Commit Graph
17 Commits
Author SHA1 Message Date
Dash 4d620bc384 build: replace black and isort with ruff
ruff format keeps black's style at the same line length, and ruff
check covers import sorting plus pycodestyle and pyflakes. Three
comments and a test regex are wrapped to fit 79 columns.
2026-10-17 15:55:51 +02:00
Dash 9c44d69633 random: port Alea, one generator per character
pqcli used Python's global Mersenne Twister, seeded once from the clock.
Upstream uses Johannes Baagøe's Alea, with Random(n) = uint32() % n, and
keeps the generator state with each character. The port matches the JS
output bit for bit, including UTF-16 seeding of non-BMP characters.

Each Player now owns an Alea that is pickled with the save, and
Simulation.tick draws from it. Saves without one get a fresh generator.
As upstream does, a new character's game continues from the state the
kept stat roll was made from.

The parity traces are re-recorded, since every random number changes.
2026-10-17 15:55:50 +02:00
Dash f1cdff8140 mechanic: fill the plot bar during the Prologue 2026-10-17 15:55:49 +02:00
Dash c25f9dc057 lingo: extend roman numerals past 4000 2026-10-17 15:55:49 +02:00
Dash 48f48aec58 mechanic: keep at most 100 quests in the log 2026-10-17 15:55:48 +02:00
Dash fa31045052 lingo: use "an" before words starting with Ü 2026-10-17 15:55:47 +02:00
Dash 0f1100d4be mechanic: sync impressive guys and cinematics 2026-10-17 15:55:46 +02:00
Dash 9942091af7 mechanic: cap new item wins on huge inventories 2026-10-17 15:55:46 +02:00
Dash 17e1b91a18 mechanic: clump stat gains on prime stats only 2026-10-17 15:55:45 +02:00
Dash ab179c1eb0 mechanic: shorten quests as upstream does 2026-10-17 15:55:44 +02:00
Dash bec6171483 mechanic: use upstream's exponential level curve 2026-10-17 15:55:43 +02:00
Dash f03394f680 tests: add a recipe to re-record parity traces 2026-10-17 15:55:43 +02:00
Dash b69231f321 docs: update install and contributing for uv 2026-10-17 15:55:42 +02:00
Dash 1a6cd720ac build: move dev dependencies to dependency-groups 2026-10-17 15:55:41 +02:00
Dash c0c6c8aeba mechanic: move word lists to data files
The word lists (monsters, spells, equipment, races, classes, titles and
so on) now live in pqcli/data/*.json instead of pqcli/config.py. A
GameData object loaded at startup is passed to the simulation and UIs.

Users can replace any list by putting NAME.json in
$XDG_CONFIG_HOME/pqcli/data/ or a directory given with --data-dir.
--dump-data DIR copies the built-in files out for editing. Malformed
files are reported and pqcli exits before starting the UI.

Combat task descriptions come from the new combat_verbs list, with
{target} standing for the enemy. The built-in list holds only "Executing
{target}", and a single verb consumes no random roll, so stock gameplay
is unchanged. Recorded traces in tests/fixtures pin this down.

Monster, Race and Class stay in pqcli.config so existing saves still
load.

Resolves #3
2026-10-17 15:55:41 +02:00
Dash 5337d94f82 build: add justfile 2026-10-17 15:55:29 +02:00
Dash da60c6f792 build: remove poetry.lock 2026-10-17 15:55:28 +02:00