mirror of
https://bitbucket.org/grumdrig/pq-web.git
synced 2026-09-29 00:34:00 -06:00
Get sim.js to work with either v8 or node
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@@ -1,5 +1,5 @@
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// TODO These code bits don't really belong here, but this is the only shared bit of js
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// TODO These code bits don't really belong here, but this is the only
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// shared bit of js
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function tabulate(list) {
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var result = '';
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@@ -60,11 +60,38 @@ $.each = function (object, callback) {
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var document = null;
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var alert = function (m) { print("ALERT: " + m); };
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if (typeof process !== "undefined") {
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// Node
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var fs = require("fs");
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var sys = require("sys");
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var load = function (filename) {
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var content = fs.readFileSync(filename);
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global.eval.call(global, String(content));
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};
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var print = function () {
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for (var i = 0, len = arguments.length; i < len; ++i) {
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sys.print(arguments[i] + " ");
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}
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sys.puts("");
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};
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var read = function (f) { return fs.readFileSync(f); };
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var write = function (f,c) { fs.writeFileSync(f,c); };
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global.window = window;
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global.document = document;
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global.$ = $;
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print("node");
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} else {
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// V8 shell
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global = this;
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print("v8");
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}
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var alert = global.alert = function (m) { print("ALERT: " + m); };
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var now = 0;
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var timers = [{}];
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function setInterval(callback, interval) {
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var setInterval = global.setInterval = function (callback, interval) {
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timers.push({callback:callback, interval:interval});
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return timers.length-1;
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}
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@@ -82,16 +109,16 @@ sold();
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write("local.storage", JSON.stringify(window.localStorage.items));
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var guy = window.location.href.split("#")[1];
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load("main.js");
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FormCreate();
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timeGetTime = function () {
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var timeGetTime = global.timeGetTime = function () {
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return now;
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}
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FormCreate();
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function charsheet(game) {
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print(game.Traits.Name,
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game.Traits.Level,
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@@ -99,12 +126,14 @@ function charsheet(game) {
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RoughTime(game.elapsed));
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}
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for (var j = 1, t = 0; j < 1001; ++j) {
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// It takes 18 sec to simulate 18 hours of play when I just checked (to
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// level 10)
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for (var j = 1, t = 0; j < 11; ++j) {
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t += LevelUpTime(j);
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if (j % 50 == 0)
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//if (j % 100 == 0)
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print(j, RoughTime(LevelUpTime(j))+",", RoughTime(t));
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}
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return;
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var l = 0;
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for (var i = 0; i < 100000000; ++i) {
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@@ -112,8 +141,9 @@ for (var i = 0; i < 100000000; ++i) {
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SaveGame();
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charsheet(game);
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l = game.Traits.Level;
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if (l >= 5) break;
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}
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//assert(timers.id == 1);// TODO: this is for simplicity
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//assert(timers.length == 2);// TODO: this is for simplicity
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now += timers[1].interval;
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timers[1].callback();
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}
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