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Lists the unreleased changes since 1.0.4, grouped the way the TRX changelog groups them.
38 lines
2.3 KiB
Markdown
38 lines
2.3 KiB
Markdown
# Changelog
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## [Unreleased](https://github.com/rr-/pq-cli/compare/1.0.4...main) - ××××-××-××
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**Gameplay**
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- Changed the game mechanics to match the current web version of Progress Quest, which pqcli now plays exactly like, random rolls included (#21):
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- Changed the time needed to level up to grow exponentially: levels come much faster early on and much slower past level 49
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- Changed quests to be much shorter
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- Changed stat gains that favor the best stat to only consider the six prime stats
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- Changed item rewards on inventories past 250 kinds of items to sometimes add one more of something already carried
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- Changed impressive characters in cinematics to be named in the new styles, such as "the Queen of the Half Halflings"
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- Changed the cinematic texts to match the web version
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- Changed acts to begin as their loading task starts
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- Added the Chancellor, Baroness and Inquistor titles
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- Changed the random number generator to the one the web version uses, stored with each character; existing characters get a new one on first load
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- Changed roman numerals past 4000 to use the web version's T and A numerals
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- Fixed the plot bar staying empty during the Prologue
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- Fixed the quest log keeping 101 quests instead of 100
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- Fixed "an" not being used before words starting with Ü
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**Customization**
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- Added data files for all word lists (monsters, spells, equipment, races, classes, titles and more), which can be replaced in `$XDG_CONFIG_HOME/pqcli/data/` or a directory given with `--data-dir` (#3)
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- Added customizable combat descriptions (`combat_verbs.json`), which say "Executing" by default (#3)
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- Added `--dump-data DIR` to copy the built-in word lists out for editing (#3)
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**Saves**
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- Added importing and exporting characters as `.pqw` files, the format of the web version, from both interfaces and with `--import-save` and `--export-save` (#21)
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**Installation**
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- Added a `Dockerfile` and `docker-compose.yml` to run the game in a container, with saves kept in a persistent volume
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- Added character creation on first run when there are no saved characters yet
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**Development**
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- Added tests, including gameplay traces and a comparison with the web version's own code (`just test`)
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- Added a `justfile`
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- Changed the hooks to prek, with ruff in place of black and isort, ty for type checking, and a 50/72 commit message check
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- Removed `poetry.lock`
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