Files
ProgressQuest-cli/pqcli/ui/__init__.py
T

95 lines
2.7 KiB
Python

import typing as T
import urwid
from pqcli.roster import Roster
from pqcli.ui.exit_view import ExitView
from pqcli.ui.new_game_view import NewGameView
from pqcli.ui.roster_view import RosterView
PALETTE: T.List[T.Tuple[str, str, str]] = [
("button", "", ""),
("button-focus", "light red", "black"),
("linebox", "", ""),
("linebox-focus", "light red", "black"),
("linebox-content", "", ""),
("linebox-content-focus", "", ""),
]
def bind_commands() -> None:
for key, direction in {
"k": "up",
"j": "down",
"h": "left",
"l": "right",
}.items():
for key_variant in {key, key.upper()}:
urwid.command_map[key_variant] = f"cursor {direction}"
urwid.command_map["tab"] = f"cursor down"
urwid.command_map["shift tab"] = f"cursor up"
class Ui:
def __init__(self, roster: Roster) -> None:
bind_commands()
self.roster = roster
self.loop = urwid.MainLoop(
None, PALETTE, unhandled_input=self.unhandled_input
)
self.old_view: T.Optional[urwid.Widget] = None
self.switch_to_roster_view()
def run(self) -> None:
self.loop.run()
def unhandled_input(self, key: str) -> bool:
callback = getattr(self.loop.widget, "unhandled_input", None)
if callback and callback(key):
return True
if key == "ctrl q":
self.old_view = self.loop.widget
self.switch_to_exit_view()
return True
return False
def switch_to_roster_view(self) -> None:
self.loop.widget = RosterView(self.roster)
self._connect("load_game", self.switch_to_game_view)
self._connect("new_game", self.switch_to_new_game_view)
self._connect("exit", self.switch_to_exit_view)
def switch_to_exit_view(self) -> None:
self.old_view = self.loop.widget
self.loop.widget = ExitView(self.old_view)
self._connect("exit", self.exit)
self._connect("cancel", self.cancel_exit)
def switch_to_new_game_view(self) -> None:
self.loop.widget = NewGameView()
self._connect("confirm", self.switch_to_game_view)
self._connect("cancel", self.switch_to_roster_view)
def switch_to_game_view(self, player_name: str) -> None:
raise NotImplementedError("not implemented")
def exit(self) -> None:
raise urwid.ExitMainLoop()
def cancel_exit(self) -> None:
assert self.old_view is not None
self.loop.widget = self.old_view
self.old_view = None
def _connect(self, signal_name: str, callback: T.Callable) -> None:
urwid.signals.connect_signal(
self.loop.widget,
signal_name,
lambda _sender, *args: callback(*args),
)