Files
ProgressQuest-cli/pqcli/ui/roster_view.py
T
2018-11-05 21:04:39 +01:00

62 lines
1.6 KiB
Python

import typing as T
import urwid
from pqcli.mechanic import Roster
from pqcli.ui.button import MenuButton
class RosterView(urwid.Filler):
signals = ["load_game", "new_game", "exit"]
def __init__(self, roster: Roster) -> None:
self.roster = roster
logo = urwid.BigText("ProgressQuest", urwid.HalfBlock5x4Font())
buttons = []
for player in self.roster.players:
buttons.append(
MenuButton(
label=player.name,
on_press=self.on_resume_game_press,
user_data=player.name,
)
)
buttons.append(
MenuButton(
label="Create a new character", on_press=self.on_new_game_press
)
)
buttons.append(MenuButton(label="Exit", on_press=self.on_exit_press))
super().__init__(
urwid.Padding(
urwid.Pile(
[urwid.Padding(logo, width="clip"), urwid.Divider()]
+ buttons
),
align="center",
width=logo.pack()[0],
)
)
def on_resume_game_press(self, user_data: T.Any) -> None:
player_name = T.cast(str, user_data)
self._emit("load_game", player_data)
def on_new_game_press(self, _user_data: T.Any) -> None:
self._emit("new_game")
def on_exit_press(self, _user_data: T.Any) -> None:
self._emit("exit")
def unhandled_input(self, key: str) -> bool:
if key == "esc":
self._emit("exit")
return True
return False