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ProgressQuest-cli/pqcli/ui/curses/__init__.py
T

165 lines
5.3 KiB
Python

import argparse
import curses
import os
import signal
import time
import typing as T
from pqcli import lingo
from pqcli.config import Class, Race
from pqcli.mechanic import Player, Stats, create_player
from pqcli.roster import Roster
from pqcli.ui.curses.views import (
BaseView,
ChooseCharacterClassView,
ChooseCharacterNameView,
ChooseCharacterRaceView,
ChooseCharacterStatsView,
ChooseCharacterView,
ConfirmView,
GameView,
RosterView,
)
from ..base import BaseUserInterface
class StopMainLoop(Exception):
pass
class CursesUserInterface(BaseUserInterface):
def __init__(self, roster: Roster, args: argparse.Namespace) -> None:
super().__init__(roster, args)
os.environ.setdefault("ESCDELAY", "25")
self._screen = curses.initscr()
self._screen.nodelay(True)
self._screen.keypad(True)
curses.noecho()
curses.curs_set(0)
def signal_handler(sig, frame):
if self.args.use_saves:
self.roster.save()
exit(0)
signal.signal(signal.SIGINT, signal_handler)
self._roster_view = RosterView(self._screen)
self._roster_view.on_create += self._switch_to_create_char_name_view
self._roster_view.on_delete += self._switch_to_delete_char_view
self._roster_view.on_play += self._switch_to_play_view
self._roster_view.on_quit += self._quit
self._view: BaseView = self._roster_view
self._view.start()
def run(self) -> None:
try:
self._switch_to_roster_view()
while True:
key = T.cast(int, self._screen.getch())
if key == curses.ERR:
time.sleep(0.1)
self._view.idle()
continue
if key == curses.KEY_RESIZE:
self._view.stop()
self._view.start()
else:
try:
self._view.keypress(key)
except StopMainLoop:
break
finally:
curses.endwin()
curses.curs_set(1)
def _switch_to_roster_view(self) -> None:
self._switch_view(self._roster_view)
def _switch_to_create_char_name_view(self) -> None:
view = ChooseCharacterNameView(self._screen)
view.on_cancel += self._switch_to_roster_view
view.on_confirm += self._switch_to_create_char_race_view
self._switch_view(view)
def _switch_to_create_char_race_view(self, player_name: str) -> None:
view = ChooseCharacterRaceView(self._screen)
view.on_cancel += self._switch_to_roster_view
view.on_confirm += lambda race: self._switch_to_create_char_class_view(
player_name, race
)
self._switch_view(view)
def _switch_to_create_char_class_view(
self, player_name: str, race: Race
) -> None:
view = ChooseCharacterClassView(self._screen)
view.on_cancel += self._switch_to_roster_view
view.on_confirm += lambda class_: self._switch_to_create_char_stats_view(
player_name, race, class_
)
self._switch_view(view)
def _switch_to_create_char_stats_view(
self, player_name: str, race: Race, class_: Class
) -> None:
view = ChooseCharacterStatsView(self._screen)
view.on_cancel += self._switch_to_roster_view
view.on_confirm += lambda stats: self._create_character(
player_name, race, class_, stats
)
self._switch_view(view)
def _switch_to_delete_char_view(self) -> None:
view = ChooseCharacterView(
self._screen, self.roster, "Choose character to delete"
)
view.on_cancel += self._switch_to_roster_view
view.on_confirm += self._switch_to_confirm_delete_char_view
self._switch_view(view)
def _switch_to_confirm_delete_char_view(self, player: Player) -> None:
view = ConfirmView(self._screen, lingo.terminate_message(player.name))
view.on_cancel += self._switch_to_delete_char_view
view.on_confirm += lambda: self._delete_character(player)
self._switch_view(view)
def _switch_to_play_view(self) -> None:
view = ChooseCharacterView(
self._screen, self.roster, "Choose character to play"
)
view.on_cancel += self._switch_to_roster_view
view.on_confirm += self._switch_to_game_view
self._switch_view(view)
def _switch_to_game_view(self, player: Player) -> None:
view = GameView(self._screen, self.roster, player, self.args)
view.on_exit += self._switch_to_roster_view
self._switch_view(view)
def _switch_view(self, view: BaseView) -> None:
self._view.stop()
self._view = view
self._view.start()
def _create_character(
self, name: str, race: Race, class_: Class, stats: Stats
) -> None:
player = create_player(name, race, class_, stats)
self.roster.players.append(player)
if self.args.use_saves:
self.roster.save()
self._switch_to_game_view(player)
def _delete_character(self, player: Player) -> None:
self.roster.players.remove(player)
self._switch_to_roster_view()
def _quit(self) -> None:
raise StopMainLoop