Commit Graph
162 Commits
Author SHA1 Message Date
Dash 612b223a59 pqcli: add --import-save and --export-save
--import-save FILE adds the character in a .pqw file to the roster;
it can be given more than once, and if any file fails, nothing is
imported. --export-save NUM FILE writes a character out. Export never
overwrites an existing file. The file handling lives in pqw.read_file
and pqw.write_file, so the interfaces can share it.
2026-10-17 15:56:02 +02:00
Dash 0beb550548 pqw: import and export web saves
A .pqw file is what Progress Quest web's roster page downloads: base64
of one character's JSON. pqcli.pqw converts between that and Player,
keeping the generator state, so a character carries on exactly as it
would have where it came from. Saves from before 2022, which were not
UTF-8, are read as Latin-1, and upstream's two spell renames are merged
the way its loader does. Online realm fields are dropped with a
warning.

The upstream tests check both directions against the real JS: a save
made by upstream, at a task boundary or mid-task, is imported and
played on for 3000 tasks next to upstream; then the same the other way.
2026-10-17 15:56:02 +02:00
Dash fced929d77 lingo: add to_arabic, the inverse of to_roman
Ported from upstream's toArabic, including the T, MT, A and MA
numerals. Web saves store spell levels as roman numerals, so the .pqw
importer needs it.
2026-10-17 15:56:01 +02:00
Dash fd4a7d151d misc: replace Any with precise types
Curses screens, windows and pads are typed as curses.window, and the
widgets that may get no parent window take curses.window | None.

- EventHandler is generic over a ParamSpec, so each handler declares
  the arguments it passes, and MenuView is generic over the item its
  on_confirm hands out. Choice callbacks take no arguments.
- Scrollable is generic over its items, which DataTable and ListBox
  fix to tuple[str, str] and str.
- random.choice() and choice_low() are generic over the sequence, so
  the casts at their call sites are gone. BasicUserInterface.menu()
  and util.first() are generic too.
- Signal callbacks and their payloads are Callable[..., object] and
  object, since emit() only forwards them.
- JSON values in game_data are object and narrowed by isinstance,
  and data files are Traversable.
- Signal handlers take an int and a FrameType | None, and
  list_players() takes a TextIO.
- The focus_standout() context managers return
  Generator[None, None, None].

Any remains in three places: Player.__setstate__, whose pickled
__dict__ holds values of every type; Focusable.__init__, a mixin that
passes *args and **kwargs through to the next class; and the values
load_game_data() collects, whose element type depends on the field
each one fills.
2026-10-17 15:55:59 +02:00
Dash 9155ef418b misc: fix all ty diagnostics
ty reported 20 diagnostics, and 0.0.89 adds a few more; this clears
them all without suppressions.

- The quest monster is held in a local before being stored on the
  quest book, so its name no longer reads from an Optional.
- PgUp/PgDn narrow the focused window with isinstance against a
  runtime-checkable PageScrollable protocol instead of hasattr.
- The ^t cheat used to monkeypatch SignalMixin.emit. SignalMixin now
  has a muted() context manager that emit() checks, and it restores
  emission even if a tick raises.
- GameView keeps its children as GameWindow, a protocol declaring
  stop() and sync(), so the cheat's resync type-checks.
- curses.ascii is imported explicitly where it is used.
- ProgressBarWindow is now Focusable itself, instead of calling
  Focusable.focus_standout() on a class that is not Focusable. Its
  four subclasses drop the duplicate Focusable base; the MRO and
  initialisation order are unchanged.
- MainMenu narrows the Optional pad before colouring the logo.
- The tests that record tasks assert player.task is set.
- Context managers are annotated as Generator rather than Iterator,
  which ty flags as deprecated for @contextmanager.
- The redundant cast() around getch() is gone.
- The frozen GameData test assigns through setattr(), since the
  direct assignment is an error by design.

Bug fixes:

- ListBox.select(None) crashed on `None < 0`; it now clears the
  selection, as DataTable.select(None) already does.
- ListBox.get() caught ValueError, which indexing never raises; it
  now catches IndexError, so an out-of-range index returns None as
  intended.
2026-10-17 15:55:58 +02:00
Dash 9ad3bee59b mechanic: start acts as their loading task does
Upstream calls CompleteAct() when it dequeues the plot task, so the act
number, the plot bar and the act rewards change as "Loading Act N"
begins. pqcli did all that when the task ended. The random sequence is
the same either way, so the parity traces are unchanged; only the 1-2
seconds of the loading task differ.
2026-10-17 15:55:56 +02:00
Dash 0a4358e2b8 misc: drop typing as T, use builtin generics
Python 3.10 is the minimum, so annotations use `X | None`, `list[X]`
and friends, enforced by ruff's pyupgrade rules. The remaining typing
names are imported directly, with abstract types coming from
collections.abc. first() is now generic over the item and default.
2026-10-17 15:55:55 +02:00
Dash 4d620bc384 build: replace black and isort with ruff
ruff format keeps black's style at the same line length, and ruff
check covers import sorting plus pycodestyle and pyflakes. Three
comments and a test regex are wrapped to fit 79 columns.
2026-10-17 15:55:51 +02:00
Dash 9c44d69633 random: port Alea, one generator per character
pqcli used Python's global Mersenne Twister, seeded once from the clock.
Upstream uses Johannes Baagøe's Alea, with Random(n) = uint32() % n, and
keeps the generator state with each character. The port matches the JS
output bit for bit, including UTF-16 seeding of non-BMP characters.

Each Player now owns an Alea that is pickled with the save, and
Simulation.tick draws from it. Saves without one get a fresh generator.
As upstream does, a new character's game continues from the state the
kept stat roll was made from.

The parity traces are re-recorded, since every random number changes.
2026-10-17 15:55:50 +02:00
Dash f1cdff8140 mechanic: fill the plot bar during the Prologue 2026-10-17 15:55:49 +02:00
Dash c25f9dc057 lingo: extend roman numerals past 4000 2026-10-17 15:55:49 +02:00
Dash 48f48aec58 mechanic: keep at most 100 quests in the log 2026-10-17 15:55:48 +02:00
Dash fa31045052 lingo: use "an" before words starting with Ü 2026-10-17 15:55:47 +02:00
Dash 0f1100d4be mechanic: sync impressive guys and cinematics 2026-10-17 15:55:46 +02:00
Dash 9942091af7 mechanic: cap new item wins on huge inventories 2026-10-17 15:55:46 +02:00
Dash 17e1b91a18 mechanic: clump stat gains on prime stats only 2026-10-17 15:55:45 +02:00
Dash ab179c1eb0 mechanic: shorten quests as upstream does 2026-10-17 15:55:44 +02:00
Dash bec6171483 mechanic: use upstream's exponential level curve 2026-10-17 15:55:43 +02:00
Dash c0c6c8aeba mechanic: move word lists to data files
The word lists (monsters, spells, equipment, races, classes, titles and
so on) now live in pqcli/data/*.json instead of pqcli/config.py. A
GameData object loaded at startup is passed to the simulation and UIs.

Users can replace any list by putting NAME.json in
$XDG_CONFIG_HOME/pqcli/data/ or a directory given with --data-dir.
--dump-data DIR copies the built-in files out for editing. Malformed
files are reported and pqcli exits before starting the UI.

Combat task descriptions come from the new combat_verbs list, with
{target} standing for the enemy. The built-in list holds only "Executing
{target}", and a single verb consumes no random roll, so stock gameplay
is unchanged. Recorded traces in tests/fixtures pin this down.

Monster, Race and Class stay in pqcli.config so existing saves still
load.

Resolves #3
2026-10-17 15:55:41 +02:00
Jakub StastkaandJakub Stastka 696fad78b3 build: add Docker builds
Co-authored-by: Jakub Stastka <jakub@stastka.org>
2026-04-19 09:58:04 +09:00
Dash 9609e9a3f2 misc: fix style issues 2025-12-11 14:58:55 +01:00
Owen Cochell 7790e52a6d misc: fix crash on Linux due to zero length addnstr call 2025-04-10 08:20:21 +02:00
Owen Cochell e6d18352c5 misc: fix empty character sheet on Linux 2025-04-04 20:26:08 +02:00
Marcin Kurczewski 803eba416e misc: fix xdg-base-dirs refactor 2024-07-02 15:41:50 +02:00
Marcin Kurczewski 07cae1a4e8 misc: use xdg-base-dirs
Resolves #26
2024-05-04 12:18:07 +02:00
Marcin Kurczewski 9eaf4397df misc: fix syntax warning 2024-04-26 01:27:33 +02:00
anakojm 077016f7a0 misc: fix seed type issue 2024-04-26 01:26:41 +02:00
txtsd 77391e7888 misc: Remove unused imports
Signed-off-by: txtsd <code@ihavea.quest>
2022-11-11 08:02:27 +01:00
txtsd 04e0611d45 misc: Fix typos
Signed-off-by: txtsd <code@ihavea.quest>
2022-11-11 08:02:27 +01:00
Marcin Kurczewski bbe3842a2f ui: allow loading characters directly from cli (#16) 2020-09-30 20:20:29 +02:00
rr- 29207c1d4c misc: remove unused imports 2020-08-17 09:12:56 +02:00
Petr Gašparík c5f0c60ec8 roster: fix overwriting old saves on Windows 2020-05-07 15:27:56 +02:00
rr- fc4dcff9e3 ui/curses: fix division by zero 2020-05-07 15:04:58 +02:00
rr- 82c8d21395 ui/curses: fix division by zero 2019-04-10 20:09:22 +02:00
rr- 5d47a0f44c mechanic: fix simulation stopping under certain conditions 2019-01-17 00:47:23 +01:00
rr- 555f386b24 ui/curses: highlight changed and added items 2019-01-14 16:10:26 +01:00
rr- 5f34a85c80 ui/curses: fix new quests and acts not appearing 2019-01-14 14:52:24 +01:00
rr- 97552a711a misc: don't use relative imports 2019-01-14 14:42:29 +01:00
rr- 0bd4583c73 ui/curses: add swords to logo 2019-01-13 22:20:59 +01:00
rr- adc3c7914d ui/curses: use title case in menus 2019-01-13 21:44:26 +01:00
rr- d2c06b08bb ui/curses: cycle widgets on tab 2019-01-13 21:41:24 +01:00
rr- 4dc674816b ui/curses: add focus to character stats view 2019-01-13 21:41:24 +01:00
rr- 8c6b1a2504 ui/curses: add focus to character name view 2019-01-13 21:41:21 +01:00
rr- 8d385523ad ui/curses: split into files 2019-01-13 21:41:00 +01:00
rr- 05c9bcd0e6 ui/curses: improve margins 2019-01-13 20:53:18 +01:00
rr- 2c3da6484b ui/curses: align button hints to left 2019-01-13 20:50:05 +01:00
rr- d4f9326759 ui/curses: make escape work in game view 2019-01-13 20:48:33 +01:00
rr- e85a8d5826 ui/curses: improve character choice 2019-01-13 19:48:54 +01:00
rr- 2da46a44a4 ui/curses: implement cheats 2019-01-13 18:34:09 +01:00
rr- 0ecfc2c1fd ui/urwid: remove urwid ui
It was too similar and inferior to curses.
2019-01-13 18:26:12 +01:00