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437 lines
14 KiB
Python
437 lines
14 KiB
Python
import argparse
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import datetime
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import typing as T
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import urwid
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from pqcli.config import EquipmentType, StatType
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from pqcli.lingo import act_name, to_roman
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from pqcli.mechanic import (
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InventoryItem,
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Player,
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SignalMixin,
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Simulation,
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Spell,
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)
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from pqcli.ui.custom_line_box import CustomLineBox
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from pqcli.ui.custom_progress_bar import CustomProgressBar
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from pqcli.ui.read_only_check_box import ReadOnlyCheckBox
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class CharacterSheetView(urwid.Pile):
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def __init__(self, player: Player) -> None:
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self.player = player
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self.level_text = urwid.Text("")
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self.stat_texts = {stat: urwid.Text("") for stat in list(StatType)}
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self.exp_bar = CustomProgressBar()
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self.list_box = urwid.ListBox(
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[
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urwid.Columns([urwid.Text("Name"), urwid.Text(player.name)]),
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urwid.Columns(
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[urwid.Text("Race"), urwid.Text(player.race.name)]
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),
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urwid.Columns(
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[urwid.Text("Class"), urwid.Text(player.class_.name)]
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),
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urwid.Columns([urwid.Text("Level"), self.level_text]),
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urwid.Divider(),
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]
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+ [
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urwid.Columns([urwid.Text(stat.value), self.stat_texts[stat]])
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for stat in StatType
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]
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)
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self.player.connect("level_up", self.sync_level)
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self.player.stats.connect("change", self.sync_stats)
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self.player.exp_bar.connect("change", self.sync_exp)
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self.sync()
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super().__init__(
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[
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CustomLineBox(self.list_box, title="Character Sheet"),
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(1, urwid.Filler(urwid.Text("Experience"))),
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(1, urwid.Filler(self.exp_bar)),
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]
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)
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def sync(self) -> None:
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self.sync_level()
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self.sync_stats()
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self.sync_exp()
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def sync_level(self) -> None:
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self.level_text.set_text(str(self.player.level))
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def sync_stats(self) -> None:
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for stat in StatType:
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self.stat_texts[stat].set_text(str(self.player.stats[stat]))
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def sync_exp(self) -> None:
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self.exp_bar.set_completion(self.player.exp_bar.position)
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self.exp_bar.set_max(self.player.exp_bar.max_)
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class SpellBookView(CustomLineBox):
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def __init__(self, player: Player) -> None:
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self.player = player
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self.list_box = urwid.ListBox([])
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self.player.spell_book.connect("add", self.sync_spell_add)
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self.player.spell_book.connect("change", self.sync_spell_change)
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self.sync()
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super().__init__(self.list_box, title="Spell Book")
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def sync(self) -> None:
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del self.list_box.body[:]
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for spell in self.player.spell_book:
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self.sync_spell_add(spell)
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def sync_spell_add(self, spell: Spell) -> None:
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self.list_box.body.append(
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urwid.Columns(
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[urwid.Text(spell.name), urwid.Text(to_roman(spell.level))]
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)
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)
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def sync_spell_change(self, spell: Spell) -> None:
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for widget in self.list_box.body:
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if widget.contents[0][0].text == spell.name:
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widget.contents[1][0].set_text(to_roman(spell.level))
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class EquipmentView(CustomLineBox):
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def __init__(self, player: Player) -> None:
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self.player = player
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self.value_texts = {
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equipment_type: urwid.Text("") for equipment_type in EquipmentType
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}
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self.list_box = urwid.ListBox(
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[
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urwid.Columns(
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[
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urwid.Text(equipment_type.value),
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self.value_texts[equipment_type],
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]
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)
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for equipment_type in EquipmentType
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]
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)
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self.player.equipment.connect("change", self.sync_equipment_change)
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self.sync()
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super().__init__(self.list_box, title="Equipment")
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def sync(self) -> None:
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for equipment_type in EquipmentType:
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self.sync_equipment_change(
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equipment_type, self.player.equipment[equipment_type]
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)
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def sync_equipment_change(
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self, equipment_type: EquipmentType, item_name: str
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) -> None:
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self.value_texts[equipment_type].set_text(item_name or "")
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class InventoryView(urwid.Pile):
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def __init__(self, player: Player) -> None:
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self.player = player
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self.gold_text = urwid.Text("")
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self.list_box = urwid.ListBox(
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[urwid.Columns([urwid.Text("Gold"), self.gold_text])]
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)
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self.encumbrance_bar = CustomProgressBar()
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self.player.inventory.connect("gold_change", self.sync_gold)
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self.player.inventory.connect("item_add", self.sync_item_add)
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self.player.inventory.connect("item_del", self.sync_item_del)
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self.player.inventory.connect("item_change", self.sync_item_change)
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self.player.inventory.encum_bar.connect(
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"change", self.sync_encumbrance_position
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)
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self.sync()
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super().__init__(
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[
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CustomLineBox(self.list_box, title="Inventory"),
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(1, urwid.Filler(urwid.Text("Encumbrance"))),
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(1, urwid.Filler(self.encumbrance_bar)),
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]
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)
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def sync(self) -> None:
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self.sync_gold()
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self.sync_items()
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self.sync_encumbrance_position()
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def sync_gold(self) -> None:
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self.gold_text.set_text(str(self.player.inventory.gold))
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def sync_items(self) -> None:
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del self.list_box.body[1:]
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for item in self.player.inventory:
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self.sync_item_add(item)
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def sync_encumbrance_position(self) -> None:
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self.encumbrance_bar.set_completion(
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self.player.inventory.encum_bar.position
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)
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self.encumbrance_bar.set_max(self.player.inventory.encum_bar.max_)
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def sync_item_add(self, item: InventoryItem) -> None:
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self.list_box.body.append(
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urwid.Columns(
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[urwid.Text(item.name), urwid.Text(str(item.quantity))]
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)
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)
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def sync_item_del(self, item: InventoryItem) -> None:
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idx = self.get_item_idx_by_name(item.name)
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if idx is not None:
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del self.list_box.body[idx]
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def sync_item_change(self, item: InventoryItem) -> None:
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idx = self.get_item_idx_by_name(item.name)
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if idx is not None:
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self.list_box.body[idx].contents[1][0].set_text(str(item.quantity))
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def get_item_idx_by_name(self, name: str) -> T.Optional[int]:
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for i, column_widget in enumerate(self.list_box.body):
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if column_widget.contents[0][0].text == name:
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return i
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return None
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class PlotView(urwid.Pile):
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cutoff = 100
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def __init__(self, player: Player) -> None:
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self.player = player
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self.list_box = urwid.ListBox([])
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self.plot_bar = CustomProgressBar()
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self.player.quest_book.connect("complete_act", self.sync_act_add)
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self.player.quest_book.plot_bar.connect("change", self.sync_position)
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self.sync()
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super().__init__(
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[
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CustomLineBox(self.list_box, title="Plot Development"),
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(1, urwid.Filler(self.plot_bar)),
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]
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)
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def sync(self) -> None:
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self.sync_acts()
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self.sync_position()
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def sync_acts(self) -> None:
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del self.list_box.body[:]
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for act_number in range(
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max(0, self.player.quest_book.act - self.cutoff),
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self.player.quest_book.act,
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):
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self.list_box.body.append(
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ReadOnlyCheckBox(act_name(act_number), state=True)
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)
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self.list_box.body.append(
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ReadOnlyCheckBox(act_name(self.player.quest_book.act), state=False)
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)
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def sync_act_add(self):
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del self.list_box.body[: -self.cutoff]
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if self.list_box.body:
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self.list_box.body[-1].set_state(True)
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self.list_box.body.append(
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ReadOnlyCheckBox(act_name(self.player.quest_book.act), state=False)
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)
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self.list_box.set_focus(len(self.list_box.body) - 1)
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def sync_position(self) -> None:
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self.plot_bar.set_completion(self.player.quest_book.plot_bar.position)
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self.plot_bar.set_max(self.player.quest_book.plot_bar.max_)
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class QuestBookView(urwid.Pile):
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cutoff = 100
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def __init__(self, player: Player) -> None:
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self.player = player
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self.list_box = urwid.ListBox([])
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self.quest_bar = CustomProgressBar()
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self.player.quest_book.connect("complete_quest", self.sync_quest_add)
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self.player.quest_book.quest_bar.connect("change", self.sync_position)
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self.sync()
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super().__init__(
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[
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CustomLineBox(self.list_box, title="Quests"),
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(1, urwid.Filler(self.quest_bar)),
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]
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)
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def sync(self) -> None:
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self.sync_quests()
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self.sync_position()
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def sync_quests(self) -> None:
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del self.list_box.body[:]
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for quest_name in self.player.quest_book.quests[-self.cutoff :]:
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self.list_box.body.append(ReadOnlyCheckBox(quest_name, state=True))
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if self.list_box.body:
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self.list_box.body[-1].set_state(False)
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def sync_quest_add(self):
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del self.list_box.body[: -self.cutoff]
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if self.list_box.body:
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self.list_box.body[-1].set_state(True)
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self.list_box.body.append(
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ReadOnlyCheckBox(self.player.quest_book.quests[-1], state=False)
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)
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self.list_box.set_focus(len(self.list_box.body) - 1)
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def sync_position(self) -> None:
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self.quest_bar.set_completion(
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self.player.quest_book.quest_bar.position
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)
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self.quest_bar.set_max(self.player.quest_book.quest_bar.max_)
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class TaskView(urwid.Pile):
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def __init__(self, player: Player) -> None:
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self.player = player
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self.current_task_text = urwid.Text("...")
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self.current_task_bar = CustomProgressBar()
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self.player.connect("new_task", self.sync_task_name)
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self.player.task_bar.connect("change", self.sync_position)
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self.sync()
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super().__init__([self.current_task_text, self.current_task_bar])
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def sync(self) -> None:
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self.sync_task_name()
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self.sync_position()
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def sync_task_name(self) -> None:
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self.current_task_text.set_text(
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f"{self.player.task.description}..." if self.player.task else "?"
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)
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def sync_position(self) -> None:
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self.current_task_bar.set_completion(self.player.task_bar.position)
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self.current_task_bar.set_max(self.player.task_bar.max_)
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def pack(self, size: T.Tuple[int, int]) -> T.Tuple[int, int]:
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return (size[0], 2)
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class GameView(urwid.Pile):
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signals = ["cancel"]
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def __init__(
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self, loop: urwid.MainLoop, player: Player, args: argparse.Namespace
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) -> None:
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self.loop = loop
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self.player = player
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self.args = args
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self.simulation = Simulation(player)
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self.last_tick = datetime.datetime.now()
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self.character_sheet_view = CharacterSheetView(player)
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self.spell_book_view = SpellBookView(player)
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self.equipment_view = EquipmentView(player)
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self.inventory_view = InventoryView(player)
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self.plot_view = PlotView(player)
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self.quest_book_view = QuestBookView(player)
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self.task_view = TaskView(player)
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super().__init__(
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[
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urwid.Columns(
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[
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(
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"weight",
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1,
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urwid.Pile(
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[
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self.character_sheet_view,
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self.spell_book_view,
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]
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),
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),
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(
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"weight",
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2,
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urwid.Pile(
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[self.equipment_view, self.inventory_view]
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),
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),
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(
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"weight",
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2,
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urwid.Pile([self.plot_view, self.quest_book_view]),
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),
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]
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),
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("pack", self.task_view),
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]
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)
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self.tick()
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def cancel(self) -> None:
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self._emit("cancel")
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def tick(self) -> None:
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now = datetime.datetime.now()
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elapsed = (now - self.last_tick).total_seconds()
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self.simulation.tick(elapsed * 1000)
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self.loop.set_alarm_in(0.1, lambda _loop, _user_data: self.tick())
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self.last_tick = datetime.datetime.now()
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def unhandled_input(self, key: str) -> bool:
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if key == "esc":
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self.cancel()
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return True
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if self.args.cheats:
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if key == "e":
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self.simulation.player.exp_bar.increment(1)
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return True
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fast_forward = {"t": 1, "T": 100, "ctrl t": 10000}
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if key in fast_forward:
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# hack to suppress UI updates
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old = SignalMixin.emit
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SignalMixin.emit = lambda *_: None
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iterations = fast_forward[key]
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for i in range(iterations):
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self.simulation.tick()
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self.character_sheet_view.sync()
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self.spell_book_view.sync()
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self.equipment_view.sync()
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self.inventory_view.sync()
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self.plot_view.sync()
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self.quest_view.sync()
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self.task_view.sync()
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SignalMixin.emit = old
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return True
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return False
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