Count tasks completed so that hopefully can reproduce game from dna

This commit is contained in:
Eric Fredricksen
2010-07-07 20:25:50 -07:00
parent ef1bb168a9
commit 4a908a328d
+8 -2
View File
@@ -5,14 +5,16 @@
// TODO: Finalize borders in sections of main // TODO: Finalize borders in sections of main
// TODO: Test in all browsers // TODO: Test in all browsers
// TODO: Get better ProgrOS screenshot with just PQ // TODO: Get better ProgrOS screenshot with just PQ
// TODO: Charsheet in some more pleasing delivery method
// TODO: Take a snap of some dice. Probably 4. ::: ::: ::_ ___ // TODO: Take a snap of some dice. Probably 4. ::: ::: ::_ ___
// TODO: Use a cookie rather than a fragment to choose char? // TODO: Hide charsheet button for now
// After launch // After launch
// TODO: Online leader board // TODO: Online leader board
// TODO: Server side saves // TODO: Server side saves
// TODO: Active controls on fake Xp screen // TODO: Active controls on fake Xp screen
// TODO: Refactor logic to run with visible interface as a layer on top
// TODO: Charsheet in some more pleasing delivery method
// TODO: Use a cookie rather than a fragment to choose char?
var game = {}; var game = {};
var lasttick, timerid; var lasttick, timerid;
@@ -516,6 +518,8 @@ function InitializeCharacter(sheet) {
game = sheet; game = sheet;
randseed(game.seed); randseed(game.seed);
game.tasks = 0;
Put(Traits, 'Name', sheet.name); Put(Traits, 'Name', sheet.name);
Put(Traits, 'Level', 1); Put(Traits, 'Level', 1);
Put(Traits, 'Race', sheet.race); Put(Traits, 'Race', sheet.race);
@@ -894,6 +898,8 @@ function Pos(needle, haystack) {
function Timer1Timer() { function Timer1Timer() {
if (TaskBar.done()) { if (TaskBar.done()) {
game.tasks += 1;
ClearAllSelections(); ClearAllSelections();
if (Kill.text() == 'Loading....') TaskBar.Max = 0; if (Kill.text() == 'Loading....') TaskBar.Max = 0;