Files
ProgressQuest-cli/tests/test_mechanic.py
T

149 lines
4.6 KiB
Python

import datetime
import re
import pytest
from pqcli import random
from pqcli.config import PRIME_STATS, StatType
from pqcli.game_data import load_game_data
from pqcli.lingo import plural
from pqcli.mechanic import (
Player,
Simulation,
Stats,
impressive_guy,
level_up_time,
)
def test_level_up_time_matches_upstream() -> None:
# Math.round((20 + Math.pow(1.15, level)) * 60), pq-web 5cd39f1
assert level_up_time(1) == 1269
assert level_up_time(10) == 1443
assert level_up_time(30) == 5173
assert level_up_time(100) == 70460007
def make_simulation() -> Simulation:
data = load_game_data()
player = Player(
name="Tester",
birthday=datetime.datetime(2000, 1, 1),
race=data.races[0],
class_=data.classes[0],
stats=Stats({stat: 10 for stat in StatType}),
)
return Simulation(player, data)
def test_quest_length_matches_upstream() -> None:
# QuestBar.reset(50 + Random(100)), pq-web f7d5e83
random.seed("quests")
simulation = make_simulation()
lengths = set()
for _ in range(2000):
simulation.complete_quest()
lengths.add(simulation.player.quest_book.quest_bar.max_)
assert min(lengths) == 50
assert max(lengths) == 149
def test_weighted_stat_gain_skips_hp_and_mp(
monkeypatch: pytest.MonkeyPatch,
) -> None:
# the "favor the best stat" branch only covers prime stats, pq-web 48c42e6
monkeypatch.setattr(random, "odds", lambda chance, out_of: False)
random.seed("stats")
player = make_simulation().player
player.stats.increment(StatType.hp_max, 1000)
for _ in range(500):
player.win_stat()
assert player.stats[StatType.hp_max] == 1010
assert player.stats[StatType.mp_max] == 10
assert sum(player.stats[stat] for stat in PRIME_STATS) == 60 + 500
def fake_below(monkeypatch: pytest.MonkeyPatch, *values: int) -> None:
queue = list(values)
monkeypatch.setattr(random, "below", lambda num: queue.pop(0) % num)
def full_inventory(rows: int) -> Simulation:
simulation = make_simulation()
for i in range(rows):
simulation.player.inventory.add(f"item {i}", 1)
return simulation
def test_win_item_adds_new_item_below_cap(
monkeypatch: pytest.MonkeyPatch,
) -> None:
simulation = full_inventory(10)
random.seed("items")
simulation.player.win_item(simulation.data)
assert len(simulation.player.inventory) == 11
def test_win_item_repeats_existing_item_past_cap(
monkeypatch: pytest.MonkeyPatch,
) -> None:
# Max(250, Random(999)) < rows: add one of a random row, pq-web 3cbd386
simulation = full_inventory(300)
inventory = simulation.player.inventory
fake_below(monkeypatch, 260, 6) # rows include Gold, so 6 is "item 5"
simulation.player.win_item(simulation.data)
assert len(inventory) == 300
assert inventory[5].quantity == 2
def test_win_item_can_pick_gold_row(monkeypatch: pytest.MonkeyPatch) -> None:
simulation = full_inventory(300)
fake_below(monkeypatch, 0, 0)
simulation.player.win_item(simulation.data)
assert simulation.player.inventory.gold == 1
assert len(simulation.player.inventory) == 300
def test_win_item_past_cap_can_still_add_new_item(
monkeypatch: pytest.MonkeyPatch,
) -> None:
simulation = full_inventory(300)
random.seed("items")
fake_below(monkeypatch, 301, 0, 0, 0)
simulation.player.win_item(simulation.data)
assert len(simulation.player.inventory) == 301
def test_impressive_guy_formats() -> None:
# pq-web cea0d8c
data = load_game_data()
titles = "|".join(re.escape(title) for title in data.impressive_titles)
races = "|".join(re.escape(plural(race.name)) for race in data.races)
pattern = re.compile(
rf"the ({titles}) of the ({races})|({titles}) [A-Z][a-z]+ of [A-Z][a-z]+"
)
random.seed("guys")
guys = [impressive_guy(data) for _ in range(200)]
for guy in guys:
assert pattern.fullmatch(guy), guy
assert any(guy.startswith("the ") for guy in guys)
assert not all(guy.startswith("the ") for guy in guys)
def test_impressive_titles_match_upstream() -> None:
assert load_game_data().impressive_titles[-3:] == (
"Chancellor",
"Baroness",
"Inquistor", # sic, as upstream
)
def test_cinematic_text_matches_upstream() -> None:
random.seed("cinematics")
simulation = make_simulation()
for _ in range(60):
simulation.interplot_cinematic()
texts = [task.description for task in simulation.player.queue]
assert any("You've reached the kind protection of " in t for t in texts)
assert any(t.endswith("news!? -- Oh yes, of course") for t in texts)