Files
ProgressQuest-cli/pqcli/__main__.py
2026-04-19 09:58:04 +09:00

113 lines
3.0 KiB
Python

import argparse
import sys
import typing as T
from pathlib import Path
from xdg_base_dirs import xdg_config_home
from pqcli.mechanic import Player
from pqcli.roster import Roster
from pqcli.ui.basic import BasicUserInterface
from pqcli.ui.curses import CursesUserInterface
SAVE_PATH = Path(xdg_config_home()) / "pqcli" / "save.dat"
def parse_args() -> argparse.Namespace:
parser = argparse.ArgumentParser(prog="pqcli")
group = parser.add_mutually_exclusive_group()
group.set_defaults(ui=CursesUserInterface)
group.add_argument(
"--basic",
dest="ui",
action="store_const",
const=BasicUserInterface,
help="Use basic user interface (very crude, but uses least CPU)",
)
group.add_argument(
"--curses",
dest="ui",
action="store_const",
const=CursesUserInterface,
help="Use curses user interface (fast, but no colors output)",
)
parser.add_argument(
"--no-colors",
dest="colors",
action="store_false",
help="Disable color highlighting in curses interface",
)
parser.add_argument(
"--no-save",
dest="use_saves",
action="store_false",
help=argparse.SUPPRESS,
)
parser.add_argument("--cheats", action="store_true", help="???")
parser.add_argument(
"--list-saves",
action="store_true",
help="list saved characters and exit",
)
parser.add_argument(
"--load-save",
type=int,
metavar="NUM",
help="play chosen character",
)
return parser.parse_args()
def list_players(roster: Roster, file: T.Optional[T.Any] = None) -> None:
for i, player in enumerate(roster.players, start=1):
print(f"{i}. {player.name}", file=file)
def bootstrap_first_run(roster: Roster, args: argparse.Namespace) -> None:
if roster.players or args.list_saves or args.load_save:
return
print("No saved characters found. Starting first-run character creation.")
ui = BasicUserInterface(roster, None, args)
while not roster.players:
player = ui.create_player(auto_play=False)
if player:
return
if not ui.confirm("No character created. Do you want to try again?"):
print("A character is required for first run.", file=sys.stderr)
raise SystemExit(1)
def main() -> None:
args = parse_args()
roster = Roster.load(SAVE_PATH)
if args.list_saves:
list_players(roster)
exit(0)
player: T.Optional[Player] = None
if args.load_save:
try:
player = list(roster.players)[args.load_save - 1]
except IndexError:
print("Invalid player. Available players:", file=sys.stderr)
list_players(roster, file=sys.stderr)
exit(1)
bootstrap_first_run(roster, args)
try:
ui = args.ui(roster, player, args)
ui.run()
finally:
if args.use_saves:
roster.save()
if __name__ == "__main__":
main()