Commit Graph
24 Commits
Author SHA1 Message Date
Dash 9ceda9b873 ui/curses: wait for keys instead of polling
The main loop slept 100 ms whenever no key was pending, so keys took
up to a tick to register and every screen woke ten times a second.
Each view now declares how often it needs idle(): the game view keeps
its 100 ms tick, while menus wait for a key. getch() blocks for that
long, so keys register at once, and over 15 s in the roster menu the
process goes from about 300 wake-ups to 6.
2026-10-17 19:57:28 +02:00
Dash fd4a7d151d misc: replace Any with precise types
Curses screens, windows and pads are typed as curses.window, and the
widgets that may get no parent window take curses.window | None.

- EventHandler is generic over a ParamSpec, so each handler declares
  the arguments it passes, and MenuView is generic over the item its
  on_confirm hands out. Choice callbacks take no arguments.
- Scrollable is generic over its items, which DataTable and ListBox
  fix to tuple[str, str] and str.
- random.choice() and choice_low() are generic over the sequence, so
  the casts at their call sites are gone. BasicUserInterface.menu()
  and util.first() are generic too.
- Signal callbacks and their payloads are Callable[..., object] and
  object, since emit() only forwards them.
- JSON values in game_data are object and narrowed by isinstance,
  and data files are Traversable.
- Signal handlers take an int and a FrameType | None, and
  list_players() takes a TextIO.
- The focus_standout() context managers return
  Generator[None, None, None].

Any remains in three places: Player.__setstate__, whose pickled
__dict__ holds values of every type; Focusable.__init__, a mixin that
passes *args and **kwargs through to the next class; and the values
load_game_data() collects, whose element type depends on the field
each one fills.
2026-10-17 15:55:59 +02:00
Dash 9155ef418b misc: fix all ty diagnostics
ty reported 20 diagnostics, and 0.0.89 adds a few more; this clears
them all without suppressions.

- The quest monster is held in a local before being stored on the
  quest book, so its name no longer reads from an Optional.
- PgUp/PgDn narrow the focused window with isinstance against a
  runtime-checkable PageScrollable protocol instead of hasattr.
- The ^t cheat used to monkeypatch SignalMixin.emit. SignalMixin now
  has a muted() context manager that emit() checks, and it restores
  emission even if a tick raises.
- GameView keeps its children as GameWindow, a protocol declaring
  stop() and sync(), so the cheat's resync type-checks.
- curses.ascii is imported explicitly where it is used.
- ProgressBarWindow is now Focusable itself, instead of calling
  Focusable.focus_standout() on a class that is not Focusable. Its
  four subclasses drop the duplicate Focusable base; the MRO and
  initialisation order are unchanged.
- MainMenu narrows the Optional pad before colouring the logo.
- The tests that record tasks assert player.task is set.
- Context managers are annotated as Generator rather than Iterator,
  which ty flags as deprecated for @contextmanager.
- The redundant cast() around getch() is gone.
- The frozen GameData test assigns through setattr(), since the
  direct assignment is an error by design.

Bug fixes:

- ListBox.select(None) crashed on `None < 0`; it now clears the
  selection, as DataTable.select(None) already does.
- ListBox.get() caught ValueError, which indexing never raises; it
  now catches IndexError, so an out-of-range index returns None as
  intended.
2026-10-17 15:55:58 +02:00
Dash 0a4358e2b8 misc: drop typing as T, use builtin generics
Python 3.10 is the minimum, so annotations use `X | None`, `list[X]`
and friends, enforced by ruff's pyupgrade rules. The remaining typing
names are imported directly, with abstract types coming from
collections.abc. first() is now generic over the item and default.
2026-10-17 15:55:55 +02:00
Dash 4d620bc384 build: replace black and isort with ruff
ruff format keeps black's style at the same line length, and ruff
check covers import sorting plus pycodestyle and pyflakes. Three
comments and a test regex are wrapped to fit 79 columns.
2026-10-17 15:55:51 +02:00
Dash c0c6c8aeba mechanic: move word lists to data files
The word lists (monsters, spells, equipment, races, classes, titles and
so on) now live in pqcli/data/*.json instead of pqcli/config.py. A
GameData object loaded at startup is passed to the simulation and UIs.

Users can replace any list by putting NAME.json in
$XDG_CONFIG_HOME/pqcli/data/ or a directory given with --data-dir.
--dump-data DIR copies the built-in files out for editing. Malformed
files are reported and pqcli exits before starting the UI.

Combat task descriptions come from the new combat_verbs list, with
{target} standing for the enemy. The built-in list holds only "Executing
{target}", and a single verb consumes no random roll, so stock gameplay
is unchanged. Recorded traces in tests/fixtures pin this down.

Monster, Race and Class stay in pqcli.config so existing saves still
load.

Resolves #3
2026-10-17 15:55:41 +02:00
Owen Cochell 7790e52a6d misc: fix crash on Linux due to zero length addnstr call 2025-04-10 08:20:21 +02:00
txtsd 77391e7888 misc: Remove unused imports
Signed-off-by: txtsd <code@ihavea.quest>
2022-11-11 08:02:27 +01:00
rr- 29207c1d4c misc: remove unused imports 2020-08-17 09:12:56 +02:00
rr- 555f386b24 ui/curses: highlight changed and added items 2019-01-14 16:10:26 +01:00
rr- 5f34a85c80 ui/curses: fix new quests and acts not appearing 2019-01-14 14:52:24 +01:00
rr- d2c06b08bb ui/curses: cycle widgets on tab 2019-01-13 21:41:24 +01:00
rr- d4f9326759 ui/curses: make escape work in game view 2019-01-13 20:48:33 +01:00
rr- 2da46a44a4 ui/curses: implement cheats 2019-01-13 18:34:09 +01:00
rr- 9fc078ad94 ui/curses: add colors 2019-01-13 17:33:11 +01:00
rr- 021d7eb602 misc: improve mypy health 2019-01-04 20:13:52 +01:00
rr- e3ffe51979 ui/curses: let user scroll game view windows 2019-01-04 16:59:29 +01:00
rr- 0133802570 ui/curses: estimate time in progress bars 2019-01-04 16:40:30 +01:00
rr- b20c4b4b34 ui/curses: fix arrows not working in game view 2019-01-04 16:25:58 +01:00
rr- 8b38eeecac ui/curses: remove flickering 2019-01-04 00:56:55 +01:00
rr- 9db61f7191 ui/curses: implement game view widget focusing 2019-01-04 00:22:29 +01:00
rr- 4230c57e73 ui/curses: remove redundant code 2019-01-04 00:22:29 +01:00
rr- e008fc6048 ui: save periodically in every frontend 2019-01-03 21:44:23 +01:00
rr- ca7ab192c5 ui/curses: add curses interface draft 2019-01-03 21:38:19 +01:00