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The word lists (monsters, spells, equipment, races, classes, titles and
so on) now live in pqcli/data/*.json instead of pqcli/config.py. A
GameData object loaded at startup is passed to the simulation and UIs.
Users can replace any list by putting NAME.json in
$XDG_CONFIG_HOME/pqcli/data/ or a directory given with --data-dir.
--dump-data DIR copies the built-in files out for editing. Malformed
files are reported and pqcli exits before starting the UI.
Combat task descriptions come from the new combat_verbs list, with
{target} standing for the enemy. The built-in list holds only "Executing
{target}", and a single verb consumes no random roll, so stock gameplay
is unchanged. Recorded traces in tests/fixtures pin this down.
Monster, Race and Class stay in pqcli.config so existing saves still
load.
Resolves #3
55 lines
727 B
JSON
55 lines
727 B
JSON
[
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"Foreboding",
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"Foreshadowing",
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"Nervousness",
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"Happiness",
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"Torpor",
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"Danger",
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"Craft",
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"Silence",
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"Invisibility",
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"Rapidity",
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"Pleasure",
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"Practicality",
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"Hurting",
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"Joy",
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"Petulance",
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"Intrusion",
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"Chaos",
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"Suffering",
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"Extroversion",
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"Frenzy",
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"Sisu",
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"Solitude",
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"Punctuality",
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"Efficiency",
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"Comfort",
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"Patience",
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"Internment",
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"Incarceration",
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"Misapprehension",
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"Loyalty",
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"Envy",
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"Acrimony",
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"Worry",
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"Fear",
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"Awe",
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"Guile",
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"Prurience",
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"Fortune",
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"Perspicacity",
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"Domination",
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"Submission",
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"Fealty",
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"Hunger",
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"Despair",
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"Cruelty",
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"Grob",
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"Dignard",
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"Ra",
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"the Bone",
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"Diamonique",
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"Electrum",
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"Hydragyrum"
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]
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