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ProgressQuest-cli/pqcli/ui/curses/views/create_character_view.py
T

214 lines
6.2 KiB
Python

import curses
import curses.ascii
import functools
import typing as T
from pqcli.config import CLASSES, PRIME_STATS, RACES, Class, Race
from pqcli.mechanic import StatsBuilder, generate_name
from pqcli.ui.curses.event_handler import EventHandler
from pqcli.ui.curses.util import KEYS_CANCEL, Choice
from pqcli.ui.curses.views.base_view import BaseView
from pqcli.ui.curses.views.menu_view import MenuView
class ChooseCharacterNameView(BaseView):
def __init__(
self, screen: T.Any, character_name: T.Optional[str] = None
) -> None:
super().__init__(screen)
self.on_cancel = EventHandler()
self.on_confirm = EventHandler()
self._win: T.Optional[T.Any] = None
self._text = character_name or generate_name()
def start(self) -> None:
self.screen.erase()
self.screen.noutrefresh()
scr_height, scr_width = self.screen.getmaxyx()
h = 1
w = 30
y = (scr_height - h - 2) // 2
x = (scr_width - w - 2) // 2
self._win = curses.newwin(h + 2, w + 2, y, x)
self._win.box()
self.screen.addstr(y - 1, x, "Choose character name:")
self.screen.addstr(y + h + 2, x, "[ F5 ] generate random name")
self.screen.addstr(y + h + 3, x, "[ Esc ] cancel")
self.screen.addstr(y + h + 4, x, "[Enter] confirm")
self._win.refresh()
self._render()
def stop(self) -> None:
del self._win
self._win = None
def keypress(self, key: int) -> None:
if key == curses.ascii.ESC:
self.on_cancel()
elif key == curses.KEY_F5:
self._text = generate_name()
elif curses.ascii.isprint(key):
self._text += chr(key)
elif key == curses.KEY_BACKSPACE or key == curses.ascii.DEL:
self._text = self._text[:-1]
elif key == curses.ascii.NL:
self._text = self._text.strip()
if self._text:
self.on_confirm(self._text)
else:
self.on_cancel()
elif key == curses.ascii.ETB: # ^w
self._text = ""
self._render()
def _render(self) -> None:
if not self._win:
return
self._win.erase()
self._win.box()
self._win.addnstr(1, 1, self._text, self._win.getmaxyx()[1] - 2)
self._win.refresh()
class ChooseCharacterRaceView(MenuView):
def __init__(self, screen: T.Any, race: T.Optional[Race] = None) -> None:
super().__init__(
screen,
"Choose character race",
RACES.index(race) if race is not None else 0,
)
for y, race in enumerate(RACES, 1):
key: T.Optional[str] = str(y % 10) if y <= 10 else None
self._choices.append(
Choice(
keys=[ord(key)] if key is not None else [],
desc=f"[{key or '-'}] {race.name}",
callback=functools.partial(self.on_confirm, race),
)
)
self._choices.append(
Choice(
keys=list(KEYS_CANCEL),
desc="[Q] Cancel",
callback=self.on_cancel,
)
)
class ChooseCharacterClassView(MenuView):
def __init__(
self, screen: T.Any, class_: T.Optional[Class] = None
) -> None:
super().__init__(
screen,
"Choose character class",
CLASSES.index(class_) if class_ is not None else 0,
)
for y, class_ in enumerate(CLASSES, 1):
key: T.Optional[str] = str(y % 10) if y <= 10 else None
self._choices.append(
Choice(
keys=[ord(key)] if key is not None else [],
desc=f"[{key or '-'}] {class_.name}",
callback=functools.partial(self.on_confirm, class_),
)
)
self._choices.append(
Choice(
keys=list(KEYS_CANCEL),
desc="[Q] Cancel",
callback=self.on_cancel,
)
)
class ChooseCharacterStatsView(BaseView):
def __init__(self, screen: T.Any) -> None:
super().__init__(screen)
self.on_cancel = EventHandler()
self.on_confirm = EventHandler()
self._win: T.Optional[T.Any] = None
self._stats_win: T.Optional[T.Any] = None
self._stats_builder = StatsBuilder()
self._stats = self._stats_builder.roll()
def start(self) -> None:
scr_height, scr_width = self.screen.getmaxyx()
h2 = len(PRIME_STATS) + 2
h = 5 + h2
w = 30
y = (scr_height - h - 2) // 2
x = (scr_width - w - 2) // 2
self.screen.erase()
self.screen.noutrefresh()
self._win = curses.newwin(h, w, y, x)
self._stats_win = curses.newwin(h2, w, y + 1, x)
self._render()
def stop(self) -> None:
del self._win
del self._stats_win
self._win = None
self._stats_win = None
def keypress(self, key: int) -> None:
if key in KEYS_CANCEL:
self.on_cancel()
elif key == curses.ascii.NL:
self.on_confirm(self._stats)
elif key == curses.KEY_F5:
self._stats = self._stats_builder.roll()
elif key == curses.KEY_F6:
self._stats = self._stats_builder.unroll()
self._render()
def _render(self) -> None:
if not self._win or not self._stats_win:
return
y, x = self._win.getbegyx()
stats_h = self._stats_win.getmaxyx()[0]
self._win.erase()
self._win.addstr(0, 0, "Roll character stats:")
self._win.addstr(1 + stats_h + 0, 0, "[ F5 ] roll")
self._win.addstr(1 + stats_h + 1, 0, "[ F6 ] unroll")
self._win.addstr(1 + stats_h + 2, 0, "[ Esc ] cancel")
self._win.addstr(1 + stats_h + 3, 0, "[Enter] confirm")
self._win.noutrefresh()
self._stats_win.erase()
for y, stat in enumerate(PRIME_STATS):
self._stats_win.addstr(
y + 1, 1, f"{stat.value}: {self._stats[stat]}"
)
self._stats_win.box()
self._stats_win.noutrefresh()
curses.doupdate()