s + 's';
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}
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function Split(s, field, separator) {
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return s.split(separator || "|")[field];
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}
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function Indefinite(s, qty) {
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if (qty == 1) {
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if (Pos(s.charAt(0), 'AEIOUÜaeiouü') > 0)
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return 'an ' + s;
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else
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return 'a ' + s;
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} else {
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return IntToStr(qty) + ' ' + Plural(s);
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}
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}
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function Definite(s, qty) {
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if (qty > 1)
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s = Plural(s);
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return 'the ' + s;
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}
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function prefix(a, m, s, sep) {
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if (sep == undefined) sep = ' ';
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m = Abs(m);
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if (m < 1 || m > a.length) return s; // In case of screwups
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return a[m-1] + sep + s;
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}
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function Sick(m, s) {
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m = 6 - Abs(m);
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return prefix(['dead','comatose','crippled','sick','undernourished'], m, s);
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}
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function Young(m, s) {
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m = 6 - Abs(m);
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return prefix(['foetal','baby','preadolescent','teenage','underage'], m, s);
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}
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function Big(m, s) {
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return prefix(['greater','massive','enormous','giant','titanic'], m, s);
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}
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function Special(m, s) {
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if (Pos(' ', s) > 0)
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return prefix(['veteran','cursed','warrior','undead','demon'], m, s);
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else
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return prefix(['Battle-','cursed ','Were-','undead ','demon '], m, s, '');
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}
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function InterplotCinematic() {
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switch (Random(3)) {
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case 0:
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Q('task|1|Exhausted, you arrive at a friendly oasis in a hostile land');
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Q('task|2|You greet old friends and meet new allies');
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Q('task|2|You are privy to a council of powerful do-gooders');
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Q('task|1|There is much to be done. You are chosen!');
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break;
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case 1:
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Q('task|1|Your quarry is in sight, but a mighty enemy bars your path!');
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var nemesis = NamedMonster(GetI(Traits,'Level')+3);
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Q('task|4|A desperate struggle commences with ' + nemesis);
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var s = Random(3);
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for (var i = 1; i <= Random(1 + Plots.length()); ++i) {
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s += 1 + Random(2);
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switch (s % 3) {
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case 0: Q('task|2|Locked in grim combat with ' + nemesis); break;
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case 1: Q('task|2|' + nemesis + ' seems to have the upper hand'); break;
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case 2: Q('task|2|You seem to gain the advantage over ' + nemesis); break;
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}
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}
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Q('task|3|Victory! ' + nemesis + ' is slain! Exhausted, you lose conciousness');
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Q('task|2|You awake in a friendly place, but the road awaits');
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break;
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case 2:
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var nemesis2 = ImpressiveGuy();
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Q("task|2|Oh sweet relief! You've reached the protection of the good " + nemesis2);
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Q('task|3|There is rejoicing, and an unnerving encouter with ' + nemesis2 + ' in private');
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Q('task|2|You forget your ' + BoringItem() + ' and go back to get it');
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Q("task|2|What's this!? You overhear something shocking!");
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Q('task|2|Could ' + nemesis2 + ' be a dirty double-dealer?');
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Q('task|3|Who can possibly be trusted with this news!? ... Oh yes, of course');
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break;
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}
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Q('plot|1|Loading');
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}
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function StrToInt(s) {
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return parseInt(s, 10);
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}
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function IntToStr(i) {
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return i + "";
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}
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function NamedMonster(level) {
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var lev = 0;
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var result = '';
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for (var i = 0; i < 5; ++i) {
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var m = Pick(K.Monsters);
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if (!result || (Abs(level-StrToInt(Split(m,1))) < Abs(level-lev))) {
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result = Split(m,0);
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lev = StrToInt(Split(m,1));
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}
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}
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return GenerateName() + ' the ' + result;
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}
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function ImpressiveGuy() {
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return Pick(K.ImpressiveTitles) +
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(Random(2) ? ' of the ' + Pick(K.Races) : ' of ' + GenerateName());
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}
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function MonsterTask(level) {
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var definite = false;
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for (var i = level; i >= 1; --i) {
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if (Odds(2,5))
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level += RandSign();
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}
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if (level < 1) level = 1;
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// level = level of puissance of opponent(s) we'll return
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var monster, lev;
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if (Odds(1,25)) {
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// Use an NPC every once in a while
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monster = ' ' + Split(Pick(K.Races), 0);
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if (Odds(1,2)) {
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monster = 'passing' + monster + ' ' + Split(Pick(K.Klasses), 0);
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} else {
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monster = PickLow(K.Titles) + ' ' + GenerateName() + ' the' + monster;
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definite = true;
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}
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lev = level;
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monster = monster + '|' + IntToStr(level) + '|*';
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} else if (game.questmonster && Odds(1,4)) {
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// Use the quest monster
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monster = K.Monsters[game.questmonsterindex];
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lev = StrToInt(Split(monster,1));
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} else {
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// Pick the monster out of so many random ones closest to the level we want
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monster = Pick(K.Monsters);
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lev = StrToInt(Split(monster,1));
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for (var ii = 0; ii < 5; ++ii) {
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var m1 = Pick(K.Monsters);
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if (Abs(level-StrToInt(Split(m1,1))) < Abs(level-lev)) {
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monster = m1;
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lev = StrToInt(Split(monster,1));
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}
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}
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}
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var result = Split(monster,0);
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game.task = 'kill|' + monster;
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var qty = 1;
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if (level-lev > 10) {
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// lev is too low. multiply...
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qty = Math.floor((level + Random(lev)) / max(lev,1));
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if (qty < 1) qty = 1;
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level = Math.floor(level / qty);
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}
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if ((level - lev) <= -10) {
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result = 'imaginary ' + result;
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} else if ((level-lev) < -5) {
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i = 10+(level-lev);
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i = 5-Random(i+1);
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result = Sick(i,Young((lev-level)-i,result));
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} else if (((level-lev) < 0) && (Random(2) == 1)) {
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result = Sick(level-lev,result);
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} else if (((level-lev) < 0)) {
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result = Young(level-lev,result);
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} else if ((level-lev) >= 10) {
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result = 'messianic ' + result;
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} else if ((level-lev) > 5) {
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i = 10-(level-lev);
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i = 5-Random(i+1);
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result = Big(i,Special((level-lev)-i,result));
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} else if (((level-lev) > 0) && (Random(2) == 1)) {
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result = Big(level-lev,result);
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} else if (((level-lev) > 0)) {
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result = Special(level-lev,result);
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}
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lev = level;
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level = lev * qty;
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if (!definite) result = Indefinite(result, qty);
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return { 'description': result, 'level': level };
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}
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function LowerCase(s) {
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return s.toLowerCase();
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}
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function ProperCase(s) {
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return Copy(s,1,1).toUpperCase() + Copy(s,2,10000);
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}
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function EquipPrice() {
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return 5 * GetI(Traits,'Level') * GetI(Traits,'Level') +
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10 * GetI(Traits,'Level') +
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20;
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}
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function Dequeue() {
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while (TaskDone()) {
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if (Split(game.task,0) == 'kill') {
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if (Split(game.task,3) == '*') {
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WinItem();
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} else if (Split(game.task,3)) {
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Add(Inventory,LowerCase(Split(game.task,1) + ' ' +
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ProperCase(Split(game.task,3))),1);
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}
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} else if (game.task == 'buying') {
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// buy some equipment
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Add(Inventory,'Gold',-EquipPrice());
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WinEquip();
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} else if ((game.task == 'market') || (game.task == 'sell')) {
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if (game.task == 'sell') {
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var amt = GetI(Inventory, 1) * GetI(Traits,'Level');
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if (Pos(' of ', Inventory.label(1)) > 0)
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amt *= (1+RandomLow(10)) * (1+RandomLow(GetI(Traits,'Level')));
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Inventory.remove(1);
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Add(Inventory, 'Gold', amt);
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}
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if (Inventory.length() > 1) {
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Inventory.scrollToTop();
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Task('Selling ' + Indefinite(Inventory.label(1), GetI(Inventory,1)),
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1 * 1000);
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game.task = 'sell';
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break;
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}
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}
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var old = game.task;
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game.task = '';
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if (game.queue.length > 0) {
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var a = Split(game.queue[0],0);
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var n = StrToInt(Split(game.queue[0],1));
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var s = Split(game.queue[0],2);
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if (a == 'task' || a == 'plot') {
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game.queue.shift();
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if (a == 'plot') {
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CompleteAct();
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s = 'Loading ' + Plots.last().text();
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}
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Task(s, n * 1000);
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} else {
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throw 'bah!' + a;
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}
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} else if (EncumBar.done()) {
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Task('Heading to market to sell loot',4 * 1000);
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game.task = 'market';
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} else if ((Pos('kill|',old) <= 0) && (old != 'heading')) {
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if (GetI(Inventory, 'Gold') > EquipPrice()) {
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Task('Negotiating purchase of better equipment', 5 * 1000);
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game.task = 'buying';
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} else {
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Task('Heading to the killing fields', 4 * 1000);
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game.task = 'heading';
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}
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} else {
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var nn = GetI(Traits, 'Level');
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var t = MonsterTask(nn);
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var InventoryLabelAlsoGameStyleTag = 3;
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nn = Math.floor((2 * InventoryLabelAlsoGameStyleTag * t.level * 1000) / nn);
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Task('Executing ' + t.description, nn);
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}
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}
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}
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function Put(list, key, value) {
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var item = list.item(key);
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item.children().last().text(value);
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item.addClass("selected");
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item.each(function () {this.scrollIntoView();});
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if (key === 'STR') {
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EncumBar.Max = 10 + value;
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EncumBar.reposition(EncumBar.Position);
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}
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if (list === Inventory)
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EncumBar.reposition(Sum(Inventory) - GetI(Inventory,'Gold'));
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}
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function LevelUpTime(level) { // seconds
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// 20 minutes per level
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return 20 * level * 60;
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}
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function ProgressBar(id) {
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this.id = id;
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this.bar = $("#"+ id + " > .bar");
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this.hint = '';
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this.reset = function (newmax) {
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this.Max = newmax;
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this.reposition(0);
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};
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this.reposition = function (newpos) {
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this.Position = Min(newpos, this.Max);
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this.bar.css("width", 100 * this.Position / this.Max + "%");
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// Recompute hint
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var label = $("#" + this.id).find(".hint");
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this.percent = (100 * this.Position).div(this.Max);
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this.remaining = Math.floor(this.Max - this.Position);
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this.time = RoughTime(this.Max - this.Position);
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this.hint = template(label.attr("template"), this);
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label.text(this.hint);
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};
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this.increment = function (inc) {
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this.reposition(this.Position + inc);
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};
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this.done = function () {
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return this.Position >= this.Max;
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};
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this.save = function (game) {
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game[id] = {position: this.Position,
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max: this.Max,
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hint: this.hint};
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};
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this.load = function (game) {
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this.Max = game[id].max;
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this.reposition(game[id].position);
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};
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}
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function ListBox(id, columns, fixedkeys) {
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this.id = id;
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this.box = $("#"+ id);
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this.columns = columns;
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this.fixedkeys = fixedkeys;
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this.Add = function (caption) {
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var tr = $("<tr><td><input type=checkbox disabled> " +
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caption + "</td></tr>");
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tr.appendTo(this.box);
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tr.each(function () {this.scrollIntoView();});
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game[this.id].last = caption;
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return tr;
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};
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this.ClearSelection = function () {
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this.box.find("tr").removeClass("selected");
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};
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this.item = function (key) {
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if (typeof key == typeof 'string') {
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var result = this.rows().filter(function (index) {
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return $(this).children().first().text() === key;
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});
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if (!result.length) {
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result = $("<tr><td>" + key + "</td><td/></tr>");
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this.box.append(result);
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}
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return result;
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} else {
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return this.box.find("tr").eq(key);
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}
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};
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this.last = function () {
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return this.rows().last();
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};
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this.scrollToTop = function () {
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this.box.parents(".scroll").scrollTop(0);
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};
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this.rows = function () {
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return this.box.find("tr").has("td");
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};
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this.length = function () {
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return this.rows().length;
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};
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this.remove = function (n) {
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this.box.find("tr").eq(n).remove();
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};
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this.save = function (game) {
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if (!game[this.id])
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game[this.id] = {};
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var dict = game[this.id];
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dict.html = this.box.html();
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if (this.columns == 2) {
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this.rows().each(function (index) {
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dict[$(this).children().first().text()] =
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$(this).children().last().text();
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});
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}
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|
};
|
|
|
|
this.load = function (game) {
|
|
this.box.html(game[this.id].html);
|
|
};
|
|
|
|
this.label = function (n) {
|
|
return this.item(n).children().first().text();
|
|
};
|
|
}
|
|
|
|
|
|
var ExpBar, PlotBar, TaskBar, QuestBar, EncumBar;
|
|
var Traits,Stats,Spells,Equips,Inventory,Plots,Quests;
|
|
var Kill;
|
|
var AllBars, AllLists;
|
|
|
|
|
|
function InitializeCharacter(sheet) {
|
|
game = sheet;
|
|
|
|
Put(Traits, 'Name', sheet.name);
|
|
Put(Traits, 'Level', 1);
|
|
Put(Traits, 'Race', sheet.race);
|
|
Put(Traits, 'Class', sheet['class']);
|
|
|
|
Put(Stats, 'STR', sheet.STR);
|
|
Put(Stats, 'CON', sheet.CON);
|
|
Put(Stats, 'DEX', sheet.DEX);
|
|
Put(Stats, 'INT', sheet.INT);
|
|
Put(Stats, 'WIS', sheet.WIS);
|
|
Put(Stats, 'CHA', sheet.CHA);
|
|
Put(Stats, 'HP Max', Random(8) + sheet.CON.div(6));
|
|
Put(Stats, 'MP Max', Random(8) + sheet.INT.div(6));
|
|
|
|
game.Equips = {best: 'Sharp Stick'};
|
|
Put(Equips, 'Weapon', game.Equips.best);
|
|
|
|
Put(Inventory,'Gold',0);
|
|
|
|
SaveGame();
|
|
|
|
ClearAllSelections();
|
|
|
|
// GoButtonClick();
|
|
|
|
ExpBar.reset(LevelUpTime(1));
|
|
|
|
game.task = '';
|
|
game.questmonster = '';
|
|
game.queue = [];
|
|
|
|
Task('Loading.',2000); // that dot is spotted for later...
|
|
Q('task|10|Experiencing an enigmatic and foreboding night vision');
|
|
Q("task|6|Much is revealed about that wise old bastard you'd underestimated");
|
|
Q('task|6|A shocking series of events leaves you alone and bewildered, but resolute');
|
|
Q('task|4|Drawing upon an unexpected reserve of determination, you set out on a long and dangerous journey');
|
|
Q('plot|2|Loading');
|
|
|
|
PlotBar.reset(26);
|
|
Plots.Add('Prologue');
|
|
game.act = 0;
|
|
|
|
//debugger;
|
|
QuestBar.reset(1);
|
|
|
|
EncumBar.reset(GetI(Stats, "STR") + 10);
|
|
|
|
Put(Equips, "Hauberk", "-3 Burlap");
|
|
|
|
ClearAllSelections();
|
|
|
|
StartTimer();
|
|
SaveGame();
|
|
Brag('s');
|
|
}
|
|
|
|
|
|
function StrToIntDef(s, def) {
|
|
var result = parseInt(s, 10);
|
|
return isNaN(result) ? def : result;
|
|
}
|
|
|
|
|
|
$(document).ready(FormCreate);
|
|
|
|
|
|
function WinSpell() {
|
|
AddR(Spells, K.Spells[RandomLow(Min(GetI(Stats,'WIS')+GetI(Traits,'Level'),
|
|
K.Spells.length))], 1);
|
|
}
|
|
|
|
function LPick(list, goal) {
|
|
var result = Pick(list);
|
|
for (var i = 1; i <= 5; ++i) {
|
|
var best = StrToInt(Split(result, 1));
|
|
var s = Pick(list);
|
|
var b1 = StrToInt(Split(s,1));
|
|
if (Abs(goal-best) > Abs(goal-b1))
|
|
result = s;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
function Abs(x) {
|
|
return x < 0 ? -x : x;
|
|
}
|
|
|
|
function WinEquip() {
|
|
var posn = Random(Equips.length());
|
|
|
|
if (!posn) {
|
|
stuff = K.Weapons;
|
|
better = K.OffenseAttrib;
|
|
worse = K.OffenseBad;
|
|
} else {
|
|
better = K.DefenseAttrib;
|
|
worse = K.DefenseBad;
|
|
stuff = (posn == 1) ? K.Shields: K.Armors;
|
|
}
|
|
var name = LPick(stuff, GetI(Traits,'Level'));
|
|
var qual = StrToInt(Split(name,1));
|
|
name = Split(name,0);
|
|
var plus = GetI(Traits,'Level') - qual;
|
|
if (plus < 0) better = worse;
|
|
var count = 0;
|
|
while (count < 2 && plus) {
|
|
var modifier = Pick(better);
|
|
qual = StrToInt(Split(modifier, 1));
|
|
modifier = Split(modifier, 0);
|
|
if (Pos(modifier, name) > 0) break; // no repeats
|
|
if (Abs(plus) < Abs(qual)) break; // too much
|
|
name = modifier + ' ' + name;
|
|
plus -= qual;
|
|
++count;
|
|
}
|
|
if (plus) name = plus + ' ' + name;
|
|
if (plus > 0) name = '+' + name;
|
|
|
|
Put(Equips, posn, name);
|
|
game.Equips.best = name;
|
|
if (posn > 1) game.Equips.best += ' ' + Equips.label(posn);
|
|
}
|
|
|
|
|
|
function Square(x) { return x * x; }
|
|
|
|
function WinStat() {
|
|
var i;
|
|
if (Odds(1,2)) {
|
|
i = Stats.rows().eq(Random(Stats.length()));
|
|
} else {
|
|
// Favor the best stat so it will tend to clump
|
|
var t = 0;
|
|
Stats.rows().each(function (index,elt) {
|
|
t += Square(StrToInt($(this).children().last().text()));
|
|
});
|
|
t = Random(t);
|
|
Stats.rows().each(function (index,elt) {
|
|
i = this;
|
|
t -= Square(StrToInt($(this).children().last().text()));
|
|
return t < 0;
|
|
});
|
|
}
|
|
Add(Stats, $(i).find("td").first().text(), 1);
|
|
}
|
|
|
|
function SpecialItem() {
|
|
return InterestingItem() + ' of ' + Pick(K.ItemOfs);
|
|
}
|
|
|
|
function InterestingItem() {
|
|
return Pick(K.ItemAttrib) + ' ' + Pick(K.Specials);
|
|
}
|
|
|
|
function BoringItem() {
|
|
return Pick(K.BoringItems);
|
|
}
|
|
|
|
function WinItem() {
|
|
Add(Inventory, SpecialItem(), 1);
|
|
}
|
|
|
|
function CompleteQuest() {
|
|
QuestBar.reset(50 + Random(100));
|
|
if (Quests.last().length) {
|
|
/*$IFDEF LOGGING*/
|
|
Log('Quest completed: ' + Quests.last().text());
|
|
/*$ENDIF*/
|
|
|
|
Quests.rows().find("input:checkbox").attr("checked", "true");
|
|
[WinSpell,WinEquip,WinStat,WinItem][Random(4)]();
|
|
}
|
|
while (Quests.length() > 99)
|
|
Quests.remove(0);
|
|
|
|
game.questmonster = '';
|
|
var caption;
|
|
switch (Random(5)) {
|
|
case 0:
|
|
var level = GetI(Traits,'Level');
|
|
var lev = 0;
|
|
for (var i = 1; i <= 4; ++i) {
|
|
var montag = Random(K.Monsters.length);
|
|
var m = K.Monsters[montag];
|
|
var l = StrToInt(Split(m,1));
|
|
if (i == 1 || Abs(l - level) < Abs(lev - level)) {
|
|
lev = l;
|
|
game.questmonster = m;
|
|
game.questmonsterindex = montag;
|
|
}
|
|
}
|
|
caption = 'Exterminate ' + Definite(Split(game.questmonster,0),2);
|
|
break;
|
|
case 1:
|
|
caption = 'Seek ' + Definite(InterestingItem(), 1);
|
|
break;
|
|
case 2:
|
|
caption = 'Deliver this ' + BoringItem();
|
|
break;
|
|
case 3:
|
|
caption = 'Fetch me ' + Indefinite(BoringItem(), 1);
|
|
break;
|
|
case 4:
|
|
var mlev = 0;
|
|
level = GetI(Traits,'Level');
|
|
for (var ii = 1; ii <= 2; ++ii) {
|
|
montag = Random(K.Monsters.length);
|
|
m = K.Monsters[montag];
|
|
l = StrToInt(Split(m,1));
|
|
if ((ii == 1) || (Abs(l - level) < Abs(mlev - level))) {
|
|
mlev = l;
|
|
game.questmonster = m;
|
|
}
|
|
}
|
|
caption = 'Placate ' + Definite(Split(game.questmonster,0),2);
|
|
game.questmonster = ''; // We're trying to placate them, after all
|
|
break;
|
|
}
|
|
Quests.Add(caption);
|
|
|
|
Log('Commencing quest: ' + caption);
|
|
|
|
SaveGame();
|
|
}
|
|
|
|
function toRoman(n) {
|
|
if (!n) return "N";
|
|
var s = "";
|
|
function _rome(dn,ds) {
|
|
if (n >= dn) {
|
|
n -= dn;
|
|
s += ds;
|
|
return true;
|
|
} else return false;
|
|
}
|
|
if (n < 0) {
|
|
s = "-";
|
|
n = -n;
|
|
}
|
|
while (_rome(1000,"M")) {0;}
|
|
_rome(900,"CM");
|
|
_rome(500,"D");
|
|
_rome(400,"CD");
|
|
while (_rome(100,"C")) {0;}
|
|
_rome(90,"XC");
|
|
_rome(50,"L");
|
|
_rome(40,"XL");
|
|
while (_rome(10,"X")) {0;}
|
|
_rome(9,"IX");
|
|
_rome(5,"V");
|
|
_rome(4,"IV");
|
|
while (_rome(1,"I")) {0;}
|
|
return s;
|
|
}
|
|
|
|
function toArabic(s) {
|
|
n = 0;
|
|
s = s.toUpperCase();
|
|
function _arab(ds,dn) {
|
|
if (!Starts(s, ds)) return false;
|
|
s = s.substr(ds.length);
|
|
n += dn;
|
|
return true;
|
|
}
|
|
while (_arab("M",1000)) {0;}
|
|
_arab("CM",900);
|
|
_arab("D",500);
|
|
_arab("CD",400);
|
|
while (_arab("C",100)) {0;}
|
|
_arab("XC",90);
|
|
_arab("L",50);
|
|
_arab("XL",40);
|
|
while (_arab("X",10)) {0;}
|
|
_arab("IX",9);
|
|
_arab("V",5);
|
|
_arab("IV",4);
|
|
while (_arab("I",1)) {0;}
|
|
return n;
|
|
}
|
|
|
|
function CompleteAct() {
|
|
Plots.rows().find("input:checkbox").attr("checked", "true");
|
|
game.act += 1;
|
|
PlotBar.reset(60 * 60 * (1 + 5 * game.act)); // 1 hr + 5/act
|
|
while (Plots.length() > 99)
|
|
Plots.remove(0);
|
|
Plots.Add('Act ' + toRoman(game.act));
|
|
|
|
WinItem();
|
|
WinEquip();
|
|
SaveGame();
|
|
Brag('a');
|
|
}
|
|
|
|
|
|
function Log(line) {
|
|
if (game.log)
|
|
game.log[+new Date()] = line;
|
|
// TODO: and now what?
|
|
}
|
|
|
|
function Task(caption, msec) {
|
|
Kill.text(caption + '...');
|
|
Log(Kill.text());
|
|
game.kill = Kill.text();
|
|
TaskBar.reset(msec);
|
|
}
|
|
|
|
function Add(list, key, value) {
|
|
Put(list, key, value + GetI(list,key));
|
|
|
|
/*$IFDEF LOGGING*/
|
|
if (!value) return;
|
|
var line = (value > 0) ? "Gained" : "Lost";
|
|
if (key == 'Gold') {
|
|
key = "gold piece";
|
|
line = (value > 0) ? "Got paid" : "Spent";
|
|
}
|
|
if (value < 0) value = -value;
|
|
line = line + ' ' + Indefinite(key, value);
|
|
Log(line);
|
|
/*$ENDIF*/
|
|
}
|
|
|
|
function AddR(list, key, value) {
|
|
Put(list, key, toRoman(value + toArabic(Get(list,key))));
|
|
}
|
|
|
|
function Get(list, key) {
|
|
var item = list.item(key);
|
|
return item.children().last().text();
|
|
}
|
|
|
|
function GetI(list, key) {
|
|
return StrToIntDef(Get(list,key), 0);
|
|
}
|
|
|
|
function Min(a,b) {
|
|
return a < b ? a : b;
|
|
}
|
|
|
|
function Sum(list) {
|
|
var result = 0;
|
|
list.rows().each(function (index) {
|
|
result += StrToInt($(this).children().last().text());
|
|
});
|
|
return result;
|
|
}
|
|
|
|
Number.prototype.div = function (divisor) {
|
|
var dividend = this / divisor;
|
|
return (dividend < 0 ? Math.ceil : Math.floor)(dividend);
|
|
};
|
|
|
|
|
|
function LevelUp() {
|
|
Add(Traits,'Level',1);
|
|
Add(Stats,'HP Max', GetI(Stats,'CON').div(3) + 1 + Random(4));
|
|
Add(Stats,'MP Max', GetI(Stats,'INT').div(3) + 1 + Random(4));
|
|
WinStat();
|
|
WinStat();
|
|
WinSpell();
|
|
ExpBar.Position = 0;
|
|
ExpBar.reset(LevelUpTime(GetI(Traits,'Level')));
|
|
SaveGame();
|
|
Brag('l');
|
|
}
|
|
|
|
function ClearAllSelections() {
|
|
$.each(AllLists, function () {this.ClearSelection();});
|
|
}
|
|
|
|
function RoughTime(s) {
|
|
if (s < 120) return s + ' seconds';
|
|
else if (s < 60 * 120) return s.div(60) + ' minutes';
|
|
else if (s < 60 * 60 * 48) return s.div(3600) + ' hours';
|
|
else return s.div(3600 * 24) + ' days';
|
|
}
|
|
|
|
function Pos(needle, haystack) {
|
|
return haystack.indexOf(needle) + 1;
|
|
}
|
|
|
|
function Timer1Timer() {
|
|
if (TaskBar.done()) {
|
|
ClearAllSelections();
|
|
|
|
if (Kill.text() == 'Loading....') TaskBar.Max = 0;
|
|
|
|
// gain XP / level up
|
|
var gain = Pos('kill|', game.task) == 1;
|
|
if (gain) {
|
|
if (ExpBar.done())
|
|
LevelUp();
|
|
else
|
|
ExpBar.increment(TaskBar.Max / 1000);
|
|
}
|
|
|
|
// advance quest
|
|
if (gain && game.act >= 1) {
|
|
if (QuestBar.done() || !Quests.length()) {
|
|
CompleteQuest();
|
|
} else {
|
|
QuestBar.increment(TaskBar.Max / 1000);
|
|
}
|
|
}
|
|
|
|
// advance plot
|
|
if (gain || !game.act) {
|
|
if (PlotBar.done())
|
|
InterplotCinematic();
|
|
else
|
|
PlotBar.increment(TaskBar.Max / 1000);
|
|
}
|
|
|
|
Dequeue();
|
|
} else {
|
|
var elapsed = timeGetTime() - lasttick;
|
|
if (elapsed > 100) elapsed = 100;
|
|
if (elapsed < 0) elapsed = 0;
|
|
TaskBar.increment(elapsed);
|
|
}
|
|
lasttick = timeGetTime();
|
|
}
|
|
|
|
function FormCreate() {
|
|
ExpBar = new ProgressBar("ExpBar");
|
|
PlotBar = new ProgressBar("PlotBar");
|
|
TaskBar = new ProgressBar("TaskBar");
|
|
QuestBar = new ProgressBar("QuestBar");
|
|
EncumBar = new ProgressBar("EncumBar");
|
|
|
|
AllBars = [ExpBar,PlotBar,TaskBar,QuestBar,EncumBar];
|
|
|
|
$.each(AllBars, function (i,bar) { bar.reposition(0); });
|
|
|
|
Traits = new ListBox("Traits", 2, true);
|
|
Stats = new ListBox("Stats", 2, true);
|
|
Spells = new ListBox("Spells", 2, false);
|
|
Equips = new ListBox("Equips", 2, true);
|
|
Inventory = new ListBox("Inventory", 2, false);
|
|
Plots = new ListBox("Plots", 1);
|
|
Quests = new ListBox("Quests", 1);
|
|
|
|
AllLists = [Traits,Stats,Spells,Equips,Inventory,Plots,Quests];
|
|
|
|
Kill = $("#Kill");
|
|
|
|
$("#quit").click(function () {
|
|
SaveGame();
|
|
window.location = "roster.html";
|
|
});
|
|
|
|
LoadCharacter();
|
|
|
|
$(document).keypress(FormKeyDown);
|
|
}
|
|
|
|
|
|
function LoadCharacter() {
|
|
var result = true;
|
|
var name = window.location.href.split('#')[1];
|
|
var sheet = loadRoster()[name];
|
|
|
|
if (!sheet.Traits) {
|
|
// New game
|
|
InitializeCharacter(sheet);
|
|
} else {
|
|
LoadGame(sheet);
|
|
}
|
|
|
|
$("#titlebar span").text("Progress Quest - " + GameSaveName());
|
|
}
|
|
|
|
|
|
function FormShow() {
|
|
if (timerid) return;
|
|
var done = false;
|
|
var exportandexit = false;
|
|
|
|
while (!done) {
|
|
SetHostName('');
|
|
SetHostAddr('');
|
|
SetLogin('');
|
|
SetPassword('');
|
|
switch (FrontForm.ShowModal) {
|
|
case mrOk:
|
|
done = RollCharacter;
|
|
break;
|
|
case mrRetry:
|
|
// load
|
|
if (FrontForm.OpenDialog1.Execute) {
|
|
LoadGame(FrontForm.OpenDialog1.Filename);
|
|
done = true;
|
|
}
|
|
break;
|
|
case mrYesToAll:
|
|
done = ServerSelectForm.Go;
|
|
break;
|
|
case mrCancel:
|
|
Close();
|
|
done = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*$IFDEF CHEATS*/
|
|
$(function() {
|
|
function cheat(label, effect) {
|
|
var b = $("<button/>");
|
|
b.text(label);
|
|
b.click(effect);
|
|
b.appendTo('body');
|
|
}
|
|
|
|
cheat("Task", function () {
|
|
TaskBar.reposition(TaskBar.Max);
|
|
});
|
|
|
|
cheat("Level", function () {
|
|
LevelUp();
|
|
});
|
|
|
|
cheat("Quest", function () {
|
|
QuestBar.reposition(QuestBar.Max);
|
|
TaskBar.reposition(TaskBar.Max);
|
|
});
|
|
|
|
cheat("Plot", function () {
|
|
PlotBar.reposition(PlotBar.Max);
|
|
TaskBar.reposition(TaskBar.Max);
|
|
});
|
|
|
|
|
|
cheat("Pause", function () {
|
|
if (timerid) {
|
|
StopTimer();
|
|
} else {
|
|
StartTimer();
|
|
}
|
|
});
|
|
|
|
cheat("Equip", function () {
|
|
WinEquip();
|
|
});
|
|
|
|
cheat("Item", function () {
|
|
WinItem();
|
|
});
|
|
|
|
cheat("Spell", function () {
|
|
WinSpell();
|
|
});
|
|
|
|
cheat("Stat", function () {
|
|
WinStat();
|
|
});
|
|
|
|
cheat("$$$", function () {
|
|
Add(Inventory,'Gold',Random(100));
|
|
});
|
|
|
|
cheat("Save", SaveGame);
|
|
|
|
});
|
|
/*$ENDIF*/
|
|
|
|
function HotOrNot() {
|
|
// Figure out which spell is best
|
|
var flat = 1; // Flattening constant
|
|
var best = 0, i;
|
|
for (i = 1; i < Spells.length(); ++i) {
|
|
if ((i+flat) * toArabic(Get(Spells,i)) >
|
|
(best+flat) * toArabic(Get(Spells,best)))
|
|
best = i;
|
|
}
|
|
game.Spells.best = Spells.label(best) + ' ' + Get(Spells, best);
|
|
|
|
/// And which stat is best?
|
|
best = 0;
|
|
for (i = 1; i <= 5; ++i) {
|
|
if (GetI(Stats,i) > GetI(Stats,best))
|
|
best = i;
|
|
}
|
|
game.Stats.best = Stats.label(best) + ' ' + GetI(Stats, best);
|
|
}
|
|
|
|
|
|
function SaveGame() {
|
|
Log('Saving game: ' + GameSaveName());
|
|
$.each(AllBars.concat(AllLists), function (i, e) { e.save(game); });
|
|
HotOrNot();
|
|
game.date = ''+new Date();
|
|
game.stamp = +new Date();
|
|
game.seed = randseed();
|
|
return addToRoster(game);
|
|
}
|
|
|
|
function LoadGame(sheet) {
|
|
game = sheet;
|
|
randseed(game.seed);
|
|
$.each(AllBars.concat(AllLists), function (i, e) { e.load(game); });
|
|
Kill.text(game.kill);
|
|
ClearAllSelections();
|
|
$.each([Plots,Quests], function () {
|
|
this.rows().find("input:checkbox").not(':last').attr("checked", "true");
|
|
});
|
|
Log('Loaded game: ' + name);
|
|
StartTimer();
|
|
}
|
|
|
|
$(window).unload(function () {
|
|
StopTimer();
|
|
SaveGame();
|
|
});
|
|
|
|
|
|
function GameSaveName() {
|
|
if (!game.saveName) {
|
|
game.saveName = Get(Traits, 'Name');
|
|
if (GetHostName())
|
|
game.saveName += ' [' + GetHostName() + ']';
|
|
}
|
|
return game.saveName;
|
|
}
|
|
|
|
|
|
function InputBox(message, def) {
|
|
var i = prompt(message, def || '');
|
|
return (i !== null) ? i : def;
|
|
}
|
|
|
|
function FormKeyDown(e) {
|
|
if (e.which == 13) { // ^M
|
|
game.motto = InputBox('Declare your motto!', game.motto);
|
|
// Brag('m');
|
|
// Navigate(GetHostAddr + 'name=' + UrlEncode(Get(Traits,'Name')));
|
|
}
|
|
|
|
if (!GetPasskey()) return; // no need for these things
|
|
|
|
if (e.which == 2) { // ^B
|
|
//Brag('b');
|
|
//Navigate(GetHostAddr + 'name=' + UrlEncode(Get(Traits,'Name')));
|
|
}
|
|
|
|
if (e.which == 7) { // ^G
|
|
game.guild = InputBox('Choose a guild.\r\rMake sure you undestand the guild rules before you join one. To learn more about guilds, visit http://progressquest.com/guilds.php', game.guild);
|
|
// Guildify();
|
|
}
|
|
|
|
}
|
|
|
|
function Navigate(url) {
|
|
window.open(url);
|
|
}
|
|
|
|
function LFSR(pt, salt) {
|
|
var result = salt;
|
|
for (var k = 1; k <= Length(pt); ++k)
|
|
result = Ord(pt[k]) ^ (result << 1) ^ (1 && ((result >> 31) ^ (result >> 5)));
|
|
for (var kk = 1; kk <= 10; ++kk)
|
|
result = (result << 1) ^ (1 && ((result >> 31) ^ (result >> 5)));
|
|
}
|
|
|
|
|
|
function Brag(trigger) {
|
|
/* TODO
|
|
var flat = 1;
|
|
if (GetPasskey() == 0) return; // not a online game!
|
|
var url = 'cmd=b&t=' + trigger;
|
|
with (Traits) for (i = 0; i <= Items.length()-1; ++i)
|
|
url = url + '&' + LowerCase(Items[i].Caption[1]) + '=' + UrlEncode(Items[i].Subitems[0]);
|
|
url = url + '&x=' + IntToStr(ExpBar.Position);
|
|
url = url + '&i=' + UrlEncode(game.Equips.best);
|
|
var best = 0;
|
|
if (Spells.length() > 0) with (Spells) {
|
|
for (i = 1; i <= Items.length()-1; ++i)
|
|
if ((i+flat) * RomanToInt(Get(Spells,i)) >
|
|
(best+flat) * RomanToInt(Get(Spells,best)))
|
|
best = i;
|
|
url = url + '&z=' + UrlEncode(Items[best].Caption + ' ' + Get(Spells,best));
|
|
}
|
|
best = 0;
|
|
for (var i = 1; i <= 5; ++i)
|
|
if (GetI(Stats,i) > GetI(Stats,best)) best = i;
|
|
url = url + '&k=' + Stats[best].Caption + '+' + Get(Stats,best);
|
|
url = url + '&a=' + UrlEncode(Plots.last().text());
|
|
url = url + '&h=' + UrlEncode(GetHostName());
|
|
url = url + RevString;
|
|
url = url + '&p=' + IntToStr(LFSR(url, GetPasskey()));
|
|
url = url + '&m=' + UrlEncode(GetMotto);
|
|
url = AuthenticateUrl(GetHostAddr + url);
|
|
try {
|
|
body = DownloadString(url);
|
|
if ((LowerCase(Split(body,0)) == 'report'))
|
|
ShowMessage(Split(body,1));
|
|
} catch (EWebError) {
|
|
// 'ats okay.
|
|
}
|
|
*/
|
|
}
|
|
|
|
function TMainForm_AuthenticateUrl(url) {
|
|
if ((GetLogin()) || (GetPassword()))
|
|
return StuffString(url, 8, 0, GetLogin()+':'+GetPassword()+'@');
|
|
else
|
|
return url;
|
|
}
|
|
|
|
function TMainForm_Guildify() {
|
|
if (!GetPasskey()) return; // not a online game!
|
|
var url = 'cmd=guild';
|
|
for (i = 0; i < Traits.length(); ++i)
|
|
url = url + '&' + LowerCase(Traits[i].Caption[1]) + '=' + UrlEncode(Traits[i].Subitems[0]);
|
|
url = url + '&h=' + UrlEncode(GetHostName());
|
|
url = url + RevString;
|
|
url = url + '&guild=' + UrlEncode(GetGuild());
|
|
url = url + '&p=' + IntToStr(LFSR(url, GetPasskey()));
|
|
url = AuthenticateUrl(GetHostAddr() + url);
|
|
try {
|
|
b = DownloadString(url);
|
|
s = Take(b);
|
|
if (s) ShowMessage(s);
|
|
s = Take(b);
|
|
if (s) Navigate(s);
|
|
} catch (EWebError) {
|
|
// 'ats okay.
|
|
Abort();
|
|
}
|
|
}
|
|
|