Files
ProgressQuest-cli/pqcli/ui/curses/views/roster_view.py
T
Dash fd4a7d151d misc: replace Any with precise types
Curses screens, windows and pads are typed as curses.window, and the
widgets that may get no parent window take curses.window | None.

- EventHandler is generic over a ParamSpec, so each handler declares
  the arguments it passes, and MenuView is generic over the item its
  on_confirm hands out. Choice callbacks take no arguments.
- Scrollable is generic over its items, which DataTable and ListBox
  fix to tuple[str, str] and str.
- random.choice() and choice_low() are generic over the sequence, so
  the casts at their call sites are gone. BasicUserInterface.menu()
  and util.first() are generic too.
- Signal callbacks and their payloads are Callable[..., object] and
  object, since emit() only forwards them.
- JSON values in game_data are object and narrowed by isinstance,
  and data files are Traversable.
- Signal handlers take an int and a FrameType | None, and
  list_players() takes a TextIO.
- The focus_standout() context managers return
  Generator[None, None, None].

Any remains in three places: Player.__setstate__, whose pickled
__dict__ holds values of every type; Focusable.__init__, a mixin that
passes *args and **kwargs through to the next class; and the values
load_game_data() collects, whose element type depends on the field
each one fills.
2026-10-17 15:55:59 +02:00

99 lines
3.6 KiB
Python

import curses
from pqcli.ui.curses.colors import COLOR_LOGO, COLOR_LOGO_ALT, has_colors
from pqcli.ui.curses.event_handler import EventHandler
from pqcli.ui.curses.util import KEYS_CANCEL, Choice
from pqcli.ui.curses.widgets import Menu
from .base_view import BaseView
LOGO = """
█▀▀▄ ▄▀▀█
▀▄ ▀▄ ▄▀ ▄▀
▀▄ ▀▄ ▄▀ ▄▀
▀▄ ▄▀ ▄▀
▄▀ ▄▀▄
▄▄▄▄▀ ▄▀▄ ▀▄▄▄▄
▀▄ █▄▄▀ ▀▄▄█ ▄▀
▄▀█▄ █ █ ▄█▀▄
▄▄▀▄▀ ▀▀ ▀▀ ▀▄▀▄▄
█▄█ █▄█
█▀▀▄ ▄▀▀▄ █
█▄▄▀ █▀▀ ▄▀▀▄ ▄▀▀▄ █▀▀ ▄▀▀▄ ▄▀▀▀ ▄▀▀▀ █ █ █ █ ▄▀▀▄ ▄▀▀▀ ▀█▀
█ █ █ █ ▀▄▄█ █ █▀▀ ▀▀▄ ▀▀▄ █ ▌█ █ █ █▀▀ ▀▀▄ █
▀ ▀ ▀▀ ▄▄▀ ▀ ▀▀ ▀▀▀ ▀▀▀ ▀▀▌ ▀▀ ▀▀ ▀▀▀ ▀
""".strip("\n")
class MainMenu(Menu):
def __init__(
self, choices: list[Choice], scr_height: int, scr_width: int
) -> None:
super().__init__(
header=LOGO,
choices=choices,
active_choice=0,
scr_height=scr_height,
scr_width=scr_width,
)
pad = self._pad
assert pad is not None
if has_colors():
for y in range(len(self._header_lines)):
pad.chgat(y, 0, curses.color_pair(COLOR_LOGO))
pad.chgat(3, 29, 5, curses.color_pair(COLOR_LOGO_ALT))
pad.chgat(4, 29, 5, curses.color_pair(COLOR_LOGO_ALT))
pad.chgat(5, 32, 4, curses.color_pair(COLOR_LOGO_ALT))
pad.chgat(5, 27, 4, curses.color_pair(COLOR_LOGO_ALT))
pad.chgat(6, 34, 2, curses.color_pair(COLOR_LOGO_ALT))
pad.chgat(6, 27, 2, curses.color_pair(COLOR_LOGO_ALT))
class RosterView(BaseView):
def __init__(self, screen: curses.window) -> None:
super().__init__(screen)
self.on_create = EventHandler[[]]()
self.on_play = EventHandler[[]]()
self.on_delete = EventHandler[[]]()
self.on_quit = EventHandler[[]]()
self.choices: list[Choice] = [
Choice(
keys=list(map(ord, "cC")),
desc="[C] Create new character",
callback=self.on_create,
),
Choice(
keys=list(map(ord, "pP")),
desc="[P] Play",
callback=self.on_play,
),
Choice(
keys=list(map(ord, "dD")),
desc="[D] Delete character",
callback=self.on_delete,
),
Choice(
keys=list(KEYS_CANCEL), desc="[Q] Quit", callback=self.on_quit
),
]
def start(self) -> None:
scr_height, scr_width = self.screen.getmaxyx()
self.screen.erase()
self.screen.noutrefresh()
self.main_menu = MainMenu(
choices=self.choices, scr_height=scr_height, scr_width=scr_width
)
self.main_menu.render()
def stop(self) -> None:
self.main_menu.stop()
def keypress(self, key: int) -> None:
self.main_menu.keypress(key)
self.main_menu.render()