Commit Graph
15 Commits
Author SHA1 Message Date
Dash 0a4358e2b8 misc: drop typing as T, use builtin generics
Python 3.10 is the minimum, so annotations use `X | None`, `list[X]`
and friends, enforced by ruff's pyupgrade rules. The remaining typing
names are imported directly, with abstract types coming from
collections.abc. first() is now generic over the item and default.
2026-10-17 15:55:55 +02:00
Dash 4d620bc384 build: replace black and isort with ruff
ruff format keeps black's style at the same line length, and ruff
check covers import sorting plus pycodestyle and pyflakes. Three
comments and a test regex are wrapped to fit 79 columns.
2026-10-17 15:55:51 +02:00
Dash 9c44d69633 random: port Alea, one generator per character
pqcli used Python's global Mersenne Twister, seeded once from the clock.
Upstream uses Johannes Baagøe's Alea, with Random(n) = uint32() % n, and
keeps the generator state with each character. The port matches the JS
output bit for bit, including UTF-16 seeding of non-BMP characters.

Each Player now owns an Alea that is pickled with the save, and
Simulation.tick draws from it. Saves without one get a fresh generator.
As upstream does, a new character's game continues from the state the
kept stat roll was made from.

The parity traces are re-recorded, since every random number changes.
2026-10-17 15:55:50 +02:00
Dash c0c6c8aeba mechanic: move word lists to data files
The word lists (monsters, spells, equipment, races, classes, titles and
so on) now live in pqcli/data/*.json instead of pqcli/config.py. A
GameData object loaded at startup is passed to the simulation and UIs.

Users can replace any list by putting NAME.json in
$XDG_CONFIG_HOME/pqcli/data/ or a directory given with --data-dir.
--dump-data DIR copies the built-in files out for editing. Malformed
files are reported and pqcli exits before starting the UI.

Combat task descriptions come from the new combat_verbs list, with
{target} standing for the enemy. The built-in list holds only "Executing
{target}", and a single verb consumes no random roll, so stock gameplay
is unchanged. Recorded traces in tests/fixtures pin this down.

Monster, Race and Class stay in pqcli.config so existing saves still
load.

Resolves #3
2026-10-17 15:55:41 +02:00
Marcin Kurczewski bbe3842a2f ui: allow loading characters directly from cli (#16) 2020-09-30 20:20:29 +02:00
rr- 555f386b24 ui/curses: highlight changed and added items 2019-01-14 16:10:26 +01:00
rr- 97552a711a misc: don't use relative imports 2019-01-14 14:42:29 +01:00
rr- 0bd4583c73 ui/curses: add swords to logo 2019-01-13 22:20:59 +01:00
rr- ffe5734433 ui: default to curses user interface 2019-01-13 18:06:27 +01:00
rr- 9fc078ad94 ui/curses: add colors 2019-01-13 17:33:11 +01:00
rr- 021d7eb602 misc: improve mypy health 2019-01-04 20:13:52 +01:00
rr- 3d8034b285 ui/curses: cancel char creation one step at a time 2019-01-04 20:07:43 +01:00
rr- 9a90b7b7b4 ui/curses: add character creation wizard 2019-01-04 19:49:50 +01:00
rr- e008fc6048 ui: save periodically in every frontend 2019-01-03 21:44:23 +01:00
rr- ca7ab192c5 ui/curses: add curses interface draft 2019-01-03 21:38:19 +01:00