Files
ProgressQuest-cli/pqcli/ui/curses/widgets/menu.py
T
Dash 9155ef418b misc: fix all ty diagnostics
ty reported 20 diagnostics, and 0.0.89 adds a few more; this clears
them all without suppressions.

- The quest monster is held in a local before being stored on the
  quest book, so its name no longer reads from an Optional.
- PgUp/PgDn narrow the focused window with isinstance against a
  runtime-checkable PageScrollable protocol instead of hasattr.
- The ^t cheat used to monkeypatch SignalMixin.emit. SignalMixin now
  has a muted() context manager that emit() checks, and it restores
  emission even if a tick raises.
- GameView keeps its children as GameWindow, a protocol declaring
  stop() and sync(), so the cheat's resync type-checks.
- curses.ascii is imported explicitly where it is used.
- ProgressBarWindow is now Focusable itself, instead of calling
  Focusable.focus_standout() on a class that is not Focusable. Its
  four subclasses drop the duplicate Focusable base; the MRO and
  initialisation order are unchanged.
- MainMenu narrows the Optional pad before colouring the logo.
- The tests that record tasks assert player.task is set.
- Context managers are annotated as Generator rather than Iterator,
  which ty flags as deprecated for @contextmanager.
- The redundant cast() around getch() is gone.
- The frozen GameData test assigns through setattr(), since the
  direct assignment is an error by design.

Bug fixes:

- ListBox.select(None) crashed on `None < 0`; it now clears the
  selection, as DataTable.select(None) already does.
- ListBox.get() caught ValueError, which indexing never raises; it
  now catches IndexError, so an out-of-range index returns None as
  intended.
2026-10-17 15:55:58 +02:00

97 lines
2.7 KiB
Python

import curses
import curses.ascii
from typing import Any
from pqcli.ui.curses.util import KEYS_CYCLE, KEYS_DOWN, KEYS_UP, Choice
from pqcli.ui.curses.widgets.focusable import focus_standout
from .base import Widget
class Menu(Widget):
def __init__(
self,
header: str,
choices: list[Choice],
active_choice: int,
scr_height: int,
scr_width: int,
) -> None:
self._header_lines = header.split("\n")
self._choices = choices
self._scr_width = scr_width
self._scr_height = scr_height
all_lines = self._header_lines + sum(
[choice.desc.splitlines() for choice in choices], []
)
w = max(map(len, all_lines)) + 1
h = len(all_lines) + 1
pad = curses.newpad(h, w)
self._pad: Any | None = pad
for y, line in enumerate(self._header_lines):
pad.move(y, 0)
pad.addstr(line)
self._active_choice = active_choice
def stop(self) -> None:
del self._pad
self._pad = None
def getmaxyx(self) -> tuple[int, int]:
if not self._pad:
return (0, 0)
return self._pad.getmaxyx()
def next(self) -> None:
self._active_choice = min(
len(self._choices) - 1, self._active_choice + 1
)
def prev(self) -> None:
self._active_choice = max(0, self._active_choice - 1)
def cycle(self) -> None:
self._active_choice = (self._active_choice + 1) % len(self._choices)
def keypress(self, key: int) -> None:
for choice in self._choices:
if key in choice.keys:
choice.callback()
return
if key == curses.ascii.NL:
self._choices[self._active_choice].callback()
elif key in KEYS_DOWN:
self.next()
elif key in KEYS_UP:
self.prev()
elif key in KEYS_CYCLE:
self.cycle()
def render(self) -> None:
if not self._pad:
return
y = len(self._header_lines) + 1
for i, choice in enumerate(self._choices):
self._pad.move(y, 0)
with focus_standout(i == self._active_choice, self._pad):
lines = choice.desc.splitlines()
max_len = max(map(len, lines))
lines = [line.ljust(max_len) for line in lines]
self._pad.addstr("\n".join(lines))
y += len(choice.desc.splitlines())
self._pad.refresh(
0,
0,
(self._scr_height - self._pad.getmaxyx()[0]) // 2,
(self._scr_width - self._pad.getmaxyx()[1]) // 2,
self._scr_height - 1,
self._scr_width - 1,
)