Files
ProgressQuest-cli/pqcli/ui/new_game_view.py
T
2018-11-05 21:04:39 +01:00

142 lines
4.4 KiB
Python

import random
import typing as T
import urwid
import urwid_readline
from pqcli.game_state import Player, StatsBuilder, generate_name, create_player
from pqcli.config import RACES, CLASSES, PRIME_STATS
class StatsGroupBox(urwid.Pile):
def __init__(self, player: Player, stats_builder: StatsBuilder) -> None:
self.player = player
self.stats_builder = stats_builder
self.stat_labels = {stat: urwid.Text("0") for stat in PRIME_STATS}
self.total_label = urwid.Text("0")
self.update_values()
roll_button = urwid.Button("Roll", on_press=self.on_roll_press)
unroll_button = urwid.Button("Unroll", on_press=self.on_unroll_press)
value_texts = list(self.stat_labels.values()) + [self.total_label]
label_texts = [
urwid.Text(f"{stat.value}: ") for stat in PRIME_STATS
] + [urwid.Text("Total: ")]
super().__init__(
[
urwid.Columns(
[
(8, urwid.ListBox(label_texts)),
urwid.ListBox(value_texts),
]
),
urwid.Filler(roll_button),
urwid.Filler(unroll_button),
]
)
def on_roll_press(self, _user_data: T.Any) -> None:
self.player.stats = self.stats_builder.roll()
self.update_values()
def on_unroll_press(self, _user_data: T.Any) -> None:
try:
self.player.stats = self.stats_builder.unroll()
except IndexError:
return
self.update_values()
def update_values(self) -> None:
for stat, edit in self.stat_labels.items():
edit.set_text(str(self.player.stats[stat]))
self.total_label.set_text(
str(
sum(
self.player.stats[stat] for stat in self.stat_labels.keys()
)
)
)
class NewGameView(urwid.Pile):
def __init__(self, on_confirm: T.Callable, on_cancel: T.Callable) -> None:
self.on_confirm = on_confirm
self.on_cancel = on_cancel
stats_builder = StatsBuilder()
self.player = create_player(stats_builder)
race_checkboxes = []
for race in RACES:
urwid.RadioButton(
group=race_checkboxes,
label=race.name,
state=race.name == self.player.race.name,
)
class_checkboxes = []
for class_ in CLASSES:
urwid.RadioButton(
group=class_checkboxes,
label=class_.name,
state=class_.name == self.player.class_.name,
)
self.char_name_edit = urwid_readline.ReadlineEdit(
"Name: ", self.player.name
)
generate_char_name_btn = urwid.Button(
"?", on_press=self.on_generate_char_name_press
)
urwid.connect_signal(
self.char_name_edit, "postchange", self.on_char_name_change
)
super().__init__(
[
(
1,
urwid.Columns(
[
urwid.Filler(self.char_name_edit),
urwid.Filler(generate_char_name_btn),
]
),
),
urwid.Columns(
[
urwid.LineBox(
urwid.ListBox(race_checkboxes), title="Race"
),
urwid.LineBox(
urwid.ListBox(class_checkboxes), title="Class"
),
urwid.LineBox(
StatsGroupBox(self.player, stats_builder),
title="Stats",
),
]
),
]
)
def generate_random_char_name(self) -> None:
self.char_name_edit.edit_text = generate_name()
self.char_name_edit.edit_pos = len(self.char_name_edit.edit_text)
def on_char_name_change(self, widget: urwid.Text, old_text: str) -> None:
self.player.name = widget.edit_text
def on_generate_char_name_press(self, _user_data: T.Any) -> None:
self.generate_random_char_name()
def unhandled_input(self, key: str) -> bool:
if key == "esc":
self.on_cancel()
return True
return False