Files
ProgressQuest-cli/pqcli/ui/curses/views/roster_view.py
T
Dash 9155ef418b misc: fix all ty diagnostics
ty reported 20 diagnostics, and 0.0.89 adds a few more; this clears
them all without suppressions.

- The quest monster is held in a local before being stored on the
  quest book, so its name no longer reads from an Optional.
- PgUp/PgDn narrow the focused window with isinstance against a
  runtime-checkable PageScrollable protocol instead of hasattr.
- The ^t cheat used to monkeypatch SignalMixin.emit. SignalMixin now
  has a muted() context manager that emit() checks, and it restores
  emission even if a tick raises.
- GameView keeps its children as GameWindow, a protocol declaring
  stop() and sync(), so the cheat's resync type-checks.
- curses.ascii is imported explicitly where it is used.
- ProgressBarWindow is now Focusable itself, instead of calling
  Focusable.focus_standout() on a class that is not Focusable. Its
  four subclasses drop the duplicate Focusable base; the MRO and
  initialisation order are unchanged.
- MainMenu narrows the Optional pad before colouring the logo.
- The tests that record tasks assert player.task is set.
- Context managers are annotated as Generator rather than Iterator,
  which ty flags as deprecated for @contextmanager.
- The redundant cast() around getch() is gone.
- The frozen GameData test assigns through setattr(), since the
  direct assignment is an error by design.

Bug fixes:

- ListBox.select(None) crashed on `None < 0`; it now clears the
  selection, as DataTable.select(None) already does.
- ListBox.get() caught ValueError, which indexing never raises; it
  now catches IndexError, so an out-of-range index returns None as
  intended.
2026-10-17 15:55:58 +02:00

100 lines
3.6 KiB
Python

import curses
from typing import Any
from pqcli.ui.curses.colors import COLOR_LOGO, COLOR_LOGO_ALT, has_colors
from pqcli.ui.curses.event_handler import EventHandler
from pqcli.ui.curses.util import KEYS_CANCEL, Choice
from pqcli.ui.curses.widgets import Menu
from .base_view import BaseView
LOGO = """
█▀▀▄ ▄▀▀█
▀▄ ▀▄ ▄▀ ▄▀
▀▄ ▀▄ ▄▀ ▄▀
▀▄ ▄▀ ▄▀
▄▀ ▄▀▄
▄▄▄▄▀ ▄▀▄ ▀▄▄▄▄
▀▄ █▄▄▀ ▀▄▄█ ▄▀
▄▀█▄ █ █ ▄█▀▄
▄▄▀▄▀ ▀▀ ▀▀ ▀▄▀▄▄
█▄█ █▄█
█▀▀▄ ▄▀▀▄ █
█▄▄▀ █▀▀ ▄▀▀▄ ▄▀▀▄ █▀▀ ▄▀▀▄ ▄▀▀▀ ▄▀▀▀ █ █ █ █ ▄▀▀▄ ▄▀▀▀ ▀█▀
█ █ █ █ ▀▄▄█ █ █▀▀ ▀▀▄ ▀▀▄ █ ▌█ █ █ █▀▀ ▀▀▄ █
▀ ▀ ▀▀ ▄▄▀ ▀ ▀▀ ▀▀▀ ▀▀▀ ▀▀▌ ▀▀ ▀▀ ▀▀▀ ▀
""".strip("\n")
class MainMenu(Menu):
def __init__(
self, choices: list[Choice], scr_height: int, scr_width: int
) -> None:
super().__init__(
header=LOGO,
choices=choices,
active_choice=0,
scr_height=scr_height,
scr_width=scr_width,
)
pad = self._pad
assert pad is not None
if has_colors():
for y in range(len(self._header_lines)):
pad.chgat(y, 0, curses.color_pair(COLOR_LOGO))
pad.chgat(3, 29, 5, curses.color_pair(COLOR_LOGO_ALT))
pad.chgat(4, 29, 5, curses.color_pair(COLOR_LOGO_ALT))
pad.chgat(5, 32, 4, curses.color_pair(COLOR_LOGO_ALT))
pad.chgat(5, 27, 4, curses.color_pair(COLOR_LOGO_ALT))
pad.chgat(6, 34, 2, curses.color_pair(COLOR_LOGO_ALT))
pad.chgat(6, 27, 2, curses.color_pair(COLOR_LOGO_ALT))
class RosterView(BaseView):
def __init__(self, screen: Any) -> None:
super().__init__(screen)
self.on_create = EventHandler()
self.on_play = EventHandler()
self.on_delete = EventHandler()
self.on_quit = EventHandler()
self.choices: list[Choice] = [
Choice(
keys=list(map(ord, "cC")),
desc="[C] Create new character",
callback=self.on_create,
),
Choice(
keys=list(map(ord, "pP")),
desc="[P] Play",
callback=self.on_play,
),
Choice(
keys=list(map(ord, "dD")),
desc="[D] Delete character",
callback=self.on_delete,
),
Choice(
keys=list(KEYS_CANCEL), desc="[Q] Quit", callback=self.on_quit
),
]
def start(self) -> None:
scr_height, scr_width = self.screen.getmaxyx()
self.screen.erase()
self.screen.noutrefresh()
self.main_menu = MainMenu(
choices=self.choices, scr_height=scr_height, scr_width=scr_width
)
self.main_menu.render()
def stop(self) -> None:
self.main_menu.stop()
def keypress(self, key: int) -> None:
self.main_menu.keypress(key)
self.main_menu.render()