From 4a908a328d892ef89bd4632daf723fe99fe5257f Mon Sep 17 00:00:00 2001 From: Eric Fredricksen Date: Wed, 7 Jul 2010 20:25:50 -0700 Subject: [PATCH] Count tasks completed so that hopefully can reproduce game from dna --- main.js | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/main.js b/main.js index b98b082..b9f3e1e 100644 --- a/main.js +++ b/main.js @@ -5,14 +5,16 @@ // TODO: Finalize borders in sections of main // TODO: Test in all browsers // TODO: Get better ProgrOS screenshot with just PQ -// TODO: Charsheet in some more pleasing delivery method // TODO: Take a snap of some dice. Probably 4. ::: ::: ::_ ___ -// TODO: Use a cookie rather than a fragment to choose char? +// TODO: Hide charsheet button for now // After launch // TODO: Online leader board // TODO: Server side saves // TODO: Active controls on fake Xp screen +// TODO: Refactor logic to run with visible interface as a layer on top +// TODO: Charsheet in some more pleasing delivery method +// TODO: Use a cookie rather than a fragment to choose char? var game = {}; var lasttick, timerid; @@ -516,6 +518,8 @@ function InitializeCharacter(sheet) { game = sheet; randseed(game.seed); + game.tasks = 0; + Put(Traits, 'Name', sheet.name); Put(Traits, 'Level', 1); Put(Traits, 'Race', sheet.race); @@ -894,6 +898,8 @@ function Pos(needle, haystack) { function Timer1Timer() { if (TaskBar.done()) { + game.tasks += 1; + ClearAllSelections(); if (Kill.text() == 'Loading....') TaskBar.Max = 0;