import curses import curses.ascii import functools import typing as T from pqcli.config import CLASSES, PRIME_STATS, RACES, Class, Race from pqcli.mechanic import StatsBuilder, generate_name from pqcli.ui.curses.event_handler import EventHandler from pqcli.ui.curses.util import KEYS_CANCEL, Choice from pqcli.ui.curses.views.base_view import BaseView from pqcli.ui.curses.views.menu_view import MenuView class ChooseCharacterNameView(BaseView): def __init__( self, screen: T.Any, character_name: T.Optional[str] = None ) -> None: super().__init__(screen) self.on_cancel = EventHandler() self.on_confirm = EventHandler() self._win: T.Optional[T.Any] = None self._text = character_name or generate_name() def start(self) -> None: self.screen.erase() self.screen.noutrefresh() scr_height, scr_width = self.screen.getmaxyx() h = 1 w = 30 y = (scr_height - h - 2) // 2 x = (scr_width - w - 2) // 2 self._win = curses.newwin(h + 2, w + 2, y, x) self._win.box() self.screen.addstr(y - 1, x, "Choose character name:") self.screen.addstr(y + h + 2, x, "[ F5 ] generate random name") self.screen.addstr(y + h + 3, x, "[ Esc ] cancel") self.screen.addstr(y + h + 4, x, "[Enter] confirm") self._win.refresh() self._render() def stop(self) -> None: del self._win self._win = None def keypress(self, key: int) -> None: if key == curses.ascii.ESC: self.on_cancel() elif key == curses.KEY_F5: self._text = generate_name() elif curses.ascii.isprint(key): self._text += chr(key) elif key == curses.KEY_BACKSPACE or key == curses.ascii.DEL: self._text = self._text[:-1] elif key == curses.ascii.NL: self._text = self._text.strip() if self._text: self.on_confirm(self._text) else: self.on_cancel() elif key == curses.ascii.ETB: # ^w self._text = "" self._render() def _render(self) -> None: if not self._win: return self._win.erase() self._win.box() self._win.addnstr(1, 1, self._text, self._win.getmaxyx()[1] - 2) self._win.refresh() class ChooseCharacterRaceView(MenuView): def __init__(self, screen: T.Any, race: T.Optional[Race] = None) -> None: super().__init__( screen, "Choose character race", RACES.index(race) if race is not None else 0, ) for y, race in enumerate(RACES, 1): key: T.Optional[str] = str(y % 10) if y <= 10 else None self._choices.append( Choice( keys=[ord(key)] if key is not None else [], desc=f"[{key or '-'}] {race.name}", callback=functools.partial(self.on_confirm, race), ) ) self._choices.append( Choice( keys=list(KEYS_CANCEL), desc="[Q] Cancel", callback=self.on_cancel, ) ) class ChooseCharacterClassView(MenuView): def __init__( self, screen: T.Any, class_: T.Optional[Class] = None ) -> None: super().__init__( screen, "Choose character class", CLASSES.index(class_) if class_ is not None else 0, ) for y, class_ in enumerate(CLASSES, 1): key: T.Optional[str] = str(y % 10) if y <= 10 else None self._choices.append( Choice( keys=[ord(key)] if key is not None else [], desc=f"[{key or '-'}] {class_.name}", callback=functools.partial(self.on_confirm, class_), ) ) self._choices.append( Choice( keys=list(KEYS_CANCEL), desc="[Q] Cancel", callback=self.on_cancel, ) ) class ChooseCharacterStatsView(BaseView): def __init__(self, screen: T.Any) -> None: super().__init__(screen) self.on_cancel = EventHandler() self.on_confirm = EventHandler() self._win: T.Optional[T.Any] = None self._stats_win: T.Optional[T.Any] = None self._stats_builder = StatsBuilder() self._stats = self._stats_builder.roll() def start(self) -> None: scr_height, scr_width = self.screen.getmaxyx() h2 = len(PRIME_STATS) + 2 h = 5 + h2 w = 30 y = (scr_height - h - 2) // 2 x = (scr_width - w - 2) // 2 self.screen.erase() self.screen.noutrefresh() self._win = curses.newwin(h, w, y, x) self._stats_win = curses.newwin(h2, w, y + 1, x) self._render() def stop(self) -> None: del self._win del self._stats_win self._win = None self._stats_win = None def keypress(self, key: int) -> None: if key in KEYS_CANCEL: self.on_cancel() elif key == curses.ascii.NL: self.on_confirm(self._stats) elif key == curses.KEY_F5: self._stats = self._stats_builder.roll() elif key == curses.KEY_F6: self._stats = self._stats_builder.unroll() self._render() def _render(self) -> None: if not self._win or not self._stats_win: return y, x = self._win.getbegyx() stats_h = self._stats_win.getmaxyx()[0] self._win.erase() self._win.addstr(0, 0, "Roll character stats:") self._win.addstr(1 + stats_h + 0, 0, "[ F5 ] roll") self._win.addstr(1 + stats_h + 1, 0, "[ F6 ] unroll") self._win.addstr(1 + stats_h + 2, 0, "[ Esc ] cancel") self._win.addstr(1 + stats_h + 3, 0, "[Enter] confirm") self._win.noutrefresh() self._stats_win.erase() for y, stat in enumerate(PRIME_STATS): self._stats_win.addstr( y + 1, 1, f"{stat.value}: {self._stats[stat]}" ) self._stats_win.box() self._stats_win.noutrefresh() curses.doupdate()