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The word lists (monsters, spells, equipment, races, classes, titles and
so on) now live in pqcli/data/*.json instead of pqcli/config.py. A
GameData object loaded at startup is passed to the simulation and UIs.
Users can replace any list by putting NAME.json in
$XDG_CONFIG_HOME/pqcli/data/ or a directory given with --data-dir.
--dump-data DIR copies the built-in files out for editing. Malformed
files are reported and pqcli exits before starting the UI.
Combat task descriptions come from the new combat_verbs list, with
{target} standing for the enemy. The built-in list holds only "Executing
{target}", and a single verb consumes no random roll, so stock gameplay
is unchanged. Recorded traces in tests/fixtures pin this down.
Monster, Race and Class stay in pqcli.config so existing saves still
load.
Resolves #3
26 lines
564 B
Python
26 lines
564 B
Python
import abc
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import argparse
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import typing as T
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from pqcli.game_data import GameData
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from pqcli.mechanic import Player
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from pqcli.roster import Roster
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class BaseUserInterface(abc.ABC):
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def __init__(
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self,
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roster: Roster,
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player: T.Optional[Player],
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args: argparse.Namespace,
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data: GameData,
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) -> None:
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self.roster = roster
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self.data = data
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self.args = args
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self.player = player
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@abc.abstractmethod
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def run(self) -> None:
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raise NotImplementedError("not implemented")
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