Files
ProgressQuest-cli/tests/game_trace.py
T
Dash 9155ef418b misc: fix all ty diagnostics
ty reported 20 diagnostics, and 0.0.89 adds a few more; this clears
them all without suppressions.

- The quest monster is held in a local before being stored on the
  quest book, so its name no longer reads from an Optional.
- PgUp/PgDn narrow the focused window with isinstance against a
  runtime-checkable PageScrollable protocol instead of hasattr.
- The ^t cheat used to monkeypatch SignalMixin.emit. SignalMixin now
  has a muted() context manager that emit() checks, and it restores
  emission even if a tick raises.
- GameView keeps its children as GameWindow, a protocol declaring
  stop() and sync(), so the cheat's resync type-checks.
- curses.ascii is imported explicitly where it is used.
- ProgressBarWindow is now Focusable itself, instead of calling
  Focusable.focus_standout() on a class that is not Focusable. Its
  four subclasses drop the duplicate Focusable base; the MRO and
  initialisation order are unchanged.
- MainMenu narrows the Optional pad before colouring the logo.
- The tests that record tasks assert player.task is set.
- Context managers are annotated as Generator rather than Iterator,
  which ty flags as deprecated for @contextmanager.
- The redundant cast() around getch() is gone.
- The frozen GameData test assigns through setattr(), since the
  direct assignment is an error by design.

Bug fixes:

- ListBox.select(None) crashed on `None < 0`; it now clears the
  selection, as DataTable.select(None) already does.
- ListBox.get() caught ValueError, which indexing never raises; it
  now catches IndexError, so an out-of-range index returns None as
  intended.
2026-10-17 15:55:58 +02:00

87 lines
2.7 KiB
Python

import datetime
from pathlib import Path
from pqcli import random
from pqcli.config import StatType
from pqcli.game_data import load_game_data
from pqcli.mechanic import Player, Simulation, Stats, monster_task
from pqcli.random import Alea
STATS = {
StatType.strength: 12,
StatType.condition: 11,
StatType.dexterity: 10,
StatType.intelligence: 13,
StatType.wisdom: 14,
StatType.charisma: 9,
StatType.hp_max: 6,
StatType.mp_max: 5,
}
def run_trace(seed: str, ticks: int = 3000) -> list[str]:
"""Play a deterministic game and return everything that happened."""
data = load_game_data()
player = Player(
name="Tester",
birthday=datetime.datetime(2000, 1, 1),
race=data.races[0],
class_=data.classes[0],
stats=Stats(dict(STATS)),
rng=Alea(seed),
)
random.seed(seed)
simulation = Simulation(player, data)
lines: list[str] = []
def record_task() -> None:
assert player.task is not None
lines.append(f"task: {player.task.description}")
player.connect("new_task", record_task)
for _ in range(ticks):
simulation.tick(100000.0)
with random.using(player.rng):
# plot cinematics and quests are rare in a short run, so force them
for _ in range(30):
simulation.interplot_cinematic()
simulation.complete_quest()
lines.extend(f"queued: {task.description}" for task in player.queue)
player.queue.clear()
# high level monsters are unreachable in a short run
for level in range(1, 100):
task = monster_task(data, level, player.quest_book.monster)
lines.append(f"monster: {task.description} {task.duration}")
lines.append(f"level: {player.level}")
lines.append(f"act: {player.quest_book.act}")
lines.append(f"gold: {player.inventory.gold}")
for stat, value in player.stats:
lines.append(f"stat: {stat.value} {value}")
for equipment_type, item in player.equipment:
lines.append(f"equipment: {equipment_type.value} {item}")
for inventory_item in player.inventory:
lines.append(
f"inventory: {inventory_item.name} {inventory_item.quantity}"
)
for spell in player.spell_book:
lines.append(f"spell: {spell.name} {spell.level}")
for quest in player.quest_book.quests:
lines.append(f"quest: {quest}")
return lines
SEEDS = ["alpha", "beta", "gamma"]
FIXTURES = Path(__file__).parent / "fixtures"
if __name__ == "__main__":
# Re-record the parity fixtures. Only do this on purpose, when a change
# is meant to alter gameplay.
for seed in SEEDS:
lines = run_trace(seed)
(FIXTURES / f"parity_{seed}.txt").write_text("\n".join(lines) + "\n")