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roster: extract to a separate module
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+3
-8
@@ -1,25 +1,20 @@
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import pickle
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from pathlib import Path
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import xdg
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from pqcli.mechanic import Roster
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from pqcli.roster import Roster
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from pqcli.ui import Ui
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SAVE_PATH = Path(xdg.XDG_CONFIG_HOME) / "pqcli" / "save.dat"
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def main() -> None:
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if SAVE_PATH.exists():
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roster = pickle.loads(SAVE_PATH.read_bytes())
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else:
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roster = Roster()
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roster = Roster.load(SAVE_PATH)
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try:
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Ui(roster).run()
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finally:
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SAVE_PATH.parent.mkdir(parents=True, exist_ok=True)
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SAVE_PATH.write_bytes(pickle.dumps(roster))
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roster.save(SAVE_PATH)
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if __name__ == "__main__":
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@@ -757,14 +757,6 @@ def monster_task(
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return KillTask(f"Executing {result}", duration, monster=monster)
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class Roster:
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def __init__(self) -> None:
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self.players: T.List[Player] = []
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def add_player(self, player: Player) -> None:
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self.players.append(player)
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class StatsBuilder:
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def __init__(self) -> None:
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self.history: T.List[Stats] = []
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@@ -0,0 +1,23 @@
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import pickle
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import typing as T
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from pathlib import Path
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from pqcli.mechanic import Player
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class Roster:
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def __init__(self) -> None:
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self.players: T.List[Player] = []
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def add_player(self, player: Player) -> None:
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self.players.append(player)
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@staticmethod
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def load(path: Path) -> "Roster":
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if path.exists():
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return pickle.loads(path.read_bytes())
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return Roster()
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def save(self, path: Path) -> None:
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path.parent.mkdir(parents=True, exist_ok=True)
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path.write_bytes(pickle.dumps(self))
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@@ -2,7 +2,7 @@ import typing as T
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import urwid
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from pqcli.mechanic import Roster
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from pqcli.roster import Roster
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from pqcli.ui.exit_view import ExitView
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from pqcli.ui.new_game_view import NewGameView
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from pqcli.ui.roster_view import RosterView
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@@ -2,7 +2,7 @@ import typing as T
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import urwid
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from pqcli.mechanic import Roster
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from pqcli.roster import Roster
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from pqcli.ui.button import MenuButton
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