`if args.load_save:` treated 0 as unset, so the menu opened instead,
and a negative number indexed from the end of the roster, so -1
played the last character. Both now list the characters and exit
like any other number out of range.
--import-save FILE adds the character in a .pqw file to the roster;
it can be given more than once, and if any file fails, nothing is
imported. --export-save NUM FILE writes a character out. Export never
overwrites an existing file. The file handling lives in pqw.read_file
and pqw.write_file, so the interfaces can share it.
Curses screens, windows and pads are typed as curses.window, and the
widgets that may get no parent window take curses.window | None.
- EventHandler is generic over a ParamSpec, so each handler declares
the arguments it passes, and MenuView is generic over the item its
on_confirm hands out. Choice callbacks take no arguments.
- Scrollable is generic over its items, which DataTable and ListBox
fix to tuple[str, str] and str.
- random.choice() and choice_low() are generic over the sequence, so
the casts at their call sites are gone. BasicUserInterface.menu()
and util.first() are generic too.
- Signal callbacks and their payloads are Callable[..., object] and
object, since emit() only forwards them.
- JSON values in game_data are object and narrowed by isinstance,
and data files are Traversable.
- Signal handlers take an int and a FrameType | None, and
list_players() takes a TextIO.
- The focus_standout() context managers return
Generator[None, None, None].
Any remains in three places: Player.__setstate__, whose pickled
__dict__ holds values of every type; Focusable.__init__, a mixin that
passes *args and **kwargs through to the next class; and the values
load_game_data() collects, whose element type depends on the field
each one fills.
Python 3.10 is the minimum, so annotations use `X | None`, `list[X]`
and friends, enforced by ruff's pyupgrade rules. The remaining typing
names are imported directly, with abstract types coming from
collections.abc. first() is now generic over the item and default.
The word lists (monsters, spells, equipment, races, classes, titles and
so on) now live in pqcli/data/*.json instead of pqcli/config.py. A
GameData object loaded at startup is passed to the simulation and UIs.
Users can replace any list by putting NAME.json in
$XDG_CONFIG_HOME/pqcli/data/ or a directory given with --data-dir.
--dump-data DIR copies the built-in files out for editing. Malformed
files are reported and pqcli exits before starting the UI.
Combat task descriptions come from the new combat_verbs list, with
{target} standing for the enemy. The built-in list holds only "Executing
{target}", and a single verb consumes no random roll, so stock gameplay
is unchanged. Recorded traces in tests/fixtures pin this down.
Monster, Race and Class stay in pqcli.config so existing saves still
load.
Resolves#3